• Title/Summary/Keyword: Information Algorithm

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An LED SAHP-based Planar Projection PTCDV-hop Location Algorithm

  • Zhang, Yuexia;Chen, Hang;Jin, Jiacheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.9
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    • pp.4541-4554
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    • 2019
  • This paper proposes a planar projection DV-hop location algorithm (PTCDV-hop) based on the LED semi-angle at half power (SAHP, which accounts for LED SAHP characteristics in visible light communication (VLC)) and uses the DV-hop algorithm for range-free localization. Distances between source nodes and nodes positioned in three-dimensional indoor space are projected onto a two-dimensional plane to reduce complexity. Circles are structured by assigning source nodes (projected onto the horizontal plane of the assigned nodes) to be centers and the projection distances as radii. The proposed PTCDV-hop algorithm then determines the position of node location coordinates using the trilateral-weighted-centroid algorithm. Simulation results show localization errors of the proposed algorithm are on the order of magnitude of a millimeter when three sources are used. The PTCDV-hop algorithm has higher positioning accuracy and stronger dominance than the traditional DV-hop algorithm.

Surface Centroid TOA Location Algorithm for VLC System

  • Zhang, Yuexia;Chen, Hang;Chen, Shuang;Jin, Jiacheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.1
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    • pp.277-290
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    • 2019
  • The demand for indoor positioning is increasing day by day. However, the widely used positioning methods today cannot satisfy the requirements of the indoor environment in terms of the positioning accuracy and deployment cost. In the existing research domain, the localization algorithm based on three-dimensional space is less accurate, and its robustness is not high. Visible light communication technology (VLC) combines lighting and positioning to reduce the cost of equipment deployment and improve the positioning accuracy. Further, it has become a popular research topic for telecommunication and positioning in the indoor environment. This paper proposes a surface centroid TOA localization algorithm based on the VLC system. The algorithm uses the multiple solutions estimated by the trilateration method to form the intersecting planes of the spheres. Then, it centers the centroid of the surface area as the position of the unknown node. Simulation results show that compared with the traditional TOA positioning algorithm, the average positioning error of the surface centroid TOA algorithm is reduced by 0.3243 cm and the positioning accuracy is improved by 45%. Therefore, the proposed algorithm has better positioning accuracy than the traditional TOA positioning algorithm, and has certain application value.

Delay Time Estimation in Frequency Selective Fading Channels

  • Lee Kwan-Houng;Song Woo-Young
    • Journal of information and communication convergence engineering
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    • v.3 no.3
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    • pp.119-121
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    • 2005
  • This paper aims to estimate the delay time of multiple signals in a multi-path environment. It also seeks to carry out a comparative analysis with the existing delay time under the proposed algorithm to develop a new algorithm that applies the space average method in a MUSIC algorithm. Unlike the existing delay time estimation algorithm, the developed algorithm was able to estimate the delay time in 5ns low. Therefore, the algorithm proposed in this paper improved the existing delay time estimated algorithm.

The New Variable Step-size Algorithm Adaptive Lattice Structure for Echo Cancellation

  • Benjangkaprasert, Chawalit;Sukhumalwong, Sethawuit;Teerasakworakun, Sirirat;Janchitrapongvej, Kanok
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2090-2092
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    • 2003
  • Adaptive algorithms are widely used for various applications. One challenging application is an echo canceller in the long distance telephony network. This paper proposes the new variable step-size algorithm for adaptive lattice structure for echo cancellation. The new algorithm is using power of the output signal and the error signal to controlled the step of adaptation process. By this technique, the proposed algorithm is an excellent and effective in good stability. Performance comparison of the proposed algorithm and the other algorithm is made through simulation results.

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An Improved Harmony Search Algorithm and Its Application in Function Optimization

  • Tian, Zhongda;Zhang, Chao
    • Journal of Information Processing Systems
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    • v.14 no.5
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    • pp.1237-1253
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    • 2018
  • Harmony search algorithm is an emerging meta-heuristic optimization algorithm, which is inspired by the music improvisation process and can solve different optimization problems. In order to further improve the performance of the algorithm, this paper proposes an improved harmony search algorithm. Key parameters including harmonic memory consideration (HMCR), pitch adjustment rate (PAR), and bandwidth (BW) are optimized as the number of iterations increases. Meanwhile, referring to the genetic algorithm, an improved method to generate a new crossover solutions rather than the traditional mechanism of improvisation. Four complex function optimization and pressure vessel optimization problems were simulated using the optimization algorithm of standard harmony search algorithm, improved harmony search algorithm and exploratory harmony search algorithm. The simulation results show that the algorithm improves the ability to find global search and evolutionary speed. Optimization effect simulation results are satisfactory.

A Hybrid Decimal Division Algorithm

  • Kwon Soonyoul;Choi Jonghwa;Park Jinsub;Han Seonkyoung;You Younggap
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.225-228
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    • 2004
  • This paper presents a hybrid decimal division algorithm to improve division speed. In a binary number system, non-restoring algorithm has a smaller number of operations than restoring algorithm. In decimal number system, however, the number of operations differs with respect to quotient values. Since one digit ranges 0 to 9 in decimal, the proposed hybrid algorithm employ either non-restoring or restoring algorithm on each digit to reduce iterative operations. The selection of the algorithm is based on the remainder values. The proposed algorithm improves computation speed substantially over conventional algorithms by decreasing the number of operations.

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An Implementation of a Map Building Algorithm for Efficient Traveling of Mobile Robots (이동로봇의 효율적인 주행을 위한 맵 빌딩 알고리즘의 구현)

  • Kim, Jong-Hwa;Kim, Jin-Kyu;Lim, Jae-Kwon;Han, Seong-Bong
    • Journal of Advanced Marine Engineering and Technology
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    • v.32 no.1
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    • pp.184-191
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    • 2008
  • In order for a mobile robot to move under unknown or uncertain environment, it must have an environmental information. In collecting environmental information, the mobile robot can use various sensors. In case of using ultrasonic sensors to collect an environmental information, it is able to comprise a low-cost environmental recognition system compared with using other sensors such as vision and laser range-finder. This paper proposes a map building algorithm which can collect environmental information using ultrasonic sensors. And also this paper suggests a traveling algorithm using environmental information which leads to the map building algorithm. In order to accomplish the proposed traveling algorithm, this paper additionally discusses a position revision algorithm.

Generalized SCAN Bit-Flipping Decoding Algorithm for Polar Code

  • Lou Chen;Guo Rui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.4
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    • pp.1296-1309
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    • 2023
  • In this paper, based on the soft cancellation (SCAN) bit-flipping (SCAN-BF) algorithm, a generalized SCAN bit-flipping (GSCAN-BF-Ω) decoding algorithm is carried out, where Ω represents the number of bits flipped or corrected at the same time. GSCAN-BF-Ω algorithm corrects the prior information of the code bits and flips the prior information of the unreliable information bits simultaneously to improve the block error rate (BLER) performance. Then, a joint threshold scheme for the GSCAN-BF-2 decoding algorithm is proposed to reduce the average decoding complexity by considering both the bit channel quality and the reliability of the coded bits. Simulation results show that the GSCAN-BF-Ω decoding algorithm reduces the average decoding latency while getting performance gains compared to the common multiple SCAN bit-flipping decoding algorithm. And the GSCAN-BF-2 decoding algorithm with the joint threshold reduces the average decoding latency further by approximately 50% with only a slight performance loss compared to the GSCAN-BF-2 decoding algorithm.

Development of an Obstacle Avoidance Algorithm for a Network-based Autonomous Mobile Robot (네트워크 기반 자율이동로봇을 위한 장애물 회피 알고리즘 개발)

  • Kim Hongryeol;Kim Dae Won;Kim Hong-Seok;Sohn SooKyung
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.5
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    • pp.291-299
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    • 2005
  • An obstacle avoidance algorithm for a network-based autonomous mobile robot is proposed in this paper. The obstacle avoidance algorithm is based on the VFH(Vector Field Histogram) algorithm and two delay compensation methods with the VFH algorithm are proposed for a network-based robot with distributed environmental sensors, mobile actuators, and the VFH controller. Firstly, the environmental sensor information is compensated by prospection with acquired environmental sensor information, measured network delays, and the kinematic model of the robot. The compensated environmental sensor information is used for building polar histogram with the VFH algorithm. Secondly, a sensor fusion algorithm for localization of the robot is proposed to compensate the delay of odometry sensor information and the delay of environmental sensor information. Through some simulation tests, the performance enhancement of the proposed algorithm in the viewpoint of efficient path generation and accurate goal positioning is shown here.

Study on gesture recognition based on IIDTW algorithm

  • Tian, Pei;Chen, Guozhen;Li, Nianfeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.12
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    • pp.6063-6079
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    • 2019
  • When the length of sampling data sequence is too large, the method of gesture recognition based on traditional Dynamic Time Warping (DTW) algorithm will lead to too long calculation time, and the accuracy of recognition result is not high.Support vector machine (SVM) has some shortcomings in precision, Edit Distance on Real Sequences(EDR) algorithm does not guarantee that noise suppression will not suppress effective data.A new method based on Improved Interpolation Dynamic Time Warping (IIDTW)algorithm is proposed to improve the efficiency of gesture recognition and the accuracy of gesture recognition. The results show that the computational efficiency of IIDTW algorithm is more than twice that of SVM-DTW algorithm, the error acceptance rate is FAR reduced by 0.01%, and the error rejection rate FRR is reduced by 0.5%.Gesture recognition based on IIDTW algorithm can achieve better recognition status. If it is applied to unlock mobile phone, it is expected to become a new generation of unlock mode.