• Title/Summary/Keyword: Information Sharing Framework

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Developing a Platform of Platform for Disaster Technology and Information Sharing (재난기술·정보 공유를 위한 글로벌체계 플랫폼 개발)

  • Lee, Young Jai
    • Journal of Korean Society of Disaster and Security
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    • v.5 no.1
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    • pp.13-19
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    • 2012
  • This paper introduces platform of platform (POP) for global network on climate adaptation change and disaster risk reduction (CCA/DRR). The POP consists of disaster prevention technology e-market platform, e-learning platform, information sharing platform, and monitoring platform for AMCDRR action plan. The POP is developing based on Korean e-Government standard framework and supports Web and mobile service. Additionally the POP uses special product and technology to search and classify data about CCA/DRR.

Knowledge Sharing in the New World of Work : Effects of the New Way of Working

  • de Kok, Arjan;Esten, Roel;Helms, Remko W.
    • Journal of Information Technology Services
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    • v.14 no.2
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    • pp.315-335
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    • 2015
  • The New Way of Working (NWOW) is changing the world in which we work today. The principles of NWOW are based on freedom of time and place to work, and steering on output (results) instead of input (presence). As NWOW is a relatively new phenomenon, research on the effect of NWOW on knowledge sharing in organizations is scarce. In this research two multiple-case studies were performed to investigate the effect of the New Way of Working on knowledge. In the first study (A) different knowledge sharing scenarios were used at organizations that were in the process of implementing NWOW. This provided the opportunity to compare the sharing of knowledge between 'NWOW workers' and employees that still worked in the traditional way (non-NWOW workers). In total 216 scenario results were evaluated to determine differences in channel choice between the traditional and new work environment. For the second study (B) a Knowledge Sharing Framework was developed, based on the theories of Nonaka and Alavi & Leidner. This framework was used to determine the type of knowledge shared, e.g. tacit or explicit knowledge, in 84 situations. Additionally, to measure the level of NWOW adoption, a NWOW Analysis Monitor was used. The results show that NWOW workers use more different communication channels than traditional workers. When knowledge workers become more mobile, they will exchange knowledge less explicit (codified) and more tacit (personalized), use less face-to-face communication, but more video calls and e-mail. The adoption of the principles of NWOW seems to have a balancing effect on the knowledge that is shared in a tacit and explicit way, which in the view of Scheepers et al. is an effective knowledge sharing strategy. The research results show organizations need to realize that the New World of Working is affecting the way knowledge is shared. Missing out on this development may result in the loss of important knowledge and impact the operation of organizations.

Design of U-School Framework Based on User-Centric Scenario (사용자 중심 시나리오에 따른 U-스풀 프레임워크 설계)

  • Hong, Myoung-Woo;Cho, Dae-Jae
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.283-291
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    • 2007
  • In the age of ubiquitous computing, computer systems will be seamlessly integrated into our everyday life, providing services and information to us in an anywhere, anytime fashion. This ubiquitous computing can be used for developing a ubiquitous learning (U-learning). In this paper, we present a framework for U-school in which ubiquitous computing technologies are applied to advance the existing ERSS (Korea's Educational Resources Sharing System). Our framework applies mobile, sensor, and context-aware technologies to the existing ERSS. This framework presents a user-centric learning environment, using user-centric scenario. The U-school with context-aware services therefore can lead to the just-in-time learning or learner-led learning based on dynamic contexts acquired from learners, teachers and computing entities.

Internet Based Managing Design and Production Processes in a Distributed Global Environment (인터넷 기반 디자인 및 생산지원 분산환경 프로세스관리 기법 연구)

  • 박화규
    • The Journal of Information Systems
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    • v.9 no.1
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    • pp.217-234
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    • 2000
  • This paper is to develop an information infrastructure to support managing process in design, planning, production, and quality control. Multi-media data set of design, product, and management information flow between organizational units of a virtual enterprise. The process is the logical organization of people, technology and practices incorporated into work activities to make an end product. The core of the infrastructure is the enterprise framework which coordinates activities and controls the process. The proposed framework manages collaborative activities across space and time, and between users and computers who share information in virtual community. It utilizes knowledge distributed through virtual community and fosters cooperation between organizations. The framework provides the following facilities; coordinating activities, sharing data and processes, visualizing multi-media data, customizing and updating processes, reusing data and processes. This paper covers design and manufacturing activities but our focus is initially targeted at design area.

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A Bankruptcy Game for Optimize Caching Resource Allocation in Small Cell Networks

  • Zhang, Liying;Wang, Gang;Wang, Fuxiang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2319-2337
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    • 2019
  • In this paper, we study the distributed cooperative caching for Internet content providers in a small cell of heterogeneous network (HetNet). A general framework based on bankruptcy game model is put forth for finding the optimal caching policy. In this framework, the small cell and different content providers are modeled as bankrupt company and players, respectively. By introducing strategic decisions into the bankruptcy game, we propose a caching value assessment algorithm based on analytic hierarchy process in the framework of bankruptcy game theory to optimize the caching strategy and increase cache hit ratio. Our analysis shows that resource utilization can be improved through cooperative sharing while considering content providers' satisfaction. When the cache value is measured by multiple factors, not just popularity, the cache hit rate for user access is also increased. Simulation results show that our approach can improve the cache hit rate while ensuring the fairness of the distribution.

A Study on the Factors Influencing Information Sharing in the Social Network Services (소셜네트워크 서비스(SNS)에서의 정보공유에 미치는 영향요인에 관한 연구)

  • Shin, Ho-Kyoung;Shin, Ji-Myoung;Lee, Ho
    • Journal of Information Management
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    • v.42 no.1
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    • pp.137-156
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    • 2011
  • In this paper, our goal is to examine the factors of user's satisfaction and information sharing in Social Network Services(SNS). Based on the theoretical framework like attachment theory and self-presentation theory, we develop and test a theoretical model, propose hypotheses and analyze the effects of emotional attachment and self-presentation on the satisfaction and information sharing of SNS users. For this research, questionnaire survey was conducted with literature study and the PLS(Partial Least Square) was used to analyze the measurement model and hypotheses testing. The PLS analysis results indicate that emotional attachment affects SNS users' satisfaction and information sharing. Further, information sharing is influenced by self-presentation of SNS users. Practical implications of these findings and future research implications are also discussed.

A New Approach to Web Data Mining Based on Cloud Computing

  • Zhu, Wenzheng;Lee, Changhoon
    • Journal of Computing Science and Engineering
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    • v.8 no.4
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    • pp.181-186
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    • 2014
  • Web data mining aims at discovering useful knowledge from various Web resources. There is a growing trend among companies, organizations, and individuals alike of gathering information through Web data mining to utilize that information in their best interest. In science, cloud computing is a synonym for distributed computing over a network; cloud computing relies on the sharing of resources to achieve coherence and economies of scale, similar to a utility over a network, and means the ability to run a program or application on many connected computers at the same time. In this paper, we propose a new system framework based on the Hadoop platform to realize the collection of useful information of Web resources. The system framework is based on the Map/Reduce programming model of cloud computing. We propose a new data mining algorithm to be used in this system framework. Finally, we prove the feasibility of this approach by simulation experiment.

Research SW Development Integrated Framework to Support AI Model Research Environments (인공지능 모델 연구 환경 지원을 위한 연구소프트웨어 개발 통합 프레임워크)

  • Minhee Cho;Dasol Kim;Sa-kwang Song;Sang-Baek Lee;Mikyoung Lee;Hyung-Jun Yim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.97-99
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    • 2023
  • 소프트웨어를 개발하거나 실행하는 환경은 매우 다양하다. 최근에 혁신을 이끌고 있는 인공지능 모델은 오픈소스 프로젝트룰 통해 공개되는 코드나 라이브러리를 활용하여 구현하는 경우가 많다. 하지만 실행을 위한 환경 설치 과정이 쉽지 않고, 데이터 혹은 기학습된 모델 사이즈가 대용량일 경우에는 로컬 컴퓨터에서 실행하는 것이 불가능한 경우도 발생하고, 동료와 작업을 공유하거나 수동 배포의 어려움 등 다양한 문제에 직면한다. 이러한 문제를 해결하기 위하여, 소프트웨어가 유연하게 동작할 수 있도록 효율적인 리소스를 관리할 수 있는 컨테이너 기술을 많이 활용한다. 이 기술을 활용하는 이유는 AI 모델이 시스템에 관계없이 정확히 동일하게 재현될 수 있도록 하기 위함이다. 본 연구에서는 인공지능 모델 개발과 관련하여 코드가 실행되는 환경을 편리하게 관리하기 위하여 소프트웨어를 컨테이너화하여 배포할 수 있는 기능을 제공하는 연구소프트웨어 개발 통합 프레임워크를 제안한다.

PROMISE: A QR Code PROjection Matrix Based Framework for Information Hiding Using Image SEgmentation

  • Yixiang Fang;Kai Tu;Kai Wu;Yi Peng;Yunqing Shi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.471-485
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    • 2023
  • As data sharing increases explosively, such information encoded in QR code is completely public as private messages are not securely protected. This paper proposes a new 'PROMISE' framework for hiding information based on the QR code projection matrix by using image segmentation without modifying the essential QR code characteristics. Projection matrix mapping, matrix scrambling, fusion image segmentation and steganography with SEL(secret embedding logic) are part of the PROMISE framework. The QR code could be mapped to determine the segmentation site of the fusion image as a binary information matrix. To further protect the site information, matrix scrambling could be adopted after the mapping phase. Image segmentation is then performed on the fusion image and the SEL module is applied to embed the secret message into the fusion image. Matrix transformation and SEL parameters should be uploaded to the server as the secret key for authorized users to decode the private message. And it was possible to further obtain the private message hidden by the framework we proposed. Experimental findings show that when compared to some traditional information hiding methods, better anti-detection performance, greater secret key space and lower complexity could be obtained in our work.

INTER-ORGANIZATIONAL PROCESS SIMULATION FOR PROCESS FOR SHARING DEVELOPMENT: TEST BED APPROACH

  • Kyoungil Bae;Soonyoung Huh;Kim, Junghyun
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.155-161
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    • 2001
  • Federated process framework is introduced responding to market\\`s needs to gain benefits of process information sharing in a virtual enterprise. The framework is verified by implementing its prototype system. However, it is very difficult to integrate developed prototype system with operating legacy systems to show its applicability. Thus, a test bed approach is widely adopted to provide a system environment that imitates the operations of real legacy systems and their interactions. In this paper, we described implementation detail of test bed imitating the real-world workflow systems. We also show its contribution and results of the prototype system that was implemented on the test bed.

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