• Title/Summary/Keyword: Information manipulation

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Architectural Design using Visual and Tactile Guide in the Virtual Table (가상테이블상에서 비쥬얼 및 택타일 가이드를 이용한 건축 디자인)

  • 이선민;최수미;권두영;김명희
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.2
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    • pp.189-198
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    • 2004
  • As display devices evolve, computer-based work environments are also becoming better suited to actual application tasks. This paper discusses the development of an architectural design system using the virtual table, which is a table-type projection system. It consists of the interactive VR modeler, the hybrid tracker and the architectural interpreter. The interactive VR modeler offers visual and tactile guide such as grid interaction, a tangible transparent prop and reference objects, so that a user can design architectural 3D models more easily and intuitively on the virtual table. The hybrid tracker includes two types of tracking methods for viewpoint according to the user's view and hand interaction: namely, vision-based tracking and magnetic tracking. The architectural interpreter automatically transforms simple 3D masses into a basic construction form that has architectural knowledge. The proposed system has advantage in the sense that it is suitable for collaboration among several users, allowing them to view graphical objects in stereoscopic view with direct 3D manipulation. Thus, it can be effectively used for architectural simulation and user-participated design.

Determination of the Improvement Priority in a Small River Using GRID Analysis Technology of GSIS (GSIS의 그리드 분석 기법에 의한 소하천 정비 우선순위 결정)

  • 양인태;최영재;오명진
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.18 no.3
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    • pp.233-240
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    • 2000
  • A small rivers take advantage of not only a site of superb scenic beauty, a play space, a rest place but also a momentous waters reservoir, a drainage on territory residents. Likewise, part of the most massed a life space to a region dwellers shall be extremely in harmony with coexistence space in that every kind plant, animal over again a human being and so on. For improvement planning of small river, various way and model are presented. But, it's want of ability for small rivers of a adaption many-side and throwing in a lot of financial resources. Because the improvement planning of small river was designed all small river in a county, the priority must be preprocessed. Now, the counties prioritized for improvement planning of small river are a few, and acquisition and manipulation of the data are time-consuming. Geo-Spatial Information System (GSIS) is specifically designed to manage and analyze spatial data. It will be to offer the benefit to the determination of the improvement priority in a small river. The purpose of this study is to offer priority for improvement planning of small river using GSIS. For this purpose, it was developed using Arc/Info software and AML was used as a developing tool.

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Parametric and Non Parametric Measures for Text Similarity (텍스트 유사성을 위한 파라미터 및 비 파라미터 측정)

  • Mlyahilu, John;Kim, Jong-Nam
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.4
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    • pp.193-198
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    • 2019
  • The wide spread of genuine and fake information on internet has lead to various studies on text analysis. Copying and pasting others' work without acknowledgement, research results manipulation without proof has been trending for a while in the era of data science. Various tools have been developed to reduce, combat and possibly eradicate plagiarism in various research fields. Text similarity measurements can be manually done by using both parametric and non parametric methods of which this study implements cosine similarity and Pearson correlation as parametric while Spearman correlation as non parametric. Cosine similarity and Pearson correlation metrics have achieved highest coefficients of similarity while Spearman shown low similarity coefficients. We recommend the use of non parametric methods in measuring text similarity due to their non normality assumption as opposed to the parametric methods which relies on normality assumptions and biasness.

Evaluating Applicability of SRTM DEM (Shuttle Radar Topography Mission Digital Elevation Model) in Hydrologic Analysis: A Case Study of Geum River and Daedong River Areas (수문인자추출에서의 SRTM DEM (Shuttle Radar Topography Mission Digital Elevation Model) 적용성 평가: 대동강 및 금강 지역 사례연구)

  • Her, Younggu;Yoo, Seung-Hwan
    • Journal of The Korean Society of Agricultural Engineers
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    • v.55 no.6
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    • pp.101-112
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    • 2013
  • Shuttle Radar Topography Mission Digital Elevation Model (SRTM DEM) offers opportunities to make advances in many research areas including hydrology by providing near-global scale elevation measurements at a uniform resolution. Its wide coverage and complimentary online access especially benefits researchers requiring topographic information of hard-to-access areas. However, SRTM DEM also contains inherent errors, which are subject to propagation with its manipulation into analysis outputs. Sensitivity of hydrologic analysis to the errors has not been fully understood yet. This study investigated their impact on estimation of hydrologic derivatives such as slope, stream network, and watershed boundary using Monte Carlo simulation and spatial moving average techniques. Different amount of the errors and their spatial auto-correlation structure were considered in the study. Two sub-watersheds of Geum and Deadong River areas located in South and North Korea, respectively, were selected as the study areas. The results demonstrated that the spatial presentations of stream networks and watershed boundaries and their length and area estimations could be greatly affected by the SRTM DEM errors, in particular relatively flat areas. In the Deadong River area, artifacts of the SRTM DEM created sinks even after the filling process and then closed drainage basin and short stream lines, which are not the case in the reality. These findings provided an evidence that SRTM DEM alone may not enough to accurately figure out the hydrologic feature of a watershed, suggesting need of local knowledge and complementary data.

Stereok Matching based on Intensity and Features for Images with Background Removed (배경을 제외한 영상에서 명암과 특징을 기반으로하는 스테레오 정합)

  • Choe, Tae-Eun;Gwon, Hyeok-Min;Park, Jong-Seung;Han, Jun-Hui
    • Journal of KIISE:Software and Applications
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    • v.26 no.12
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    • pp.1482-1496
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    • 1999
  • 기존의 스테레오 정합 알고리즘은 크게 명암기반기법과 특징기반기법의 두 가지로 나눌 수 있다. 그리고, 각 기법은 그들 나름대로의 장단점을 갖는다. 본 논문은 이 두 기법을 결합하는 새로운 알고리즘을 제안한다. 본 논문에서는 물체모델링을 목적으로 하기 때문에 배경을 제거하여 정합하는 방법을 사용한다. 이를 위해, 정합요소들과 정합유사함수가 정의되고, 정합유사함수는 두 기법사이의 장단점을 하나의 인수에 의해 조절한다. 그 외에도 거리차 지도의 오류를 제거하는 coarse-to-fine기법, 폐색문제를 해결하는 다중윈도우 기법을 사용하였고, 물체의 표면형태를 알아내기 위해 morphological closing 연산자를 이용하여 물체와 배경을 분리하는 방법을 제안하였다. 이러한 기법들을 기반으로 하여 여러가지 영상에 대해 실험을 수행하였으며, 그 결과들은 본 논문이 제안하는 기법의 효율성을 보여준다. 정합의 결과로 만들어지는 거리차 지도는 3차원 모델링을 통해 가상공간상에서 보여지도록 하였다.Abstract Classical stereo matching algorithms can be classified into two major areas; intensity-based and feature-based stereo matching. Each technique has advantages and disadvantages. This paper proposes a new algorithm which merges two main matching techniques. Since the goal of our stereo algorithm is in object modeling, we use images for which background is removed. Primitives and a similarity function are defined. The matching similarity function selectively controls the advantages and disadvantages of intensity-based and feature-based matching by a parameter.As an additional matching strategy, a coarse-to-fine method is used to remove a errorneous data on the disparity map. To handle occlusions, multiple windowing method is used. For finding the surface shape of an object, we propose a method that separates an object and the background by a morphological closing operator. All processes have been implemented and tested with various image pairs. The matching results showed the effectiveness of our method. From the disparity map computed by the matching process, 3D modeling is possible. 3D modeling is manipulated by VRML(Virtual Reality Manipulation Language). The results are summarized in a virtual reality space.

A Study on Preference for Graphic Basic Elements of the UI/UX Design of Game Application (게임 어플리케이션의 UI/UX 디자인의 그래픽 기본요소 선호도 연구)

  • Cho, Hyun seung
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.573-579
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    • 2017
  • The game industry using Smart phones and related market is rapidly growing every year and a graphical view of the game fun and games player is in a diverse environment improvement. Game visuals in the design of the application of the user's perspective, very simple tricks, unlike such as the game's environment is pc, but more sophisticated and to improve the quality of the game, planning is required. Ranking the top rankings, game downloads this study, therefore, has recently structured questionnaire based on the case in existing research conducted a survey. The surveyed more than 200 million people downloaded the Onmyoji game users in China was limited to the preferences of each gui survey analyzed. Preference shown in graphic identify success factors should be improved to lighting of the basic elements of design / ux ui and applications should be taken into account when designing the game. A Study on Design Factors for research purposes. The results verification the importance of visual elements, information elements, manipulation, and rapid response.

The Interlimb Coordination During Movement Initiation From a Quiet Stance: Manipulation of Swing Limb Kinetics and Kinematics -A Preliminary Study

  • Kim, Hyeong-Dong;Yoon, Bum-Chull
    • Physical Therapy Korea
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    • v.13 no.4
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    • pp.79-86
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    • 2006
  • The purpose of the current experiment was to describe interlimb coordination when swing limb conditions are being manipulated by constraining step length or by adding a 5 or 10 pound weight to the swing limb distally. Subjects were asked to begin walking with the right limb to land on the primary target (normal step length) that is 10 cm in diameter. However, if, during movement, the light was illuminated, then the subject had to step on one of the secondary targets (long and short step length). These three step length conditions were repeated while wearing a 5 pound ankle weight and then when wearing a 10 pound ankle weight. Ground reaction force (GRF) data indicated that there were changes in the forces and slopes of the swing and stance Fx GRFs. Long stepping subjects had to increase the propulsive force required to increase step length. Consequently, swing and stance toe-off greatly increased in the long step length condition. Short step length subjects had to adequately adjust step length, which decreased the speed of gait initiation. Loading the swing limb decreased the force and slope of the swing limb. Swing and stance toe-off was longest for the long step length condition, but there was a small difference of temporal events between no weight and weight condition. It appears that subjects modulated GRFs and temporal events differently to achieve the peak acceleration force of the swing and stance limb in response to different tasks. The findings from the current study provide preliminary data, which can be used to further investigate how we modulate forces during voluntary movement from a quiet stance. This information may be important if we are to use this or a similar task to evaluate gait patterns of the elderly and patient populations.

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Ghosted Illustration Rendering using Depth-based Blending Techniques (깊이 기반 블렌딩 기술을 활용한 고스트 일러스트레이션 렌더링)

  • Kim, Dongjoon;Shin, Yeong-Gil
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.1-8
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    • 2020
  • Ghosted illustration is an effective tool to simultaneously visualize interior and exterior structures while preserving clear shape cues. We propose a novel framework that combines 3D blending technique, which uses depth information of the target structure, with the conventional ghosted illustration framework. This combination facilitates natural blending effects tailored to the needs of ghosted illustration. Furthermore, we present how common manipulation techniques (e.g., masking) and illustrative rendering effects (e.g., silhouette mapping) can be integrated into the proposed framework to preserve both clear shape cues and depth cues. For the compositing techniques, we show and discuss the visual results obtained from various combinations of them. This demonstrates that the proposed framework can be an effective tool for ghost illustration.

An Analysis on the Relationship Between Exhibition Arrangement Types and Viewing Behaviors - Focusing on the Permanent Exhibition Halls at the National Science Museum - (전시배치방식 유형과 관람행동 상관성 분석 - 국립중앙과학관 상설전시관을 중심으로 -)

  • Lim, Che-Zinn;Hong, Su-Mi
    • Korean Institute of Interior Design Journal
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    • v.15 no.2 s.55
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    • pp.150-157
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    • 2006
  • Founded on a close relationship between exhibition scenarios and media, this study was conducted 1) to establish exhibition arrangement types by using three analytical indicators, such as arrangement types of exhibition, groupings of similar exhibition media, and exhibition density; and 2) to demonstrate the importance of considering the characteristics of exhibition arrangement types by using viewing behavior codes as a major analytical indicator. The following three types were investigated in this research: First, the Independent type (Type C) was found to be strongly influenced by architectural and spatial forms, especially by low exhibition density and high visual information. Also, compared with the Wall Dominant type, low number of viewing behavior codes and distribution was found even though there were high correlations among viewing behavior codes. This is assumed to be due to low exhibition density. Second, the Wall Dominant type (Type A) was found to be not influenced by architectural and spatial forms. This is because space is planned and restructured centering on the wall type showcases. At the planning stage of exhibition, it is easy to divide or combine space according to the contents and structure of exhibition scenarios. Compared with the Independent type, low correlations were found among viewing behavior codes. This is due to low participation or manipulation exhibitions. However, this implies that more active viewing behaviors can be induced if appropriate exhibition techniques and arrangement methods are used for each exhibition content. Third, the Independent Dominant type (Type B) was found to confuse visitors in selecting routes by displaying too many exhibits at a limited space in a disorderly fashion. It failed to attract visitors to the main exhibition area, where a big space is formed in the center. Visitors were found to view exhibits that are arranged near the major traffic line.

Continuum Mechanics-Based Environment Modeling for Telemanipulation of Soft Tissues in a Telepalpation System (생체조직의 원격촉진시스템을 위한 연속체역학 기반의 환경 모델링)

  • Kim, Jung-Sik;Kim, Jung
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.35 no.11
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    • pp.1199-1204
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    • 2011
  • The capability to bilaterally telemanipulate soft-tissues for medical applications could increase the quality of telemanipulation systems. Since most soft-tissue manipulation tasks include constrained motion interacting with an unknown and dynamic bioenvironment through contact, bilateral telemanipulation raises problems due to stability and transparency issues. It is well understood that knowledge of environments plays an important role in pursuing transparent telemanipulation and achieving telepresence, and in particular, online estimation of environmental parameters with an explicit environment model can improve these systems' performance. In this study, a continuum mechanics-based environment model with an online environmental property estimation algorithm and an adaptive telemanipulation control scheme is proposed. The proposed method can improve the telemanipulation performance in terms of stability and transparency and can offer valuable information (e.g., elastic modulus of soft tissues) pertaining to diagnostic examinations.