• 제목/요약/키워드: Information.Computer Subject

검색결과 778건 처리시간 0.028초

Dynamics of Technology Adoption in Markets Exhibiting Network Effects

  • Hur, Won-Chang
    • Asia pacific journal of information systems
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    • 제20권1호
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    • pp.127-140
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    • 2010
  • The benefit that a consumer derives from the use of a good often depends on the number of other consumers purchasing the same goods or other compatible items. This property, which is known as network externality, is significant in many IT related industries. Over the past few decades, network externalities have been recognized in the context of physical networks such as the telephone and railroad industries. Today, as many products are provided as a form of system that consists of compatible components, the appreciation of network externality is becoming increasingly important. Network externalities have been extensively studied among economists who have been seeking to explain new phenomena resulting from rapid advancements in ICT (Information and Communication Technology). As a result of these efforts, a new body of theories for 'New Economy' has been proposed. The theoretical bottom-line argument of such theories is that technologies subject to network effects exhibit multiple equilibriums and will finally lock into a monopoly with one standard cornering the entire market. They emphasize that such "tippiness" is a typical characteristic in such networked markets, describing that multiple incompatible technologies rarely coexist and that the switch to a single, leading standard occurs suddenly. Moreover, it is argued that this standardization process is path dependent, and the ultimate outcome is unpredictable. With incomplete information about other actors' preferences, there can be excess inertia, as consumers only moderately favor the change, and hence are themselves insufficiently motivated to start the bandwagon rolling, but would get on it once it did start to roll. This startup problem can prevent the adoption of any standard at all, even if it is preferred by everyone. Conversely, excess momentum is another possible outcome, for example, if a sponsoring firm uses low prices during early periods of diffusion. The aim of this paper is to analyze the dynamics of the adoption process in markets exhibiting network effects by focusing on two factors; switching and agent heterogeneity. Switching is an important factor that should be considered in analyzing the adoption process. An agent's switching invokes switching by other adopters, which brings about a positive feedback process that can significantly complicate the adoption process. Agent heterogeneity also plays a important role in shaping the early development of the adoption process, which has a significant impact on the later development of the process. The effects of these two factors are analyzed by developing an agent-based simulation model. ABM is a computer-based simulation methodology that can offer many advantages over traditional analytical approaches. The model is designed such that agents have diverse preferences regarding technology and are allowed to switch their previous choice. The simulation results showed that the adoption processes in a market exhibiting networks effects are significantly affected by the distribution of agents and the occurrence of switching. In particular, it is found that both weak heterogeneity and strong network effects cause agents to start to switch early and this plays a role of expediting the emergence of 'lock-in.' When network effects are strong, agents are easily affected by changes in early market shares. This causes agents to switch earlier and in turn speeds up the market's tipping. The same effect is found in the case of highly homogeneous agents. When agents are highly homogeneous, the market starts to tip toward one technology rapidly, and its choice is not always consistent with the populations' initial inclination. Increased volatility and faster lock-in increase the possibility that the market will reach an unexpected outcome. The primary contribution of this study is the elucidation of the role of parameters characterizing the market in the development of the lock-in process, and identification of conditions where such unexpected outcomes happen.

전자정부 추진과 기록관리방안 (A Study on the Promotion of Electronic Government and Plans for Archival Management)

  • 김재훈
    • 기록학연구
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    • 제5호
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    • pp.39-85
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    • 2002
  • This paper is aimed at proposing the policies for managing archives in the process of promoting Electronic Government System. Although there have been many studies of electronic government project and plans for its establishment, this research examines the electronic government system and its problems on the basis of archival science. What I acquired in this paper is as follows. The development of information technology needs great changes ranging from the nation to the individuals. It becomes common that the use of computerized program for business purposes, computerization of information materials and the effective way of search use of electronic documents. Therefore, more and more countries all over the world have been seeking to promote 'Electronic Government', which applies the fruits of the development in information technology to administration process. Recently, Korea has been rapidly entered into the 'Electronic Government' system being against the traditional way of administration. In electronic government system, the 'Life Cycle' of public records will be computerized. Therefore, it is important to change and develop along with the government's policies for 'electronic government project' in the archival management system. This means that the archival management system which have put emphasis on the textual records should be converted to electronic records system. In other words, the records management in electronic government system requires not the transfer and preservation of the records but the consistent management system including the whole process of creating, appraising, arranging, preserving and using the records. So, the systematic management of electronic records plays an important role in realization of electronic government, but it is a subject to be realized by electronic government at the same time. However, the government have overlooked the importance of archival management for long time, especially the importance of electronic records management system. First of all, this research attempts to infer limits and problems through the theoretical considerations of the existing studies for electronic government and to clear up the relations between electronic government and archival management. Based on this, I'll seek to progress the study through reviewing the present condition of archival management in the process of promoting electronic government and suggesting the policies for enhancing the successful electronic government and the construction of scientific archival management system. Since early 1990, many countries in the world have been making every effort to concrete 'Electronic Government'. Using the examples in other nations, it is not difficult to recognize that the embodiment of electronic government is closely connected with the archival management policies. Korea have completed legal and institutional equipments including the new establishment of "Electronic Government Law" to realize electronic government. Also, Korea has been promoting electronic government with the Ministry of Government Administration and Home Affairs and Government Computer Center as a leaders. Though managing records, especially the management of electronic records is essential in electronic government system, we haven't yet discussed this section in Korea. This is disapproved by the fact the Government Archives and Records Service has played little role in promoting electronic government project. There are two problems relating this environment. First, present system can't meet the consistent 'Life Cycle' ranging from the creation to the preservation of electronic records. Second, the 'Life Cycle' of electronic records is divided into two parts and managed separately by GCC and GARS. The life of records is not end with the process raged from creation to distribution. On the other hand, the records are approved their value only whole procedures. Therefore, GARS should play a deading role in designing and establishing the archival management system. The answer to these problems, is as follows. First, we have to complete the electronic records management system through introducing ERMS not EDMS. This means that we should not change and develop towards ERMS simply with supplementing the current electronic records management system. I confirm that it is important and proper to establish ERMS system from the very beginning of the process of promoting electronic government. Second, I suggest the developmental integration of GARS and GCC. At present, the divided operations of GCC and GARS, the former is in charge of the management center for electronic business and the latter is the hub institution of managing nation's records and archives result in many obstacles in establishing electronic government system and accomplishing the duties of systematic archival management. Therefore, I conclude that the expansive movement towards 'National Archives' through the integration among the related agencies will make a great contribution to the realization of electronic government and the establishment of archival management system. In addition to this, it will be of much help to constitute and operate the 'Task Force' regarding the management of electronic records with the two institution as the central figures.

효과적인 지식확장을 위한 LOD 클라우드에서의 변화수용적 심층검색 (Change Acceptable In-Depth Searching in LOD Cloud for Efficient Knowledge Expansion)

  • 김광민;손용락
    • 지능정보연구
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    • 제24권2호
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    • pp.171-193
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    • 2018
  • 본 연구는 시멘틱 웹의 실질적 구현체인 LOD 클라우드에서 연결정책을 활용함으로써 LOD들간 연결을 효과적으로 제공하고 LOD의 변경된 내용을 검색결과에 빠짐없이 반영할 수 있는 방안을 제시한다. 현재 LOD 클라우드에서는 개체간 연결은 를 이용하여 개체들이 동일함을 명시적으로 기술하는 방식으로 이루어져 있다. 하지만, 이러한 명시적 연결방식은 LOD 클라우드 규모의 방대함에도 불구하고 개체간 동일성을 개체단위에서 파악하여야 하는 어려움이 있으며 주기적으로 LOD에 추가하여야 함에 따라 검색 시 개체들이 누락되는 한계가 있다. 이를 극복하기 위하여 본 연구에서는 명시적 연결을 생성하는 대신 LOD별로 연결하고자 하는 LOD와의 연결정책을 수립하여 LOD와 함께 공개하는 방식을 제안한다. 연결정책을 활용함으로써 연결하여야 할 동일개체를 검색시점에서 파악할 수 있으므로 추가되었던 개체들을 누락됨 없이 검색결과에 포함시킬 수 있고 LOD 클라우드에서의 연결성도 효과적으로 확충할 수 있다. 확충된 연결성은 정보의 지능적 처리의 선행과정인 지식확장의 근간이 된다. 연결정책은 연결하고자 하는 소스와 타겟 LOD의 주어 개체들간의 동일성을 평가하는데 도움이 되는 술어 쌍을 명세하는 방식으로 수립하며 검색 시 이러한 술어쌍에 대응하는 RDF 트리플을 검색하고 이들의 목적어들이 충분히 동일한 것인가를 평가하여 주어개체들의 동일수준을 판단한다. 본 연구에서는 이러한 연결정책을 이용하여 여러 LOD들을 심층적으로 검색하는 시스템을 구현하였다. 검색과정에서는 기존 명시적 연결들도 함께 활용하도록 구현하였다. 검색시스템에 대한 실험은 DBpedia의 주요 LOD들을 대상으로 진행하였다. 실험결과 연결대상 개체들의 목적어들이 0.8 ~ 0.9의 유사수준을 가지는 경우 적정한 확장성을 가지고 충분히 신뢰적인 개체들을 적절하게 포함하는 것으로 확인하였다. 또한, 개체들은 8개 이상의 동일연결을 제공하여야 검색결과가 신뢰적으로 활용될 수 있을 것으로 파악되었다.

수자원 분야 공익형 기술가치평가 시스템에 대한 연구 (A Study on Public Interest-based Technology Valuation Models in Water Resources Field)

  • 류승미;성태응
    • 지능정보연구
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    • 제24권3호
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    • pp.177-198
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    • 2018
  • 최근 경제재로서 수자원(Water Resources)의 속성이 공공재 성격을 동시에 띠면서 수자원기술의 측정과 성과 관리 체계를 확보하고 활용해야 할 필요성이 제기되고 있다. 그 동안 수자원기술의 평가는 대부분 순현재가치(NPV)나 비용편익효과(B/C)를 바탕으로 경제성 평가(Feasibility Study) 혹은 기술(환경)영향평가(Technology Assessment)로 수행되어 왔으며, 연구성과의 확산과 피드백을 받을 수 있는 기술 기반 사업의 경제적 가치를 객관적으로 평가하는 모델은 체계화되지 않았다. 그리하여, 본 연구에서는 K-water(한국수자원공사)가 담당하고 있는 수자원분야의 기술적 특성에 적합한 기술평가 체계를 구축할 필요성을 느끼고, 공익형 수자원기술에 대한 기술가치평가 모델을 개발하여 사례를 실증하고자 한다. 본 연구에 적용된 K-water 평가대상기술은 공공재로서, 사회전반에 기여한 가치 및 성과를 측정하고 관리할 수 있는 도구로 활용 가능하다. 예를 들면, 사회전반에 기여한 가치를 산출하여, 편익의 파급효과에 대한 성과 홍보자료, 혹은 비용 투입 당위성에 대한 근거자료로 활용할 수 있고, 공공기술의 특성상 대규모 연구개발 투입 비용에 대한 정당성을 확보할 수 있다. 따라서, 공공재를 다루는 한국의 대표적 공기업인 K-water가 사업 운영상의 전략을 수립하고 투입개발 비용에 대한 성과산출 근거 기반을 구축할 수 있을 것으로 판단된다. 본 고에서는 K-water가 담당하고 있는 수자원분야의 기술적 특성에 적합한 기술평가 체계를 기반으로, 공익형 수자원기술에 대한 기술가치평가 모델을 개발하여 사례를 실증하였다. 특히, 일본 산업기술종합연구소(AIST)의 평가방법론을 활용하여 연관 편익항목을 기준으로 비용계정에 매칭시킨 후, 기존의 비용-편익 접근법과 FCF(Free Cash Flow)법의 평가체계를 활용하는 'K-water 고유모델'을 제시하였으며 이를 통해 K-water 연구성과 관리체계 상의 파이프라인을 구축하는 동시에 "해수담수화" 관련 기술에 대한 검증을 수행하였다. 수자원 분야 기술의 특성을 반영한 웹기반 가치평가시스템의 설계 구성로직과 평가프로세스를 분석하며, 기술통합관리시스템 상의 공익형 및 수익형 기술가치를 산출하기 위한 각 모델별 참조정보 및 DB 연계로직도 살펴본다. 종래의 타 분야 기술가치평가 시스템이 지닌 재무적 데이터 기반의 사업가치 산출로직에 수자원 특성이 반영된 정성평가지표의 정량화 지수를 함께 반영한 하이브리드형 평가모듈과 실제 웹기반 평가의 UI 구성화면을 검토한다. K-water의 가치평가 모형은 공익형과 수익형 수자원 기술을 구분하여 평가하게 되는데, 먼저 수익형 기술가치평가는 "기술의 경제성"이라고 하는 특성상 외부 산업유형의 수익(Profit)특성을 반영하여 화면을 설계 가능하다. 예를 들어 K-water 기술인벤토리 수도부문 기술은 수처리 멤브레인과 같이 수익 지향 기술이 다수 분포된다. 반면에, 공익형 기술가치평가는 공공의 편익(Benefit)과 비용(Cost)특성을 반영하여 화면을 설계하게 되는데, 댐과 같이 편익을 지향하는 기술을 평가하는데 활용된다. 또한 본 고에서 제시된 비용-편익 기반의 공익형 기술가치평가 모형(K-water 고유 평가모델)에 대한 적정성 검토를 위해 사회적 수명(20년)을 지닌 수자원 기술의 편익흐름 추정으로부터 실제 사례에 적용해 보았으며, 향후에는 다양한 사업환경 특성을 반영한 비즈니스 모델별 평가모형 검증을 추가적으로 수행하고자 한다.

Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • 마케팅과학연구
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    • 제18권3호
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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생체이온 변화 유발 후 경혈과 비경혈에서의 생체 구조 성분 분석 및 비교를 통한 경혈 특이성 고찰 (Body Composition Factor Comparisons of the Intracellular Fluid(ICW), Extracellular Fluid(ECW) and Cell Membrane at Acupuncture Points and Non-Acupuncture Points by Inducing Multiple Ionic Changes)

  • 김수병;정경렬;전미선;신태민;이용흠
    • Korean Journal of Acupuncture
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    • 제31권2호
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    • pp.66-78
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    • 2014
  • 목적 : 경혈의 임피던스를 측정하여 경혈의 특이성을 확보하고자 다수 연구가 진행되어왔다. 직류전압과 교류전압을 자극하여 단순히 경혈이 위치한 피부 임피던스를 측정하는 방식이 아닌 Multi-Frequency Body Impedance analysis(MF BIA) 기법을 이용하여 생체 구조 성분(세포 외액, 세포내액의 저항성분 그리고 세포막의 용량성분)을 추출하는 방법을 이용하여 경혈의 특이성을 확보하고자 한다. 인체 내 생체 이온 변화가 발생하였을 시, 경혈이 비경혈에 발생 전/후 높은 변화율이 관찰될 것이라는 가정을 하에, 생체 이온 변화를 유도하기 위하여 근피로를 유발하였으며, 유도 전/후의 생체 구조 성분을 비교 분석하였다. 방법: 대퇴직근에 근피로를 유도하기 위하여 건강한 대학생에게 Knee extension/flexion의 등속도 운동을 통하였다. 생체 이온 변화를 확인하기 위하여 젖산을 측정하였으며, 피험자마다 동일한 근피로를 유발하기 위하여 EMG(electromyogram) 분석을 통하여 peak torque와 median frequency를 분석하였다. 근피로 유발 24시간 이후까지 젖산과 peak torque와 median frequency을 측정하였으며, 각 단계마다 복토(ST32), 음시(ST33) 과 인접한 비경혈 2개에 대하여 생체 구조 성분 또한 측정하였다. 결과 : 젖산과 peak torque와 median frequency은 24시간 이후 근피로 유발 전으로 회복되었다. 세포외액 저항성분의 경우 비경혈에 비하여 복토(ST32)에서 생체 이온 변화에 따라 높은 변화율이 관찰되었으나, 음시(ST33) 에서는 비경혈에 비하여 낮은 변화율이 관찰되었다. 세포내액 저항성분은 경혈과 비경혈 사이 유의한 차이가 관찰되지 않았다. 복토(ST32)에서 세포막의 용량성분이 높은 변화율이 관찰되었지만, 음시(ST33)와 인접한 비경혈간의 뚜렷한 차이가 확인되지 않았다. 결론 : 생체 이온 변화에 따라 인접한 비경혈과 비교해보았을 시, 경혈에서의 상대적으로 높고 낮은 혹은 유사한 변화율이 관찰되었다. 따라서 경혈의 특이성을 확보하지 못하였으며, 생체 구조 성분 추출을 통하여 세포 이온 변화에 따른 경혈의 특이성을 확보하기에는 한계점을 가지고 있다고 결론을 내렸다.

일부 중학생의 성에 대한 지식, 태도 및 성교육 요구도에 관한 조사연구 (A Survey of Sexual Knowledge, Attitude, and the Need for Sex Education in Middle School Students)

  • 오윤정;김정남;하숙영
    • 지역사회간호학회지
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    • 제9권2호
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    • pp.467-481
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    • 1998
  • The purpose of this survey, in which 2754 students from 35 middle schools from Taegu city participated, was to identify the degree and the relationship of sexual knowledge, sexual attitude and need for sex education. This information will provide useful data, and promote a more systematic, desirable and practical sex education. The data was collected from September 1 to November 8, 1997. Data was analyzed using the statistical computer package, SPSS to manipulate the data along with percentage, mean, $X^2$-test. t-test, F-test and Pearson correlation coefficient. The results from this study were summarized as follows: 1. The mean score of sex related knowledge showed significant differences between boys and girls in general knowledge(boys: 10.85 girls: 11.71, p=0.000), in the area of physical development(boys : 5.29 girls: 5.72, p=0.000), pregnancy & physiology (boys: 3.23 girls: 3.57, p=0.000) and venereal disease (boys: 2.33 girls: 2.42, p=0.000). 2. The mean score of sex related attitudes showed a significant differences between boys and girls on the whole(boys : 57.68 girls: 58.92, p=0.000), in the area of psychological differences of the other sex (boy: 26.13, girls: 28.08, p=0.000), and sexual delinquency and its prevention(boy: 14.28, girls: 13.68, p=0.000). However, in the area of other sex friendships (boy: 17.28, girls: 17.16, p=0.274). There were no significant differences between boys and girls. 3. Those who had a higher sex related knowledge score showed more positive attitudes towards sex, but was of no statistical significance(r= 0.312, p=0.000). 4. The majority of subjects wanted to learn about friendship with the other sex(40.1%), about physical and psychological differences in adolescence(24.0%), about prevention of sexual violence(15.0%), about pregnancy and delivery (7.5%), about venereal disease and medical cures(7.3%), about contraception methods (4.3%), as well as other aspects of sexual knowledge (1.8%), 5. The mean score of sex related knowledge generally was higher when one paid a lot of attention to health (F= 3. 148, p=0.014), when one's father was alive(t=3.930, p=0.000), and when one's mother was alive(t=2.807, p=0.005), Hobby activities also showed a significant difference(F=9.092, p=0.000). The mean score of sex related knowledge generally according higher when one had sex education(F=9.470, p=0.000), when one obtained sexual knowledges from a teacher (F = 5. 742, p=0.000), and when one had middle grade problems with sex(F=13.58 4, p=0.000). 6. The mean score of sex related attitudes generally showed significant differences when re ligion(F=2.691, p=0.03), hobbies (F= 3.499, p= 0.002) were considered. Those who had a father also had higher scores(t=2.538, p= 0.011). The mean score of sex related attitudes generally with respect to a subject's sex was higher when one had sex education(t=5.338, p= 0.000), when one had high grade problems with sex(F=6.023, p=0.002), and when one had the experience of friendship with the other sex(t= 8.106, p=0.000), The following suggestions are based on the above results, 1. Systematic sex education must be performed in middle schools in order to establish responsible attitudes toward sex, 2. Sexual knowledge, attitude, and general sex education classes must be performed seperately for early, middle, and late adolescents, In other words sex education programs are needed for each adolescent development stage.

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인수분해 공식과 정규기저를 이용한 GF(2$^{m}$ ) 상의 고속 곱셈 역원 연산 알고리즘 (A Fast Algorithm for Computing Multiplicative Inverses in GF(2$^{m}$) using Factorization Formula and Normal Basis)

  • 장용희;권용진
    • 한국정보과학회논문지:시스템및이론
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    • 제30권5_6호
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    • pp.324-329
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    • 2003
  • Diffie-Hellman 키분배 시스템과 타원곡선 암호시스템과 같은 공개키 기반 암호시스템은 GF(2$^{m}$ ) 상에서 정의된 연산, 즉 덧셈, 뺄셈, 곱셈 및 곱셈 역원 연산을 기반으로 구축되며, 이들 암호시스템을 효율적으로 구현하기 위해서는 위 연산들을 고속으로 계산하는 것이 중요하다. 그 중에서 곱셈 역원이 가장 time-consuming하여 많은 연구 대상이 되고 있다. Format 정리에 의해$\beta$$\in$GF(2$^{m}$ )의 곱셈 역원 $\beta$$^{-1}$$\beta$$^{-1}$=$\beta$$^{2}$sup m/-2/이므로 GF(2$^{m}$ )의 임의의 원소에 대해 곱셈 역원을 고속으로 계산하기 위해서는, 2$^{m}$ -2을 효율적으로 분해하여 곱셈 횟수를 감소시키는 것이 가장 중요하며, 이와 관련된 알고리즘들이 많이 제안되어 왔다 이 중 Itoh와 Tsujii가 제안한 알고리즘[2]은 정규기저를 사용해서 필요한 곱셈 횟수를 O(log m)까지 감소시켰으며, 또한 이 알고리즘을 향상시킨 몇몇 알고리즘들이 제안되었지만, 분해과정이 복잡하다는 등의 단점이 있다[3,5]. 본 논문에서는 실제 어플리케이션에서 주로 많이 사용되는 m=2$^{n}$ 인 경우에, 인수분해 공식 x$^3$-y$^3$=(x-y)(x$^2$+xy+y$^2$)와 정규기저론 이용해서 곱셈 역원을 고속으로 계산하는 알고리즘을 제안한다. 본 논문의 알고리즘은 곱셈 횟수가 Itoh와 Tsujii가 제안한 알고리즘 보다 적으며, 2$^{m}$ -2의 분해가 기존의 알고리즘 보다 간단하다.