• Title/Summary/Keyword: Intelligent Decision

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Endomorphic Modeling of Intelligent Systems : Intelligent Card Game Players (지능시스템의 내배엽성 모델링 : 지능적 카드 게임경기자)

  • Kim, Yeong-Gwang;Lee, Jang-Se;Ji, Seung
    • Journal of KIISE:Software and Applications
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    • v.26 no.12
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    • pp.1507-1518
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    • 1999
  • 본 논문은 제어대상체의 지식을 이용하여 적절한 의사결정을 내리거나 또는 지속적으로 변화하는 주변환경에 적응해 나갈 수 있는 지능시스템 설계를 위한 내배엽성 모델링 방법론을 제시한다. 이러한 지능적 내배엽성 시스템은 의사결정 모델, 지식기반의 내부모델, 그리고 내부모델의 구축모델 등을 기반으로 달성될 수 있다. 학습기능의 모델링을 위하여 수정된 귀납추론 방법과 적응형 전문가 시스템 방법이 제안되었다. 제시된 방법론은 지능적 학습 및 의사결정 기능을 갖춘 지능적 카드경기자 모델링의 예를 통하여 그 가능성을 검증하였다. Abstract This paper presents an endomorphic modeling methodology for designing intelligent systems that can determine by itself using its knowledge of the world and adapt itself to continuously changing circumstances. We have developed such an intelligent endomorphic system by integrating the decision making component and knowledge based internal model with internal model construction model. Learning capabilities are established using the modified inductive reasoning and adaptive expert system techniques we developed. Proposed methodology has been successfully applied to a design of intelligent card game players capable of supporting the intelligent learning and decision making.

Design and Implementation of Internet Shopping Mall by Using Virtual Reality-Driven Avatar and Web Decision Support System (가상현실 분신과 웹 의사결정지원 개념에 입각한 인터넷쇼핑몰 설계 및 구현에 관한 연구)

  • 이건창;정남호
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 1999.03a
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    • pp.361-371
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    • 1999
  • This paper is concerned with designing and implementing the Internet shopping mall by using virtual reality-driven avatar and web decision support system. Traditionally, the Internet shopping mall has been designed based on the combination of several hyperlinks, images, and texts. However, this sort of approach results in a lower performance because possible customers cannot make more accurate shopping decisions. To overcome this kind of pitfalls facing the current Internet shopping malls, we propose using a combination of virtual reality and web DSS. The main virtues of our proposed approach to designing the Internet shopping mall are as follows: First, the virtual reality technique is emerging as one of alternative guaranteeing a sense of reality for customers part and facilitating the complex process of shopping decision makings. Especially, the avatar, which is an artificially designed man working on the Internet, can make easy and absorbing the Internet shopping-related decision making processes. Second, the web DSS approach can provide an effective decision support mechanism for customers. Especially, we design a set of intelligent agents for the proposed web DSS. Experimental results with an illustrative example showed that our proposed approach can yield a new Internet shopping mall paradigm with which customers can benefit from a high level of decision support functions.

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Decision Rules of Intelligent Agents for Purchase Pricing Decision (거래가격 결정을 위한 에이전트의 의사결정규칙에 대한 연구)

  • Chu Seok-Chin
    • The Journal of Information Systems
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    • v.14 no.2
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    • pp.55-74
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    • 2005
  • In order to purchase a product cheaper, a lot of customers have been trying to search one or more marketplaces. Ever since the commercial use of the Internet, several types of marketplaces have been operating successfully on the Internet. Some of them are online shopping malls, auction markets, and group-buying markets. They have the price settlement mechanisms of their own. Online shopping malls where many stores are located support a customer to purchase the product that matches his/her requests such as price, function, design, and so forth. In online auction market, a customer can buy the product by making bids sequentially and competitively until a final price is reached. In online group-buying market, a customer can purchase the product by aggregating the orders from several buyers so that cheaper prices can be negotiated. The cheaper customers could purchase the same product item, the more satisfied they would be. However, it is very difficult for the customer to determine the marketplace to purchase, considering different kinds of marketplaces at the same time. Even though the purchasing price is cheapest in one marketplace, it is very difficult for customers to convince it the cheapest for all marketplaces. Therefore, rules and methods have been developed for purchase decision making in multiple marketplaces to reach the optimal purchase decision as a whole. They can maximize customer's utility and resolve the conflicts with other marketplaces through multi-agent negotiation.

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Streaming Decision Tree for Continuity Data with Changed Pattern (패턴의 변화를 가지는 연속성 데이터를 위한 스트리밍 의사결정나무)

  • Yoon, Tae-Bok;Sim, Hak-Joon;Lee, Jee-Hyong;Choi, Young-Mee
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.1
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    • pp.94-100
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    • 2010
  • Data Mining is mainly used for pattern extracting and information discovery from collected data. However previous methods is difficult to reflect changing patterns with time. In this paper, we introduce Streaming Decision Tree(SDT) analyzing data with continuity, large scale, and changed patterns. SDT defines continuity data as blocks and extracts rules using a Decision Tree's learning method. The extracted rules are combined considering time of occurrence, frequency, and contradiction. In experiment, we applied time series data and confirmed resonable result.

Multi-Frame Face Classification with Decision-Level Fusion based on Photon-Counting Linear Discriminant Analysis

  • Yeom, Seokwon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.4
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    • pp.332-339
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    • 2014
  • Face classification has wide applications in security and surveillance. However, this technique presents various challenges caused by pose, illumination, and expression changes. Face recognition with long-distance images involves additional challenges, owing to focusing problems and motion blurring. Multiple frames under varying spatial or temporal settings can acquire additional information, which can be used to achieve improved classification performance. This study investigates the effectiveness of multi-frame decision-level fusion with photon-counting linear discriminant analysis. Multiple frames generate multiple scores for each class. The fusion process comprises three stages: score normalization, score validation, and score combination. Candidate scores are selected during the score validation process, after the scores are normalized. The score validation process removes bad scores that can degrade the final output. The selected candidate scores are combined using one of the following fusion rules: maximum, averaging, and majority voting. Degraded facial images are employed to demonstrate the robustness of multi-frame decision-level fusion in harsh environments. Out-of-focus and motion blurring point-spread functions are applied to the test images, to simulate long-distance acquisition. Experimental results with three facial data sets indicate the efficiency of the proposed decision-level fusion scheme.

Intelligent Shopping Agents Using Finite Domain Constraint under Semantic Web (의미웹에서 한정도메인 제약식을 이용한 지능형 쇼핑에이전트 : CD 쇼핑몰의 경우를 중심으로)

  • Kim, Hak-Jin;Lee, Myung Jin
    • Journal of Intelligence and Information Systems
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    • v.12 no.4
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    • pp.73-90
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    • 2006
  • When a consumer intends to purchase products through Internet stores, many difficulties are met because of limitations of the current search engines and the current web structure, and lack of tools supporting decision-makings. This paper raises an Internet shopping problem and proposes a framework of decision making process to settle it with an intelligent agent based on Semantic Web and Finite Domain Constraint. The agent uses finite domain constraint programming as modeling and solution methods for the decision problem under the Semantic Web environment.

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A Study on Construction Method of AI based Situation Analysis Dataset for Battlefield Awareness

  • Yukyung Shin;Soyeon Jin;Jongchul Ahn
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.10
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    • pp.37-53
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    • 2023
  • The AI based intelligent command and control system can automatically analyzes the properties of intricate battlefield information and tactical data. In addition, commanders can receive situation analysis results and battlefield awareness through the system to support decision-making. It is necessary to build a battlefield situation analysis dataset similar to the actual battlefield situation for learning AI in order to provide decision-making support to commanders. In this paper, we explain the next step of the dataset construction method of the existing previous research, 'A Virtual Battlefield Situation Dataset Generation for Battlefield Analysis based on Artificial Intelligence'. We proposed a method to build the dataset required for the final battlefield situation analysis results to support the commander's decision-making and recognize the future battlefield. We developed 'Dataset Generator SW', a software tool to build a learning dataset for battlefield situation analysis, and used the SW tool to perform data labeling. The constructed dataset was input into the Siamese Network model. Then, the output results were inferred to verify the dataset construction method using a post-processing ranking algorithm.

A knowledge Conversion Tool for Expert Systems

  • Kim, Jin-S.
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.11 no.1
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    • pp.1-7
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    • 2011
  • Most of expert systems use the text-oriented knowledge bases. However, knowledge management using the knowledge bases is considered as a huge burden to the knowledge workers because it includes some troublesome works. It includes chasing and/or checking activities on Consistency, Redundancy, Circulation, and Refinement of the knowledge. In those cases, we consider that they could reduce the burdens by using relational database management systems-based knowledge management infrastructure and convert the knowledge into one of easy forms human can understand. Furthermore they could concentrate on the knowledge itself with the support of the systems. To meet the expectations, in this study, we have tried to develop a general-purposed knowledge conversion tool for expert systems. Especially, this study is focused on the knowledge conversions among text-oriented knowledge base, relational database knowledge base, and decision tree.

Integrated Method for Knowledge Discovery in Databases

  • Hong Chung;Park, Kyoung-Oak;Chung, Hwan-Mook
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.122-127
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    • 1998
  • This paper suggests an integrated method for discovering knowledge from a large database. Our approach applies an attribute-oriented concept hierarchy ascension technique to extract generalized data from actural data in databases, induction of decision trees to measure the value of information, and knowledge reduction of rough set theory to remove dispensable attributes and attribute values. The integrated algorithm first reduce the size of database for the concept generalization, reduces the number of attributes by way of elimination condition attributes which have little influence on decision attribute, and finally induces simplified decision rules removing the dispensable attribute values by analyzing the dependency relationships among the attributes.

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The Analysis of Significance of the Reusability Decision Metrics using Rough Set

  • Park, Wan-Kyoo;Na, Young-Nam;Lee, Sung-Joo;Chung, Hwan-Mook
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.302-307
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    • 1998
  • Software reuse is a well-known method to increase the productivity of software, nevertheless it is not employed well on real world. One of the important factors that this problem occurs is programers' distrust in the existing components. Therefore in this paper, to increase the reliability of reusability decision, we proposed a method which can analyze significance of the reusability decision metrics using Rough Set.

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