• Title/Summary/Keyword: Interaction Design Education System

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Design and Implementation of a Learner-Tutor Interaction Model in a Virtual Education System (가상교육 시스템에서 학습자-튜터간 상호작용 모형 설계 및 구현)

  • Jeong, Eun-Seon;Song, Hee-Heon;Kang, Oh-Han
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.589-594
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    • 2003
  • In this paper, we exmined the effect of leaner-tutor interaction model implemented in a Web-based virtual education system. Also, we proposed a new tutor model as a strategy for solving problems found in learner-tutor intraction in Web-based virtual education. Then, based on the results of previous research, we derived the roles of the tutor, and using the roles, modeled components of interaction between the tutor based on existing Web-based virtual education systems to demonstrate the effect. The results showed that the proposed model is efficient for improving the learners' achievements and interactive activities.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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Design and Development a Smart-phone Application for Class Interactions (클래스 상호작용을 위한 스마트폰 응용의 설계 및 구현)

  • Kim, Il-Min
    • Journal of Digital Contents Society
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    • v.15 no.6
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    • pp.721-727
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    • 2014
  • With the advent of smart phones in 2007, smart phones have been used as not only communication device but also important education tools. In this paper, we have developed a smart phone application and its management system for the interaction in the class. The interaction between a teacher and students are important in some large classes. The smart phone application we developed removed the restrictions of interactions in a large class and reduced time need for the interactions. We found that education effects were enhanced, and the time needed for the interaction was reduced.

Design and Implementation of Problem-Based Learning System Based on Video Communication Technology (화상통신기술을 활용한 문제중심학습 시스템 설계 및 구현)

  • Kim, Bum-Shik;An, Sung-Hun;Kim, Dong-Ho
    • Journal of The Korean Association of Information Education
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    • v.8 no.2
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    • pp.167-176
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    • 2004
  • Due to the development of information communication technology, educational environment has undergone much change and various types of teaching and learning methods based on information communication technology has been suggested. Recently, remote education using the internet are also spreading. However, in current classrooms, students are asked to do an teacher-centered assignment, which they are required to collect and report some information using the internet. This method does not help students use the advantages of learning using the internet, which stimulate students-students interaction and teacher-students interaction.Thus, this study focused on the problem-based learning system based on video communication technology. The researcher designed the problem-based learning system based on video communication technology and applied the system to classes at elementary school. The results were analyzed in terms of students-students interaction and teacher-students interaction in the internet. This research found that the problem-based learning system stimulates teacher and students communication and has positive effects on students' attitude and interest in learning. This research proposes that the traditional teacher-centered teaching method can be supplemented with cyber space learning, which has the merit of problem-based learning model.

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Development and Evaluation of a Video Discharge Education Program focusing on Mother-infant Interaction for Mothers of Premature Infants

  • Ra, Jin Suk;Lim, Jiyoung
    • Journal of Korean Academy of Nursing
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    • v.42 no.7
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    • pp.936-946
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    • 2012
  • Purpose: This study was done to develop a video discharge education program focusing on mother-infant interaction to facilitate the development of maternal role confidence for mothers of premature infants. Methods: The process of the program was based on the Network-based Instructional System Design suggested by Jung (1999). For the content of the program, needs and concerns of mothers of premature infants found on web sites and existing literature were analyzed. Based on this content, the scenario and the video were developed. Nurses and mothers of premature infants participated in the process of testing the content validity, scenario development, and evaluation of final video production. The final video has two parts and lasts 21 minutes. The first part focuses on mother-premature infant interaction and the second part focuses on health management of infants. Results: Eleven mothers of premature infants participated in the evaluation of the appropriateness of the video as a teaching method and for educational content. They reported that the content on mother-infant interaction, maternal sensitivity, and maternal role confidence was especially beneficial. Conclusion: The findings indicate that video program is effective for education on maternal-premature infant interaction and the use of video in practical settings is strongly recommended.

The Web Based the Question Centered Mathematics Congruence Learning System (웹기반 발문 중심 수학과 합동학습 시스템)

  • Choi, Jeong-Yong;Han, Kyu-Jung
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.141-149
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    • 2008
  • Congruence of figure is a basic to learn a symmetrical figure and helps to understand the characteristics of figure and know the way of drawing figures. The knowledge of congruence provides us art attainments to understand design and fine pieces of art. However, it is difficult to expect the interaction between students or between teachers and students, because of spending too much time for cutting papers and making the shapes of figure during the class for establishing the concepts. This study utilized a question-based interaction model which would foster elementary school student's learning effectiveness and make them understood the concept of congruence, also developed a congruence learning system which could communicate in both synchronous and asynchronous situation.

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A study on Web mortification distance education system design that not authentication in multimedia based (멀티미디어 기반에서의 Web을 통한 인증 없는 원격교육시스템 설계에 관한 연구)

  • Lee, Young-Joo;Lee, Sung-Chang
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.1
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    • pp.69-76
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    • 2005
  • The most important issue in a asynchronous distance education system for multimedia surrounding is depend on the design of user interface that decide the interaction and easily using. The remarkable properties of this asynchronous distance education system that differed from traditional system are three folds: 1)it maded by using realistic metaphoe multimediately. 2)it designed interactively that students can get feed-back effect immediately. 3)it designed considered in its Performaces aspects and it based principal design of interfaces of education technology.

A Study on improved AR-based education system for effective transporter operation (트랜스포터의 효과적인 운용을 위한 개선된 형태의 증강현실기반 교육 시스템에 관한 연구)

  • Lee, Jung-Min;Lee, Kyung-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.6
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    • pp.407-413
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    • 2011
  • Augmented reality technology can provide computer-generated information to user effectively, therefore many industries have been trying to adopt AR technology to own domain field. Shipbuilding and offshore industry are also trying to introduce the technology, especially in education field. We have already studied about transporter education system based on augmented reality to help understanding for non-expert engineers. Once our previous study was focused on improving of rendering quality, this paper focuses on effective interaction between engineers and system to more increase educational results.

Design and Implementation of Mobile Class Management Support System Using CSCL Theory (CSCL이론을 이용한 모바일 학급경영지원시스템 설계 및 구현)

  • Kang, Jong-Bum;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.131-139
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    • 2008
  • Recently the wireless internet technologies have been widely used in education environments. The purpose of this paper is to design and implement mobile class management support system. The proposed system is based on the existing CSCL theory and modified in accordance with mobile environments. The proposed system has the following characteristics. First, various types of cooperation are possible in this system. In this system, students can participate actively through tools such as BBS. Second, wired and wireless web sites are linked systematically so that users can access via either site. Two sites are complementary each other. Third, parents are encouraged to participate in class activities. Some basic information such as curriculum and daily announcement is open for parents. The proposed system has been applied to elementary school students. Extensive survey shows that the proposed system has good effect on participation, interaction, and satisfaction in class management, respectively.

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Design and Construction of Interactive Web-based Instruction System for Fashion Design (양방향 웹기반 의상디자인 교육시스템의 설계 및 구축)

  • Kim, LeeYoung;Park, Meegnee
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.33-43
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    • 2004
  • Fashion design education essentially requires not only a theoretical but also a practical process in which feedback comes through personal interactions between an instructor and a student. But the existing WBI system exemplifies its limitations by applying only a one-way Distance Education methodology that limit interactions based only on the theoretical texts. This study affirms that distance learning system is possible for the applied component of the fashion design curriculum as long as the specific needs of the particular program is taken into consideration and systematically applied. So it designed and applied an original web-based distance educational system specifically incorporating the needs of the fashion design curriculum Thus the results show that the enhanced distance education system is a tool that could be effectively utilized with the same degree of success as the traditional classroom as long as the traditional teaching component of direct interaction necessary to the fashion design program is incorporated.

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