• Title/Summary/Keyword: Interactive 4D

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Interactive Realtime Facial Animation with Motion Data (모션 데이터를 사용한 대화식 실시간 얼굴 애니메이션)

  • 김성호
    • Journal of the Korea Computer Industry Society
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    • v.4 no.4
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    • pp.569-578
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    • 2003
  • This paper presents a method in which the user produces a real-time facial animation by navigating in the space of facial expressions created from a great number of captured facial expressions. The core of the method is define the distance between each facial expressions and how to distribute into suitable intuitive space using it and user interface to generate realtime facial expression animation in this space. We created the search space from about 2,400 raptured facial expression frames. And, when the user free travels through the space, facial expressions located on the path are displayed in sequence. To visually distribute about 2,400 captured racial expressions in the space, we need to calculate distance between each frames. And we use Floyd's algorithm to get all-pairs shortest path between each frames, then get the manifold distance using it. The distribution of frames in intuitive space apply a multi-dimensional scaling using manifold distance of facial expression frames, and distributed in 2D space. We distributed into intuitive space with keep distance between facial expression frames in the original form. So, The method presented at this paper has large advantage that free navigate and not limited into intuitive space to generate facial expression animation because of always existing the facial expression frames to navigate by user. Also, It is very efficient that confirm and regenerate nth realtime generation using user interface easy to use for facial expression animation user want.

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Casein Supplementation Does Not Affect the Estimates of True Total Tract Digestibility of Phosphorus in Soybean Meal for Growing Pigs Determined by the Regression Method

  • Liu, J.B.;Adeola, O.
    • Asian-Australasian Journal of Animal Sciences
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    • v.29 no.11
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    • pp.1625-1631
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    • 2016
  • Forty-eight barrows with an average initial body weight of $25.5{\pm}0.3kg$ were assigned to 6 dietary treatments arranged in a $3{\times}2$ factorial of 3 graded levels of P at 1.42, 2.07, or 2.72 g/kg, and 2 levels of casein at 0 or 50 g/kg to compare the estimates of true total tract digestibility (TTTD) of P in soybean meal (SBM) for pigs fed diets with or without casein supplementation. The SBM is the only source of P in diets without casein, and in the diet with added casein, 1.0 to 2.4 g/kg of total dietary P was supplied by SBM as dietary level of SBM increased. The experiment consisted of a 5-d adjustment period and a 5-d total collection period with ferric oxide as a maker to indicate the initiation and termination of fecal collection. There were interactive effects of casein supplementation and total dietary P level on the apparent total tract digestibility (ATTD) and retention of P (p<0.05). Dietary P intake, fecal P output, digested P and retained P were increased linearly with graded increasing levels of SBM in diets regardless of casein addition (p<0.01). Compared with diets without casein, there was a reduction in fecal P in the casein-supplemented diets, which led to increases in digested P, retained P, ATTD, and retention of P (p<0.01). Digested N, ATTD of N, retained N, and N retention were affected by the interaction of casein supplementation and dietary P level (p<0.05). Fecal N output, urinary N output, digested N, and retained N increased linearly with graded increasing levels of SBM for each type of diet (p<0.01). The estimates of TTTD of P in SBM, derived from the regression of daily digested P against daily P intake, for pigs fed diets without casein and with casein were calculated to be 37.3% and 38.6%, respectively. Regressing daily digested N against daily N intake, the TTTD of N in SBM were determined at 94.3% and 94.4% for diets without casein and with added casein, respectively. There was no difference in determined values of TTTD of P or N in SBM for pigs fed diets with or without casein (p>0.05). In summary, our results demonstrate that the estimates of TTTD of P in SBM for pigs were not affected by constant casein inclusion in the basal diets.

The new explore of the animated content using OculusVR - Focusing on the VR platform and killer content - (오큘러스 VR (Oculus VR)를 이용한 애니메이션 콘텐츠의 새로운 모색 - VR 플랫폼과 킬러콘텐츠를 중심으로 -)

  • Lee, Jong-Han
    • Cartoon and Animation Studies
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    • s.45
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    • pp.197-214
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    • 2016
  • Augmented Reality, virtual reality in recently attracted attention throughout the world. and Mix them mixed reality etc., it has had a significant impact on the overall pop culture beyond the scope of science and technology. The world's leading IT company : Google, Apple, Samsung, Microsoft, Sony, LG is focusing on development of AR, VR technology for the public. The many large and small companies developed VR hardware, VR software, VR content. It does not look that makes a human a human operation in the cognitive experience of certain places or situations or invisible through Specific platforms or program is Encompass a common technique that a realization of the virtual space. In particular, out of the three-dimensional image reveals the limitations of the conventional two-dimensional structure - 180, 360 degree images provided by the subjective and objective symptoms such as vision and sense of time and got participants to select it. VR technology that can significantly induce the commitment and participation is Industry as well as to the general public which leads to the attention of colostrum. It was introduced more than 10 related VR works Year 2015 Sundance Film Festival New Frontier program. The appearance VR content : medical, architecture, shopping, movies, animations. Also, 360 individuals can be produced by the camera / video sharing VR is becoming an interactive tunnel between two possible users. Nevertheless, This confusion of values, moral degeneration and the realization of a virtual space that has been pointed out that the inherent. 4K or HUD, location tracking, motion sensors, processing power, and superior 3D graphics, touch, smell, 4D technology, 3D audio technology - It developed more than ever and possible approaches to reality. Thereafter, This is because the moral degeneration, identity, generational conflict, and escapism concerns. Animation is also seeking costs in this category Reality. Despite the similarities rather it has that image, and may be the reason that the animation is pushed back to the VR content creation. However, it is focused on the game and VR technology and the platform that is entertaining, but also seek new points within the animation staying in the flat Given that eventually consist of visual images is clear that VR sought. Finally, What is the reality created in the virtual space using VR technology could be applied to the animation? So it can be seen that the common interest is research on what methods and means applied.

The Relationship between Self-Esteem and Employment, Appearance of University Students in Some Regions (일부지역 대학생의 자아존중감과 취업, 외모의 관련성 연구)

  • Jeon, Min-Ji;Jung, Sang-Eun;Cho, Sun-Hwa;Han, Eun-Ji;Hyeon, Ji-Woo;Kim, Seol-Hee
    • Journal of dental hygiene science
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    • v.15 no.4
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    • pp.518-526
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    • 2015
  • The purpose of this study was to relationship between self-esteem and employment, appearance. This survey was performed on 483 of university students in some regions. The research was performed using a self-reported questionnaire. Self-esteem was higher in the first, fourth grade and college of military science & police administration, college of medical science. Job-seeking stress was higher in the fourth grade and college of global business adminstration, college of medical engineering. Job preparation behavior was higher in the fourth grade and college of rehabilitation & welfare education. Interest in appearance & appearance management behavior was higher in the female, fourth grade, college of global business adminstration. Higher self-esteem group showed significant interactive effects between the job preparation behavior, appearance management behavior. Job-seeking stress has also been investigated as a much higher employment preparation behavior. In conclusion, increasing the self-esteem of education in the college will be able to raise the employment.

VR media aesthetics due to the evolution of visual media (시각 미디어의 진화에 따른 VR 매체 미학)

  • Lee, Dong-Eun;Son, Chang-Min
    • Cartoon and Animation Studies
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    • s.49
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    • pp.633-649
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    • 2017
  • The purpose of this study is to conceptualize the changing aspects of human freedom of observation and viewing as the visual media evolves from film to 3D stereoscopic film and VR. The purpose of this study is to conceptualize the aspect of freedom and viewing aspect from the viewpoint of genealogy. In addition, I will identify the media aesthetic characteristics of VR and identify the identity and ontology of VR. Media has evolved around the most artificial sense of human being. There is a third visual space called screen at the center of all the reproduction devices centering on visual media such as painting, film, television, and computer. In particular, movies, television, and video screens, which are media that reproduce moving images, pursue perfect fantasy and visual satisfaction while controlling the movement of the audience. A mobilized virtual gaze was secured on the assumption of the floating nature of the so-called viewers. The audience sees a cinematic illusion with a view while seated in a fixed seat in a floating posture. They accept passive, passive, and passively without a doubt the fantasy world beyond the screen. But with the advent of digital paradigm, the evolution of visual media creates a big change in the tradition of reproduction media. 3D stereoscopic film predicted the extinction of the fourth wall, the fourth wall. The audience is no longer sitting in a fixed seat and only staring at the front. The Z-axis appearance of the 3D stereoscopic image reorganizes the space of the story. The viewer's gaze also extends from 'front' to 'top, bottom, left, right' and even 'front and back'. It also transforms the passive audience into an active, interactive, and experiential subject by placing viewers between images. Going one step further, the visual media, which entered the VR era, give freedom to the body of the captive audience. VR secures the possibility of movement of visitors and simultaneously coexists with virtual space and physical space. Therefore, the audience of the VR contents acquires an integrated identity on the premise of participation and movement. It is not a so-called representation but a perfection of the aesthetic system by reconstructing the space of fantasy while inheriting the simulation tradition of the screen.

Effects of prilled fat supplementation in diets with varying protein levels on production performance of early lactating Nili Ravi Buffaloes

  • Saba Anwar;Anjum Khalique;Hifzulrahman;Muhammad NaeemTahir;Burhan E Azam;Muhammad Asim Tausif;Sundas Qamar;Hina Tahir;Murtaza Ali Tipu;Muhammad Naveed ul Haque
    • Animal Bioscience
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    • v.37 no.8
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    • pp.1387-1397
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    • 2024
  • Objective: The objective of the current study was to find out the independent and interactive effects of prilled fat supplementation with protein on the production performance of early lactating Nili Ravi buffaloes. Methods: Sixteen early lactating buffaloes (36.75±5.79 d in milk; mean±standard error) received 4 treatments in 4×4 Latin-square design according to 2×2 factorial arrangements. The dietary treatments were: i) low protein low fat, ii) low protein high fat, iii) high protein low fat, and iv) high protein high fat. The dietary treatments contained 2 protein (8.7% and 11.7% crude protein) and fat levels (2.6% and 4.6% ether extract) on a dry matter basis. Results: The yields of milk and fat increased with increasing protein and fat independently (p≤0.05). Energy-, protein-, and fat-corrected milk yields also increased with increasing protein and fat independently (p≤0.05). Increasing dietary protein increased the protein yield by 3.75% and lactose yield by 3.15% and increasing dietary fat supplies increased the fat contents by 3.93% (p≤0.05). Milk yield and fat-corrected milk to dry matter intake ratios were increased at high protein and high fat levels (p≤0.05). Milk nitrogen efficiency was unaffected by dietary fat (p>0.10), whereas it decreased with increasing protein supplies (p≤0.05). Plasma urea nitrogen and cholesterol were increased by increasing protein and fat levels, respectively (p≤0.05). The values of predicted methane production reduced with increasing dietary protein and fat. Conclusion: It is concluded that prilled fat and protein supplies increased milk and fat yield along with increased ratios of milk yield and fat-corrected milk yields to dry matter intake. However, no interaction was observed between prilled fat and protein supplementation for production parameters, body weight, body condition score and blood metabolites. Predicted methane production decreased with increasing protein and fat levels.

A Study on Task Allocation of Parallel Spatial Joins using Fixed Grids (고정 그리드를 이용한 병렬 공간 조인의 태스크 할당에 관한 연구)

  • Kim, Jin-Deok;Seo, Yeong-Deok;Hong, Bong-Hui
    • The KIPS Transactions:PartD
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    • v.8D no.4
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    • pp.347-360
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    • 2001
  • The most expensive spatial operation in spatial databases is a spatial join which computes a combined table of which tuple consists of two tuples of the two tables satisfying a spatial predicate. Although the execution time of sequential processing of a spatial join has been so far considerably improved, the response time is not tolerable because of not meeting the requirements of interactive users. It is usually appropriate to use parallel processing to improve the performance of spatial join processing. However, as the number of processors increases, the efficiency of each processor decreases rapidly because of the disk bottleneck and the overhead of message passing. This paper proposes the method of task allocation to soften the disk bottleneck caused by accessing the shared disk at the same time, and to minimize message passing among processors. In order to evaluate the performance of the proposed method in terms of the number of disk accesses and message passing, we conduct experiments on the two kinds of parallel spatial join algorithms. The experimental tests on the MIMD parallel machine with shared disks show that the proposed semi-dynamic task allocation method outperforms the static and dynamic task allocation methods.

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The Triple Helix System of Innovation in the Oresund Food Cluster (외레순 식품 클러스터의 트리플 힐릭스 혁신체계)

  • Lee, Jong-Ho;Kim, Tae-Yeon;Lee, Chul-Woo
    • Journal of the Economic Geographical Society of Korea
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    • v.12 no.4
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    • pp.388-405
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    • 2009
  • This paper examines the triple helix innovation system in the Oresund food cluster, considered as one of the most competitive food clusters in the globe. The result of the case study represents that the triple helix system of the Oresund food cluster is composed of three layers of triple helix spaces. Such three triple helix spaces play a crucial role in making the industry-university-government relationships interactive and dynamic. First, knowledge spaces in the Oresund food cluster are very strong and competitive in education and R&D capabilities in related to the food sector. 14 universities in the Oresund region are connected and coordinated by the integrated organization body, called the Oresund University. Second, the Oresund Food Network(OFN), as a central consensus space in the Oresund food cluster, functions as a pivotal organization that facilitates and coordinates cooperations between firms and universities. Third, most important innovation space in the triple helix system of Oresund food cluster can be science parks and business incubators such as Ideon Science Park, which contribute to linking, between research and commercialization, and between firms and universities in the region. In a nutshell, the Oresund food cluster has been evolved as an innovative regional cluster on the basis of well-established three-layered triple helix spaces of regional innovation system.

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Development of Health Promotion Program through IUHPE - Possibilities of collaboration in East Asia - (IUHPE를 통한 건강 증진 프로그램의 발달-동아시아권의 공동연구의 가능성-)

  • Moriyama, Masaki
    • Proceedings of The Korean Society of Health Promotion Conference
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    • 2004.10a
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    • pp.1-16
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    • 2004
  • This paper considers the possibilities of health promotion from the following perspectives; (1) IUHPE, (2) socio-cultural similarities, (3) action research, and (4) learning from our past. 1. The IUHPE values decentralized activities through regions, and countries such as Japan, Korea, Hong Kong, Taiwan and China belong to NPWP region. Since IUHPE World Conference was held in Japan in 1995, Japan used to occupy more than 60% of NPWP membership. After 2001, membership is increasing rapidly in Chinese speaking sub-region. The transnational collaboration is still in its beginning phase. 2. Confucianism is one of key points. Confucian tradition should not be seen only as obstacles but as advantages to seek a form of health promotion more acceptable in East Asia. 3. Within the new public health framework, people are expected to create and live their health. However, especially in Japan, the tendency of 'lacking of face-to-face explicit interactions' is still common at health-promotion settings as well as academic settings. Therefore, the author tried participatory approaches such as asking WlFY (interactive questions designed for subjects to review their daily life and environment) and as introducing round table interactions. So far, majority of participants welcome new trials. 4. The following social phenomena are comparatively discussed after Japanese invasion and occupation of Korea ended in 1945; ·status of oriental medicine, ·separation of dispensary services, and ·health promotion specialist as a national license. In contrast to Japanese' tendency of maintaining the status quo and postponing of substantial social change, trend toward rapid and dynamic social changes are more commonly observed in Korea. Although all of above possibilities are still in their beginning stages, they are going to offer interesting directions waiting for further challenges and accompanying researches.

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Early Growth Performance of Zelkova serrata Trees According to Seedling Age and Planting Density (묘령 및 식재밀도에 따른 느티나무 조림목의 초기 생육 특성)

  • Noh, Nam Jin;Cho, Min Seok
    • Journal of Korean Society of Forest Science
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    • v.109 no.4
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    • pp.390-399
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    • 2020
  • We investigated the effect of seedling age and planting density on early growth performance of Zelkova serrata trees. Containerized Z. serrata seedlings, 1-year-old and 2-year-old, were planted according to two different planting densities (3,000 and 5,000 trees ha-1) at the end of March, 2017. Three plots were established for each treatment (2 seedling ages × 2 planting densities). We calculated the survival rate (%) of out-planted seedlings as well as the stem volume based on the root collar diameter (RCD) and height (H) in September of each year, from 2017 to 2019. Seedling age and planting density did not affect survival rate of the out-planted trees. Planting density did not affect height of the trees, whereas the treatment significantly affected RCD and the H/D ratio for 2-year-old seedlings in 2019. The stem volume per tree was highest in the plot of 2-year-old seedlings at 5,000 trees ha-1 and lowest in the 1-year-old seedlings at 3,000 trees ha-1. In addition, the tree height in both 1-year-old and 2-year-old Z. serrata trees was greater in the 5,000 trees ha-1 plot than in the 3,000 trees ha-1 plot. There was no interactive effect between seedling age and planting density on stem volume; however, as seedling age and planting density increased, stem volume of Z. serrata trees increased. The values for stem volume per hectare are 85%, 68%, and 300% higher in 1-year-old 5,000 trees ha-1, 2-year-old 3,000 trees ha-1, and 2-year-old 5,000 trees ha-1 plots, respectively, compared to the values in 1-year-old 3,000 trees ha-1. This result shows that high planting density (close planting) affects tree growth differently based on seedling age, and suggests that the planting density of 5,000 trees ha-1 is suitable for 2-year-old seedlings to improve early growth field performance.