• Title/Summary/Keyword: Information Sharing Platform

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A Development of Mobile based Information Sharing and Shopping Platform in Marine Leasure Sports (모바일 기반 해양레저스포츠 정보 공유 및 쇼핑 플랫폼 개발)

  • Lee, Seok-In;Jeong, Yon-Su
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.99-100
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    • 2016
  • 2020년 우리나라의 바다낚시 인구는 481만 여명으로 10년 전에 비해 46% 증가가 예상된다. 스마트 디바이스의 보급이 확대됨에 따라 모바일 기반의 바다낚시 앱(App)의 필요성도 커지고 있다. 기존의 바다낚시 앱들은 정보 제공 커뮤니티 기능이 대부분이고 예약서비스를 제공하거나 낚시 용품 쇼핑 기능을 제공하는 앱들은 전무한 실정이다. 이에 본 연구에서는 기존의 경쟁 앱 분석, 낚시 경험자 대상 설문조사, 선주 대상 인터뷰 등을 통해 사용자 요구 맞춤형 앱을 개발하고자 노력하였다. 이를 통해 이를 통해 바다낚시 정보 공유 확대 및 거래의 투명성 향상에 기여할 것으로 사료된다.

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Flexible Development Architecture for Game NPC Intelligence to Support Load Sharing and Group Behavior (게임NPC지능 개발을 위한 부하분산과 그룹 행동을 지원하는 유연한 플랫폼 구조)

  • Im Cha-Seop;Kim Tae-Yong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.2 s.308
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    • pp.40-51
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    • 2006
  • As computer games become more complex and consumers demand more sophisticated computer controlled NPCs, developers are required to place a greater emphasis on the artificial intelligence aspects for their games. The platform for game NPC Intelligence Development should support real-time, independence, flexibility, group behavior, and various A.I to NPC that are reactive, realistic and easy to develop. This paper presents an architecture to satisfy these criteria for the platform of game NPC intelligence development. The proposed platform shows the higher performance than existing platform through the load sharing, and it also has some advantages which are supporting the various AI techniques, efficient group behavior, and independence to develop NPC intelligence.

Analysis of Online Art Platform Cases: Analysis of Business Model (온라인 예술 플랫폼 기업 사례: 비즈니스 모델 분석)

  • Jonghyok, Cho;Tae Jun, Bae
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.17 no.6
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    • pp.175-193
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    • 2022
  • Although there is paradigm shift in art industry and interdisciplinary convergence between art and entrepreneurship, little has been done in "art entrepreneurship." First, this study organized the concepts of art entrepreneurship and conducted literature reviews on the trends of international and domestic research. Second, this paper aimed to understand the concept of art platform business. To do so, authors reviewed the general concept of business model and special features of platform business. Third, this paper categorized and introduced 11 art platform businesses from the based on the purposes of companies (① rental & selling, ②commercialize & selling, ③crowdfunding, ④information sharing & digital exhibition). Forth, this study provided two frameworks (①business model components, ②platform controllability and customers' information asymmetry) and applied them into 11 cases. By systematically reviewing the previous studies, this paper expects to increase scholarly understanding of the field of art entrepreneurship where two different areas (art and entrepreneurship) have studied separately. In addition, introduction and analyses of 11 online art platform have practical implications.

Improvement of the Local Government's Spatial Information Policy - A Case of Seoul Metropolitan Government - (지방자치단체 공간정보정책 개선방안 연구 - 서울특별시 공간정보정책 및 시스템 분석 사례 -)

  • Choi, Jun-Young;Won, Jong-Seok
    • Journal of Cadastre & Land InformatiX
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    • v.45 no.1
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    • pp.17-30
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    • 2015
  • Local governments' spatial information policies are very important in that it can increase the relatedness to upper policy regarding the share, openness and converged utilization of spatial information and contribute to voluntary participation and creative uses linked to big data. However, local governments' spatial information policies require enhancement since it need to update framework spatial data, to derive spatial information service and to share the data. In this research, we compared the spatial information policies and related systems of central and local governments, and analyzed the local governments' spatial information policy enforcement plans and the Seoul metropolitan government's utilization survey on 32 spatial information systems. In the result, for the improvement of local governments' spatial policies, on-demand updating of base map using the as built drawings linked to field work departments, securing up-to-date public domain spatial information through the NSDI system, sharing of spatial information based on the spatial information platform and benchmarking of best practices related to the spatial information based policy participation are suggested.

Android Network Packet Monitoring & Analysis Using Wireshark and Debookee

  • Song, Mi-Hwa
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.26-38
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    • 2016
  • Recently, mobile traffic has increased tremendously due to the deployment of smart devices such as smartphones and smart tablets. Android is the world's most powerful mobile platform in smartphone. The Android operating system provide seamless access to many applications and access to the Internet. It would involve network packet sharing communicated over the network. Network packet contains a lot of useful information about network activity that can be used as a description of the general network behaviours. To study what is the behaviours of the network packet, an effective tools such as network packet analyzers software used by network administrators to capture and analyze the network information. In this research, more understanding about network information in live network packet captured from Android smartphone is the target and identify the best network analyzer software.

Design and Evaluation of Integrated Service Platform for S&T Knowledge Infrastructure (과학기술지식인프라 통합서비스 플랫폼 설계 및 평가)

  • Jung, Hanmin;Park, Jung Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.577-579
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    • 2022
  • It is not easy to achieve the essential goal of knowledge management, which is to strengthen individual competence and organizational competitiveness, only by collecting distributed knowledge in the centralized knowledge repository conducted so far. In order to establish a sustainable knowledge ecosystem, we must expand knowledge production through exchange and cooperation, not independent knowledge production. Through this, producing meaningful and high-value knowledge resources becomes possible. Therefore, this study aims to design an integrated service platform that stores science and technology knowledge resources and reproduces and evolves knowledge through opening, sharing, and utilization. In order to evaluate its excellence, Five experts evaluated the designed platform on detailed items classified into planning adequacy, platform effectiveness, platform efficiency, and roadmap adequacy. The evaluation score averaged 95.56 points for the above four evaluation items.

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User-to-User Matching Services through Prediction of Mutual Satisfaction Based on Deep Neural Network

  • Kim, Jinah;Moon, Nammee
    • Journal of Information Processing Systems
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    • v.18 no.1
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    • pp.75-88
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    • 2022
  • With the development of the sharing economy, existing recommender services are changing from user-item recommendations to user-user recommendations. The most important consideration is that all users should have the best possible satisfaction. To achieve this outcome, the matching service adds information between users and items necessary for the existing recommender service and information between users, so higher-level data mining is required. To this end, this paper proposes a user-to-user matching service (UTU-MS) employing the prediction of mutual satisfaction based on learning. Users were divided into consumers and suppliers, and the properties considered for recommendations were set by filtering and weighting. Based on this process, we implemented a convolutional neural network (CNN)-deep neural network (DNN)-based model that can predict each supplier's satisfaction from the consumer perspective and each consumer's satisfaction from the supplier perspective. After deriving the final mutual satisfaction using the predicted satisfaction, a top recommendation list is recommended to all users. The proposed model was applied to match guests with hosts using Airbnb data, which is a representative sharing economy platform. The proposed model is meaningful in that it has been optimized for the sharing economy and recommendations that reflect user-specific priorities.

Role Based Smart Contract For Data sharing

  • Joachim, Kweka Bruno;Rhee, Kyung-Hyune
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.235-237
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    • 2018
  • The Internet has allowed many things to move fast, including sharing of data, files and others within a second. Many domains use applications range from IoT, smart cities, healthcare, and organizations to share the data when necessary. However, there are some challenges faced by existing systems that works on centralized nature. Such challenges are data breach, trustiness issue, unauthorized access and data fraud. Therefore in this work, we focus on using a smart contract which is used by blockchain platform and works on decentralized form. Furthermore, in this work our contract provides an access to the file uploaded onto the decentralized storage such as IPFS. By leveraging smart contract-role based which consist of a contract owner who can manage the users when access the certain resources such as a file and as well as use of decentralized storage to avoid single point of failure and censorship over secure communication channel. We checked the gas cost of the smart contract since most of contracts tends to be a high cost.

A Design of Web based Sharing Screen Service Platform (웹 기반 공유 스크린 서비스 플랫폼 설계)

  • Kim, Geun-Hyung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1736-1738
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    • 2012
  • 광대역 유무선 네트워크 기술과 컴퓨팅 기술의 발전으로 스마트 TV, 스마트 폰, 태블릿 PC와 같은 스마트단말의 등장으로 사용자가 여러 단말을 가지게 되었으며, 상황에 따라 가장 적합한 단말을 사용하거나 보유한 여러 단말을 함께 사용하여 새로운 멀티미디어 사용 경험을 하게 되었다. 또한 W3C은 웹 환경에서 다양한 웹 어플리케이션 개발의 기반이 되는 HTML5 표준과 개방형 웹 플랫폼을 제안하고 있다. 본 논문에서는 다양한 단말에서 지원하고 있는 웹 기반 플랫폼을 기반으로 웹 콘텐츠와 웹 서비스를 공유할 수 있는 공유 스크린 서비스 플랫폼의 기능을 도출하고 플랫폼을 설계한다.

Construction and Service of a Web-based Simulation software management system for the Computational Science and Engineering (계산과학공학 분야를 위한 웹 기반 시뮬레이션 소프트웨어 관리 시스템 구축 및 서비스)

  • Jeon, Inho;Kwon, Yejin;Ma, Jin;Lee, Sik;Cho, Kum Won;Seo, Jerry
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.99-108
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    • 2017
  • Open Science is evolving not only to share research results, but also to open the research process. We are developing the EDISON platform for the spread of open science in computational science and engineering. The EDISON platform provides online simulation services developed by computational science and engineering researchers. It also provides an environment for sharing source code, data, and related research publications. An effective simulation software registration management system is required for successful service on the EDISON platform. In this paper, we proposes a simulation software management system to provide online simulation service through EDISON platform. The proposed system allows the developer to register the simulation software on the EDISON platform without administrator intervention and effectively build a web-based simulation environment.