• Title/Summary/Keyword: Information Processing Theory

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Implement for Mobile Robot using the Ultrasonic sensors and the DSP Image Processing (DSP 영상처리와 초음파 센서를 이용한 이동 로봇 구현)

  • 김용준;문철홍
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.151-154
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    • 2000
  • Standard of implementing a robot is Man, so in many field, Many studies are processing to archive a robot, very similar to human being. This paper, based on the theory of man, implemented on the model of parallelism sense and visual information, which is needed when it's moving. Introduced robot uses CCD and designed Image Processing Board for the purpose of archiving vision data. To keep parallel condition, This use ultrasonic sensors for auto-mobile.

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Text Categorization for Authorship based on the Features of Lingual Conceptual Expression

  • Zhang, Quan;Zhang, Yun-liang;Yuan, Yi
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.515-521
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    • 2007
  • The text categorization is an important field for the automatic text information processing. Moreover, the authorship identification of a text can be treated as a special text categorization. This paper adopts the conceptual primitives' expression based on the Hierarchical Network of Concepts (HNC) theory, which can describe the words meaning in hierarchical symbols, in order to avoid the sparse data shortcoming that is aroused by the natural language surface features in text categorization. The KNN algorithm is used as computing classification element. Then, the experiment has been done on the Chinese text authorship identification. The experiment result gives out that the processing mode that is put forward in this paper achieves high correct rate, so it is feasible for the text authorship identification.

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A Study on the Fractal Attractor Creation and Analysis of the Printed Korean Characters

  • Shon, Young-Woo
    • Journal of information and communication convergence engineering
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    • v.1 no.1
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    • pp.53-57
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    • 2003
  • Chaos theory is a study researching the irregular, unpredictable behavior of deterministic and non-linear dynamical system. The interpretation using Chaos makes us evaluate characteristic existing in status space of system by tine series, so that the extraction of Chaos characteristic understanding and those characteristics enables us to do high precision interpretation. Therefore, This paper propose the new method which is adopted in extracting character features and recognizing characters using the Chaos Theory. Firstly, it gets features of mesh feature, projection feature and cross distance feature from input character images. And their feature is converted into time series data. Then using the modified Henon system suggested in this paper, it gets last features of character image after calculating Box-counting dimension, Natural Measure, information bit and information dimension which are meant fractal dimension. Finally, character recognition is performed by statistically finding out the each information bit showing the minimum difference against the normalized pattern database. An experimental result shows 99% character classification rates for 2,350 Korean characters (Hangul) using proposed method in this paper.

Effective Object Recognition based on Physical Theory in Medical Image Processing (의료 영상처리에서의 물리적 이론을 활용한 객체 유효 인식 방법)

  • Eun, Sung-Jong;WhangBo, Taeg-Keun
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.63-70
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    • 2012
  • In medical image processing field, object recognition is usually processed based on region segmentation algorithm. Region segmentation in the computing field is carried out by computerized processing of various input information such as brightness, shape, and pattern analysis. If the information mentioned does not make sense, however, many limitations could occur with region segmentation during computer processing. Therefore, this paper suggests effective region segmentation method based on R2-map information within the magnetic resonance (MR) theory. In this study, the experiment had been conducted using images including the liver region and by setting up feature points of R2-map as seed points for 2D region growing and final boundary correction to enable region segmentation even when the border line was not clear. As a result, an average area difference of 7.5%, which was higher than the accuracy of conventional exist region segmentation algorithm, was obtained.

Orthotropic Theory for the Prediction of Mechanical Performance in Thermally Point-bonded Nonwovens

  • Kim, Han-Seong
    • Fibers and Polymers
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    • v.5 no.2
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    • pp.139-144
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    • 2004
  • The orthotropic theory is applied for the nonwoven fabrics that have a preferred orientation direction, the case if the structure is not isotropic. The polynomial regression analysis is employed to allow the attainment of more statistically meaningful information. A functional form based on the transformation rule is developed for the orthotropic approach. The predictions thus obtained are seen to be in excellent agreements with experimental data and the resulting compliances exhibit meaningful relationships for the processing conditions. The compatibility of the compliances from tensile and shear analyses has been explored prior to a practical application of the four compliances defining the in-plane strain-stress field.

Visual Programming Environment for Effective Teaching and Research in Image Processing (영상처리에서 효율적인 교육과 연구를 위한 비주얼 프로그래밍 환경 개발)

  • Lee Jeong Heon;Heo Hoon;Chae Oksam
    • Journal of KIISE:Software and Applications
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    • v.32 no.1
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    • pp.50-61
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    • 2005
  • With the wide spread use of multimedia device, the demand for the image processing engineers are increasing in various fields. However there are few engineers who can develop practical applications in the image processing area. To teach practical image processing techniques, we need a visual programming environment which can efficiently present the image processing theories and, at the same time, provide interactive experiments for the theory presented. In this paper, we propose a visual programming environment of the integrated environment for image processing. It consists of the theory presentation systems and experiment systems based on the visual programming environment. The theory presentation systems support multimedia data, web documents and powerpoint files. The proposed system provides an integrated environment for application development as well as education. The proposed system accumulates the teaching materials and exercise data and it manages, an ideal image processing education and research environment to students and instructors.

Calculation of Distributed Magnetic Flux Density under the Stator-Turn Fault Condition

  • Kim, Kyung-Tae;Hur, Jin;Kim, Byeong-Woo
    • Journal of Power Electronics
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    • v.13 no.4
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    • pp.552-557
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    • 2013
  • This paper proposed an analytical model for the distributed magnetic field analysis of interior permanent magnet-type blush-less direct current motors under the stator-turn fault condition using the winding function theory. Stator-turn faults cause significant changes in electric and magnetic characteristic. Therefore, many studies on stator-turn faults have been performed by simulation of the finite element method because of its non-linear characteristic. However, this is difficult to apply to on-line fault detection systems because the processing time of the finite element method is very long. Fault-tolerant control systems require diagnostic methods that have simple processing systems and can produce accurate information. Thus analytical modeling of a stator-turn fault has been performed using the winding function theory, and the distributed magnetic characteristics have been analyzed under the fault condition. The proposed analytical model was verified using the finite element method.

The Effects of Virtual Reality Advertisement on Consumer's Intention to Purchase: Focused on Rational and Emotional Responses (가상현실(Virtual Reality) 광고가 소비자 구매의도에 미치는 영향: 이성적인 반응과 감성적인 반응의 통합)

  • Cha, Jae-Yol;Im, Kun-Shin
    • Asia pacific journal of information systems
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    • v.19 no.4
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    • pp.101-124
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    • 2009
  • According to Wikipedia, virtual reality (VR) is defined as a technology that allows a user to interact with a computer-simulated environment. Due to a rapid growth in information technology (IT), the cost of virtual reality has been decreasing while the utility of virtual reality advertisements has dramatically increased. Nevertheless, only a few studies have investigated the effects of virtual reality advertisement on consumer behaviors. Therefore, the objective of this study is to empirically examine the effects of virtual reality advertisement. Compared to traditional online advertisements, virtual reality advertisement enables consumers to experience products realistically over the Internet by providing high media richness, interactivity, and telepresence (Suh and Lee, 2005). Advertisements with high media richness facilitate consumers' understanding of advertised products by providing them with a large amount and a high variety of information on the products. Interactivity also provides consumers with a high level of control over the computer-simulated environment in terms of their abilities to adjust the information according to their individual interests and concerns and to be active rather than passive in their engagement with the information (Pimentel and Teixera, 1994). Through high media richness and interactivity, virtual reality advertisements can generate compelling feelings of "telepresence" (Suh and Lee, 2005). Telepresence is a sense of being there in an environment by means of a communication medium (Steuer, 1992). Virtual reality advertisements enable consumers to create a perceptual illusion of being present and highly engaged in a simulated environment, while they are in reality physically present in another place (Biocca, 1997). Based on the characteristics of virtual reality advertisements, a research model has been proposed to explain consumer responses to the virtual reality advertisements. The proposed model includes two dimensions of consumer responses. One dimension is consumers' rational response, which is based on the Information Processing Theory. Based on the Information Processing Theory, product knowledge and perceived risk are selected as antecedents of intention to purchase. The other dimension is emotional response of consumers, which is based on the Attitude-Structure Theory. Based on the Attitude-Structure Theory, arousal, flow, and positive affect are selected as antecedents of intention to purchase. Because it has been criticized to have investigated only one of the two dimensions of consumer response in prior studies, our research model has been built so as to incorporate both dimensions. Based on the Attitude-Structure Theory, we hypothesized the path of consumers' emotional responses to a virtual reality advertisement: (H1) Arousal by the virtual reality advertisement increases flow; (H2) Flow increases positive affect; and (H3) Positive affect increases intension to purchase. In addition, we hypothesized the path of consumers' rational responses to the virtual reality advertisement based on the Information Processing Theory: (H4) Increased product knowledge through the virtual reality advertisement decreases perceived risk; and (H5) Perceived risk decreases intension to purchase. Based on literature of flow, we additionally hypothesized the relationship between flow and product knowledge: (H6) Flow increases product knowledge. To test the hypotheses, we conducted a free simulation experiment [Fromkin and Streufert, 1976] with 300 people. Subjects were asked to use the virtual reality advertisement of a cellular phone on the Internet and then answer questions about the variables. To check whether subjects fully experienced the virtual reality advertisement, they were asked to answer a quiz about the virtual reality advertisement itself. Responses of 26 subjects were dropped because of their incomplete answers. Responses of 274 subjects were used to test the hypotheses. It was found that all of six hypotheses are accepted. In addition, we found that consumers' emotional response has stronger impact on their intention to purchase than their rational response does. This study sheds much light into practical implications for both IS researchers and managers. First of all, while most of previous research has analyzed only one of the customers' rational and emotional responses, we theoretically incorporated and empirically examined both of the two sides. Second, we empirically showed that mediators such as arousal, flow, positive affect, product knowledge, and perceived risk play an important role between virtual reality advertisement and customer's intention to purchase. In addition, the findings of this study can provide a basis of practical strategies for managers. It was found that consumers' emotional response is stronger than their rational response. This result indicates that advertisements using virtual reality should focus on the emotional side, and that virtual reality can be served as an appropriate advertisement tool for fancy products that require their online advertisements to give an impetus to customers' emotion. Finally, even if this study examined the effects of virtual reality advertisement of cellular phone, its findings could be applied to other products that are suited for virtual experience. However, this research has some limitations. We were unable to control different kinds of consumers and different attributes of products on consumers' intention to purchase. It is, therefore, deemed important for future research to control the consumer and product types for more reliable results. In addition to the consumer and product attributes, other variables could affect consumers' intention to purchase. Thus, the future research needs to find ways t control other variables.

Link Prediction Algorithm for Signed Social Networks Based on Local and Global Tightness

  • Liu, Miao-Miao;Hu, Qing-Cui;Guo, Jing-Feng;Chen, Jing
    • Journal of Information Processing Systems
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    • v.17 no.2
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    • pp.213-226
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    • 2021
  • Given that most of the link prediction algorithms for signed social networks can only complete sign prediction, a novel algorithm is proposed aiming to achieve both link prediction and sign prediction in signed networks. Based on the structural balance theory, the local link tightness and global link tightness are defined respectively by using the structural information of paths with the step size of 2 and 3 between the two nodes. Then the total similarity of the node pair can be obtained by combining them. Its absolute value measures the possibility of the two nodes to establish a link, and its sign is the sign prediction result of the predicted link. The effectiveness and correctness of the proposed algorithm are verified on six typical datasets. Comparison and analysis are also carried out with the classical prediction algorithms in signed networks such as CN-Predict, ICN-Predict, and PSNBS (prediction in signed networks based on balance and similarity) using the evaluation indexes like area under the curve (AUC), Precision, improved AUC', improved Accuracy', and so on. Results show that the proposed algorithm achieves good performance in both link prediction and sign prediction, and its accuracy is higher than other algorithms. Moreover, it can achieve a good balance between prediction accuracy and computational complexity.