• 제목/요약/키워드: Information-processing theory

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DSP 영상처리와 초음파 센서를 이용한 이동 로봇 구현 (Implement for Mobile Robot using the Ultrasonic sensors and the DSP Image Processing)

  • 김용준;문철홍
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 하계종합학술대회 논문집(4)
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    • pp.151-154
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    • 2000
  • Standard of implementing a robot is Man, so in many field, Many studies are processing to archive a robot, very similar to human being. This paper, based on the theory of man, implemented on the model of parallelism sense and visual information, which is needed when it's moving. Introduced robot uses CCD and designed Image Processing Board for the purpose of archiving vision data. To keep parallel condition, This use ultrasonic sensors for auto-mobile.

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Text Categorization for Authorship based on the Features of Lingual Conceptual Expression

  • Zhang, Quan;Zhang, Yun-liang;Yuan, Yi
    • 한국언어정보학회:학술대회논문집
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    • 한국언어정보학회 2007년도 정기학술대회
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    • pp.515-521
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    • 2007
  • The text categorization is an important field for the automatic text information processing. Moreover, the authorship identification of a text can be treated as a special text categorization. This paper adopts the conceptual primitives' expression based on the Hierarchical Network of Concepts (HNC) theory, which can describe the words meaning in hierarchical symbols, in order to avoid the sparse data shortcoming that is aroused by the natural language surface features in text categorization. The KNN algorithm is used as computing classification element. Then, the experiment has been done on the Chinese text authorship identification. The experiment result gives out that the processing mode that is put forward in this paper achieves high correct rate, so it is feasible for the text authorship identification.

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A Study on the Fractal Attractor Creation and Analysis of the Printed Korean Characters

  • Shon, Young-Woo
    • Journal of information and communication convergence engineering
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    • 제1권1호
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    • pp.53-57
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    • 2003
  • Chaos theory is a study researching the irregular, unpredictable behavior of deterministic and non-linear dynamical system. The interpretation using Chaos makes us evaluate characteristic existing in status space of system by tine series, so that the extraction of Chaos characteristic understanding and those characteristics enables us to do high precision interpretation. Therefore, This paper propose the new method which is adopted in extracting character features and recognizing characters using the Chaos Theory. Firstly, it gets features of mesh feature, projection feature and cross distance feature from input character images. And their feature is converted into time series data. Then using the modified Henon system suggested in this paper, it gets last features of character image after calculating Box-counting dimension, Natural Measure, information bit and information dimension which are meant fractal dimension. Finally, character recognition is performed by statistically finding out the each information bit showing the minimum difference against the normalized pattern database. An experimental result shows 99% character classification rates for 2,350 Korean characters (Hangul) using proposed method in this paper.

의료 영상처리에서의 물리적 이론을 활용한 객체 유효 인식 방법 (Effective Object Recognition based on Physical Theory in Medical Image Processing)

  • 은성종;황보택근
    • 한국콘텐츠학회논문지
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    • 제12권12호
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    • pp.63-70
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    • 2012
  • 의료 영상처리 분야에서의 일반적인 객체 인식 방법은 영역 분할 알고리즘을 기반으로 처리되어진다. 컴퓨팅 분야에서의 이러한 영역 분할 알고리즘은 대부분 밝기 정보, 형태 정보, 패턴 분석 등 다양한 입력정보의 컴퓨팅 처리를 통해 처리된다. 그러나 이러한 컴퓨팅 방법으로는 앞서 언급된 입력 정보들이 의미가 없을 경우, 영역 분할에 많은 제약이 따르게 된다. 따라서 본 논문은 이러한 컴퓨팅 처리의 근본적인 제약사항을 해결하고자, MR 이론의 R2-map 정보 기반의 효과적인 영역 분할 방법은 제안하였다. 본 방법은 간 영역이 포함된 영상에서 실험하였으며, R2-map의 특징점들을 2차원 영역성장법의 씨앗점으로 설정한 후, 검출된 영역의 최종 경계선 보정작업을 통해 경계가 모호하더라도 영역 분할이 가능하게끔 하였다. 해당 영상의 실험 결과, 평균 7.5%의 평균 영역 차이로 기존의 대표 영역 분할 알고리즘에 비해 높은 정확도가 산출되었다.

Orthotropic Theory for the Prediction of Mechanical Performance in Thermally Point-bonded Nonwovens

  • Kim, Han-Seong
    • Fibers and Polymers
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    • 제5권2호
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    • pp.139-144
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    • 2004
  • The orthotropic theory is applied for the nonwoven fabrics that have a preferred orientation direction, the case if the structure is not isotropic. The polynomial regression analysis is employed to allow the attainment of more statistically meaningful information. A functional form based on the transformation rule is developed for the orthotropic approach. The predictions thus obtained are seen to be in excellent agreements with experimental data and the resulting compliances exhibit meaningful relationships for the processing conditions. The compatibility of the compliances from tensile and shear analyses has been explored prior to a practical application of the four compliances defining the in-plane strain-stress field.

영상처리에서 효율적인 교육과 연구를 위한 비주얼 프로그래밍 환경 개발 (Visual Programming Environment for Effective Teaching and Research in Image Processing)

  • 이정헌;허훈;채옥삼
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제32권1호
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    • pp.50-61
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    • 2005
  • 멀티미디어 기기의 일반화로 여러 분야에서 영상처리 기술인력에 대한 수요가 증가하고 있으나, 실무능력을 가진 전문인력의 수는 시장의 요구에 비해 매우 적다. 영상처리 분야에 실무능력을 갖춘 전문인력을 양성하기 위해서는 이론교육과 함께 학습한 이론을 실제 영상에 적용하고 적용된 결과를 분석해 볼 수 있는 실습과정을 체계적으로 지원할 수 있는 비주얼 프로그래밍 환경이 필요하다. 본 논문에서는 효율적인 영상처리 교육이 이루어지도록 이론적인 내용과 이론에 따른 다양한 해법을 직접 체험해 볼 수 있고 학습과정에서 얻어진 새로운 아이디어를 쉽게 구현해 볼 수 있는 통합 환경인 비주얼 프로그래밍 환경을 제안한다. 제안된 시스템은 교육받은 내용을 실제 응용 시스템 개발 과정까지 일괄적으로 지원하는 통합 환경을 제공하고 있으며, 교재 및 학습자료들을 누적 관리하여 학생이나 교수자 모두에게 이상적인 영상처리 교육 및 연구 환경을 제공한다.

Calculation of Distributed Magnetic Flux Density under the Stator-Turn Fault Condition

  • Kim, Kyung-Tae;Hur, Jin;Kim, Byeong-Woo
    • Journal of Power Electronics
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    • 제13권4호
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    • pp.552-557
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    • 2013
  • This paper proposed an analytical model for the distributed magnetic field analysis of interior permanent magnet-type blush-less direct current motors under the stator-turn fault condition using the winding function theory. Stator-turn faults cause significant changes in electric and magnetic characteristic. Therefore, many studies on stator-turn faults have been performed by simulation of the finite element method because of its non-linear characteristic. However, this is difficult to apply to on-line fault detection systems because the processing time of the finite element method is very long. Fault-tolerant control systems require diagnostic methods that have simple processing systems and can produce accurate information. Thus analytical modeling of a stator-turn fault has been performed using the winding function theory, and the distributed magnetic characteristics have been analyzed under the fault condition. The proposed analytical model was verified using the finite element method.

가상현실(Virtual Reality) 광고가 소비자 구매의도에 미치는 영향: 이성적인 반응과 감성적인 반응의 통합 (The Effects of Virtual Reality Advertisement on Consumer's Intention to Purchase: Focused on Rational and Emotional Responses)

  • 차재열;임건신
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.101-124
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    • 2009
  • According to Wikipedia, virtual reality (VR) is defined as a technology that allows a user to interact with a computer-simulated environment. Due to a rapid growth in information technology (IT), the cost of virtual reality has been decreasing while the utility of virtual reality advertisements has dramatically increased. Nevertheless, only a few studies have investigated the effects of virtual reality advertisement on consumer behaviors. Therefore, the objective of this study is to empirically examine the effects of virtual reality advertisement. Compared to traditional online advertisements, virtual reality advertisement enables consumers to experience products realistically over the Internet by providing high media richness, interactivity, and telepresence (Suh and Lee, 2005). Advertisements with high media richness facilitate consumers' understanding of advertised products by providing them with a large amount and a high variety of information on the products. Interactivity also provides consumers with a high level of control over the computer-simulated environment in terms of their abilities to adjust the information according to their individual interests and concerns and to be active rather than passive in their engagement with the information (Pimentel and Teixera, 1994). Through high media richness and interactivity, virtual reality advertisements can generate compelling feelings of "telepresence" (Suh and Lee, 2005). Telepresence is a sense of being there in an environment by means of a communication medium (Steuer, 1992). Virtual reality advertisements enable consumers to create a perceptual illusion of being present and highly engaged in a simulated environment, while they are in reality physically present in another place (Biocca, 1997). Based on the characteristics of virtual reality advertisements, a research model has been proposed to explain consumer responses to the virtual reality advertisements. The proposed model includes two dimensions of consumer responses. One dimension is consumers' rational response, which is based on the Information Processing Theory. Based on the Information Processing Theory, product knowledge and perceived risk are selected as antecedents of intention to purchase. The other dimension is emotional response of consumers, which is based on the Attitude-Structure Theory. Based on the Attitude-Structure Theory, arousal, flow, and positive affect are selected as antecedents of intention to purchase. Because it has been criticized to have investigated only one of the two dimensions of consumer response in prior studies, our research model has been built so as to incorporate both dimensions. Based on the Attitude-Structure Theory, we hypothesized the path of consumers' emotional responses to a virtual reality advertisement: (H1) Arousal by the virtual reality advertisement increases flow; (H2) Flow increases positive affect; and (H3) Positive affect increases intension to purchase. In addition, we hypothesized the path of consumers' rational responses to the virtual reality advertisement based on the Information Processing Theory: (H4) Increased product knowledge through the virtual reality advertisement decreases perceived risk; and (H5) Perceived risk decreases intension to purchase. Based on literature of flow, we additionally hypothesized the relationship between flow and product knowledge: (H6) Flow increases product knowledge. To test the hypotheses, we conducted a free simulation experiment [Fromkin and Streufert, 1976] with 300 people. Subjects were asked to use the virtual reality advertisement of a cellular phone on the Internet and then answer questions about the variables. To check whether subjects fully experienced the virtual reality advertisement, they were asked to answer a quiz about the virtual reality advertisement itself. Responses of 26 subjects were dropped because of their incomplete answers. Responses of 274 subjects were used to test the hypotheses. It was found that all of six hypotheses are accepted. In addition, we found that consumers' emotional response has stronger impact on their intention to purchase than their rational response does. This study sheds much light into practical implications for both IS researchers and managers. First of all, while most of previous research has analyzed only one of the customers' rational and emotional responses, we theoretically incorporated and empirically examined both of the two sides. Second, we empirically showed that mediators such as arousal, flow, positive affect, product knowledge, and perceived risk play an important role between virtual reality advertisement and customer's intention to purchase. In addition, the findings of this study can provide a basis of practical strategies for managers. It was found that consumers' emotional response is stronger than their rational response. This result indicates that advertisements using virtual reality should focus on the emotional side, and that virtual reality can be served as an appropriate advertisement tool for fancy products that require their online advertisements to give an impetus to customers' emotion. Finally, even if this study examined the effects of virtual reality advertisement of cellular phone, its findings could be applied to other products that are suited for virtual experience. However, this research has some limitations. We were unable to control different kinds of consumers and different attributes of products on consumers' intention to purchase. It is, therefore, deemed important for future research to control the consumer and product types for more reliable results. In addition to the consumer and product attributes, other variables could affect consumers' intention to purchase. Thus, the future research needs to find ways t control other variables.