• 제목/요약/키워드: Information processing works

검색결과 607건 처리시간 0.029초

Approximate Clustering on Data Streams Using Discrete Cosine Transform

  • Yu, Feng;Oyana, Damalie;Hou, Wen-Chi;Wainer, Michael
    • Journal of Information Processing Systems
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    • 제6권1호
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    • pp.67-78
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    • 2010
  • In this study, a clustering algorithm that uses DCT transformed data is presented. The algorithm is a grid density-based clustering algorithm that can identify clusters of arbitrary shape. Streaming data are transformed and reconstructed as needed for clustering. Experimental results show that DCT is able to approximate a data distribution efficiently using only a small number of coefficients and preserve the clusters well. The grid based clustering algorithm works well with DCT transformed data, demonstrating the viability of DCT for data stream clustering applications.

A Spatial-Temporal Three-Dimensional Human Pose Reconstruction Framework

  • Nguyen, Xuan Thanh;Ngo, Thi Duyen;Le, Thanh Ha
    • Journal of Information Processing Systems
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    • 제15권2호
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    • pp.399-409
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    • 2019
  • Three-dimensional (3D) human pose reconstruction from single-view image is a difficult and challenging topic. Existing approaches mostly process frame-by-frame independently while inter-frames are highly correlated in a sequence. In contrast, we introduce a novel spatial-temporal 3D human pose reconstruction framework that leverages both intra and inter-frame relationships in consecutive 2D pose sequences. Orthogonal matching pursuit (OMP) algorithm, pre-trained pose-angle limits and temporal models have been implemented. Several quantitative comparisons between our proposed framework and recent works have been studied on CMU motion capture dataset and Vietnamese traditional dance sequences. Our framework outperforms others by 10% lower of Euclidean reconstruction error and more robust against Gaussian noise. Additionally, it is also important to mention that our reconstructed 3D pose sequences are more natural and smoother than others.

Identifying Critical Factors for Successful Games by Applying Topic Modeling

  • Kwak, Mookyung;Park, Ji Su;Shon, Jin Gon
    • Journal of Information Processing Systems
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    • 제18권1호
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    • pp.130-145
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    • 2022
  • Games are widely used in many fields, but not all games are successful. Then what makes games successful? The question gave us the motivation of this paper, which is to identify critical factors for successful games with topic modeling technique. It is supposed that game reviews written by experts sit on abundant insights and topics of how games succeed. To excavate these insights and topics, latent Dirichlet allocation, a topic modeling analysis technique, was used. This statistical approach provided words that implicate topics behind them. Fifty topics were inferred based on these words, and these topics were categorized by stimulation-response-desiregoal (SRDG) model, which makes a streamlined flow of how players engage in video games. This approach can provide game designers with critical factors for successful games. Furthermore, from this research result, we are going to develop a model for immersive game experiences to explain why some games are more addictive than others and how successful gamification works.

Sentiment Orientation Using Deep Learning Sequential and Bidirectional Models

  • Alyamani, Hasan J.
    • International Journal of Computer Science & Network Security
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    • 제21권11호
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    • pp.23-30
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    • 2021
  • Sentiment Analysis has become very important field of research because posting of reviews is becoming a trend. Supervised, unsupervised and semi supervised machine learning methods done lot of work to mine this data. Feature engineering is complex and technical part of machine learning. Deep learning is a new trend, where this laborious work can be done automatically. Many researchers have done many works on Deep learning Convolutional Neural Network (CNN) and Long Shor Term Memory (LSTM) Neural Network. These requires high processing speed and memory. Here author suggested two models simple & bidirectional deep leaning, which can work on text data with normal processing speed. At end both models are compared and found bidirectional model is best, because simple model achieve 50% accuracy and bidirectional deep learning model achieve 99% accuracy on trained data while 78% accuracy on test data. But this is based on 10-epochs and 40-batch size. This accuracy can also be increased by making different attempts on epochs and batch size.

Transformer-based DKN for News Recommendation

  • Xia, Hanwei;Joe, Inwhee
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2020년도 춘계학술발표대회
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    • pp.523-525
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    • 2020
  • In recent years, deep learning has been widely used in news recommendation systems. In the previous personalized news recommendation, a large number of CF-based methods, content-based or hybrid methods have been proposed. But most of the works are only modeling the user's interaction history, ignoring the hidden meaning of the user's continuous behaviors. In this paper, we propose to adopt the powerful Transformer model in order to understand the hidden meaning of the user's continuous behaviors in news recommendations. The experimental results prove the superiority of the transformer, and the AUC has been significantly improved as compared to the original model.

이미지 저작권 판별을 위한 기계학습 적용과 분석 (Application and Analysis of Machine Learning for Discriminating Image Copyright)

  • 김수인;이상우;김학희;김원겸;황두성
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2021년도 추계학술발표대회
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    • pp.899-902
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    • 2021
  • 본 논문은 이미지 저작권 유무 판별을 분류 문제로 정의하고 기계학습과 합성곱 신경망 모델을 적용하여 해결한다. 학습을 위해 입력 데이터를 고정된 크기로 변환하고 정규화 과정을 수행하여 학습 데이터셋을 준비한다. 저작권 유무 판별 실험에서 SVM, k-NN, 랜덤포레스트, VGG-Net 모델의 분류 성능을 비교 분석한다. VGG-Net C 모델의 결과가 다른 알고리즘과 비교 시 10.65% 높은 성능을 나타냈으며 배치 정규화 층을 이용하여 과적합 현상을 개선했다.

안저 영상에서 당뇨병 망막병증 등급을 위한 data augmentation (Data Augmentation for Diabetic Retinopathy Grading in Fundus Images)

  • ;추현승
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2022년도 추계학술발표대회
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    • pp.556-558
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    • 2022
  • Diabetic retinopathy (DR) is one of the leading diseases causing vision loss. Early detection of this disease has a crucial role in protecting patients' eyes. Recent works have achieved impressive result when performing DR detection on fundus images using deep learning. In the deep learning-based approach, data augmentation has significant impact on the result. Recently, many data augmentation policies have been proposed and achieved state-of-the-art performance on different tasks. In this work, we compare effects of three data augmentation policies on DR grading in fundus images.

Novel Reward Function for Autonomous Drone Navigating in Indoor Environment

  • Khuong G. T. Diep;Viet-Tuan Le;Tae-Seok Kim;Anh H. Vo;Yong-Guk Kim
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2023년도 추계학술발표대회
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    • pp.624-627
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    • 2023
  • Unmanned aerial vehicles are gaining in popularity with the development of science and technology, and are being used for a wide range of purposes, including surveillance, rescue, delivery of goods, and data collection. In particular, the ability to avoid obstacles during navigation without human oversight is one of the essential capabilities that a drone must possess. Many works currently have solved this problem by implementing deep reinforcement learning (DRL) model. The essential core of a DRL model is reward function. Therefore, this paper proposes a new reward function with appropriate action space and employs dueling double deep Q-Networks to train a drone to navigate in indoor environment without collision.

Esterel 인터프리터를 위한 문맥지시적 디버거 (A syntax-directed debugger for Esterel interpreter)

  • 하오 선;임기욱;남지은;이재호;한태숙
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2007년도 추계학술발표대회
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    • pp.763-765
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    • 2007
  • As a useful tool for embedded system codesign approach, it's necessary to make a custom-built interpreter for the system description verification. Usually, designers need to write their program to simulate the environment their system works in. Sometimes making the simulation environment consumes designers more time and energy than describing their embedded system. The interpreter saves the cost that is spent on making such an environment. In this paper, the necessity and motivation of the interpreter will be introduced first, and then the details about each part of it will be illuminated.

인공지능 생성 이미지와 예술가의 작품의 미학적 가치와 감정적 차이에 대한 연구 (A Study on the Aesthetic Value and Emotional Differences between AI-Generated Images and Artists' Works)

  • 김민규;박재완
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2024년도 춘계학술발표대회
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    • pp.627-630
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    • 2024
  • 본 연구는 인공지능(AI)과 인간이 만든 예술작품 사이의 나타나는 기술적 요소에서 나타나는 차이점 탐구를 통해, 인공지능 예술의 특성, 가능성, 한계를 파악하고, 예술가의 역할에 대한 심층적 이해를 도모하는 것을 목적으로 한다. 연구 결과는 AI 생성 예술이 인간 예술과 경쟁할 수 있으며, 일반 대중 사이에서 높은 미학적 가치를 인정받을 수 있음을 나타냈다. 또한 AI 가 예술창작에서 중요한 역할을 할 수 있음을 나타냈다. 본 연구는 예술계 내에서 AI 예술의 위치와 사회적 수용에 대한 더 깊은 이해를 제공할 것으로 기대된다.