• Title/Summary/Keyword: Information-processing theory

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A Study on the Effects of Characteristic of Communication on Customer Relationship Development in e-Business - Focused on the Internet Shopping Mall - (e-비지니스의 고객관계 형성에 영향을 미치는 커뮤니케이션 특성에 관한 연구 - 인터넷 쇼핑몰을 중심으로 -)

  • Chung, Yoon;Hwang, Seok-Hae;Kim, Hyo-In
    • The KIPS Transactions:PartD
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    • v.9D no.4
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    • pp.733-744
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    • 2002
  • This paper propose a communication-based model of relationship marketing and study relationship development between e-business marketing and traditional marketing theory and then show the application of improved relationship marketing model in the e-business. Although e-business already has been an important area, there were so few studies on customer relationship management in e-business. Using the two aspects of communication process and effectiveness at which two precedent effect factors on the trust of customer relationship development and relationship commitment, this paper develop a communication-based model of internet marketing in th e-business.

A Scheduling Algorithm for Parsing of MPEG Video on the Heterogeneous Distributed Environment (이질적인 분산 환경에서의 MPEG비디오의 파싱을 위한 스케줄링 알고리즘)

  • Nam Yunyoung;Hwang Eenjun
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.12
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    • pp.673-681
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    • 2004
  • As the use of digital videos is getting popular, there is an increasing demand for efficient browsing and retrieval of video. To support such operations, effective video indexing should be incorporated. One of the most fundamental steps in video indexing is to parse video stream into shots and scenes. Generally, it takes long time to parse a video due to the huge amount of computation in a traditional single computing environment. Previous studies had widely used Round Robin scheduling which basically allocates tasks to each slave for a time interval of one quantum. This scheduling is difficult to adapt in a heterogeneous environment. In this paper, we propose two different parallel parsing algorithms which are Size-Adaptive Round Robin and Dynamic Size-Adaptive Round Robin for the heterogeneous distributed computing environments. In order to show their performance, we perform several experiments and show some of the results.

The Study on the Acceptable Intention of Smart and Mobile Device : Based on Two-Sided Network Effect (스마트 및 모바일 디바이스의 수용의도에 관한 연구 : Two-Sided 네트워크 효과를 중심으로)

  • Seo, Hyun-Sik;Song, In-Kuk
    • The KIPS Transactions:PartD
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    • v.18D no.4
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    • pp.287-298
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    • 2011
  • With the rage for Netbooks recently, Tablet PC and Smart phone users are rapidly increasing. Despite of the forecast that anticipates frequently practical use in various organizations and society, the comparison studies among the mobile devices rarely exist. The study examines the acceptable intention of the mobile devices, with which can replace traditional workstations and notebooks. UTAUT(Unified Theory of Acceptance and Use of Technology) was applied to the investigation of influencing factors for the acceptable intention, instead of the typical TAM(Technology Acceptance Model). The results illustrate that the significant differences of acceptable intention among the mobile devices occur based on two-side network effect even though some Smart phones share OSs and Apps with Tablet PCs and Netbooks.

Parallel Algorithm for Optimal Stack Filters on MCC and CCC (MCC 및 CCC에서의 최적 스택 필터를 위한 병렬 알고리즘)

  • Jeon, Byeong-Mun;Jeong, Chang-Seong
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.10
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    • pp.1185-1193
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    • 1999
  • 최적 스택 필터는 시그널 또는 영상의 임의의 특성 정보를 보존하고자 하는 요구조건에 의해 강제된 구조적 제약 하에서 최대의 잡음제거 효과를 얻을 수 있다. 그리고 임계치 분할 특성과 양의 부울 함수에 기반한 이진 영역에서의 처리 특성은 이 필터가 높은 병렬성을 갖고 있음을 보여준다. 본 논문에서는 두 개의 병렬 계산 모델 MCC(Mesh-Connected Computer)와 CCC(Cube-Connected Computer)에서 최적 스택 필터를 위한 1차원 병렬 알고리즘을 개발한다. 최적 스택 필터의 실행 시간은 주로 이진 median 연산에 의해 결정되고 본 논문에서 제안된 알고리즘은 선형 분리성에 의해 이 연산을 구현한다. 이를 바탕으로, M 레벨의 1-D 시그널의 길이가 L이고 윈도우 폭이 N이라고 가정할 때, 제안된 알고리즘은 {{{{root M times root M`` MCC에서 O(L sqrt{M}`) 시간에 그리고 M 개의 PE를 갖는 CCC에서 O(L log M)시간에 수행될 수 있다. 또한 잡음을 더욱 효과적으로 제거하기 위해 윈도우 폭 N을 증가시킬 때, 제안된 병렬 알고리즘의 계산 시간은 일정하게 유지됨을 보인다.Abstract An optimal stack filter achieves the maximum noise attenuation under the structural constraints imposed by the requirement of preserving certain signal or image features. And the filter provides a high parallelism due to the principles of threshold decomposition and binary processing based on positive Boolean functions(PBFs). In this paper, we develop an one-dimensional parallel algorithm for the optimal stack filter on two parallel computation models, MCC(Mesh-Connected Computer) and CCC(Cube-Connected Computer). The running time of the optimal stack filter depends mainly on the binary median operation and our algorithm realizes this operation by the linear separability. Based on this scheme, our parallel algorithm can be performed in {{{{O(L sqrt{M}`) MCC and inO(L log M) time on CCC with M PEs, when the length of M``-valued 1-D signal is L`` and window width is N`` Also, we show that the computation time of our parallel algorithm keeps constant when the window width N increases in order to achieve the best noise attenuation.

A VIA-based RDMA Mechanism for High Performance PC Cluster Systems (고성능 PC 클러스터 시스템을 위한 VIA 기반 RDMA 메커니즘 구현)

  • Jung In-Hyung;Chung Sang-Hwa;Park Sejin
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.11
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    • pp.635-642
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    • 2004
  • The traditional communication protocols such as TCP/IP are not suitable for PC cluster systems because of their high software processing overhead. To eliminate this overhead, industry leaders have defined the Virtual Interface Architecture (VIA). VIA provides two different data transfer mechanisms, a traditional Send/Receive model and the Remote Direct Memory Access (RDMA) model. RDMA is extremely efficient way to reduce software overhead because it can bypass the OS and use the network interface controller (NIC) directly for communication, also bypass the CPU on the remote host. In this paper, we have implemented VIA-based RDMA mechanism in hardware. Compared to the traditional Send/Receive model, the RDMA mechanism improves latency and bandwidth. Our RDMA mechanism can also communicate without using remote CPU cycles. Our experimental results show a minimum latency of 12.5${\mu}\textrm{s}$ and a maximum bandwidth of 95.5MB/s. As a result, our RDMA mechanism allows PC cluster systems to have a high performance communication method.

A Study for Detecting a Gazing Point Based on Reference Points (참조점을 이용한 응시점 추출에 관한 연구)

  • Kim, S.I.;Lim, J.H.;Cho, J.M.;Kim, S.H.;Nam, T.W.
    • Journal of Biomedical Engineering Research
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    • v.27 no.5
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    • pp.250-259
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    • 2006
  • The information of eye movement is used in various fields such as psychology, ophthalmology, physiology, rehabilitation medicine, web design, HMI(human-machine interface), and so on. Various devices to detect the eye movement have been developed but they are too expensive. The general methods of eye movement tracking are EOG(electro-oculograph), Purkinje image tracker, scleral search coil technique, and video-oculograph(VOG). The purpose of this study is to embody the algorithm which tracks the location of the gazing point at a pupil. Two kinds of location data were compared to track the gazing point. One is the reference points(infrared LEDs) which is effected from the globe. Another is the center point of the pupil which is gained with a CCD camera. The reference point was captured with the CCD camera and infrared lights which were not recognized by human eyes. Both of images which were thrown and were not thrown an infrared light on the globe were captured and saved. The reflected reference points were detected with the brightness difference between the two saved images. In conclusion, the circumcenter theory of a triangle was used to look for the center of the pupil. The location of the gazing point was relatively indicated with the each center of the pupil and the reference point.

Performance Improvement of Parallel Processing System through Runtime Adaptation (실행시간 적응에 의한 병렬처리시스템의 성능개선)

  • Park, Dae-Yeon;Han, Jae-Seon
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.7
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    • pp.752-765
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    • 1999
  • 대부분 병렬처리 시스템에서 성능 파라미터는 복잡하고 프로그램의 수행 시 예견할 수 없게 변하기 때문에 컴파일러가 프로그램 수행에 대한 최적의 성능 파라미터들을 컴파일 시에 결정하기가 힘들다. 본 논문은 병렬 처리 시스템의 프로그램 수행 시, 변화하는 시스템 성능 상태에 따라 전체 성능이 최적화로 적응하는 적응 수행 방식을 제안한다. 본 논문에서는 이 적응 수행 방식 중에 적응 프로그램 수행을 위한 이론적인 방법론 및 구현 방법에 대해 제안하고 적응 제어 수행을 위해 프로그램의 데이타 공유 단위에 대한 적응방식(적응 입도 방식)을 사용한다. 적응 프로그램 수행 방식은 프로그램 수행 시 하드웨어와 컴파일러의 도움으로 프로그램 자신이 최적의 성능을 얻을 수 있도록 적응하는 방식이다. 적응 제어 수행을 위해 수행 시에 병렬 분산 공유 메모리 시스템에서 프로세서 간 공유될 수 있은 데이타의 공유 상태에 따라 공유 데이타의 크기를 변화시키는 적응 입도 방식을 적용했다. 적응 입도 방식은 기존의 공유 메모리 시스템의 공유 데이타 단위의 통신 방식에 대단위 데이타의 전송 방식을 사용자의 입장에 투명하게 통합한 방식이다. 시뮬레이션 결과에 의하면 적응 입도 방식에 의해서 하드웨어 분산 공유 메모리 시스템보다 43%까지 성능이 개선되었다. Abstract On parallel machines, in which performance parameters change dynamically in complex and unpredictable ways, it is difficult for compilers to predict the optimal values of the parameters at compile time. Furthermore, these optimal values may change as the program executes. This paper addresses this problem by proposing adaptive execution that makes the program or control execution adapt in response to changes in machine conditions. Adaptive program execution makes it possible for programs to adapt themselves through the collaboration of the hardware and the compiler. For adaptive control execution, we applied the adaptive scheme to the granularity of sharing adaptive granularity. Adaptive granularity is a communication scheme that effectively and transparently integrates bulk transfer into the shared memory paradigm, with a varying granularity depending on the sharing behavior. Simulation results show that adaptive granularity improves performance up to 43% over the hardware implementation of distributed shared memory systems.

All-port Broadcasting Algorithms on Wormhole Routed Star Graph Networks (웜홀 라우팅을 지원하는 스타그래프 네트워크에서 전 포트 브로드캐스팅 알고리즘)

  • Kim, Cha-Young;Lee, Sang-Kyu;Lee, Ju-Young
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.2
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    • pp.65-74
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    • 2002
  • Recently star networks are considered as attractive alternatives to the widely used hypercube for interconnection networks in parallel processing systems by many researchers. One of the fundamental communication problems on star graph networks is broadcasing In this paper we consider the broadcasting problems in star graph networks using wormhole routing. In wormhole routed system minimizing link contention is more critical for the system performance than the distance between two communicating nodes. We use Hamiltonian paths in star graph to set up link-disjoint communication paths We present a broadcast algorithm in n-dimensional star graph of N(=n!) nodes such that the total completion time is no larger than $([long_n n!]+1)$ steps where $([long_n n!]+1)$ is the lower bound This result is significant improvement over the previous n-1 step broadcasting algorithm.

A Software VIA based PC Cluster System on SCI Network (SCI 네트워크 상의 소프트웨어 VIA기반 PC글러스터 시스템)

  • Shin, Jeong-Hee;Chung, Sang-Hwa;Park, Se-Jin
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.4
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    • pp.192-200
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    • 2002
  • The performance of a PC cluster system is limited by the use of traditional communication protocols, such as TCP/IP because these protocols are accompanied with significant software overheads. To overcome the problem, systems based on user-level interface for message passing without intervention of kernel have been developed. The VIA(Virtual Interface Architecture) is one of the representative user-level interfaces which provide low latency and high bandwidth. In this paper, a VIA system is implemented on an SCI(Scalable Coherent Interface) network based PC cluster. The system provides both message-passing and shared-memory programming environments and shows the maximum bandwidth of 84MB/s and the latency of $8{\mu}s$. The system also shows better performance in comparison with other comparable computer systems in carrying out parallel benchmark programs.

Game-Based Content Caching and Data Sponsor Scheme for the Content Network (콘텐츠 네트워크 환경에서 게임이론을 이용한 콘텐츠 캐싱 및 데이터 스폰서 기법)

  • Won, JoongSeop;Kim, SungWook
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.7
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    • pp.167-176
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    • 2019
  • Recently, as the types of services that can be enjoyed in mobile telecommunication networks such as social networks and video streaming are increasing, mobile users(MUs) can access mobile contents easily by consuming mobile data. However, under a mobile telecommunication environment, MUs have to pay a high data fee to a network service provider(SP) in order to enjoy contents. The 'data sponsor' technique, introduced as a way to solve this problem, has attracted attention as a breakthrough method for enhancing contents accessibility of MUs. In this paper, we propose an algorithm that determines the optimal discount rate through the Stackelberg game in the data sponsor environment. We also propose an algorithm to design edge caching, which caches highly popular content for MUs on edge server, through many-to-many matching game. Simulation results clearly indicate that the profit for CP's content consumption is improved by about 6~11%, and the profit of CP according to the ratio of edge caching is improved by about 12% than the other existing schemes under data sponsor environment.