• 제목/요약/키워드: Industry-related experience

검색결과 407건 처리시간 0.037초

게임기업 CEO의 관련사업경험이 경영성과에 미치는 영향에 관한 실증적 연구 -사회적 자본의 조절효과를 중심으로- (The Empirical Study on Relationship Between Corporate Performance and Related Business Experience of Game Company's CEO : Moderating effect of Social Capital)

  • 서태건;양동우
    • 한국멀티미디어학회논문지
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    • 제18권11호
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    • pp.1408-1418
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    • 2015
  • As the CEO`s of game companies should be ready for the rapid change of technical environment of game industry, highly skilled employees and the social capital become very important factors in doing game business. 2013 Korea Game White Paper shows that many game companies prefer employees with job experience. The social capital and network help game companies get industrial information easily. This study empirically examines the relationship among CEO`s related business experience, corporate performance and social capital based on 134 Korean game companies. CEO`s characteristics are measured by using demographic characteristics including age, amount of education, and prior job experience and psychological characteristics, but this study focuses on related business experience. The results of this study show some significant relationship between the related business experience of CEO and nonfinancial performance of the firm. Secondly, this study verifies the moderating effect of the social capital between the related business experience of CEO and non-financial performance of the firm. The results of the moderating effect of the social capital show that social capital increases the non-financial performance.

농업6차산업 체험 마케팅이 재방문의도에 미치는 영향 (The Influence of Experiential Marketing for the Agricultural 6th Industry on the Revisit Intention)

  • 강덕봉
    • 벤처혁신연구
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    • 제2권1호
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    • pp.119-130
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    • 2019
  • 본 연구에서는 농촌 체험활동인 감각(Sense), 감성(Feel), 인지(Think), 관계(Relate), 행동(Action) 체험변수가 재방문의도에 유용하게 적용될 수 있는지를 검정한 결과 감각, 관계, 행동 체험은 채택되었으며, 감성과 인지체험 변수는 기각이 되어서 Schmitt(1999)의 체험마케팅 이론이 농촌 6차산업 체험 마케팅 활동에도 적용된다는 사실을 확인하였다. 즉, 농촌 체험 활동이 재방문의도에 유의한 영향을 관계를 살펴본 결과 농촌 6차산업 체험구성에서 소비자들의 주의 및 관심을 불러 일으킴으로서 감각적 요소를 자극하고 있고 특히, 체험장과 연결된 시설 환경과 밀접한 관련이 있다고 판단된다. 감성체험이 기각된 이유로서는 6차산업 인증사업자 체험 프로그램에서 감성적 요소를 도출하는데 있어서 한계점을 가짐으로서 소비자의 감성을 자극할 수 있는 프로그램 개발이 필요할 것으로 판단된다. 인지체험이 기각된 이유로서는 농촌 6차산업의 체험은 놀라움이나 호기심을 유발하지 못함으로서 일상적인 체험 또는 체험소비자의 기대에 부합하지 못하고 있는 것으로 판단된다. 관계체험의 경우 사회적으로 유기적인 관계형성을 통한 체험마케팅이 확장되고 있다라고 판단되며, 행동체험의 경우 농촌 6차산업의 체험은 타인과의 상호작용 및 라이프스타일과 연관성 있는 체험을 구성하여 진행되고 있다고 판단된다.

일부 제조업 남성근로자의 요통경험 및 관련요인 (Low Back Pain and Related Factors in Men Workers for Manufacturing Industry)

  • 이승주;김기열;차상은;박상래;임원식
    • The Journal of Korean Physical Therapy
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    • 제12권2호
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    • pp.7-15
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    • 2000
  • Objectives: The purpose of this study w8s to investigate the experience rate and point prevalence and factors related with Low Back Pain(LBP) in men workers for the manufacturing industry. Methods: Questionnaires were completed by 97 men workers for 1 vehicle company in Taegu city in September 6-26, 2000. The information was used to estimate odds ratio and $95\%$ confidence intervals fur the LBP related factors association. Results: The experience rate for LBP was $67.0\%$. point prevalence was $14.4\%$. Variables significantly associated with LBP were weight(p=0.052) and smoking(p=0.010). $57\%$ for patients with LBP was higher than 50.095 far without in normal weight. whereas $43.0\%$ for patients with LBP was smaller than $50.0\%$ for without in overweight. $73.8\%$ for patients with smoking increased than $46.9\%$ for smokers without in smoking. The experience for LBP increased as weight increased(Odds ratio=2.923). As subjects are getting older. experience increased(Odds ratio= 1.393). The higher subjects had experienced stress, the higher experience for LBP was(Odds ratio= 1.328), however all three variables had no significant relationship. Conclusions: Results from this study indicated that a statistically significant association between LBP and weight. smoking in X2-test. In logistic regression test, there were no related variables.

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신기성 추구유형에 따른 음식관련 체험활동 선호도 연구 (Study on Preferences for Food-related Activity Experience based on Novelty-Seeking in Tourism)

  • 이인옥;김태희
    • 한국식생활문화학회지
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    • 제30권4호
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    • pp.413-421
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    • 2015
  • A travel destination offers a form of novelty to the traveler since it can provide experiences that are not of the everyday variety. Therefore, a search for novelty is important as a motivation factor when planning leisure trips and vacation activities and to identify travel market segments. This study aimed to examine the differences in demographic characteristics, travel style, and preferred food-related activities in accordance with the level of tourists' novelty seeking. This study investigated potential tourists using a self-administered questionnaire survey, which resulted in 300 usable questionnaires. The respondents of this study were classified into two groups according to their level of novelty seeking: Active novelty-seeking group and Passive novelty-seeking group. These two groups were significantly different with respect to demographic characteristics, travel style, and preference of food-related-activity experience. The results show that the Active novelty-seeking group tended to have a higher proportion of females and specialized jobs, a higher level of monthly income and education, more frequent travel, and preference for food-related activity experience than other groups. The result of this study will be helpful for the tourist industry, which needs to develop culinary and food-related experience tour programs and travel market segments.

중소규모 사업장 고혈압환자의 치료순응과 관련요인 (Factors Related to Therapeutic Compliance of Hypertensive Patients in Small and Medium Scale Industry)

  • 김양미;이경재;김주자;정치경
    • 한국직업건강간호학회지
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    • 제11권2호
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    • pp.91-107
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    • 2002
  • In order to evaluate the factors related to therapeutic compliance of hypertensive patients in small and medium scale industry, the questionnaire survey and the blood pressure measurement were performed on 138 hypertensive patients who were reported to have C or $D_2$ result of hypertension at the workers' periodic health examination from March to November 2001. The contents of questionnaire included the informations of factors related to therapeutic compliance of hypertensive patients such as, age, sex, marital status, income, education levels, scale, occupation, work duration, smoking and drinking habits, exercise, family history, stress and A type personality, employer's concern, organizational culture, health status, awareness, knowledge and attitude toward the needs of hypertension treatment, and experience of health education. The results of the study were as follows: 1. The proportion of those who were compliant to the treatment of hypertension was 41.3% of subjects. Among small scale industry less than 50 employees, the rate of therapeutic compliance group was 27.5% and therapeutic noncompliance group was 72.5%. Among medium scale industry more than 50 employees, the rate of therapeutic compliance group was 60.3% and therapeutic noncompliance group was 39.7%. 2. Among therapeutic noncompliance group, 95.1% of patients were aware of the fact that workers have hypertension, and 77.8% of patients got 6-10 marks of hypertension related knowledge. For health education, 27.2% were experienced and 34.6% said no intention to participate. And for hypertension treatment, 9.9% said no need to get the treatment and 44.4% said have no idea whether get treatment or not. 3. The significant factors related to therapeutic compliance of hypertensive patients in small scale industry were work duration, A type personality(anger), health status, attitude toward the needs of hypertension treatment, and experience of health education. 4. The significant factors related to therapeutic compliance of hypertensive patients in medium scale industry were age, occupation, subjective symptom, attitude toward the needs of hypertension treatment, and experience of health education. In consideration of above findings, it was suggested that in order to improve the therapeutic compliance in small and medium scale industry hypertensives, it be necessary to change attitude, perception, knowledge and treatment of hypertension by various methods such as effective health education and individually consulting programs by occupational health professional.

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VR 체험 콘텐츠 기술 동향에 관한 연구 (A Study on Technology Trend of VR Experience Contents)

  • 최경호
    • 한국엔터테인먼트산업학회논문지
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    • 제14권8호
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    • pp.513-523
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    • 2020
  • 본 연구는 VR 체험 콘텐츠 기술 동향에 대해 알아보기 위해 현재까지 출원 및 등록된 기술특허를 도출하고, 그 중에서 핵심특허 기술을 중심으로 분석하였다. 2020년 6월까지 공개된 한국, 미국, 일본, 유럽 및 PCT의 특허를 대상으로 하였고, WISDOMAIN 검색 DB를 주요하게 사용하여 특허검색을 실시하였다. 특허검색을 위한 키워드는 가상현실(VR)을 이용한 체험 기술 관련이였으며, 도출한 키워드를 조합하여 검색식을 작성한 후 총 1,013건의 데이터를 얻게 되었다. 그 중에서 유효특허 선별 결과 총 65건의 데이터를 추출하였고, 이를 대상으로 정략분석을 진행하였다. 전체 출원 동향을 살펴보면 한국의 특허 출원이 대부분을 차지하였고, 노이즈 특허는 가상현실(VR) 기술을 구현하기 위한 시스템 관련 장치이다. 미국과 유럽은 증강현실(AR) 기술개발에 집중하고 있는 것으로 나타났다. 가상현실(VR) 체험 기술은 2017년부터 특허 출원이 급격히 증가하였고, 기술 성장단계는 태동기에서 성장기로 넘어가는 시기인 것으로 파악되었다. VR 체험 관련 유효특허를 살펴본 결과 농촌투어, 전시, 교육, 공연 등 다양한 분야에서 기술이 검색되었으며, 콘텐츠 저작과 일반 가상체험 관련 기술에 대한 특허도 검색되었다. 향후 VR 산업의 발전 가능성을 예측해 본다면 더욱 더 다양한 분야에 대한 기술개발과 특허 출원을 진행하여 지식재산권 선점에 대한 대응이 필요할 것으로 판단된다.

게임플레이어의 미적경험 데이터 측정방법 (Measurement Method on Aesthetic Experience of Game Player)

  • 최규혁;김미진
    • 한국엔터테인먼트산업학회논문지
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    • 제14권5호
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    • pp.207-215
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    • 2020
  • 게임의 미적경험 연구는 플레이경험의 예술적 담론 형태의 인문·사회적 접근과 게임 내 특정 대상의 구조적 판별 위주의 공학적 접근에 편중되어 있다. 본 논문은 게임플레이 과정에서 플레이어의 경험적 측면을 분석할 수 있는 미적경험 과정에 대한 이론적 틀을 마련하였다. 이를 바탕으로 미적경험에 대한 인지적 데이터(시선추적, 플레이행동, 얼굴표정)의 유형을 분류하고 그 측정방법을 제시하였다. 파일럿 테스트를 통해 측정방법의 오류 및 고려사항을 도출함으로써 플레이어 관점의 실증적 연구를 수행하는데 기여할 것이다.

Industry 4.0 & Construction H&S: Comparative Perceptions

  • Beale, James;Smallwood, John
    • 국제학술발표논문집
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    • The 8th International Conference on Construction Engineering and Project Management
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    • pp.249-256
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    • 2020
  • Historical construction health and safety (H&S) challenges, in terms of a range of resources and issues, continue to be experienced, namely design process-related hazards are encountered on site, workers are unaware of the hazards and risks related to the construction process and its activities, activities are commenced on site without adequate hazard identification and risk assessments (HIRAs), difficulty is experienced in terms of real time monitoring of construction-related activities, workers handle heavy materials, plant, and equipment, and ultimately the experience of injuries. Given the abovementioned, and the advent of Industry 4.0, a quantitative study, which entailed the completion of a self-administered questionnaire online, was conducted among registered professional (Pr) and candidate Construction H&S Agents, to determine the potential of Industry 4.0 to contribute to resolving the challenges cited. The findings indicate that Industry 4.0 technologies such as augmented reality (AR), drone technology, virtual reality (VR), VR based H&S training, and wearable technology /sensors have the potential to resolve the cited H&S challenges as experienced in construction. Conclusions include that Industry 4.0 technologies can finally address the persistent H&S challenges experienced in construction. Recommendations include: employer associations, professional associations, and statutory councils should raise the level of awareness relative to the potential implementation of Industry 4.0 relative to H&S in construction; case studies should be documented and shared; tertiary construction management education programmes should integrate Industry 4.0 into all possible modules, especially H&S-related modules, and continuing professional development (CPD) H&S should address Industry 4.0.

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요양보호사의 구강보건 지식, 구강건강 인식이 요양시설 노인의 구강건강 관련 삶의 질에 미치는 영향 (Influence of Oral Health Knowledge and Awareness of Caregivers in Charge on Oral Health-Related Quality of Life of the Elderly in Nursing Homes)

  • 김현정;채경숙;김수연
    • 한국산업융합학회 논문집
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    • 제24권6_2호
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    • pp.809-818
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    • 2021
  • The purpose of this study was to identify the influence of oral health knowledge and awareness of caregivers in charge on the oral health-related quality of life of the elderly in nursing homes. Data were collected from 115 elderly without dementia and their 115 caregivers in nursing facilities in S and C cities. The data were analyzed using SPSS/WIN 22.0 program. The average score for oral health knowledge and awareness of the caregivers were 11.62, 39.22 points each and the oral health-related quality of life of the elderly was 40.62 points. Oral health knowledge, awareness of caregivers and oral health-related quality of life of the elderly showed a difference according to oral health education experience of the caregivers (𝜌<.001), the nursing facility evaluation grade (𝜌=.016), and the oral health education experience (𝜌=.008), working hours of 40 hours or less per week of caregivers (𝜌=.008) each in order. The influencing factors on the oral health-related quality of life of the elderly were the oral health education experience, the working hours per week of the caregivers and the facility evaluation grade. This findings imply that developing customized program and the work environment improvement for caregivers should be considered to improve the oral health-related quality of life of the elderly in nursing homes.

정부의 지원정책과 경험이 중소기업의 경영성과에 미치는 영향 (The Effect of Government's Support Policy and Experience on the Performance of SMEs)

  • 서동필;김범석
    • 한국융합학회논문지
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    • 제11권8호
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    • pp.195-201
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    • 2020
  • 글로벌시대가 가속화되면서, 기업의 환경에는 많은 변화가 일어나고 있다. 특히 대기업 뿐만이 아니라 중소기업들도 활발하게 해외 시장으로 눈을 돌리고 있다. 이에 본 연구에서는 수출 중소기업의 성과에 영향을 미치는 영향 요인을 분석하는데 있다. 수출 중소기업의 성과에 정부의 지원정책과 산업 및 해외관련 경험이 중요한 영향을 미칠 것으로 보인다. 이에 본 연구에서는 중소기업의 종사자들을 대상으로 설문조사를 실시하였고 이를 분석하였다. 분석결과, 정부의 수출지원정책은 유의한 영향을 미치지 않는 것으로 나타났다. 경험(산업과 해외 관련)이 성과에 유의한 영향을 미치는 것으로 나타났다. 본 연구의 결과는 수출을 준비중인 중소기업에게 실무적인 차원에서의 가이드라인을 제공할 것으로 보이며, 중소기업에 대한 수출지원정책면에서는 정부의 역할이 미비하다는 것을 보여준다.