• Title/Summary/Keyword: Industry platform

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Creating Cultural Cluster through Reuse of Industrial Heritage in the Inner city - Case Studies of M50, BankART1929, ARTPlatform - (구도심 내 근대산업유산의 재생을 통한 문화클러스터 조성에 관한 연구 - M50, 뱅크아트1929, 아트플랫폼 사례를 중심으로 -)

  • Park, So-Yeon;Lee, Kyung-Hoon
    • Korean Institute of Interior Design Journal
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    • v.24 no.6
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    • pp.192-201
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    • 2015
  • This research aims to find planning issues on reuse of an industrial heritage as a cultural cluster and to suggest planning factors which can be referred when designing the similar cases. Analysis standards were formed through reviewing of precedent literatures, and the selected cases(i.e Shanghai M50, Yokohama BankART1929, and Incheon ArtPlatform) were analyzed to identify both physical and nonphysical planning characteristics. By combining analyses, the following results were obtained; (1) The demand and supply of the arts coexist in one place, and the studios and galleries are designed with high ceilings; (2) The regional and historical characteristics are revealed from preserving major architectural elements of previous buildings, and open spaces are provided to promote a variety of activities for local residents; (3) Various strategies to overcome disadvantage in location are developed, and the concepts of design can be easily recognized by buildings' exterior as the reused industrial heritage and the cultural cluster; (4) Diverse supports for artists make it possible to gather many competent artists, and the cooperative networks among artists play a pivotal role in the development of cultural cluster; (5) The cluster runs educational programs reflecting the needs of local residents, and builds a strong relationship with the local community by supporting regional art industry or developing linked programs; (6) The cluster serves various functions such as cafes, pubs, restaurants, art shops, and bookstores, and hosts appealing events and festivals to attract many people even who are not interested in arts.

Marine Contents Use and Service Plans for the Educational Purpose (교육용 해양 콘텐츠 활용 및 서비스 방안)

  • Youn, Jae-Hong;Choi, Hyo-Seung;Jeong, Seung-Moon
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.480-486
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    • 2012
  • There has been an increasing interest in new industry and demand creations by the convergence and integration between IT and infrastructure and BT, NT, and CT and the convergence of IT and spread of cloud computing have changed the IT service environment. Even in the educational field, the convergence and integration of contents with various IT have rapidly emerged and learning equipments for the educational purpose have expanded to the mobile media platform from PCs so that learning without limitations to time, place and equipment has become possible. Contents necessary for the smart education are under way by research development utilizing cyber reality and simulation, and 3D technologies. The purpose of this study is to propose marine contents use and service plans for the educational purpose in order to produce various types of contents for the marine life and environment, to improve the school achievement by stimulating interest and to provide individually customized learning.

The Characteristics and Future Trends of Short-Form Animation (숏폼 애니메이션의 특성과 발전방향에 관한 연구)

  • Lee, Sun-Ju;Han, Je-Sung
    • Cartoon and Animation Studies
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    • s.38
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    • pp.29-51
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    • 2015
  • With the progress in high speed internet networks, mobile devices and social networking, the eco-system of the media has shifted from that where the flow of content was one-way from the producer to the consumer. A so-called 'prosumer' culture has taken root where the consumer himself produces media content. Along with these trends, various video-sharing platforms such as youtube has a method of allocating advertisement profit to the content producer, offering a win-win platform for content pro-sumers. This allows the channels to attract several tens of millions of subscribers and raise an annual income of over 10 billion Won, marking a revolutionary change in the content industry. This paper seeks to analyze video distribution channels and short-form media content that are showing continuous growth to identify new markets where animated content can make progress in an era of online video media platforms, as well as provide a future direction for small teams of creators of animated films to survive and thrive in this environment.

Flash Video Efficiency in Producing E-learning Contents (E-Learning 제작 시 Flash Video의 효율성)

  • Yoon, Young-Doo;Choi, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.7 no.4
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    • pp.192-198
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    • 2007
  • Due to the development of information telecommunication technology, e-learning industry is rapidly expanding its scope along with its production technology. The recent trend of e-learning program is likely converted from Wmv(Window Media Video) of Microsoft to Flv(Flash video), which has less capacity but better quality than other image file. It has successfully drawn the users attention since Flv can operate at most OS environments and browsers let alone with window and Lenux without extra players and codec setup. However, there is no accurate data on comparative analysis between Wmv and Flv regarding capacity, quality and production time. Therefore, the study shows the comparative data analysis on Wmv and Flv so as to set out production platform up to its idiosyncrasy.

The Technology of Connected Car (커넥티드 카의 기술)

  • Shim, Hyun-Bo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.590-598
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    • 2016
  • It comes into the spotlight as the new Blue Ocean in which the connected car industry in which the car and mobile communication technology is convergence. All sorts of infortainments services connecting with the portable electronic device(Smart phone, tablet PC, and MP3 player) and car are rapidly grown. The Connected car emphasizes the vehicle connectivity with the concept that the car has communication with the around on a real time basis and it provides the safety and expedience to the operator and using the thing of Internet (IoT) in the car and supports the application, presently, the entertainment service including the real-time Navigation, parking assistant function, not only the remote vehicle control and management service but also Email, multimedia streaming service, SNS and with the platform. Intelligent vehicle network is studied as the kind according to MANET(Mobile Ad Hoc Network) for the safety operation of the cars of the road and improving the efficiency of the driving.

A Research on the Uses of and Satisfactions from 360° 3D Video Using VR Devices (VR 디바이스를 이용한 360° 3D 동영상 이용과 충족 연구 : 시청자와 시청예정자의 차이를 중심으로)

  • Moon, Yoon-Taek;Kim, Donna
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.205-214
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    • 2018
  • As the paradigm of the Fourth Industrial Revolution is expanding, VR devices and their contents industry are drawing more and more attention as the digital devices of the next generation. Of the realms of VR contents, $360^{\circ}$ 3D videos are receiving the most attention in the field of media, and they are being utilized by Google as educational contents. As such, this research analyzes actual condition of use and motivation of using corresponding contents through survey of $360^{\circ}$ 3D video users. Results show that the most utilized platform is Youtube, and the genres which the respondents have used or are willing to use turned out to be Games and Movies.

A Study on Substitutability and Complementarity of Music Downloading and Streaming and the Moderating Role of LTE Penetration on Its Relationship (디지털 음악의 다운로드와 스트리밍 서비스 간에 보완성과 대체성 및 LTE 보급률의 조절효과에 관한 연구)

  • Heo, Kyeongseok;Choi, Sukwoong;Kim, Namil;Kim, Wonjoon
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.490-501
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    • 2018
  • Rapid technological innovation led by digitization has significantly changed the business of digital content goods, and has led to the emergence of new forms of services, such as music streaming. However, whether the streaming service is a threat to the traditional downloading service is still under debate. In this study, we examine whether music downloading is a substitute for or a complement to music streaming by investigating the moderating effects of LTE technology penetration. Using a unique dataset on the online music market from a dominant music platform in Korea, we found that music downloading services are complementary to music streaming services, but this complementary relationship is significantly and positively moderated by the introduction of LTE technology.

IPTV QoE improvement on FTTH internet (FTTH 광인터넷에서 IPTV 체감품질 개선)

  • Kwon, Jeong-Gook;You, Jae-Hoon;Kim, Bong-Tae;Park, Chun-Kwan;Lee, Sang-Ho
    • Journal of KIISE:Information Networking
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    • v.34 no.6
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    • pp.525-532
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    • 2007
  • Recently, broadband access networks have been competitively deployed all over the world with the development of various multimedia services for such a network. ETRI(Electronics and Telecommunications Research Institute) built the FTTH(Fiber-to-the-Home) service center to develop a next-generation equipment and a high-quality service/platform as well as to promote domestic industry in the field of optical communication. The FTTH service center has a variety of test equipments such as FTTH standard testbed for a BMT(Bench Mark Test), a network operation center, and IPTV service equipments. Also, ETRI deployed a new type of commercial optical access networks cooperating with ISP(Internet service provider). In this paper, we analyzed the quality degradation appeared in QoE(Quality of Experience), when IP data broadcasted from the FTTH service center is transmitted to subscribers through the commercial optical access network. Moreover, we proposed a noble solution to address this problem.

Adaptive Indoor Localization Scheme to Propagation Environments in Wireless Personal Area Networks (WPAN에서 환경 변화에 적응력 있는 실내 위치 측위 기법)

  • Lim, Yu-Jin;Park, Jae-Sung
    • The KIPS Transactions:PartC
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    • v.16C no.5
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    • pp.645-652
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    • 2009
  • Location-based service providing the customized information or service according to the user's location has attracted a lot of attention from the mobile communication industry. The service is realized by means of several building blocks, a localization scheme, service platform, application and service. The localization scheme figures out a moving target's position through measuring and processing a wireless signal. In this paper, we propose an adaptive localization scheme in an indoor localization system based on IEEE 802.15.4 standard. In order to enhance the localization accuracy, the proposed scheme selects the best reference points and adaptively reflects the changes of propagation environments of a moving target to approximate distances between the target and the reference points in RSS(Received Signal Strength) based localization system using triangulation. Through the implementation of the localization system, we verify the performance of the proposed scheme in terms of the localization accuracy.

Design and Prototype Implementation of Smartphone Application for InSAR Information Service (InSAR 정보 서비스 스마트폰 어플리케이션 설계 및 시험 구현)

  • Kang, Sang-Goo;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.27 no.5
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    • pp.555-563
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    • 2011
  • Nowadays, demands with respect to applications based on geo-based information on mobile device such as smartphone and those based on open platform or open source have been increasing. This trend can be regarded as significant opportunities to widen application fields and to expand industry business cases using satellite imagery. However, it needs a different approach from conventional remote sensing researches. This work focuses on SAR among many kinds of geo-based data resources. First, an application for Interferometric SAR processing based on open source was implemented. And using this, InSAR data was processed and stored into database. When smartphone users at any places request InSAR results, they can receive InSAR information and concerned metadata on their device. An smartphone application for this task was designed and implemented in this study. This provides a practical way for SAR service for smartphone, and can apply to build mobile service system of complex and compound types of remote sensing resources and their derived contents.