• Title/Summary/Keyword: Information Objects

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GIS를 이용한 시공간 이동 객체 관리 시스템 (A Spatiotemporal Moving Objects Management System using GIS)

  • 신기수;안윤애;배종철;정영진;류근호
    • 정보처리학회논문지D
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    • 제8D권2호
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    • pp.105-116
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    • 2001
  • 이동객체는 시간에 따라 공간 객체의 위치 및 영역이 연속적으로 변경되는 시공간 데이터이다. 기존의 데이터베이스 시스템을 이용하여 시공간 이동 객체를 관리할 경우 다음의 두 가지 문제점을 가진다. 첫째, 시간에 따라 변화되는 위치 정보에 대한 빈번한 갱신이 발생된다. 둘째, 항상 객체의 현재 상태만이 저장되므로 시공간 이동 객체의 과거와 미래에 관한 정보를 제공하지 못한다. 따라서, 이 논문에서는 빈번한 갱신없이 이동 객체의 이력 정보를 관리할 뿐만 아니라 과거, 현재 그리고 가까운 미래에 관한 모든 위치 정보를 제공할 수 있는 시공간 이동 객체 관리 시스템을 제안한다. 제안 시스템에서 이동 객체 정보는 위치를 나타내는 위치정보와 이동 습성을 나타내는 행위 정보로 구분된다. 특히, 행위정보 변경 처리 알고리즘을 사용하여 최소한의 이력 정보만으로도 모든 객체의 위치 정보를 검색할 수 있는 방법을 제안한다. 그리고, 제안한 방법을 전장 분석 시스템에 적용하여 구현하였으며, 이를 통해 관계형 데이터베이스와 GIS 시스템을 이용하여 실세계의 시공간 이동 객체의 과거 , 현재 및 가까운 미래의 위치 정보를 관리할 수 있음을 알 수 있었다.

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UIL:A Novel Indexing Method for Spatial Objects and Moving Objects

  • Huang, Xuguang;Baek, Sung-Ha;Lee, Dong-Wook;Chung, Weon-Il;Bae, Hae-Young
    • 한국공간정보시스템학회 논문지
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    • 제11권2호
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    • pp.19-26
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    • 2009
  • Ubiquitous service based on Spatio-temporal dataspaces requires not only the moving objects data but also the spatial objects. However, existing methods can not handle the moving objects and spatial objects together. To overcome the limitation of existing methods, we propose a new index structure called UIL (Union Indexing Lists) which contains two parts: MOL (Moving Object List) and SOL (Spatial Object List) to index the moving objects and spatial objects together. In addition, it can suppose the flexible queries on these data. We present the results of a series of tests which indicate that the structure perform well.

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Design of Moving Objects Server for Location Based Services

  • Cho, Dae-Soo;Min, Kyoung-Wook;Lee, Jong-Hun
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2002년도 Proceedings of International Symposium on Remote Sensing
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    • pp.157-162
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    • 2002
  • Recently, location based services, which make use of location information of moving objects, have obtained increasingly high attention. The moving objects are time-evolving spatial objects, that is, their locations are dynamically changed as time varies. Generally, GIS server stores and manages the spatial objects, of which locations are rarely changed. The traditional GIS server, however, has a difficulty to manage the moving objects, due to the fact of locations being frequently changed and the trajectory information (past locations of moving objects) being managed. In this paper, we have designed a moving object server, which stores and manages the locations in order to support various location based services. The moving object server is composed of a location acquisition component, a location storage component, and a location query component. The contribution of this paper is that we integrate the each work for location acquisition, storage, and query into a moving objects server.

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Estimation of Moving Information for Tracking of Moving Objects

  • Park, Jong-An;Kang, Sung-Kwan;Jeong, Sang-Hwa
    • Journal of Mechanical Science and Technology
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    • 제15권3호
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    • pp.300-308
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    • 2001
  • Tracking of moving objects within video streams is a complex and time-consuming process. Large number of moving objects increases the time for computation of tracking the moving objects. Because of large computations, there are real-time processing problems in tracking of moving objects. Also, the change of environment causes errors in estimation of tracking information. In this paper, we present a new method for tracking of moving objects using optical flow motion analysis. Optical flow represents an important family of visual information processing techniques in computer vision. Segmenting an optical flow field into coherent motion groups and estimating each underlying motion are very challenging tasks when the optical flow field is projected from a scene of several moving objects independently. The problem is further complicated if the optical flow data are noisy and partially incorrect. Optical flow estimation based on regulation method is an iterative method, which is very sensitive to the noisy data. So we used the Combinatorial Hough Transform (CHT) and Voting Accumulation for finding the optimal constraint lines. To decrease the operation time, we used logical operations. Optical flow vectors of moving objects are extracted, and the moving information of objects is computed from the extracted optical flow vectors. The simulation results on the noisy test images show that the proposed method finds better flow vectors and more correctly estimates the moving information of objects in the real time video streams.

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영어 어휘 의미 정보와 피치 액센트 (Lexical Semantic Information and Pitch Accent in English)

  • 전윤실;김기호;이용재
    • 음성과학
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    • 제10권3호
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    • pp.187-209
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    • 2003
  • In this paper, we examine if the lexical information of the verb and its noun object affects the pitch accent patterns of the verb phrase focus. Three types of verb-object combinations with different semantic weights are discussed: when the verbs have optional direct objects, when the objects have the greater semantic weight relative to verbs, and when the verbs and the objects have equal semantic weight. Argument-structure-based works note that the pitch accent location in a focused phrase is closely related to the argument structure and contextual information. For example, it has been argued that contextually new noun objects receive accent while given noun objects don't. Contrary to nouns, verbs can be accented or not in verb phrase focus regardless of whether they are given information or new information (Selkirk 1984, 1992). However, the production experiment in this paper shows that the accenting of verbs is not fully optional, but influenced by the lexical semantic information of the verbs. The accenting of noun objects with given information is possible and the deaccenting of new noun objects also occurs depending on the lexical information of the noun objects. The results demonstrate that in addition to argument structure and information by means of context sentences, the lexical semantic information of words influences the pitch accent location in focused phrase.

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깊이와 색상 정보를 이용한 움직임 영역의 인식 방법 (A Recognition Method for Moving Objects Using Depth and Color Information)

  • 이동석;권순각
    • 한국멀티미디어학회논문지
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    • 제19권4호
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    • pp.681-688
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    • 2016
  • In the intelligent video surveillance, recognizing the moving objects is important issue. However, the conventional moving object recognition methods have some problems, that is, the influence of light, the distinguishing between similar colors, and so on. The recognition methods for the moving objects using depth information have been also studied, but these methods have limit of accuracy because the depth camera cannot measure the depth value accurately. In this paper, we propose a recognition method for the moving objects by using both the depth and the color information. The depth information is used for extracting areas of moving object and then the color information for correcting the extracted areas. Through tests with typical videos including moving objects, we confirmed that the proposed method could extract areas of moving objects more accurately than a method using only one of two information. The proposed method can be not only used in CCTV field, but also used in other fields of recognizing moving objects.

협업적 소프트웨어 개발 관리 시스템의 설계 및 구현 (Design and Implementation of a Collaborative Software Development Management System)

  • 한관희;송희석
    • 한국IT서비스학회지
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    • 제5권2호
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    • pp.79-92
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    • 2006
  • Since software development team members have been more geographically spread due to the globalization of business and Internet technologies, the management of deliverables and communication efforts for developing high-quality software products on time is becoming more complicated. Among the functional requirements for collaborative software development management, the manipulation of shared information objects is essential for the collaborative work among distributed development team members. This paper proposes an integrated information object management framework comprised of a so-called BOC (Bill Of Class) scheme and a standardized software part dictionary for managing shared information objects efficiently among distributed co-workers. In order to manage these complex information objects, the proposed framework adopt product structures represented by Bills Of Materials (BOM) as stems for integrating the various information objects. Based on the proposed framework, a collaborative software development management system (CSDMS) is implemented, and the functionalities and the structure of the system are also described in this paper. The proposed system provides sufficient functionalities for the change management of information objects and the management of their relationship to other objects rather than existing system.

4D CAD와 IETM 연계를 통한 철도시설의 효율적인 공사정보관리 방안 (Methodologies for Effective Construction Information Management of Railway Facilities through Linking 4D CAD to IETM)

  • 강인석;문현석;박서영;김현수;안재규
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2008년도 춘계학술대회 논문집
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    • pp.139-142
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    • 2008
  • Construction Management by using 4D CAD system analyzes operations information based on 3D and 4D objects. But it is difficult to provide a variety of documents linked by 4D objects in a lump from 4D CAD system based on visual object, and to get an optimal decision-making information to conduct business. Therefore, it is necessary to construct effective construction information management systems and to organize integrated information through linking non-objects to objects. This study suggests methodologies of effective construction management for railway facilities through building of framework for practical application and methodologies to link 4D objects to IETM documents. Accordingly, it is possible to establish a systematic decision-making for an effective construction management of railway facilities, and this provide integrated methodology for linking non-objects to objects.

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A Horizontal Partition of the Object-Oriented Database for Efficient Clustering

  • Chung, Chin-Wan;Kim, Chang-Ryong;Lee, Ju-Hong
    • Journal of Electrical Engineering and information Science
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    • 제1권1호
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    • pp.164-172
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    • 1996
  • The partitioning of related objects should be performed before clustering for an efficient access in object-oriented databases. In this paper, a horizontal partition of related objects in object-oriented databases is presented. All subclass nodes in a class inheritance hierarchy of a schema graph are shrunk to a class node in the graph that is called condensed schema graph because the aggregation hierarchy has more influence on the partition than the class inheritance hierarchy. A set function and an accessibility function are defined to find a maximal subset of related objects among the set of objects in a class. A set function maps a subset of the domain class objects to a subset of the range class objects. An accessibility function maps a subset of the objects of a class into a subset of the objects of the same class through a composition of set functions. The algorithm derived in this paper is to find the related objects of a condensed schema graph using accessibility functions and set functions. The existence of a maximal subset of the related objects in a class is proved to show the validity of the partition algorithm using the accessibility function.

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Content Modeling Based on Social Network Community Activity

  • Kim, Kyung-Rog;Moon, Nammee
    • Journal of Information Processing Systems
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    • 제10권2호
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    • pp.271-282
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    • 2014
  • The advancement of knowledge society has enabled the social network community (SNC) to be perceived as another space for learning where individuals produce, share, and apply content in self-directed ways. The content generated within social networks provides information of value for the participants in real time. Thus, this study proposes the social network community activity-based content model (SoACo Model), which takes SNC-based activities and embodies them within learning objects. The SoACo Model consists of content objects, aggregation levels, and information models. Content objects are composed of relationship-building elements, including real-time, changeable activities such as making friends, and participation-activity elements such as "Liking" specific content. Aggregation levels apply one of three granularity levels considering the reusability of elements: activity assets, real-time, changeable learning objects, and content. The SoACo Model is meaningful because it transforms SNC-based activities into learning objects for learning and teaching activities and applies to learning management systems since they organize activities -- such as tweets from Twitter -- depending on the teacher's intention.