• Title/Summary/Keyword: Information technology utilization ability

Search Result 67, Processing Time 0.025 seconds

Current Status and Improvement Plan of Programming Education for Electronics Engineering

  • LEE, Seung-Woo;LEE, Sangwon
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.13 no.2
    • /
    • pp.112-119
    • /
    • 2021
  • In the Fourth Industrial Revolution and the foundation of software and hardware technologies through ICT, the technology to analyze the principles of information processing activities is the ability to implement programming. In this study, to improve the programming academic performance of electronics majors, firstly, we presented an effective teaching method in order to promote employment in the programming field by improving problem-solving skills and logical thinking skills in the programming field that electronics majors do not prefer. Secondly, we plan to promote intelligence informatization by converging intelligence information technology into the existing electronics industry by developing software utilization skills through programming curriculum that reflects the specificity and reality of electronics. Lastly, as computer programmers, we would like to expand creative talent education by developing learners' capabilities to cultivate smart talents who have both hardware and software capabilities.

Proposed Data Literacy Competency Framework through Literature Analysis

  • Hyo-suk Kang;Suntae Kim
    • International Journal of Knowledge Content Development & Technology
    • /
    • v.14 no.3
    • /
    • pp.115-140
    • /
    • 2024
  • With the advent of the Fourth Industrial Revolution and the era of big data, the ability to handle data has become essential. This has heightened the importance and necessity of data literacy competencies. The purpose of this study is to propose a framework for data literacy competencies. To achieve this goal, data literacy frameworks from eight countries and twelve pieces of literature on data literacy competencies were analyzed and synthesized, resulting in five categories and twenty-three competencies. The five categories are: data understanding and ethics, data collection and management, data analysis and evaluation, data utilization, and data governance and systems. It is hoped that the data literacy competency framework proposed in this study will serve as a foundational resource for policies, curricula, and the enhancement of individual data literacy competencies.

An Empirical Study on the Effects of the Role of EA Operating Unit and EA Utilization Capability on the EA Performance (EA 담당조직의 역할과 EA 활용역량이 EA 성과에 미치는 영향에 관한 실증적 연구)

  • Park, Il-Kyu;Kim, Sang-Hoon;Seo, Il-Jung
    • Journal of Information Technology Services
    • /
    • v.9 no.1
    • /
    • pp.27-42
    • /
    • 2010
  • Recently, many organizations are actively adopting Enterprise Architecture (EA) as a methodology to manage IT assets and build IT-based business system. However, most existing studies on EA have focused on the adoption stage of EA. Now the research concerning effective management and utilization of EA after adopting EA is keenly required. This study intended to empirically examine how the role of EA operating unit and the EA utilization capability of organizational members impact on EA performance at the post-adoption stage of EA. Based on Resource Based View (RBV), this study proposed the model and the hypotheses describing that the impact of the role of EA operating unit on EA performance is mediated by the EA utilization capability of organizational members. In order to test the hypotheses, the field survey whose respondents were seventy four Korean public agencies which have adopted EA was conducted by means of questionnaire. Data analysis was done with partial least square (PLS), which is a structural equation modeling (SEM) technique that uses a component-based approach to estimation. The results of the empirical analyses showed that the organizational operation ability of EA operating unit significantly influenced EA performance via the EA utilization capability of organizational members, but that EA education and training performed by EA operating unit did not. The results of this study provided a lot of theoretical and practical implications regarding EA management activities at the post-adoption stage of EA to enhance EA performance.

Design of the STEAM Integrated Curriculum based on Project-based Learning -Focus on Android-based Learning Content Development and Utilization- (프로젝트 기반 학습의 STEAM 융합 교육과정 설계 -안드로이드 기반 동력 전달 학습 콘텐츠 개발 및 활용 중심으로-)

  • Kim, Eun-Gil;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
    • /
    • v.15 no.4
    • /
    • pp.551-560
    • /
    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

  • PDF

A Security Platform based on CORBA and its Application (CORBA 기반의 보안 플렛폼과 그 응용)

  • Na, Jung-Chan;Kim, Yeong-Gyun;Kim, Gyeong-Beom;Kim, Myeong-Jun
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.11S
    • /
    • pp.3278-3288
    • /
    • 1999
  • This paper proposes a security platform, called SCAP(Security platform for CORBA based APplication), to cope with potential threats in a distributed object system. SCAP supports CORBA security specification announced by OMG. SCAP is comprised of four functional blocks, which co-work with ORB to provide security services: Authentication Block, Association Block, Access Control Block, and Security Information Management Block. It is designed to support Common Secure Interoperability Functionality Level 2, which is useful for large-scale intra-, or inter-network based applications. Actual security services, which are dependent on supporting security technology, will be provided as external security service for replace ability. Implementation issues such as how to simulate an interceptor mechanism using a commercial ORB product without source code, and how to extend Current object required for security services are also described. At the end of the paper, the SCAP applied to the web environment is described to show its practical utilization.

  • PDF

Development of a Foreign Language Speaking Training System Based on Speech Recognition Technology (음성 인식 테크놀로지 기반의 외국어 말하기 훈련 시스템 개발)

  • Koo, Dukhoi
    • Journal of The Korean Association of Information Education
    • /
    • v.23 no.5
    • /
    • pp.491-497
    • /
    • 2019
  • As the world develops into a global society, more and more people want to speak foreign languages fluently. To speak fluently, you must have sufficient training in speaking, which requires a dialogue partner. Recently, it is expected that the development of voice recognition information technology will enable the development of a system for conducting foreign language speaking training without human beings from the other party. In this study, a test bed system for foreign language speaking training was developed and applied to elementary school classes. Elementary school students were asked to present their English conversation situation and conduct speaking training. Then, satisfaction with the system and potential for continuous utilization were surveyed. The system developed in this study has been identified as helpful for the training of learning to speak a foreign language.

Development of PBL based Elementary Robot Programming Curriculum (PBL 기반 초등 로봇 프로그래밍 교육과정 개발)

  • Hur, Kyeong
    • Journal of The Korean Association of Information Education
    • /
    • v.15 no.4
    • /
    • pp.543-550
    • /
    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

  • PDF

Model of ICT Utilization Curriculum for Preservice Teachers (예비교사를 위한 ICT 활용 교육과정 모형)

  • Lee, Chul-Hyun;Shin, Soo-Bum;Yoo, In-Hwan;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
    • /
    • v.3 no.1
    • /
    • pp.87-95
    • /
    • 2000
  • In current computer education, we have inclined to emphasize information literacy for k-12 students. On the other hand, in spite that teachers are core variable in school education system, we have neglected teacher's education of information and communication technology. In addition, we haven't made a effort to expand preservice teacher's ability to utilize information and communication technology in the teacher's college and the college of education. With these recognitions, we made a diagnosis of problems by analysis of current condition of curriculum of the teacher's college and the college of education and explored the vision of ICT utilization education in k-12 computer education in this study. In addition, we suggested educational objectives and contents based on national requiring standards for ICT in teacher preparation, required ICT capability of preservice teachers for kind of teacher's task and the direction of computer education.

  • PDF

A Study on the Effect of the Creative Characteristics of the Film Crew on the Success of Movies (영화제작진 특성과 영화성과 관계 연구)

  • Moon Sung Joon;Nam Sang Moon
    • The Journal of the Convergence on Culture Technology
    • /
    • v.10 no.4
    • /
    • pp.681-686
    • /
    • 2024
  • The film crews is a unique organization composed of members with expertise in each field and operated temporarily for a relatively short period of time. This study attempted to infer that the group characteristics and ability of the film crews to draw out the members' capabilities will affect the success or failure of the film, and to investigate their influence relationship. To this end, the research model was designed with diversity, cohesion, and information utilization as independent variables, and the artistry and box office performance of the film as dependent variables. As a result of the analysis, it was found that the diversity of the film crew affects both the artistry and box office performance, and the cohesion only affects the artistry. However, it was found that information utilization had no effect on film performance. It was confirmed that the diversity of the film crews was related to the film performance, and the cohesion had a limited effect. The results of this study provide implications that the design concept of the film crews based on diversity may be more important than process factors such as information utilization.

Exploring of Elementary Pre-Service Teacher's Skills Using Technologies and Study on Instructional Models (초등 예비교사의 테크놀로지 활용역량 탐색 및 수업모델 연구)

  • Park, HakNeung;Ma, Daisung
    • Journal of The Korean Association of Information Education
    • /
    • v.23 no.1
    • /
    • pp.97-106
    • /
    • 2019
  • Based on previous studies such as TPACK, digital literacy, and maker education, this study searched the Skills for Using Technologies required for elementary school pre - service teachers and classified them into 13 sub - factors in 5 domains. We designed and applied a project-based maker education instructional model to improve Skills for Using Technologies for first grade students at G Education University taking "technology utilization and smart life". Through interviews after the lecture and after the lecture, the ability of university students to utilize the technology was examined and the acceptance attitude was improved. We also modified the project-based maker education model based on interviews, observation logs, and mutual evaluations of college students.