• Title/Summary/Keyword: Information system use

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Study on the effects of digital contents traits on the relationship quality and continuous intention of using (디지털콘텐츠 특성이 관계품질, 지속적인 이용에 미치는 영향에 관한 연구)

  • Sung, Tae-Kyong;Hong, Sang-Jin;Yoon, Ji-Eun
    • Management & Information Systems Review
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    • v.26
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    • pp.91-116
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    • 2008
  • This study demonstrates some major traits of digital contents as information, playfulness, individuality, as satisfaction and commitment, user behavior as use intention. To make an empirical analysis the study, it is hypothesized that traits of digital contents, relationship quality, and user behavior. The major finding of this study can be summarized as follows, traits of digital contents are positively affected by satisfaction in relationship quality and use intention. Theoretical implication of this study are as follows. First, users wanted to choice only needed information. Second, users recognized digital contents as a part of life. So, user's ability is very important in this environment. According to this, business related with or interested in digital contents must have developed digital contents in variety aspect. Users must have concerned using digital contents, also.

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Automated consistency checking method in use case model at the level of abstraction (Use case model의 상세화에 따른 consistency checking 방법에 관한 연구)

  • Lee, Eun-Young;Paik, In-Sup;Shim, Woo-Gon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11c
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    • pp.1685-1688
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    • 2003
  • 객체지향 환경에서 복잡한 소프트웨어 시스템을 개발하기 위해서는, 그것의 복잡성과 대규모성 때문에 추상화에 의한 다계층적인 use case model 의 사용이 불가피하다. 이러한 경우 모델의 consistency 유지가 매우 주요하고 어려운 이슈가 된다. 본 논문에서는 각 추상화 단계에 따른 use case model 들 사이에서 자동적으로 형식적인 consistency 를 체킹할 수 있는 방법을 제안한다. 이 접근 방법은 rule 을 기반으로 하여 actor tree, use cose composition diagram를 use case description을 활용한다. 본 접근법을 검증하기 위하여, ITS 아키텍처 (Intelligent Transportation System architecture)의 한 파트를 예로 들어 적용하였다.

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Design and Implementation of User-oriented Face Detection System for Application Developers (응용개발자를 위한 사용자 중심 얼굴검출 시스템 설계 및 구현)

  • Jang, Dae Sik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.161-170
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    • 2010
  • This paper provides a novel approach for a user oriented system for face detection system for application developers. Even though there are many open source or commercial libraries to solve the problem of face detection, they are still hard to use because they require specific knowledge on detail algorithmic techniques. The purpose of this paper is to come up with a high-level system for face detection with which users can develop systems easily and even without specific knowledge on face detection theories and algorithms. Important conditions are firstly considered to categorize the large problem space of face detection. The conditions identified here are then represented as expressions so that application developers can use them to express various problems. Once the conditions are expressed by developers, the interpreter proposed take the role to interpret the conditions, find and organize the optimal algorithms to solve the represented problem with corresponding conditions. A proof-of-concept is implemented and some example problems are tested and analyzed to show the ease of use and usability.

Factors Affecting User Acceptance in Mobile Banking: An Empirical Study Using Extended TAM and Trust (모바일뱅킹에서의 사용자 수용요인: 확장된 TAM과 Trust를 이용한 실증연구)

  • Gu, Ja-Chul;Lee, Sang-Chul;Kim, Nam-Hee;Suh, Yung-Ho
    • Asia pacific journal of information systems
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    • v.16 no.2
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    • pp.159-181
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    • 2006
  • The purpose of this research is to identify the factors affecting user acceptance of mobile banking. To test the hypotheses, this research incorporates trust to extend the model. This study investigates the causal relationship among four factors; perceived ease of use, perceived usefulness, trust, and intention to use in mobile banking. This study also identifies the elements by which these factors are influenced. The result finds that facilitation condition and self-efficacy are significant elements affecting perceived ease of use. System quality, perceived ease of use and trust are significant elements affecting perceived usefulness, However, social influence is found to be not significant. System quality and perceived ease of use are significant elements affecting trust. Conclusively, perceived ease of use, perceived usefulness and trust are significant factors affecting the user acceptance in Mobile banking.

React Native and Android Mobile Apps for Smart Tourism Information Service to FITs

  • Cho, Hyun-Ji;Lee, Jin-Yi;Park, Tae-Rang;Jwa, Jeong-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.63-69
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    • 2022
  • We develop a smart tourism information system that provides smart tourism services to free independent tourists (FITs) through various content distribution channels such as mobile apps, Instagram, YouTube, and chatbots. The smart tourism information system provides location and storytelling-based tourism information, accommodation, restaurant information, and recommended travel products so that tourists can create a travel itinerary based on personalized situation awareness. The smart tourism information system also provides smart tourism services using commercial maps, navigation, and weather forecast APIs from the Korea Meteorological Administration to provide smart tour guide services to tourists who travel according to the travel itinerary. In this paper, we develop the React Native app that provides smart tourism services provided by the smart tourism information system. The smart tourism React Native app has implemented two methods: a method that directly connects to the smart tourism information system, and a method that provides services by interworking through the GraphQL Query Language developed by META (Facebook). The smart tourism React Native app implements OSMU (One Source Multi-use) by providing tourism information from mobile apps, photos from Instagram, and drone videos from YouTube as an integrated UI.

A Study on the Activity System Methods of Site Planning and Design (공동주택의 개발에 있어 활동체계에 의한 공간/시설물 계획.설계에 관한 연구)

  • 정하광
    • Journal of the Korean Institute of Landscape Architecture
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    • v.21 no.4
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    • pp.43-53
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    • 1994
  • This Study is to construct the Activity System Methods of Site Planning and Design. A planned spaces and facilities is considered usually in relation to users of space and facilities, user attributes, needs and values, and activity patterns. Information obtained form this study adds a qualitative dimension to the quantitative emphasis and supplies information for design-oriented analyses of site planning. In the design-oriented aspect, the concern is with devising desirable land use arrangements and facility supply considering objectives defined in the public interest. The design-oriented approache in site planning and design must use information on activity systems and space qualities in defining planning and design requirements of site development-one in the form of principles and standards of design used in land use and facility planning guidelines, and the other form of input variables for land use model and facility supply model.

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Technology Acceptance Model with Web Interactivity (웹의 상호작용 특성을 반영한 정보기술수용모형)

  • Chang, Hwal-Sik;Kim, Jong-Ki;Oh, Chang-Gyu
    • Asia pacific journal of information systems
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    • v.12 no.4
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    • pp.55-75
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    • 2002
  • The purposes of this study are in threefold; to explain the interactivity in web site, to extend the Technology Acceptance Model(TAM) in the WWW context, and to examine its relationship with the existing TAM components. We proposed that the WWW is not just web systems but interactive spaces for virtual community. Web interactivity is represented by the two constructs: system interactivity and social interactivity. We extended and empirically examined the TAM for the web context. An individual's attitude toward the use of the web site is significantly affected by the individual's perception about ease of use, usefulness, and system interactivity. At the same time, behavioral intentions to use the web site is highly related to the social interactivity. The results showed that the system interactivity and social interactivity of a web site are important factors in affecting the user's beliefs and behavior intention of such a web site, So web page providers not only have to make the web site useful and easy to use, but also need to design an interactive web page by putting both systemic aspects and social aspects.

A Study on the Perception Use and Demand of Housewife-Consumers for Nutrition Label (영양표시에 대한 주부소비자의 인지, 이용, 요구도 조사연구)

  • 장순옥
    • Journal of Nutrition and Health
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    • v.33 no.7
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    • pp.763-773
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    • 2000
  • On the basis of the concept retained in nutition label(NL) the consumer's perception use and demand on NL nutrition knowledge(NH) purchase of nutrient controlled food and dietary modification for health were examined. The subjects were 1203 house wives mainly in the age of 30-40 and self administered questionnaire was employed. The results were as follows. Subjects' demand on nutrition information was greater while the availablity and usefulness of NL was unsatisfactory. The purchase frequencies of nutrient controlled foods were higher compared to NL reading. The use comprehenison reliability of nutrition information were better in high NK group compared to low NK group except the reliability on health claims. The required nutrients for content information were in the order of calorie Ca cholesterol Fe protein and total fat. The demand for nutrient content information was carrelated with intention of subjects' dietary modification but not the use of NL. These results indicate that NL be a good source of nutrition information and the consumers' demand for NL was based on their dietary purpose though the use of NL was unconfirmed.

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Microservice Identification by Partitioning Monolithic Web Applications Based on Use-Cases

  • Si-Hyun Kim;Daeil Jung;Norhayati Mohd Ali;Abu Bakar Md Sultan;Jaewon Oh
    • Journal of information and communication convergence engineering
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    • v.21 no.4
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    • pp.268-280
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    • 2023
  • Several companies have migrated their existing monolithic web applications to microservice architectures. Consequently, research on the identification of microservices from monolithic web applications has been conducted. Meanwhile, the use-case model plays a crucial role in outlining the system's functionalities at a high level of abstraction, and studies have been conducted to identify microservices by utilizing this model. However, previous studies on microservice identification utilizing use-cases did not consider the components executed in the presentation layer. Unlike existing approaches, this paper proposes a technique that considers all three layers of web applications (presentation, business logic, and data access layers). Initially, the components used in the three layers of a web application are extracted by executing all the scenarios that constitute its use-cases. Thereafter, the usage rate of each component is determined for each use-case and the component is allocated to the use-case with the highest rate. Then, each use-case is realized as a microservice. To verify the proposed approach, microservice identification is performed using open-source web applications.

A Study on ways to secure personal information stability according to the implementation of the mobile phone use system for milityary personnel (군장병 휴대전화 사용제도 시행에 따른 개인정보 안정성 확보 방안 연구)

  • Hwangbo, Wongyu;Shin, Dong-Kyoo
    • Journal of Internet Computing and Services
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    • v.23 no.6
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    • pp.49-58
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    • 2022
  • As military service members are fully permitted to use mobile phones for sickness after work, it is time to minimize the direct collection of personal information from telecommunication companies when opening mobile phones to secure the safety of military service personnel's personal information. Prior to introducing the use of mobile phones by soldiers after work, the Ministry of National Defense established a security control system such as blocking the mobile phone shooting function to prevent security accidents and concerns about some adverse functions such as illegal cyber gambling, game addiction, and viewing pornography. come. Mobile telecommunications companies entrust personal information processing tasks, such as opening mobile phones, to telecommunications agencies and carry out management and supervision, such as checking the status of personal information protection measures. When a military service member opens a mobile phone, a personal information management agency is newly established using the right to portability of personal information, and a system for requesting the transmission of personal information from the military service member is proposed.