• Title/Summary/Keyword: Interaction Model

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Pictorial Model of Upper Body based Pose Recognition and Particle Filter Tracking (그림모델과 파티클필터를 이용한 인간 정면 상반신 포즈 인식)

  • Oh, Chi-Min;Islam, Md. Zahidul;Kim, Min-Wook;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.186-192
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    • 2009
  • In this paper, we represent the recognition method for human frontal upper body pose. In HCI(Human Computer Interaction) and HRI(Human Robot Interaction) when a interaction is established the human has usually frontal direction to the robot or computer and use hand gestures then we decide to focus on human frontal upper-body pose, The two main difficulties are firstly human pose is consist of many parts which cause high DOF(Degree Of Freedom) then the modeling of human pose is difficult. Secondly the matching between image features and modeling information is difficult. Then using Pictorial Model we model the human main poses which are mainly took the space of frontal upper-body poses and we recognize the main poses by making main pose database. using determined main pose we used the model parameters for particle filter which predicts the posterior distribution for pose parameters and can determine more specific pose by updating model parameters from the particle having the maximum likelihood. Therefore based on recognizing main poses and tracking the specific pose we recognize the human frontal upper body poses.

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Development of Co-Interaction Model for Bus Auto-Payment with Beacon based on MDD (모델 주도 개발(MDD) 기반 비콘 사용 버스 요금 자동 결제를 위한 상호작용 모델 개발)

  • Oh, Jung Won;Kim, Hangkon
    • Smart Media Journal
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    • v.5 no.3
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    • pp.42-48
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    • 2016
  • Recently, most of the modern people used a second mobile device(two degree mobile device). Mobile devices are affecting all areas of human life, consumer electronics, transportation, manufacturing, and finance. On this paper, we propose a model-driven development based interaction model that can be used in the development of mobile payment system, which is the latest buzzword pins of the various application fields of mobile devices Tech (Fin-Tech) sector. Using a model-driven development based models do not depend on the Platforms (PIM), we propose a model for interaction between devices which can be reused when developing mobile billing app. A model-driven development based mobile applications use the reusable of interaction models development program analyzed the bus fees automatic payment application by a beacon.

The Sequential Mediation Effects of Efficacy Belief about Play and Professional Recognition between Kindergarten Teacher's Emotional Intelligence and Teacher-child Interaction (유치원교사의 정서지능과 교사: 유아 상호작용 간의 관계에서 놀이교수효능감과 교직전문성 인식의 순차적 매개효과)

  • Chung, Mi Ra;Kim, Sei Kyung;Kim, Min Jeong
    • Korean Journal of Childcare and Education
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    • v.12 no.3
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    • pp.137-157
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    • 2016
  • This study examines the effects of teacher's emotional intelligence on teacher-child interaction through the sequential mediation effects of efficacy belief about play and professional recognition. Participants were 268 teachers working at kindergartens in Gyeonggi area. Data were analyzed by descriptive statistic, Pearson's product-moment correlation, and the structural equation model using the SPSS 21.0 and Mplus 6.12 program. The main findings of this study are as follows: First, in regards to the relationship between emotional intelligence and teacher-child interaction, a single mediation effect of efficacy belief about play is significant. But there is no significant mediation effect of the professional recognition. Second, in regards to the pathway from emotional intelligence to teacher-child interaction, the professional recognition precedent mediation model is statistically significant, but efficacy belief about the play precedent mediation model is not significant. Based on the results, a concluding discussion was made regarding methods toward enhancing interaction between teacher and child.

Response of the Wave Spectrum to Turning Winds (풍향 변화에 대한 파랑 스펙트럼의 반응)

  • 윤종태
    • Journal of Ocean Engineering and Technology
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    • v.11 no.4
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    • pp.111-121
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    • 1997
  • The spectral energy balance model is composed and the nonlinear interaction is approximated by the discrete interaction parameterization as in WAM model. The numerical results of durational limited growth test agree very well with those of the exact model, EXACT-NL. The response of a wave spectrum to a change in wind direction is investigated numerically for a sequence of direction changes 30$^{\circ}$ , 45$^{\circ}$ , 60$^{\circ}$ , 90$^{\circ}$ . The high frequency components relax more repidly to the new wind direction than the low frequency components and the relaxation process also depends on the wave age. For wind direction changes less than 60$^{\circ}$ , the coupling by nonlinear interaction is so strong that the secondary peak in input source distribution is counteracted by the negative lobe of the nonlinear interaction. For wind direction changes grater than 60$^{\circ}$ , a second independent wind-sea spectrum is generated in the new wind direction, while the old spectrum gradually decays as swell.

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Bending moments in raft of a piled raft system using Winkler analysis

  • Jamil, Irfan;Ahmad, Irshad
    • Geomechanics and Engineering
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    • v.18 no.1
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    • pp.41-48
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    • 2019
  • Bending moments in the raft of a pile raft system is affected by pile-pile interaction and pile-raft interaction, amongst other factors. Three-Dimensional finite element program has to be used to evaluate these bending moments. Winkler type analysis is easy to use but it however ignores these interactions. This paper proposes a very simplified and novel method for finding bending moments in raft of a piled raft based on Winkler type where raft is supported on bed of springs considering pile-pile and pile-raft interaction entitled as "Winkler model for piled raft (WMPR)" The pile and raft spring stiffness are based on load share between pile and raft and average pile raft settlement proposed by Randolph (1994). To verify the results of WMPR, raft bending moments are compared with those obtained from PLAXIS 3D software. A total of sixty analysis have Performed varying different parameters. It is found that raft bending moments obtained from WMPR closely match with bending moments obtained from PLAXIS 3D. A comparison of bending moments ignoring any interaction in Winkler model is also made with PLAXIS-3D, which results in large difference of bending moments. Finally, bending moment results from eight different methods are compared with WMPR for a case study. The WMPR, though, a simple method yielded comparable raft bending moments with the most accurate analysis.

The Intention to Play Online Games in China (중국 게이머의 온라인게임 참여의도에 관한 연구)

  • Yoon, Ki-Chang;Xu, Hasisheng;Lim, Dal-Ho
    • The Journal of Industrial Distribution & Business
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    • v.9 no.4
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    • pp.63-72
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    • 2018
  • Purpose - The purpose of this paper is to investigate the effects of online game properties, social interaction, and player satisfaction on intention to online games in Chinese gamers. Research design, data, and methodology - This study is an empirical analysis assuming that properties of online games, social interaction and satisfaction will induce Chinese gamers' intention to play online games. We set the relationship between the six variables as follows. First, the properties of online games, exogenous variables, were identified by three factors: entertainment, security, participation and challenge. Second, we had input social interaction among gamers as another exogenous variables. Third, the gamer's satisfaction of online games was added to the research model as a mediating variable between exogenous variables and endogenous variables. Finally, gamer's intention to play influenced by satisfaction and social interaction was used as final endogenous variable. The data used for the empirical analysis were collected through questionnaires for Chinese under age 35 who enjoy the online games. The data used in the research were finally extracted from 195 questionnaires. The collected data were tested through the analysis of the measurement model (Step 1) and the analysis of the structural model (Step 2). The covariance structure equation model (SEM) was used for the analysis. The measurement model and structural model were evaluated by the maximum likelihood method. Results - The results of the empirical analysis are as follows. The satisfaction of online games were entertainment and security had a significant effect to satisfaction; but participation and challenge and social interaction had no significant effect on satisfaction. The social interaction among gamers and the satisfaction with online games have a significant influence on the intention to play online games. As a result, the attributes of the game were affecting the intention to play the game after satisfaction. Social interaction influenced the intention to play online games rather than satisfaction itself. Conclusions - This study provide some practical implications for the new companies who want to enter the online game industry and seek to competitiveness in China, and provide theoretical implications on the role of interaction among gamers in the study of online games.

Research on E-commerce Live Broadcast Based on Interaction Ritual Chain Theory (인터랙티브 의식 체인 이론을 바탕으로 전자상거래 생방송 연구)

  • Tang, Xiao-Xue;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.11 no.6
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    • pp.15-21
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    • 2020
  • E-commerce live broadcast is a new online shopping model that has gradually emerged in China in recent years. In the e-commerce live broadcast, the audience gathered into a buying group by watching and participating in virtual interaction, and obtained stable emotional energy from it. Closely following the concept of emotional energy, with the help of the interaction ritual chain model, the components of e-commerce live broadcast can be clarified. And the paper shows how individuals can form a buying group in social interaction. I will take the interaction behavior in e-commerce live broadcast as the research object and observe the phenomenon based on the theory of interaction ritual, then come up with the interaction ritual chain model of E-commerce live broadcast group.

A Study on the Interaction Smart Space Model in the Untact Environment (언택트 환경에서의 스마트 인터랙션 공간 모델 연구)

  • Yun, Chang Ok;Lee, Byung Chun;Kwon, Kyung Su
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.89-97
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    • 2021
  • Recently, as the importance of forced indoor living has increased in the untact era, the connection and relationship between space environments is increasing. That is, the smart interaction environment for providing services in various spaces collects and processes a number of surrounding environment information through various sensors to provide desired information according to the required place and time. In this environment, a new type of interaction paradigm is needed for the user to select and focus on environmental information. In this paper, we provide guidelines based on models and patterns for designing various interactions around space. Through interaction model-based technology, we provide guidelines for space-oriented interaction design. We propose an ideal interaction environment through guideline-based patterns and templates. Finally, by providing a space-oriented interaction environment suitable for smart interaction, users can freely obtain desired information.

Effect of soil-structure interaction on the reliability of hyperbolic cooling towers

  • Liao, Wen;Lu, Wenda;Liu, Renhuai
    • Structural Engineering and Mechanics
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    • v.7 no.2
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    • pp.217-224
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    • 1999
  • A semi-stochastic process model of reliability was established for hyperbolic cooling towers subjected to combined loadings of wind force, self-weight, temperature loading. Effect of the soil-structure interaction on reliability was evaluated. By involving the gust factor, an equivalent static scheme was employed to convert the dynamic model to static model. The TR combination rule was used to consider relations between load responses. An analysis example was made on the 90M cooling tower of Maoming, Guangdong of China. Numerical results show that the design not including interaction turns to be conservative.

Seismic analysis of arch dams including dam-reservoir interaction via a continuum damage model

  • Karaton, M.;Calayir, Y.;Bayraktar, A.
    • Structural Engineering and Mechanics
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    • v.22 no.3
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    • pp.351-370
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    • 2006
  • In this study, the earthquake damage response of the concrete arch dams was investigated including dam-reservoir interaction. A continuum damage model which is a second-order tensor and includes the strain softening behavior was selected for the concrete material. Fluid-structure interaction problem was modeled by Lagrangian approach. Sommerfeld radiation condition was applied to the truncated boundary of reservoir. The improved form of the HHT-${\alpha}$ time integration algorithm was used in the solution of the equations of motion. The arch dam Type 5 was selected for numerical application. For the dynamic input, acceleration records of the 10 December 1967 Koyna earthquake were chosen. These records were scaled with earthquake acceleration scale factor (EASF) and then used in the analyses. Solutions were obtained for empty and full reservoir cases. The effects of EASF and damping ratio on the response of the dam were studied.