• Title/Summary/Keyword: Instruction Design

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Design of an 8051 Microcontroller With Application-Specific Instructions and I/O Ports for Data Transmission (데이터 전송을 위한 전용 명령어 및 I/O 포트를 탑재한 8051 마이크로콘트롤러의 설계)

  • Kim, Jihye;Lee, Seongsoo
    • Journal of IKEEE
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    • v.19 no.4
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    • pp.625-631
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    • 2015
  • In this paper, an 8051 microcontroller with application-specific instructions and I/O ports for data transmission is designed. The designed microcontoller includes two UART ports and one SMBus port to control external devices and to transmit data with them. Application-specific instruction is developed and added to the instruction set to exploit these I/O ports. So the designed microcontroller can perform multi-device control and multi-byte transmission. Also, it can reduce the code size of the application program. Especially, the designed microcontroller does not stall and can execute other programs during data transmission, which significantly increases its efficiency. Synthesized in 0.18 um technology, the area overhead due to application-specific instructions was negligible. Operations of all instructions and I/O ports were verified to run correctly on a FPGA board.

Design and Implementation of a Web-Based Education-Evaluation System for Setting and Analyzing Questions (문항출제와 문항분석이 가능한 웹기반 교육평가 시스템의 설계 및 구현)

  • Ha, Il-Gyu;Gang, Byeong-Uk
    • The KIPS Transactions:PartD
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    • v.9D no.3
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    • pp.511-522
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    • 2002
  • WBI (Web-Based Instruction), a web-based tool for teaching the students at a long distance, makes possible to Interact between learners and instructors, provides a wide variety of learning materials, has an advantage of overcoming spatial constraints. In this paper, as a model of using the web for education, a web-based education-evaluation system has been designed and implemented. Web-based education-evaluation system has to be equipped with both of the online setting question mode and the upload setting question mode, the former makes questions on web and the latter uploads the setted questions on offline with settling a defeat of the existing systems on setting questions. And the system has to be equipped with the function of analyzing the questions that gives teacher several kinds of analysis information and makes possible to feedback to questions by adjusting the difficulty and revising the questions. In this paper, a system that reflects the above requirements has been designed and implemented with PHP script language and MySQL database system.

A study on the comparative analysis of learning effects between offline face-to-face classes and asynchronous online classes - Focusing on lecture evaluation and a final exam question in the 'HTML5 Web Programming' course (오프라인 면대면 수업과 비동기식 온라인 수업의 학습효과에 대한 비교분석 연구 - 'HTML5 웹 프로그래밍' 과목의 강의평가 및 기말고사 문항을 중심으로)

  • Kwon, Chongsan
    • Journal of Industrial Convergence
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    • v.20 no.7
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    • pp.37-50
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    • 2022
  • This study intends to analyze the learning effect of asynchronous online classes used in education fields around the world after the COVID-19 pandemic. To this end, we compared and analyzed the lecture evaluation and final exam questions of the HTML5 web programming course, which was conducted offline in 2019 and asynchronously online in 2020 due to COVID-19. As a result of the analysis, no significant difference was drawn between the two teaching methods in the lecture evaluation score and final exam score. However, contrary to concerns about the application of online classes to the entire curriculum, the lecture evaluation and final exam scores of the video-based online classes were high, suggesting the possibility that online classes could be more effective than offline classes if well organized and managed in the future.

A Study on PBL Instructional Design for Creative Engineering Design Education (PBL을 적용한 창의공학설계 교수설계 방안 연구)

  • Lee, Keun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.7
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    • pp.4573-4579
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    • 2014
  • In the 21st century, university education is changing from an objective knowledge and information to critical thinking and problem-solving ability. Moreover, university education should change rapidly towards a learner-centered educational environment because it has an educational goal to have college students experience authentic tasks they will be in charge of after graduation, and improves self-directed learning ability and cooperative learning ability. PBL is a pedagogical strategy for posing significant, contextualized, real world situations, and providing resources, guidance, and instruction to learners as they develop content knowledge and problem-solving skills. In problem based learning, the students collaborate to study the issues of a problem as they strive to create viable solution. For these advantages of PBL, the application of PBL in school has been enlarged. On the other hand, the application of PBL in engineering education has not been enlarged. To improve these instruction methods, the development or applications of new instructional methods will be needed. This study examined the PBL instructional design of a creative engineering design subject, which aims to foster talent. The PBL model developed in this study consists of Analysis, Design, Development, Implementation, and Evaluation. A plan of creative engineering design subject was developed based on PBL, and focused on the process of PBL. To determine the effects of this model, studies applying this instructional design to many lecturers should be implemented.

A Study on the Innovation of Course Contents and Instruction of Lighting Design in Interior Design(Architecture) Education (실내.건축 디자인 교육에서 조명설계과목의 교육내용 및 방법 개선에 관한 연구)

  • 신정진;김동영
    • Korean Institute of Interior Design Journal
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    • no.20
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    • pp.17-25
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    • 1999
  • The curriculum analysis of lighting design course in the Interior architecture departments in American universities reveals they share a major concern in the basic lighting theories, the sorts of light source and lighting equipment, daylighting, and interior lighting plav. The curriculum is usually composed of two semesters, the first semester being about lighting theory and simple project, while the second one abut more professional fields of design studio. The curriculum of lighting design at the Interior architecture departments in Korean colleges and universities usually consists of introductory courses in the field. Almost every institution allocated only one semester for the courses, and as the courses should cover the broad range within a short time, they were lacked in the required depth and systematic approach. The analysis also reveals the curriculum in Korea puts emphasis on the interior lighting equipment design, while disregarding the importance of daylighting. In comparison, American institutions have their curriculum focused upon the use of daylighting. The curriculum of lighting design courses in Korea, a major part of space rendering methods in the field of Interior Architecture, should be improved without delay. The courses should be included in the required subjects and the educational aims should be changed from offering a general understanding of the concepts to providing professional knowledge and skills, which would contribute to the competitiveness of the departments.

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Design of a Microprocessor with Genetic Instructions

  • Park, Jeong-Pil;Han, Kang-Ryong;Song, Ho-Jeong;Hwang, In-Jae;Song, Gi-Yong
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.666-669
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    • 2002
  • A microprocessor with genetic instructions such as crossover, mutation and inversion is proposed. The processor is modeled using VHDL, synthesized to a schematic and implemented on a FPGA. The control path is implemented with a microprogram consisting of about 15032-bit microwords, and the operation of each instruction is checked through simulation.

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Development of Linguistic Contents for Contextual Dialogue

  • Moon, Sang-Ho
    • Journal of information and communication convergence engineering
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    • v.8 no.1
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    • pp.116-121
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    • 2010
  • New teaching and studying methods using educational contents are gradually widespread with the advancement of information and communication technology. As educational contents, in this paper, we design and implement linguistic contents for studying essential expressions applied to various situations of real life. In detail, the linguistic contents are run on web environments, and have suitable animations for learning essential expressions based on several foreign languages in contextual dialogues. Also, useful functions are included in contents to reinforce what users have learned.

A STUDY ON DESIGN OF AUTHORING SYSTEM IN COMPUTER ASSISTED INSTRUCTION (컴퓨터 보조수업을 위한 저작 시스템설계에 관한 연구)

  • Kho, Dae-Ghon;Park, Sang-Hee
    • Proceedings of the KIEE Conference
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    • 1989.07a
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    • pp.468-472
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    • 1989
  • In this paper a Korean authoring system is designed to write a CAI courseware in Hangul/English by an author who is a nonprogrammer. It saves nock time in authoring a courseware and maintains high level transplantity among CAI systems. By interfacing ah expert graphic utility, image information can be processed more easily and efficiently. Programming control of the flow of CAI courseware can be ramification and individual learning possible, fitting various demands of learners and learning and learning ability.

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An Implementation of Assembler and Simulator for LC-3 Processor (LC-3 프로세서를 위한 어셈블러 및 시뮬레이터의 구현)

  • Lee, Ki-Min;Lee, Min-Woo;Kim, Yong-Seok
    • Journal of Industrial Technology
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    • v.30 no.B
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    • pp.119-123
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    • 2010
  • LC-3 is an educational microprocessor for processor logic design, instruction execution fundamentals, and assembly language programming. This paper presents an IDE software, LIDE (LC-3 Integrated Development Environment), which integrates assembly program editor, LC-3 assembler, and LC-3 simulator.

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Design of Robot Instruction Program for Lower Classes of Elementary School. (초등 저학년 로봇교육 프로그램 설계)

  • Kang, Ho;Lee, Jae-Ho
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.129-134
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    • 2006
  • 본 논문에서는 정보과학영재교육을 위한 문제해결력 증진과 논리적 사고력 향상을 위해 미래 사회의 핵심이 될 로봇에 대한 초등학교 저학년용 교육 프로그램을 설계하여 값 비싼 교구 없이 일반학교와 영재교육의 심화과정 으로 사용할 수 있도록 하였다. 일반학교 3학년 학생을 대상으로 하여 1학기 분량으로 재량 수업시수 17차시 의 분량으로 학생들의 능동적인 참여를 유도하는 학습내용을 제시하였으며, 향후 연구방향을 제시하였다.

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