• Title/Summary/Keyword: Interactive Communication

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The Effects of a Music Therapy Program for Autistic Children in Child Day Care Centers (자폐장애 아동을 대상으로 한 음악치료 중재 효과 연구)

  • Ju, Se-Jin;Choi, Shin-Hyoung;Nam, Ok-Seon
    • The Journal of Korean Academic Society of Nursing Education
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    • v.13 no.1
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    • pp.114-122
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    • 2007
  • Purpose: This study was aimed at evaluating the effects of Music Therapy for the autistic children. Method: The subjects of this study consisted of 3 autistic children who were trained in an Attachment Promotion Therapy Program for 6 months. The Children were all males and 4years 9months, 3years 1 month, and 3years 8month each, and diagnosed with Autism by Child and Adolescent Psychiatrists. Data was collected by using video-taping methods(ADOS, Fagot's Interactive Behavior Code), an interview and observational methods(SMS). Music Therapy intervention was done once a week for 6 months. Data was gathered by quantitative and qualitative analysis. Result: This study showed that the Autism Diagnostic Observation Scale and Social Maturity Quotient(SQ) much improved after the Music Therapy After the Music Therapy, the Interactive Behavior Code : Gaze, Gesture for the communication, Verbal language, Laughing/Smile, and Normal play behaviors increased more than before the intervention. As the results show, the child's behavior became more positively responsive, playful, and attentive to others. Conclusion: This study suggests that Music Therapy might be an effective intervention for autistic disorder children in order to decrease autistic symptoms and increase joint attention behavior.

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Accessibility of Digital Interactive Television : visually and hearing impaired viewers (디지털 양방향 방송의 접근성 연구 : 시청각 장애 시청자를 중심으로)

  • Oh, Jong-Sir
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.152-156
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    • 2008
  • The public concept of digital broadcasting is all about anytime, anywhere and anyone. It implies that the viewing rights of digital broadcasting have to be blessed with anyone, in anywhere and at anytime. Here anyone connotes the notion included visually and hearing impaired viewers as well as the non-disabled. Considering the current circumstance, which is a milestone of digital switchover by 2012, it seems destitute of the accessibility for the disabled. Hence this study is to manage the embodiment of broadcasting accessibility in digital interactive services originated from W3C for impaired viewers in order to cotton to the unlimited contents on digital television.

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Implementation of interactive 3D floating image pointing device (인터렉티브 3D 플로팅 영상 포인팅 장치의 구현)

  • Shin, Dong-Hak;Kim, Eun-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.8
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    • pp.1481-1487
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    • 2008
  • In this paper, we propose a novel interactive 3D floating image pointing device for the use of 3D environment. The proposed system consists of the 3D floating image generation system by use of a floating lens array and the a user interface based on real-time finger detection. In the proposed system, a user selects single image among the floating images so that the interaction function are performed effectively by pressing the button event through the finger recognition using two cameras. To show the usefulness of the proposed system, we carry out the experiment and the preliminary results are presented.

Authority of Image in Internet Space

  • Jang, Seo-Youn;Lim, Chan
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.153-158
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    • 2019
  • Language and letter are represented by a combination of its signifier and signified. All symblos are commonly calling direct attention to people who are living in the physical world. However, in cyberspace, the image takes control once inhabited by the language. Cyberspace with anonymity and deoent physical nature has something with physical laws. In this space the statue transcends the imaginary realm. Ideology gives a greater connotation by giving a series of regulation to images floating in cyberspace. Even if various media have the same image, the meaning of the image changes depending on which ideology is used. The impact of this on the public is great. In this study, I discuss the ideology in cyberspace where is supposedly wide open to who visits and spreads all the thoughts without suppression and the human body. The main ideas would be who owns the ideology and what does it want to control and how the people would react to the ideology. This paper would eventually head the prototype that visualizes above ideas. Though the interactive media it will also show the subject in the real world is accept the images floating in the cyberspace without any doubts.

Potential of an Interactive Metaverse Platform for Safety Education in Construction

  • Yoo, Taehan;Lee, Dongmin;Yang, Jaehoon;Kim, Dohyung;Lee, Doyeop;Park, Chansik
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.516-524
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    • 2022
  • The construction industry is considered the most hazardous industry globally. Therefore, safety education is crucial for raising the safety awareness of construction workers working at construction sites and creating a safe working environment. However, the current safety education method and tools cannot provide trainees with realistic and practical experiences that might help better safety awareness in practice. A metaverse, a real-time network of 3D virtual worlds focused on social connection, was created for more interactive communication, collaboration, and coordination between users. Several previous studies have noted that the metaverse has excellent potential for improved safety education performance, but its required functions and practical applications have not been thoroughly researched. In order to fill the research gap, this paper reviewed the potential benefits of a metaverse based on the current research and suggested its application for safety education purposes. This paper scrutinized the metaverse's key functions, particularly its information and knowledge sharing function and reality capture function. Then, the authors created a metaverse prototype based on the two key functions described above. The main contribution of this paper is reviewing the potential benefits of a metaverse for safety education. A realistic and feasible metaverse platform should be developed in future studies, and its impact on safety education should be quantitatively verified.

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A study on the Broadcasting Systems and Digital Convergence Systems Based on the IPTV Concepts in the Educational Environment (IPTV 개념을 이용한 학내 디지털 방송시스템 및 통합관리 시스템 연구 - 학교 통합방송시스템 운용소프트웨어 연구-)

  • Shin, Hyun-Teak;Lee, Dong-Hoon;Lee, Deok-Jin;Hyun, Deuk-Chang
    • Journal of the Korean Society of Industry Convergence
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    • v.14 no.4
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    • pp.135-142
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    • 2011
  • Convergence between telecom and broadcasting is today a worldwide phenomenon. Diverse services like VoD, mobile broadcasting, IPTV and interactive services have already made their market debut or are currently being commercialized. Regulatory systems are also being revised to appropriately regulate this new breed of services. We propose the new model of educational broadcasting system using the internet network, it is not different conventional coaxial cable methods. Especially, we design the multicast method of the network using the limited channel and resource, propose the method of intercommunication in the school between the broadcasting system and database system.

Pedagogical Functions of Teachers' Conversational Repair Strategies in the ESL Classroom

  • Seong, Gui-Boke
    • English Language & Literature Teaching
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    • v.12 no.1
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    • pp.77-101
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    • 2006
  • The present study examines various pedagogical functions of conversational repair strategies employed by the teacher in the ESL classroom. As part of interactional resources, conversational repair is defined as the treatment of trouble occurring in interactive language use and is originally designed to deal with communication problems. Research on conversational repair has focused on ordinary conversation and organization of repair practices. Studies on more pedagogical functions of repair sequences initiated by the teacher are very few. The data were from five hours of ESL structure classes in an intensive English institute at a large U.S. university. They were closely transcribed and microanalyzed following the conversation-analytic methodology. The analysis found that ESL teachers' repair techniques not only resolve communication problems but they are also designed to serve several important instructional purposes of teaching the target language. They include creating opportunities of comprehensible input, inducing modified comprehensible output from students, guiding and controlling student output, and initiating corrections by initiating repair.

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Wireless Technologies for Ultra Low Latency Communications (초저지연 서비스를 위한 무선 접속 기술)

  • Kim, Eunkyung;Park, Hyunseo;Lee, Anseok;Lee, Heesoo;Lee, Yuro;Kim, Taejoong
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.74-84
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    • 2017
  • In wireless access networks, it is extremely important to provide high quality of real time and interactive services, including voice and video traffic. Furthermore, low latency communication is shifting toward new paradigm which enhances user's high quality of experience, meeting the requirements for specific applications such as tactile internet, remote-control robot and machines, and mission critical application. In this paper, we introduce the approaches to achieve the extremely low latency service. The approaches include the core requirements and the key technologies providing low latency communication maintaining high reliability in wireless access networks.

Resource Allocation for Guaranteeing QoE in Mobile Communication Networks

  • Lee, Moon-Ho;Lee, Jong-Chan
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.2
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    • pp.45-50
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    • 2017
  • This paper proposes a novel resource allocation scheme which allows to guarantee the user-perceived service quality for various high-quality mobile multimedia service such as interactive game, tactile internet service, remote emergency medical service or remote disaster handling robot control to a certain level in the mobile networks. In our proposed scheme, Mean Opinion Score(MOS), which represents the degree of user satisfaction for perceived quality, is determined based on the delay limit allowable to each service. Moreover resources are allocated in consideration of this MOS. Simulation results show that our proposed scheme can decrease the outage probability in comparison with existing schemes Moreover it can increase the total throughput as well.

Terrestrial Digital TV Relay Transmission Construction by Using Optoelectronic Techniques (광전변환기술을 이용한 Digital TV 중계전송 구성방안)

  • 김준원
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.568-573
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    • 2003
  • This paper describes a study of terrestrial digital TV transmission systems using wideband opto-electronic techniques such as electro-absorption modulators, wavelength division multiplex to support cost effective, high speed, flexible and interactive digital TV networks including ultra-high speed subscriber networks. In particular, the national DTV networks to be installed is required huge amount of cost. Therefore, the network should be carefully designed for DTV, communication and multimedia services in the future. In this paper, wideband optoelectronic DTV systems are suggested.

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