• 제목/요약/키워드: Interaction Design Method

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유체-구조 연성 효과를 고려한 복합소재 유연 프로펠러의 설계 (Design of Flexible Composite Propellers considering Fluid-structure Interaction)

  • 김지혜;안병권;김건도
    • 대한조선학회논문집
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    • 제57권2호
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    • pp.61-69
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    • 2020
  • Due to its flexibility of the composite propeller blade, it is necessary to design a shape capable of generating a desired load at a design point in consideration of the shape change of the propeller. In order to design it, we need to evaluate not only the hydrodynamic force around it, but also its structural response of flexible propeller according to its deformation. So, it is necessary to develop a design tool to predict the hydroelastic performance of a flexible propeller with deformation considering fluid-structure interaction and special operating conditions. Finally a design optimization tool for flexible propellermade of CFRP is required. In this study, a design methodology of the specific flexible composite propeller is suggested, considering fluid-structural interaction analysis of the specific flexible propeller.

Motion Analysis of Two Floating Platforms with Mooring and Hawser Lines in Tandem Moored Operation by Combined Matrix Method and Separated Matrix Method

  • KOO BON-JUN;KIM MOO-HYUN
    • 한국해양공학회지
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    • 제19권5호
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    • pp.1-15
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    • 2005
  • The motion behaviors including hydrodynamic interaction and mechanical coupling effects on multiple-body floating platforms are simulated by using a time domain hull/mooring/riser coupled dynamics analysis program. The objective of this study is to evaluate off-diagonal hydrodynamic interaction effects and mechanical coupling effects on tandem moored FPSO and shuttle taker motions. In the multiple-body floating platforms interaction, hydrodynamic coupling effects with waves and mechanical coupling effects through the connectors should be considered. Thus, in this study, the multiple-body platform motions are calculated by Combined Matrix Method (CMM) as well as Separated Matrix Method (SMM). The advantage of the combined matrix method is that it can include all the 6Nx6N full hydrodynamic and mechanical interaction effects among N bodies. Whereas, due to the larger matrix size, the calculation time of Combined Matrix Method (CMM) is longer than the Separated Matrix Method (SMM). On the other hand, Separated Matrix Method (SMM) cannot include the off-diagonal 6x6 hydrodynamic interaction coefficients although it can fully include mechanical interactions among N bodies. To evaluate hydrodynamic interaction and mechanical coupling effects, tandem moored FPSO and shuttle tanker is simulated by Combined Matrix Method (CMM) and Separated Matrix Method (SMM). The calculation results give a good agreement between Combined Matrix Method (CMM) and Separated Matrix Method (SMM). The results show that the Separated Matrix Method (SMM) is more efficient for tandem moored FPSO and shuttle tanker. In the numerical calculation, the hydrodynamic coefficients are calculated from a 3D diffraction/radiation panel program WAMIT, and wind and current forces are generated by using the respective coefficients given in the OCIMF data sheet.

연직하중을 받는 무리말뚝의 새로운 설계 방법 (New Design Method for Pile Group under Vertical Load)

  • 이수형;정충기
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2002년도 기초기술학술발표회
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    • pp.11-29
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    • 2002
  • Current design of pile group is based on the estimation of the overall bearing capacity of a pile group from that of a single pile using a group efficiency. However, the behaviors of a pile group are influenced by various factors such as method of pile installation, pile-soil-pile interaction, cap-soil-pile interaction, etc. Thus it is practically impossible to take into account these factors reasonably with the only group efficiency, In this paper, a new method for the design of pile groups is proposed, where the significant factors affecting the behavior of a pile group are considered separately by adopting several efficiencies. Furthermore, in the proposed method, the load transfer characteristics of piles and the difference of pile behaviors with respect to the pile locations in group can be taken into account. The efficiencies for the method are determined using the settlement failure criterion, which is consistent with the concept of allowable settlement for structures. The efficiencies calculated from the results of existing model tests are presented, and the bearing capacity of a pile group in the other model test is calculated and compared with that from the test result, to verify the validity of the proposed method.

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피지컬 인터페이스의 구현에 관한 연구

  • 오병근
    • 디자인학연구
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    • 제16권2호
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    • pp.131-140
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    • 2003
  • 컴퓨터를 이용한 인터랙션 디자인에 있어서 일반적인 입력방식은 키보드나 마우스를 이용하여 사용자가 모니터를 통해 인터페이스를 조작하는 제한적 형태이다. 그러나 이것은 기존의 전기나 전자의 기초기술을 활용하여 다른 형식의 입력방법을 창작하고 구현하여 인터랙션 디자인의 영역을 넓힐 수 있다. 최근 컴퓨터나 영상매체를 이용한 미디어 예술표현도 다양한 방식으로 제공되는 인터페이스를 사용자가 직접 참여하여 작동해야 예술적 표현이 완성되는 형식이 선보이고 있다. 피지컬 인터페이스를 이용한 인터랙션 디자인도 사용자가 작동하는 인터페이스로부터의 신호를 디지털이나 아날로그 형식으로 구분하고 컴퓨터에 입력하거나 출력하므로써 이를 활용할 수 있다. 이 때 인터페이스의 신호는 컴퓨터가 안전하게 받아들 일 수 있는 형식이 필요하므로 이를 위한 전기적 회로장치 구현이 필요하다. 인터페이스의 형식도 컴퓨터 키보드나 마우스 등의 기존 형태가 아닌 스위치나 센서, 카메라 등을 이용한 또 다른 물리적 형태의 창작물이 되는 것이다. 이러한 형태의 인터랙션 디자인은 인간이 원래부터 사용하는 언어와 몸짓을 이용한 인터랙션의 인간적(Humanity) 풍부함을 부여할 수 있는 디자인이라고 할 수 있다.

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FEM을 이용한 자기부상열차/궤도 동적 상호작용 시뮬레이션 (Simulation of Dynamic Interaction Between Maglev and Guideway using FEM)

  • 한형석;김동성;이종민;강흥식
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2004년도 추계학술대회 논문집
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    • pp.363-368
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    • 2004
  • Maglev vehicles, which are levitated and propelled by electromagnets, often run on elevated guideways comprised of steel, aluminum and concrete. Therefore, an analysis of the dynamic interaction between the Maglev vehicle and the guideway is needed in the design of the critical speed, ride, controller design and weight reduction of the guideway. This study introduces a dynamic interaction simulation technique that applies FEM. The proposed method uses FEM to model the elevated guideway and the Maglev vehicle, which is different from conventional studies. Because the proposed method uses FEM, it is useful to calculate the deformation of the elevated guideway, the dynamic stress, and the motion of the vehicle. By applying the proposed method to an urban transit Maglev vehicle, UTM01, the dynamic response is simulated according to velocity increase and can be reviewed again. From the result of the study, we concluded that FEM simulation of the dynamic interaction between the maglev vehicle and the guideway is possible.

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멀티모달 인터랙션을 위한 사용자 병렬 모달리티 입력방식 및 입력 동기화 방법 설계 (Design of Parallel Input Pattern and Synchronization Method for Multimodal Interaction)

  • 임미정;박범
    • 대한인간공학회지
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    • 제25권2호
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    • pp.135-146
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    • 2006
  • Multimodal interfaces are recognition-based technologies that interpret and encode hand gestures, eye-gaze, movement pattern, speech, physical location and other natural human behaviors. Modality is the type of communication channel used for interaction. It also covers the way an idea is expressed or perceived, or the manner in which an action is performed. Multimodal Interfaces are the technologies that constitute multimodal interaction processes which occur consciously or unconsciously while communicating between human and computer. So input/output forms of multimodal interfaces assume different aspects from existing ones. Moreover, different people show different cognitive styles and individual preferences play a role in the selection of one input mode over another. Therefore to develop an effective design of multimodal user interfaces, input/output structure need to be formulated through the research of human cognition. This paper analyzes the characteristics of each human modality and suggests combination types of modalities, dual-coding for formulating multimodal interaction. Then it designs multimodal language and input synchronization method according to the granularity of input synchronization. To effectively guide the development of next-generation multimodal interfaces, substantially cognitive modeling will be needed to understand the temporal and semantic relations between different modalities, their joint functionality, and their overall potential for supporting computation in different forms. This paper is expected that it can show multimodal interface designers how to organize and integrate human input modalities while interacting with multimodal interfaces.

승용디젤엔진 EGR 및 VGT 제어시스템의 동적특성을 고려한 Decoupler 설계 연구 (Dynamic Decoupler Design for EGR and VGT Systems in Passenger Car Diesel Engines)

  • 홍승우;박인석;손정원;선우명호
    • 한국자동차공학회논문집
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    • 제22권2호
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    • pp.182-189
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    • 2014
  • This paper proposes a decoupler design method to reduce interaction between exhaust gas recirculation (EGR) and variable geometry turbocharger (VGT) systems in passenger car diesel engines. The EGR valve and VGT vane are respectively used to control air-to-fuel ratio (AFR) of exhaust gas and intake pressure. A plant model for EGR and VGT systems is defined by a first order transfer function plus time-delay model, and the loop interaction between these systems is analyzed using a relative normalized gain array (RNGA) method. In order to deal with the loop interaction, a design method for simplified decoupler is applied to this study. Feedback control algorithms for AFR and intake pressure are composed of a compensator using PID control method and a prefilter. The proposed decoupler is evaluated through engine experiment, and the results successfully showed that the loop interaction between EGR and VGT systems can be reduced by using the proposed decoupler. Furthermore, it presents stable performance even off from the designed operating point.

인터랙션 디자인에서의 '관계'에 대한 연구 - 관계에 대한 다 학제적 관점의 고찰을 중심으로 - (A Study on the Relationship of Interaction Design - With Emphasis on the Research of Various Knowledge System about the Relationship -)

  • 천가원;박영목
    • 디자인학연구
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    • 제15권3호
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    • pp.53-62
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    • 2002
  • 본 논문은 인터랙션 디자인의 컨셉 설정단계에서 분석적이고 수량적인 측면에서의 접근만으로는, 인터랙션 디자인에서 요구되는 인간과 도구나 기기 사이의 적합하고, 올바른 관계의 설정을 위한 새롭고 창의적인 컨셉을 발상하기 부족하기에, 이를 보완하기 위해서 여러 학문 영역에서의 '관계'에 대한 다양한 관점의 고찰을 통하여, 그 접근 가능성을 탐구하는 연구이다. 연구의 내용으로는 먼저, 인터랙션 디자인에 대해서 고찰하며, 프로세스 상에서 이용되고 있는 방법론들을 통해 기존 학문에서의 접근 현황을 파악한다. 그 다음, 여러 학문 분야에서의 '관계'에 대한 연구를 알아봄으로써, 다양한 관점의 관계에 대해 접근한다. 이를, 인터랙션 디자인의 입장에서 여러 학문 분야의 다양한 관점을 수용하기 위해서, '객체'와 '관계성' 두 가지 요소로 나누어 관계의 개념을 설명하며, 이 두 가지 요소에 의한 설명을 바탕으로 하여, 인터랙션 디자인에서의 '관계'의 관점들을 '특성에 의한 분류', '영역에 의한 분류', '규모 및 수에 의한 분류'로 나누어 볼 수 있다. 이와 같은 분류를 통해서 인터랙션 디자인에서의 객체간의 존재하는 많은 관계에 대해서 접근할 수 있을 것이다.

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A numerical simulation method for the flow around floating bodies in regular waves using a three-dimensional rectilinear grid system

  • Jeong, Kwang-Leol;Lee, Young-Gill
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제8권3호
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    • pp.277-300
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    • 2016
  • The motion of a floating body and the free surface flow are the most important design considerations for ships and offshore platforms. In the present research, a numerical method is developed to simulate the motion of a floating body and the free surface using a fixed rectilinear grid system. The governing equations are the continuity equation and Naviere-Stokes equations. The boundary of a moving body is defined by the interaction points of the body surface and the centerline of a grid. To simulate the free surface the Modified Marker-Density method is implemented. Ships advancing in regular waves, the interaction of waves by a fixed circular cylinder array and the response amplitude operators of an offshore platform are simulated and the results are compared with published research data to check the applicability. The numerical method developed in this research gives results good enough for application to the initial design stage.

충돌음 합성에 의한 가상환경의 청각적 인터랙션 디자인 (Auditory Interaction Design By Impact Sound Synthesis for Virtual Environment)

  • 남양희
    • 한국콘텐츠학회논문지
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    • 제13권5호
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    • pp.1-8
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    • 2013
  • 본 논문에서는 객체 간 충돌음과 같이 가상환경의 발생 상황을 전달할 수 있는 중요한 감각 채널 중 하나인 소리를 통해 청각적 인터랙션을 디자인할 수 있는 방법을 제시하였다. 철, 고무, 유리 등 물질별 기본음 샘플에 대해 각각의 고유음을 특징짓는 모드 게인 값의 스케일 변경을 허용함으로써 디자인적 변형이 가능하도록 하고, 충돌 상황에 대한 인지적 속성인 충돌체의 크기, 딱딱한 정도, 접촉면적, 충돌 속도 차이에 의한 충돌음의 변화를 실시간에 재현할 수 있게 하는 계산적 알고리즘을 사용한 방법이다. 소리를 통한 충돌물체의 물질 및 충돌 상황 인지 실험을 통해 제안된 방법이 가상환경 청각적 인터랙션 디자인에 사용될 수 있음을 보였다.