• Title/Summary/Keyword: Intellectual Property (IP)

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FFT/IFFT IP Generator for OFDM Modems (OFDM 모뎀용 FFT/IFFT IP 자동 생성기)

  • Lee Jin-Woo;Shin Kyung-Wook;Kim Jong-Whan;Baek Young-Seok;Eo Ik-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.3A
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    • pp.368-376
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    • 2006
  • This paper describes a Fcore_GenSim(Parameterized FFT Core Generation & Simulation Program), which can be used as an essential If(Intellectual Property) in various OFDM modem designs. The Fcore_Gensim is composed of two parts, a parameterized core generator(PFFT_CoreGen) that generates Verilog-HDL models of FFT cores, and a fixed-point FFT simulator(FXP_FFTSim) which can be used to estimate the SQNR performance of the generated cores. The parameters that can be specified for core generation are FFT length in the range of 64 ~2048-point and word-lengths of input/output/internal/twiddle data in the range of 8-b "24-b with 2-b step. Total 43,659 FFT cores can be generated by Fcore_Gensim. In addition, CBFP(Convergent Block Floating Point) scaling can be optionally specified. To achieve an optimized hardware and SQNR performance of the generated core, a hybrid structure of R2SDF and R2SDC stages and a hybrid algorithm of radix-2, radix-2/4, radix-2/4/8 are adopted according to FFT length and CBFP scaling.

Framework for Technology Valuation of Early Stage Technologies (초기단계 기술의 가치평가 방법론 적용 프레임워크)

  • Park, Hyun-Woo;Lee, Jong-Taik
    • Journal of Korea Technology Innovation Society
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    • v.15 no.2
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    • pp.242-261
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    • 2012
  • Early stages of technology valuation have been often overlooked or under-represented. The early stage technologies are even riskier due to their inadequacy of commercial development and market applicability. More than 95% of patents fail to earn any revenues so that the majority of patents were valueless. Technology transfers from laboratories at universities and research institutes to industrial firms have increased to acquire value from invented technologies. Technology transfer, a process of transferring discoveries and innovations resulted from research to commercial sectors, typically comprises several steps: disclosing the discoveries and innovations, i.e., intellectual property (IP), evaluating the IP's economic prospects, securing a patent, copyright or trademark for the IP, commercializing the technology through licensing, forming a joint venture, or selling. At each of those stages in the research and development of technology, the value of technology would play a very important role of making decision on the movement toward the next step, however, the financial value of technology is not easy to determine due to a great amount of uncertainty in the course of research and development, and commercialization. This paper refers to technology embodied as devices, equipment, software or processes primarily developed at public research institutions such as universities. Sometimes it is also as the result of externally financed projects contracted with industry. Nearly always technology developed at public research entities results in laboratory prototypes. When it is required to define the technology transfer contract terms for the license of the university patrimonial rights to external funding companies or other interested parties, a question arises: what is the monetary value? In this paper, we present a method for technology valuation based on the identification of specific value points related to its development. The final technology value must be within previously defined value limits. This paper consists of the review of issues related to technology transfer and commercialization, the identification of characteristics of technologies in the early stage of technology development, the formulation of framework of methods to value the early stage technologies, and the conclusion and implication of the previous review.

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Optimal Design for Heterogeneous Adder Organization Using Integer Linear Programming (정수 선형 프로그래밍을 이용한 혼합 가산기 구조의 최적 설계)

  • Lee, Deok-Young;Lee, Jeong-Gun;Lee, Jeong-A;Rhee, Sang-Min
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.8
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    • pp.327-336
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    • 2007
  • Lots of effort toward design optimizations have been paid for a cost-effective system design in various ways from a transistor level to RTL designs. In this paper, we propose a bit level optimization of an adder design for expanding its design space. For the bit-level optimization, a heterogeneous adder organization utilizing a mixture of carry propagation schemes is proposed to design a delay-area efficient adder which were not available in an ordinary design space. Then, we develop an optimization method based on Integer Linear Programming to search the expanded design space of the heterogeneous adder. The novelty of the Proposed architecture and optimization method is introducing a bit level reconstruction/recombination of IPs which have same functionality but different speed and area characteristics for producing more find-grained delay-area optimization.

Legal Theory on the Possession and Utilization of Patents in Cooperative National R&D Programs (국가공동연구개발 특허의 귀속 및 활용 법리)

  • Yoon, Chong-Min
    • Journal of Korea Technology Innovation Society
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    • v.11 no.4
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    • pp.532-562
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    • 2008
  • Recently, one of the issues to be discussed from the viewpoint of product management in National R&D Programs is about the management of intellectual property produced by joint research and development. According to existing legislative system, the main R&D institute and collaborative enterprise own the patent produced by joint R&D activities together at the rate of investment. But, there are many discussions if that is right in legal principles and in substance. Patents by Cooperative National R&D Programs are very different from common patents because of its characteristics and have scheme controlled complexly by related laws and ordinances. This paper aims to review the legal theory on the possession and utilization of patents produced by Cooperative National R&D Programs, and to try to find out the improvement of existing legislative system. For this purpose, after looking into the meaning and the legal system of Cooperative National R&D Programs, and examining the ruling theory on the possession and utilization of co-invented patent, finally research the problems and improvement of existing related legislative system.

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Evaluating the Competitiveness of Asian Construction Companies through Patent Analysis

  • Ji, Woojong;Lee, Dongmin;Lim, Hyunsu;Pyo, Kiyoun;Lee, Dongyoun;Lee, Hak-Ju;Park, Insung;Kang, Kyung-In
    • Journal of the Korea Institute of Building Construction
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    • v.20 no.2
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    • pp.199-212
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    • 2020
  • In evaluating the competitiveness of construction companies and their development strategies, patents are a useful and objective source of technical information. In this study, the cutting-edge technologies of construction industries of China, Japan, and South Korea were investigated based on the data of patent applications filed by a total of 15 construction companies (five companies from each country). The related technologies were classified into six core technology groups based on their keywords. After that, we used four patent analysis methods: time series analysis, IP (Intellectual Property) emergence level analysis, spiral module analysis, and OS (Object-Solution) Matrix analysis, to identify the promising technologies/vacant technologies for global construction companies in China, Japan, and South Korea, and to analyze the technical competitiveness of the three countries. The findings of this study showed that each country can claim a relative technological advantage over the others. Overall, 3D printing and offsite construction technology, data acquisition technology, AR and VR technology are expected to be promising in the Asian region. The present study contributes to the body of knowledge by expanding our understanding of technological innovation for the competitiveness of companies and the technology development strategies pursued by the construction industries of China, Japan, and South Korea.

Watermarking of Gray Logo & Color Image based on Human Visual System (인간시각 시스템 기반의 그레이로고 & 컬러 이미지의 워터마킹)

  • NOH Jin Soo;SHIN Kwang Gyu;RHEE Kang Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.73-82
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    • 2005
  • Recently, The wide range of the Internet applications and the related technology developments enabled the ease use of the digital multimedia contents (fixed images, movies, digital audios). However, due to the replay ability which the contents may be easily duplicated and not only the duplicates are capable of providing the same original quality. There are mainly the encipher techniques and the watermarking techniques which are studied and used as solutions for the above problem in order to protect the license holders' rights. To the protection of the IP(Intellectual Property) rights of the owner, digital watermarking is the technique that authenticates the legal copyrighter. This paper proposed the watermarking algorithms to watermark the 256 gray logo image and the color image by applying the wavelet transformation to the color stand-still images. The proposed algorithms conducted the watermark insertion at the LH frequency region among the wavelet transformation regions (LL, LH, HL, HH). The interleaving algorithms which applied in data communication was applied to the watermark. the amount of watermark increased which consequently caused the PSNR to decrease but this might provide the perseverance against the external attacks such as extraction, filtering, and crop.

Design of a Small-Area, Low-Power, and High-Speed 128-KBit EEPROM IP for Touch-Screen Controllers (터치스크린 컨트롤러용 저면적, 저전력, 고속 128Kb EEPROMIP 설계)

  • Cho, Gyu-Sam;Kim, Doo-Hwi;Jang, Ji-Hye;Lee, Jung-Hwan;Ha, Pan-Bong;Kim, Young-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.12
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    • pp.2633-2640
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    • 2009
  • We design a small-area, low-power, and high-speed EEPROM for touch screen controller IC. As a small-area EEPROM design, a SSTC (side-wall selective transistor) cell is proposed, and high-voltage switching circuits repeated in the EEPROM core circuit are optimized. A digital data-bus sensing amplifier circuit is proposed as a low-power technology. For high speed, the distributed data-bus scheme is applied, and the driving voltage for both the EEPROM cell and the high-voltage switching circuits uses VDDP (=3.3V) which is higher than the logic voltage, VDD (=1.8V), using a dual power supply. The layout size of the designed 128-KBit EEPROMIP is $662.31{\mu}m{\times}1314.89{\mu}m$.

Research on Idustrial Convergence Evaluation Model Using KSIC-IPC: Focusing on the automotive sector (KSIC-IPC를 이용한 산업융합 평가모형 연구: 자동차 분야를 중심으로)

  • Lee, Haeng Byoung;Han, Kyu-Bo;Lee, Jung Hoon
    • Journal of the Korea Convergence Society
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    • v.13 no.3
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    • pp.227-237
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    • 2022
  • With the growing interest in convergence, there have been various attempts to measure convergence, but the definition of convergence is ambiguous and consensus on appropriate indicators has not been reached, so measurement of convergence is still at a rudimentary stage. In this study, using the KSIC-IPC linkage table developed by the Korean Intellectual Property Office to analyze the correlation and impact of patents, industry, economy, and population, we propose a new evaluation model that can evaluate industry convergence from patent data. In addition, it was verified whether the industry convergence derived from this properly reflects the corporate convergence characteristics. As a result of classifying the convergence of 39,740 patents owned by global major automobile companies, and evaluating the degree of convergence of each company, it was confirmed that the industry convergence derived using the KSIC-IPC linkage table better reflects the corporate convergence characteristics than the technology convergence classified by IPC co-classification. Therefore, the industry convergence data of automotive sector derived from the new industry convergence evaluation model using the KSIC-IPC linkage table is expected to be widely used for future convergence research.

A Study on the Adoption of Discovery in Copyright Litigation (저작권 소송 절차에서 디스커버리 도입에 관한 소고)

  • Kim, Si Yeol
    • Journal of Software Assessment and Valuation
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    • v.16 no.2
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    • pp.25-35
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    • 2020
  • In the Korean litigation system, structural maldistribution of evidence still remains a conundrum. Numerous solutions have been discussed so far and, today, few people deny the need for adopting a system similar to the discovery procedure in the United States. In the intellectual property (IP) domain, a wide range of legislative attempts have been made to improve the litigation system, especially for patent litigation. However, the adoption of discovery in copyright litigation is seldom discussed, despite the fact that copyright infringement lawsuits increasingly involve highly technical issues, especially in case of copyrightable computer programs. The lack of discussion on discovery adoption forms a stark contrast with the active attempts to adapt and adopt discovery procedure for patent litigation. In copyright infringement lawsuits, especially for copyrighted computer programs, securing evidence takes on crucial importance. However, in reality, there are numerous obstacles. Some lawsuits proceed even without properly securing the infringed work. To address this issue, the current litigation system needs to be improved by adopting a procedure similar to discovery. This paper reviews what solutions are being utilized today, and how we should approach the issue.

Web3 Business Model Innovation Approach and Cases of Korean Game Giants

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.241-252
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    • 2024
  • We analyze the types of Web3 business model innovation (BMI) of the six major Korean game companies by market size. As a result of the analysis, Nexon is watched as the adapter. It introduces blockchain (BC) layer 2, 'Polygon' to the extended ecosystem such as the creator's secondary creation, item utility, and compensation experience using the existing core intellectual property (IP). KakaoGames and Neowiz are watched as the adventurers. KakaoGames introduces BC layer 2, 'Polygon' and 'Near Protocol' to various experiments using tokenomics models in casual games and massively multiplayer online role-playing games (MMORPGs) using several existing popular IPs. Neowiz also introduces BC layer 2, 'Polygon' and 'Avalanche' to the IntellaX platform using existing game IPs. As the reinventor, Netmable positions as a game publisher that releases third-party games based on multi-chain infrastructure such as Klaytn, BNB Chain, Near Protocol, Aptos Foundation, and introduces BC to new core IPs. Finally, there are Wemade and Com2us as the mavericks. They aim to be the Web3 platform operators that create a BC layer 1 ecosystem and provide services that encompass BC games, GameFi, and non-fungible tokens (NFTs). Here are the implications of the four types of BMI. In terms of infrastructure, Nexon, KakaoGames, and Neowiz try to introduce a part of cross-chain, whereas Netmable tries to move toward a complete multi-chain strategy, and Wemade and Com2us also try to consider multi-chain, even if they have the full BC introduction. In terms of defending against market decline, Nexon and Netmable have a different position. Nexon which has a greater market dominance, only tries to continuously experiment, but Netmable is aggressively focusing on monetizing new products. Attacks on growth aspirations also show two different positions. KakaoGames and Neowiz only try to aggressively explore, while WeMade and Com2us try to set new standards for industrial innovation.