• Title/Summary/Keyword: Information & communication ethics

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The Adverse Effects of Education Using Smart Devices on Students (스마트 기기 활용교육이 학생에게 미치는 역기능)

  • Han, Kyujung
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.471-482
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    • 2014
  • It is known that the smart education has a positive impact of critical thinking skills and problem solving, communication and collaboration, creativity and innovation in the 21st century. However, some people concern about the adverse effects of smart education such as smart devices addiction and health problems. In this study, we conducted the adverse effects of education using smart devices on students. The questionnaire survey was conducted and analyzed for students in 9 schools at A city(four elementary schools, three middle schools, two high schools) that are receiving smart education. The types of adverse effects of smart education includes smartphone addiction, lack of information ethics, health problems, and lack of social and learning ability. We showed the differences each item compared among elementary school, middle school and high school about adverse effects of smart education. The result of survey didn't have any adverse affect of smart education such as internet addiction or smartphone addiction. However in order to protect the copyright, the school needs to fight against indiscriminated downloads and perform the information ethics education. Plus we surely need to be more open-minded in reading and exercise at school and home.

A Role-play Approach for Privacy Protection Inspiration of Elementary Students

  • Park, Gwi-Ja;Rhee, Kyung-Hyune
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1796-1808
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    • 2009
  • Elementary school students have a little awareness of privacy protection since they do not have many opportunities for systematic education on information and communication ethics. Hence, they are likely to expose their own information to others and sometimes bring on a lot of misuses by using others' information. In this paper, we provide an idea for teaching and learning methods which the elementary school students acquire privacy protection and management methods and raise their practical capabilities. We develop a role play teaching and learning model in connection with various Information and Communication Technology (ICT) activities and establish the instruction plans. Moreover, we apply them to the actual classes at grade five and six of the elementary school students respectively, and finally analyze the results. The proposed teaching and learning method shows that the students participated in a series of learning activities have higher learning effects on awareness of privacy protection than those learned with the conventional methods.

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Critical Contemplation on the Commercialization of Journalism (언론의 상업주의화에 대한 비판적 고찰)

  • Lee, Sang-Khee
    • Korean journal of communication and information
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    • v.56
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    • pp.26-47
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    • 2011
  • Commercialism of journalism adheres to short-term profit, and the decrease in quality. Commercialization means the process that is deepened low quality of journalism. It is for a purpose and a means to have been transposed. The mid term of 1990's, deregulation of media and commercialism of journalism were gaining power in the developed countries. Korea has come to the similar condition which is most laws of press and broadcasting are deregulated. There is also concern to the commercialization of journalism in Korea. Four broadcasting channels (cross-ownership media) enter in media market, and a huge change is expected. It is for concern regarding commercialization of journalism not to stop to a baseless anxiety. In order to consider more deeply the problems of commercialism, I have approached instances of the art world and the developed countries. Through this, I declared the importance of ethics of journalists.

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A Study on the Research Support Service of College Libraries (대학도서관의 연구지원서비스에 관한 연구)

  • Nam, Young-Joon;Kim, Hee-Sun
    • Journal of Information Management
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    • v.43 no.3
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    • pp.1-21
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    • 2012
  • This research defines research support service, and compares the support service provided by college libraries in Korea and overseas. The findings showed that the frequency of college library service in Korean schools were low. Korean college libraries' services were mostly limited to the services of a normal library such as bibliographic education, full text service, and interlibrary loan service. To put it differently, Korean college libraries lacked information services on research ethics. Research spot services per research stage were mostly restricted to the data collection stage, and deficient elsewhere. On the other hand, college libraries in the U.S. were providing a platform for scholarly communication between researcher and scholars via websites.

Progamers' Labor Postmodern Mode, Modern Ethics (프로게이머의 노동 탈근대적 양식, 근대적 윤리)

  • Pang, Huikyong;Won, Yong-jin
    • Korean journal of communication and information
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    • v.74
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    • pp.7-37
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    • 2015
  • The study explores how the discourses on game addiction, which emphasize diligence and sincerity for labor and self-control, and professional gamers, who are trapped in pleasures of playing games in the virtual world, cohabit in Korean society. Progamers have grown from entertainment industry enlarged along with the current of the economic 'postmodernization,' mentioned by Hardt and Negri(1997; 2001; 2004). Hardt and Negri have elaborated on the economic postmodernization with the notion 'immaterial labor,' which blurs the line between economic (instrumental) actions and humane qualities as well as pertains to the potentiality of resistant practices against the power of modernity. From this perspective, progamers' labor is understood as 'affective labor,' an aspect of immaterial labor with the potentiality of resistance. However, meticulous examination of progamers' labor in this study reveals that progamers control their affects systematically, strategically, and rationally for their materialistic success. Progamers, while performing postmodern mode of labor, are subordinate to modern work ethics, which lead them to lose the potentiality of resistance. Consequently, while the discourses on game addiction and progamers outwardly form sharp contrast to each other, the two indeed are placed in tandem in the vein of modern work ethics of Protestantism.

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An Experimental Study on a Network-based Collaborative Learning System for Education of Information Ethics (정보통신윤리 교육을 위한 네트웍 기반 협력학습 시스템에 대한 실험 연구)

  • Song, Tae-Ok;Jung, Sang-Wuk;Kim, Tae-Young
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.63-69
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    • 2001
  • In this paper, the educational effects of NETCLASS(network-based collaborative learning system) for EICE(education on information communication ethics) were verified by a non-equivalent control group protest-posttest design. We experimented our system on an experimental group (45 learners) and a comparative group (45 learners) respectively with a defining issues test (DIT). The t-value is 5.108 which shows the difference of the mean value between the experimental group and the comparative group, and their average p-mark shows that the difference is statistically meaningful at p<.001 level. Thus, the experiment using NETCLASS and DIT suggests that the morality of the experimental group is higher than that of the comparative group(t(88)=+5.108, p<.001). This paper suggests very strong possibility that the abilities such as creativity, sociality, morality and emotivity can be improved by utilizing ICT(Information and Communication Technology).

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Priorities Analysis of NCS Vocational Key Competence of Nurse using AHP Method (AHP기법을 활용한 간호사의 NCS직업기초능력 우선순위 분석)

  • Park, Ji Yun;Lee, Myung Sun
    • The Journal of Korean Society for School & Community Health Education
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    • v.18 no.3
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    • pp.83-95
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    • 2017
  • Objectives: The purpose of the research is understand the priorities of national competency standards vocational key competence factors in nurse who is work in Seoul and Incheon. Methods: The design of this study is descriptive investigation research, and the subjects were 144 nurse. we establish the vocational key competency defined in national competency standards as analytic hierarchy analysis model. The vocational key competency has 10 categories and 34 sub-categories. And based on the survey in nurse, the weight representing relative importance of each factor were calculated by using analytic hierarchy process method. Results: The analytic hierarchy process analysis on 10 categories showed that professional ethics(0.149) was higher than any other categories while that of numeracy(0.040) was at the bottom. And the analysis on sub-categories revealed that the most important factors in each categories included the Ethical community(Professional ethics), Conflict management skills(Interpersonal skills), Problem solving capability(Problem-solving skills), Listening skills(Communication skills), Applicable technical skills(Technical skills), Ability to understand business(Ability to understand organizational structures), Information processing capabilities(Information capacity), Self-management skills(Self-development capability), Ability to manage time(Resource management capabilities), Basic math skills(Numeracy). Conclusions: The results in this study can be used as basic data for the development of liberal arts curriculum for Nursing.

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Current Status of Information Literacy of Foreign Students in Korea (국내 외국인 유학생의 정보리터러시 현황 분석 - 중국인 유학생을 중심으로 -)

  • Cho, Yong-Wan;Lee, Soo-Sang
    • Journal of the Korean Society for Library and Information Science
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    • v.44 no.1
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    • pp.75-99
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    • 2010
  • The authors of this study tried to explore the current status of the levels of information literacy of foreign students in Korea where many foreign students, mainly from several Asian countries, have been moving continuously into various universities. To do this, a survey was conducted of 202 Chinese students enrolled in universities in Busan and its neighboring area. They responed that their level of information literacy was slightly above the middle range and that the fields of 'information ethics' and 'information communication technology' were relatively high whereas 'information production, communication and sharing' and 'information investigation and search' were relatively low.

Study on the Achievement Goals, Teaching-Learning Methods and Evaluation Methods of 'Convergence Activities' Section ('융합 활동' 영역의 성취 목표, 교수학습 방법 및 평가 방법에 관한 연구)

  • Ahn, Seonghun;Jeong, InKee
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.173-184
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    • 2014
  • The ability to need information-oriented society is the convergence ability based in information ability. A new curriculum is demanded by new technology and circumstance to need the core ability. Korea Association of Information Education have studied a new curriculum and suggest a new plan that content of information education classified by 'computer system', 'SW production' and 'convergence activities'. Therefore, we studied on convergence activities of K-9. In this paper we firstly suggested concept of convergence ability as activities to use ICT, information communication ethics and robot. We nextly suggested object to achieve, teaching-learning methods and evaluation methods of convergence activities. We expect the curriculum we suggested about convergence activities will contribute to training talented individuals.

The Development of Web-based Self-directed Learning Contents for Information and Communication Ethics Education (정보통신윤리교육을 위한 웹 기반 자기주도적 학습 콘텐츠 개발)

  • Kim Eun-Ju;Bae Yong-Geun;Chung Il-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.813-816
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    • 2006
  • 정보화 역기능 현상에 대한 근본적인 대처 방안은 사용자의 정보 윤리적 관점에서 다각적으로 침해 사고에 대해 예측하고 평가하여 정보화 사회가 인간 중심의 바람직한 사회가 될 수 있도록 건전한 윤리 의식을 확립하는 것이다. 하지만, 현재의 정보통신윤리교육은 교육 목표와 내용에 있어서 균형성을 상실하여, 역기능 측면에만 치우치고, 학습자인 학생에게 자율적으로 선택하여 행동할 수 있는 능력을 키워주기보다는 일방적으로 설정된 내용을 전수하는 학습 형태를 벗어나지 못하고 있다. 따라서, 본 논문에서는 정보통신윤리교육에 대한 자기주도적 학습 방법을 웹 기반에서 적용될 수 있는 학습 콘텐츠 모형을 구현한다. 이를 위해 웹 콘텐츠를 이용하여 학습자 스스로가 개별 학습을 수행할 수 있고, 학습내용에 대한 보충 심화 반복 등의 자기주도적인 학습이 가능하도록 설계하였다.

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