• Title/Summary/Keyword: Interaction techniques

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Forensic Engineering Study on Structure Stability Evaluation of Deep Cement Mixing Vessel using ADINA Software (ADINA 를 이용한 DCM 선박의 구조안정성 평가에 관한 연구)

  • Kim, Eui Soo;Kim, Jong Hyuk
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.38 no.11
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    • pp.1283-1290
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    • 2014
  • Recently, a wide variety of simulation techniques such as structure analysis and structure-fluid interaction analysis are being employed in the field of forensic engineering for resolving the problem of legal liability for accidents and disasters. In this study, we performed a forensic engineering investigation of a sinking accident of a DCM (deep cement mixing) vessel. The accident vessel was built as a dedicated SCP (sand compaction pile) vessel at the time of vessel building, and the DCM vessel was structurally modified, e.g., by increasing the leader height and constructing for leader expansion, without a stability review. To determine the effects of expansion and modification of structures in this sinking accident, structural stability evaluation was performed using commercial software for structural analysis, ADINA software. Through an analysis and comparison of simulation results obtained using ADINA software with the results of the structural modification and expansion, we could determine the exact cause of the sinking accident of the DCM vessel.

Central Composite Design Matrix (CCDM) for Phthalocyanine Reactive Dyeing of Nylon Fiber: Process Analysis and Optimization

  • Ravikumar, K.;Kim, Byung-Soon;Son, Young-A
    • Textile Coloration and Finishing
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    • v.20 no.2
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    • pp.19-28
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    • 2008
  • The objective of this study was to apply the statistical technique known as design of experiments to optimize the % exhaustion variables for phthalocyanine dyeing of nylon fiber. In this study, a three-factor Central Composite Rotatable Design (CCRD) was used to establish the optimum conditions for the phthalocyanine reactive dyeing of nylon fiber. Temperature, pH and liquor ratio were considered as the variable of interest. Acidic solution with higher temperature and lower liquor ratio were found to be suitable conditions for higher % exhaustion. These three variables were used as independent variables, whose effects on % exhaustion were evaluated. Significant polynomial regression models describing the changes on % exhaustion and % fixation with respect to independent variables were established with coefficient of determination, R2, greater than 0.90. Close agreement between experimental and predicted yields was obtained. Optimum conditions were obtained using surface plots and Monte Carlo simulation techniques where maximum dyeing efficiency is achieved. The significant level of both the main effects and interaction was observed by analysis of variance (ANOVA) approach. Based on the statistical analysis, the results have provided much valuable information on the relationship between response variables and independent variables. This study demonstrates that the CCRD could be efficiently applied for the empirical modeling of % exhaustion and % fixation in dyeing. It also shows that it is an economical way of obtaining the maximum amount of information in a short period of time with least number of experiments.

Selection of Media and Representation factor for Multimedia Information (멀티미디어 정보를 위한 매체와 표현 요소의 선택)

  • 이지수
    • Archives of design research
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    • v.13 no.4
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    • pp.195-201
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    • 2000
  • To find out media's function on the various effects in communication, this paper reviews studies that utilize multimedia as a device for conveying information. We discuss multimedia as an integrated symbol system with advantages and also problems in representing information. The cognitive dissimilarity of media could be explained by various attributes of medium that are about physical characteristics and even cognitive actions. With advantages from integrated media and interactivity, multimedia has negative results such as cognitive overload and in that reason systematic approach is needed. This paper shows the factors on media selection and relationship to interface components. To select appropriate media to the needs and situation, it should be considered the user's ${\circled1}$background ${\circled2}$knowledge / frequency of use / expertise, contents ${\circled1}$task nature ${\circled2}$type of knowledge and media ${\circled1}$representation format ${\circled2}$interaction techniques. Varying the media factors and varying the expression factors offers concrete design features.

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Stable Mass-Spring Model for Real-time Animation of Flexible Objects (비정형 물체의 실시간 애니메이션을 위한 안정적 질량-스프링 모델)

  • Gang, Yeong-Min;Jo, Hwan-Gyu;Park, Chan-Jong
    • Journal of the Korea Computer Graphics Society
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    • v.5 no.1
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    • pp.27-33
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    • 1999
  • In this paper, we propose an efficient technique for the animation of flexible thin objects. Mass-spring model was employed to represent the flexible objects. Till now, many techniques have used the mass-spring model to generate plausible animation of soft objects. A straight-forward approach to the animation with mass-spring model is explicit Euler method, but the explicit Euler method has serious disadvantage that it suffers from 'instability problem'. The implicit integration method is a possible solution to overcome the instability problem. However, the most critical flaw of the implicit method is that it involves a large linear system. This paper presents a fast animation technique for mass-spring model with approximated implicit method. The proposed technique stably updates the state of n mass-points in O(n) time when the number of total springs are O(n). We also consider the interaction of the flexible object and air in order to generate plausible results.

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An Experimental Study on The Uncertainty of Suspended Sediment Pickup on Slope by Solitary Wave (고립파에 의한 경사면에서의 부유사 제승의 불확실성에 관한 실험적 연구)

  • Cho, Jae Nam;Jeong, Seok Il;Lee, Seung Oh
    • Journal of the Korean Society of Safety
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    • v.32 no.6
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    • pp.61-67
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    • 2017
  • Suspended sediment transport plays principal roles in morphological process of natural coastals. It is needed to understand the reason why interaction characteristics of solitary wave and suspended sediment. The present study shows that suspended sediment pickup derived on solitary wave celerity. The 2D prismatic open channel length is 12 m, width is 0.8 m, height is 0.75 m and slope is 1/6. Generation of solitary wave is used by rapidly opening the sluice gate. Bottom surface sediments are laid movable slope section by 0.03 m thickness and experimental sediments are used anathracite and jumoonjin sand. Techniques of suspended sediment pickup rate are designed equipment ASC(Absorptive Suspended sediment Collector). It could directly absorb 5 points suspended sediment by channel water depth. Solitary wave celerity is measued by ADV(Acoustic Doppler Velocimeter). Mounted two video cameras(Model No. : Sony, HDR-XR550) are used to image processing of suspended sediment concentration and turbidity. Suspended sediment pikcup rate(Einstein, 1950) is analyzed to nondimensionalization based on solitary wave celerity. The suspended sediment pickup rate is suggested that more effective plunging breaking type than spilling. The results indicates fundamental suspended sediment transport mechanism between solitary wave celerity and suspended sediment pickup based on laboratory experiments. Finally, the present study suggests that suspended sediment pickup rate by solitary wave is used only characteristics of sediment and solitary wave celerity.

Real Time Gaze Discrimination for Human Computer Interaction (휴먼 컴퓨터 인터페이스를 위한 실시간 시선 식별)

  • Park Ho sik;Bae Cheol soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.3C
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    • pp.125-132
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    • 2005
  • This paper describes a computer vision system based on active IR illumination for real-time gaze discrimination system. Unlike most of the existing gaze discrimination techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze discrimination system can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using generalized regression neural networks (GRNNs). With GRNNs, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Futhermore, the mapping function can generalize to other individuals not used in the training. To further improve the gaze estimation accuracy, we employ a reclassification scheme that deals with the classes that tend to be misclassified. This leads to a 10% improvement in classification error. The angular gaze accuracy is about 5°horizontally and 8°vertically. The effectiveness of our gaze tracker is demonstrated by experiments that involve gaze-contingent interactive graphic display.

Motion of Stone Skipping Simulation by Physically-based Analysis (물리기반 해석을 통한 물수제비 운동 시뮬레이션)

  • Do, Joo-Young;Ra, Eun-Chul;Kim, Eun-Ju;Ryu, Kwan-Woo
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.3
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    • pp.147-156
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    • 2006
  • Physically-based simulation modeling is to simulate the real world by using physical laws such as Newton's second law of motion, while other modelings use only geometric Properties. In this paper, we present a real time simulation of stone skipping by using the physically-based modeling. We also describe interaction of a stone on the surface of water, and focus on calculating the path of the stone and the natural phenomena of water The path is decided by velocity of the stone and drag force from the water The motion is recalculated until the stone is immersing into the water surface. Our simulation provides a natural motion of stone skippings in real time. And the motion of stone skippings are generated by give interactive displays on the PC platforms. The techniques presented can easily be extended to simulate other interactive dynamics systems.

CEM Contextual Data Creation and Extraction Technology based on OOK of Augmented Reality (증강현실에서 OOK 기반의 CEM 맥락 데이터 생성 및 추출 기술)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.20-30
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    • 2012
  • The biggest advantage of AR is that it allows unique experience in the real world through a virtual object. However, there is a limit in the marker techniques to do registration for the virtual object. Therefore, it is possible for a complication that only allows restrictive interaction to come up. This paper provides marker technique of the next generation which can supplement limitations of existing marker technique. Such marker is a combination of IR LED's, and is a convergence of LED VCL concepts of M2M. Environment where the user belongs to and their unique choice will be expressed into one context. Also, the context will be delivered to the system through OOK IR LED marker algorithm. Marker can be operated on the spot to change virtual objects according to the user's taste, registration can be done at the same time for several virtual objects, and control become possible.

Study on the Making Wall Techniques behind the Buddha in Main Building of Bongjeongsa Temple (봉정사 대웅전 후불벽체의 제작기법에 관한 연구)

  • Jeong, Hye-Young;Han, Kyeong-Soon
    • Journal of Conservation Science
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    • v.23
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    • pp.53-65
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    • 2008
  • This research investigated and analyzed the structure and material feature of the wall behind the Buddha of main temple in An-dong Bongjeonsa through applying the natural scientific method, in order to closely examine its production technique. As a result of the research, the structural and material feature of the wall has been clarified and its production technique applied to the structure has been understood in a comprehensive sense. The target sample basically adopted the two-layer wall system, which showed a symmetric structure to the center made with the wooden material, and is estimated to follow the structural tendency of a general wall which is organized with the first layer, the midterm layer, and the painting wall layer. Each layer formed by the production procedure showed difference in the material and production method according to its characteristics and roles. And it was identified that, in general, the higher a layer lies, the finer grains it has. Combination of the main materials and the additives, used for the wall forming, was presumed to contribute to improving its durability and conservativeness. Also interaction between the materials generating the conservativeness and the producer's technical effect seemed to fortify solidity of the wall.

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The Auto-adhesion of Fingerprint Powders (지문 분말의 자착성(auto-adhesion)에 관한 연구)

  • Kim, Chae-Won;Cho, Hyeong-Woo;Lee, Sang-A;Song, Dong-Ha;Yu, Je-Seol
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.579-585
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    • 2017
  • Powder method is one of the most commonly used techniques for developing latent fingerprints on non-porous surfaces. While fingerprint powders become more diverse, there is no standard for the number of stroking a brush. For this reason, crime scene investigators need to stroke a brush as they try to figure out how much latent fingerprints are developed. Also, results vary from individual to individual. According to the combination of material and manufacturing, there are various results that powder particles hold together. It is called auto-adhesion which means the interaction between powder particles. This study showed auto-adhesion of 13 kinds of fingerprint powders expanding the number of stroking time. Consequently, some fingerprint powders had strong auto-adhesive property and others had weak auto-adhesion. Furthermore, the others did not change.