1 |
J. F. O'Brien and J. K. Hodgins, 'Dynamic Simulation of Splashing Fluids,' Computer Animation '95, pp. 198-205, 1995
DOI
|
2 |
P. M. Hubbard, 'Collision Detection for Interactive Graphics,' IEEE Transactions on Visualization and Computer Graphics, Vol. 1, No.3, pp, 218-230, 1995
DOI
ScienceOn
|
3 |
B. M. Das, A. Kassimali and S. Smi, 동역학, 보문당, 2000
|
4 |
J. Dingliana and C. O'Sullivan, 'Graceful Degradation of Collision Handling in Physically Based Animation,' EUROGRAPHICS, Vol. 19, No.3, 2000
DOI
ScienceOn
|
5 |
A. Wiktkin and D. Baraff, 'Physically based modeling,' Proceedings of SIGGRAPH '97 Colurse Notes, pp. D32-D34, 1997
|
6 |
T. C. Papanastasiou, Applied fluid mechanics, PTR Prentice Hall, 1994
|
7 |
E. Angel, Interactive Computer Graphics, AddisonWesley, 2000
|
8 |
L. N. Long and H. Weiss, 'The Velocity Dependence of Aerodynamic Drag: A Primer for Mathematicians,' American Mathematical Monthly, Vol. 106, No.2, pp. 127-135, Feb., 1999
DOI
ScienceOn
|
9 |
L. Bocquet, 'The physics of stone skipping,' American journal of Physics, Vol. 71, Issue 2, pp. 150-155, 2003
DOI
ScienceOn
|