• 제목/요약/키워드: Indirect Variables

검색결과 718건 처리시간 0.023초

정보기술 수용 후 주관적 지각 형성: 사용 경험에서 형성된 습관, 기대일치, 자기효능감의 역할 (What happens after IT adoption?: Role of habits, confirmation, and computer self-efficacy formed by the experiences of use)

  • 김용영;오상조;안중호;장정주
    • Asia pacific journal of information systems
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    • 제18권1호
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    • pp.25-51
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    • 2008
  • Researchers have been continuously interested in the adoption of information technology (IT) since it is of great importance to the information systems success and it is also an important stage to the success. Adoption alone, however, does not ensure information systems success because it does not necessarily lead to achieving organizational or individual objectives. When an organization or an individual decide to adopt certain information technologies, they have objectives to accomplish by using those technologies. Adoption itself is not the ultimate goal. The period after adoption is when users continue to use IT and intended objectives can be accomplished. Therefore, continued IT use in the post-adoption period accounts more for the accomplishment of the objectives and thus information systems success. Previous studies also suggest that continued IT use in the post-adoption period is one of the important factors to improve long-term productivity. Despite the importance there are few empirical studies focusing on the user behavior of continued IT use in the post-adoption period. User behavior in the post-adoption period is different from that in the pre-adoption period. According to the technology acceptance model, which explains well about the IT adoption, users decide to adopt IT assessing the usefulness and the ease of use. After adoption, users are exposed to new experiences and they shape new beliefs different from the thoughts they had before. Users come to make decisions based on their experiences of IT use whether they will continue to use it or not. Most theories about the user behaviors in the pre-adoption period are limited in describing them after adoption since they do not consider user's experiences of using the adopted IT and the beliefs formed by those experiences. Therefore, in this study, we explore user's experiences and beliefs in the post-adoption period and examine how they affect user's intention to continue to use IT. Through deep literature reviews on the construction of subjective beliefs by experiences, we draw three meaningful constructs which theoretically have great impacts on the continued use of IT: perceived habit, confirmation, and computer self-efficacy. Then, we examine the role of the subjective beliefs on the cognitive/affective attitudes and intention to continue to use that IT. We set up a research model and conducted survey research. Since IT use implies interactions among a user, IT, and a task, we carefully selected the sample of users using same/similar IT to perform same/similar tasks, to exclude unwanted influences of other factors than subjective beliefs on the IT use. We also considered that the sample of users were able to make decisions to continue to use IT volitionally or at least quasi-volitionally. For each construct, we used measurement items recognized for reliability and widely used in the previous research. We slightly modified some items proper to the research context and a pilot test was carried out for forty users of a portal service in a university. We performed a full-scale survey after verifying the reliability of the measurement. The results show that the intention to continue to use IT is strongly influenced by cognitive/affective attitudes, perceived habits, and computer self-efficacy. Confirmation affects the intention to continue indirectly through cognitive/affective attitudes. All the constructs representing the subjective beliefs built by the experiences of IT use have direct and/or indirect impacts on the intention of users. The results also show that the attitudes in the post-adoption period are formed, at least partly, by the experiences of IT use and newly shaped beliefs after adoption. The findings suggest that subjective beliefs built by the experiences have deep impacts on the continued use. The results of the study signify that while experiencing IT in the post-adoption period users form new beliefs, attitudes, and intentions which may be different from those of the pre-adoption period. The results of this study partly demonstrate that the beliefs shaped by the behaviors, those are the experiences of IT use, influence users' attitudes and intention. The results also suggest that behaviors (experiences) also change attitudes while attitudes shape behaviors. If we combine the findings of this study with the results of the previous research on IT adoption, we can propose a cycle of IT adoption and use where behavior shapes attitude, the attitude forms new behavior, and that behavior shapes new attitude. Different from the previous research, the study focused on the user experience after IT adoption and empirically demonstrated the strong influence of the subjective beliefs formed in the post-adoption period on the continued use. This partly confirms the differences between attitudes in the pre-adoption and in the post-adoption period. Users continuously change their attitudes and intentions while experiencing (using) IT. Therefore, to make users adopt IT and to make them use IT after adoption is a different problem. To encourage users to use IT after adoption, experiential variables such as perceived habit, confirmation, and computer self-efficacy should be managed properly.

초등학교 교사들의 과학 교수 방법에 영향을 미치는 과학에 대한 학문적 배경, 과학 교수에 대한 태도, 과학 교수 효능에 대한 신념의 상호 관계성 조사 (I) - 양적 연구를 중심으로 - (An Investigation of the Relationships among College Backgrounds in Science, Attitudes toward Teaching Science, Science Teaching Self-Efficacy Beliefs, and Instructional Strategies of Elementary School Teachers (I) - Based on a Quantitative Data Analysis -)

  • 박성혜
    • 한국과학교육학회지
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    • 제20권4호
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    • pp.542-561
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    • 2000
  • 교사들의 전문적인 자질 향상과 교사 양성과정과 재교육 과정의 변화를 위한 기본 방향을 제시하고자하여 본 연구에서는 초등학교 교사들의 과학에 대한 학문적 배경, 과학 교수 태도, 과학 교수 효능에 대한 신념, 과학 교수법의 관계를 양적, 질적인 방법으로 조사하였다. 양적 연구 방법은 초등학교 교사들의 과학에 대한 학문적 배경(고등학교 때 이수한 과학과목의 수와 성취도, 교사양성 기간 중 이수한 과학과목과 과학교육과목의 수와 성취도), 과학 교수 태도, 과학 교수 효능에 대한 신념(과학 교수 자기 효능감과 과학 교수 결과의 기대감), 과학 교수법(비지시적, 지시적, 혼합형 교수법)의 활용을 각각 측정도구로 조사하였고 각각의 변인들간의 상관 관계를 Pearson 상관 계수로 분석하였다. 그 결과는 다음과 같다.: 첫째, 초등학교 교사들이 고등학교 때 이수한 과학과목의 성취도, 교사양성 기간 중 이수한 과학과목과 과학교육과목의 수는 과학교수 태도와 각각 통계적으로 유의한 양의 상관관계를 나타내었다. 둘째, 교사들이 고등학교 때 이수한 과학과목의 성취도, 교사양성 기간 중 이수한 과학과목의 수와 과학교육과목의 성취도는 과학교수 자기 효능감과 각각 통계적으로 유의한 양의 상관관계를 나타내었다. 셋째, 교사들이 고등학교와 교사양성 기간의 과학과목 성취도는 비지시적인 교수법과 각각 통계적으로 유의한 양의 상관관계를 나타내었다. 넷째, 교사들이 고등학교 때 이수한 과학과목의 수와 성취도, 교사양성 기간 중 이수한 과학 과목과 과학 교육 과목 성취도는 혼합형 교수법과 각각 통계적으로 유의한 양의 상관관계를 나타내었다. 다섯째, 교사들의 과학교수 태도와 과학교수 자기 효능감과 과학교수 결과의 기대감과는 각각 통계적으로 유의한 양의 상관관계를 나타내었다. 여섯째, 교사들의 과학교수 자기 효능감과 비지시적 교수법과 혼합형 교수법과는 각각 통계적으로 유의한 양의 상관 관계를 나타내었다. 일곱째, 초등학교 교사들의 과학교수 태도와 비지시적 교수법과 혼합형 교수법은 각각 통계적으로 유의한 양의 상관관계를 나타내었다. 효과 있는 교수법의 개발 연구, 과학교수 효능의 신념과 과학교수 태도의 개발 연구와 이에 영향을 미치는 요인 및 상관 연구가 계속되기를 기대한다.

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중소기업 경영자의 기업가적 지향성이 제품 및 서비스혁신을 매개로 경영성과에 미치는 영향 (The Influence of Entrepreneurial Orientation of Small-Medium Enterprise's CEO on Business Performance: Mediating Effect of Product and Service Innovation)

  • 최수형;강희경;안나
    • 벤처창업연구
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    • 제12권4호
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    • pp.145-157
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    • 2017
  • 중소기업은 국내경제에서 중요한 역할을 차지하고 있으며 예측하지 못한 변화에 유연하게 대응하는 역량으로 경쟁하는 시대에서는 중소기업이 가지는 민첩성이 더욱 강조된다. 이러한 혁신을 가능하게 하는 중소기업의 원천에는 기업가적 지향성이 중요한 요인으로 지적되고 있다. 기업가적 지향성(Entrepreneurial Orientation)이란 기업의 최고경영자 또는 구성원들이 다양한 시장기회에 직면해서 혁신적이고 위험을 감수하며 적극적으로 행동하려는 성향을 가리킨다. 즉, 특정한 기술이나 산업에 구애받지 않고 기업 전반의 활동에서 나타내는 성향을 말하며 이는 경영성과에 직, 간접적으로 긍정적인 영향을 미치고 있다. 따라서 본 연구에서는 중소기업 경영자의 기업가적 지향성이 경영성과에 미치는 영향에 대해 이론 및 실증연구를 진행하였다. 이론연구를 통해 연구가설을 도출하였는데 특히 혁신활동의 매개효과에 주목하여 제품혁신과 서비스혁신 활동을 통해 기업가적 지향성이 경영성과로 이어지는 메커니즘을 규명하고자 하였다. 기업가적 지향성의 하위변수인 혁신성, 진취성, 위험감수성이 혁신의 하위변수인 제품혁신과 서비스혁신을 매개로 경영성과에 영향을 미칠 것인지 연구가설을 설정하였다. 부산, 경남지역의 중소기업을 대상으로 조사를 진행하여 연구가설을 검증하였다. 결과 제품혁신과 서비스혁신은 매개효과를 가지는 것으로 나타났다. 제품혁신은 위험감수성이 경영성과에 미치는 영향을 매개하였으며, 서비스혁신은 혁신성, 진취성, 위험감수성이 경영성과에 미치는 영향을 매개하는 것으로 나타났다. 두 혁신 간에 매개효과의 차이가 있었는데, 제품혁신은 매개효과의 비중이 낮고 직접효과가 큰 것으로 나타났으며, 서비스혁신의 경우 상대적으로 매개효과가 높은 것으로 나타났다. 결론에서는 제품혁신과 서비스혁신이 가지는 본질적인 차이와 관련하여 연구결과의 시사점을 도출하였으며 연구의 한계점 및 향후 연구방향을 제시하였다.

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HPLP와 사상체질설문(四象體質說問)을 이용(利用)한 근로자(勤勞者)들의 건강상태(健康狀態) 평가(評價) (The Assessment on Health Status of Workers by using HPLP and Sa-sang Constitutional Questionnaire)

  • 최문일;이은경;권소희;고광재;서병윤;정재열;장두섭;송용선;이기남
    • 대한예방한의학회지
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    • 제5권1호
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    • pp.41-56
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    • 2001
  • 개인의 건강증진사업을 진행하기 위해서는 건강에 긍정적인 영향을 미치는 생활양식과 생활양식에 영향을 미치는 요인에 대한 역학적 조사가 필요하며 이는 연령집단별로 건강위험인자나 생활양식 및 건강실천행위 등이 모두 다르게 나타나기 때문이다. 체질에 따른 생활양식 등의 차이를 규명하는 것은 체질의학이 예방서비스의 일환으로 적용될 수 있는 기초자료를 제공하는 데 큰 역할을 할 뿐 아니라 체질의학을 현대화하는 데에도 기여할 것으로 사고된다. 이에 본 연구에서는 각 체질을 분석하고 체질별 건강증진 생활양식 실천정도를 파악한 결과 몇 가지 결과를 얻었기에 보고하는 바이다. 1. 연구대상자 중 태음인(太陰人)은 43.7%였고 소음인(少陰人)은 33.6%였으며, 소양인(少陽人)은 22.7%로 나타났다. 2. 연구대상자의 자아실현, 건강책임, 운동, 영양, 대인관계, 스트레스 관리를 포함한 건강증진 생활양식의 총 평균은 138.9이고 총 평점은 2.62이었다. 각 영역별 평점은 대인관계 2.94, 자아실현 2.86, 스트레스관리 2.71, 영양상태 2.68, 건강책임 2.37, 운동영역 2.21의 순으로 대인관계가 가장 높고 운동영역이 가장 낮았다. 3. 건강증진 생활양식 전체영역과의 관계를 보면 여성의 경우와 연령이 높을수록 건강증진 생활양식 실천정도가 높게 나타났다. 건강증진 생활양식 각 영역과의 관계를 보면 성별에서 보면 건강책임영역과 영양영역, 스트레스관리 영역에서 여자가 더 높은 실행정도를 보였고 운동영역에서 남자가 더 높은 실행정도를 보였다(P<0.05). 연령에서는 건강책임영역에서는 30대가, 영양영역과 스트레스관리영역에서는 50대가 가장 높은 실행정도를 보였다(p<0.05). 결혼상태에 따라서는 영양의 영역에서만 기혼자가 유의하게 실행정도가 높게 나타났다(P<0.05). 4. 건강증진 생활양식 각 영역과 사회경제적 특성과의 차이를 보면 월수입에서는 대인관계영역에서만 월수입이 100만원 미만이 가장 높게 나타났고(P<0.05), 교육수준별로는 자아실현영역에서만 교육수준이 높을수록 이행정도가 높게 나타났으나(P<0.05) 나머지 영역에서는 유의한 차이가 나타나지 않았다. 5. 대인관계영역을 제외한 모든 영역에서 태음인(太陰人)의 건강증진 생활양식의 실천정도가 가장 높았으며 자아실현영역에서는 소양인(少陽人)과 거의 비슷했다. 소음인(少陰人)은 건강책임 영역을 제외하고는 모든 영역에서 실천정도가 가장 낮은 것으로 나타났고 건강책임은 태음인(太陰人), 소음인(少陰人), 소양인(少陽人)의 순서로, 대인관계 영역에서는 소음인(少陰人), 태음인(太陰人), 소양인(少陽人)의 순으로 실천정도가 높음을 알 수 있다.

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개별 기업에 대한 인터넷 검색량과 주가변동성의 관계: 국내 코스닥시장에서의 산업별 실증분석 (The Relationship between Internet Search Volumes and Stock Price Changes: An Empirical Study on KOSDAQ Market)

  • 전새미;정여진;이동엽
    • 지능정보연구
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    • 제22권2호
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    • pp.81-96
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    • 2016
  • 최근 인터넷의 보편화와 정보통신 기술의 발달로 인해 인터넷을 통한 정보검색이 일상화 됨에 따라 주식에 관한 정보 역시 검색엔진, 소셜네트워크서비스, 인터넷 커뮤니티 등을 통해 획득하는 경우가 잦아졌다. 특정 단어에 대한 키워드 검색량은 사용자의 관심도를 반영하기 때문에 다양한 연구에서 개별 기업에 대한 인터넷 검색량은 투자자의 관심도에 대한 척도로서의 사용가능성을 각광받았다. 특정 주식에 대한 투자자의 관심이 증가할 때 일시적으로 주가가 상승하였다가 회복하는 반전현상은 여러 연구를 통해 검증되어 왔지만 그 동안 투자자의 관심도는 주로 주식거래량, 광고 비용 등을 사용해 간접적으로 측정되었다. 본 연구에서는 국내 코스닥 시장에 상장된 기업에 대한 인터넷 검색량을 투자자의 관심의 척도로 사용하여 투자자의 관심에 근거한 주가변동성의 변화를 전체 시장 측면과 산업별 측면에서 관찰한다. 또한 투자자 관심이 야기한 가격압박에 의한 주가 반전현상의 존재를 코스닥 시장에서 검증하고 산업 간의 반전정도의 차이를 비교한다. 실증분석 결과 비정상적인 인터넷 검색량 증가는 주가변동성의 유의적인 증가를 가져왔고 이러한 현상은 IT S/W, 건설, 유통 산업군에서 특히 강하게 나타났다. 비정상적인 인터넷 검색량의 증가 이후 2주 간 주가변동성이 증가하였고 3~4주 후에는 오히려 변동성이 감소하는 것을 확인하였다. 이러한 주가 반전현상 역시 IT S/W, 건설, 유통 산업군에서 보다 극단적으로 발생하는 것으로 나타난다.

사회적 배제가 전위된 공격성에 미치는 영향: 스트레스의 매개효과 및 사회적지지의 조건부 직접효과 (Effects of Social Exclusion on Displaced Aggression: the Mediatingon Effect of Stress and Conditional Direct Effect of Social Support)

  • 노윤재;윤상연
    • 한국심리학회지 : 문화 및 사회문제
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    • 제29권4호
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    • pp.455-476
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    • 2023
  • 본 연구는 묻지마 범죄가 주로 대인관계 문제에서 비롯되었고 제3의 무고한 대상에 대한 보복행위라는 특징에 착안하여, 사회적 배제 경험과 전위된 공격성의 관계를 확인하고 두 변인의 관계에서 스트레스와 사회적지지 등 관련 요인의 역할을 확인하고자 하였다. 이를 위해 만 19세 이상 49세 이하의 성인 남성 353명을 대상으로 사회적 배제 경험이 전위된 공격성에 미치는 영향에 대한 스트레스의 매개효과와 사회적지지의 매개효과 조절에 대한 가설을 세우고 이를 검증하였다. 주요 결과로는 첫째, 사회적 배제는 전위된 공격성에 정적인 영향을 미쳤다. 둘째, 스트레스는 사회적 배제와 전위된 공격성의 관계에서 부분적으로 매개하는 것으로 나타났다. 셋째, 스트레스의 매개효과를 사회적지지가 조절할 것이라는 가설은 검증되지 않았으나, 매개모형에서 사회적지지의 조건부 직접효과가 확인되었다. 즉, 사회적지지는 스트레스를 매개한 간접효과에는 영향을 미치지 않았으나 사회적 배제와 전위된 공격성 간의 직접효과를 조절하는 것으로 나타났다. 사회적 배제가 전위된 공격성을 예측하는 것은 사회적 지지 평균집단(mean)과 고집단(M+1SD)에서만 유의했으며 고집단으로 갈수록 증가하는 것으로 나타났다. 이는 사회적 지지가 높은 집단에서 오히려 전위된 공격성을 스트레스 조절 전략으로 사용한다는 의미로, 사회적 지지가 공격성을 낮추는 역할을 한다는 선행 연구들과는 상이한 결과다. 사회적지지 수준이 낮은 사람들은 사회적 배제 경험에도 불구하고 전위된 공격성의 사용빈도가 낮다는 의외의 결과를 보여주었다. 논의에서는 이러한 결과의 사회적 의미를 해석하였으며, 사회적 배제와 전위된 공격성의 관계를 구체화할 추가적인 연구 아이디어를 제안하였다.

Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • 마케팅과학연구
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    • 제18권3호
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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소셜 미디어에서 정보공유를 위한 애착의 매개역할: 사회적 자본이론 관점 (Mediating Roles of Attachment for Information Sharing in Social Media: Social Capital Theory Perspective)

  • 정남호;한희정;구철모
    • Asia pacific journal of information systems
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    • 제22권4호
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    • pp.101-123
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    • 2012
  • Currently, Social Media, it has widely a renown keyword and its related social trends and businesses have been fastly applied into various contexts. Social media has become an important research area for scholars interested in online technologies and cyber space and their social impacts. Social media is not only including web-based services but also mobile-based application services that allow people to share various style information and knowledge through online connection. Social media users have tendency to common identity- and bond-attachment through interactions such as 'thumbs up', 'reply note', 'forwarding', which may have driven from various factors and may result in delivering information, sharing knowledge, and specific experiences et al. Even further, almost of all social media sites provide and connect unknown strangers depending on shared interests, political views, or enjoyable activities, and other stuffs incorporating the creation of contents, which provides benefits to users. As fast developing digital devices including smartphone, tablet PC, internet based blogging, and photo and video clips, scholars desperately have began to study regarding diverse issues connecting human beings' motivations and the behavioral results which may be articulated by the format of antecedents as well as consequences related to contents that people create via social media. Social media such as Facebook, Twitter, or Cyworld users are more and more getting close each other and build up their relationships by a different style. In this sense, people use social media as tools for maintain pre-existing network, creating new people socially, and at the same time, explicitly find some business opportunities using personal and unlimited public networks. In terms of theory in explaining this phenomenon, social capital is a concept that describes the benefits one receives from one's relationship with others. Thereby, social media use is closely related to the form and connected of people, which is a bridge that can be able to achieve informational benefits of a heterogeneous network of people and common identity- and bonding-attachment which emphasizes emotional benefits from community members or friend group. Social capital would be resources accumulated through the relationships among people, which can be considered as an investment in social relations with expected returns and may achieve benefits from the greater access to and use of resources embedded in social networks. Social media using for their social capital has vastly been adopted in a cyber world, however, there has been little explaining the phenomenon theoretically how people may take advantages or opportunities through interaction among people, why people may interactively give willingness to help or their answers. The individual consciously express themselves in an online space, so called, common identity- or bonding-attachments. Common-identity attachment is the focus of the weak ties, which are loose connections between individuals who may provide useful information or new perspectives for one another but typically not emotional support, whereas common-bonding attachment is explained that between individuals in tightly-knit, emotionally close relationship such as family and close friends. The common identify- and bonding-attachment are mainly studying on-offline setting, which individual convey an impression to others that are expressed to own interest to others. Thus, individuals expect to meet other people and are trying to behave self-presentation engaging in opposite partners accordingly. As developing social media, individuals are motivated to disclose self-disclosures of open and honest using diverse cues such as verbal and nonverbal and pictorial and video files to their friends as well as passing strangers. Social media context, common identity- and bond-attachment for self-presentation seems different compared with face-to-face context. In the realm of social media, social users look for self-impression by posting text messages, pictures, video files. Under the digital environments, people interact to work, shop, learn, entertain, and be played. Social media provides increasingly the kinds of intention and behavior in online. Typically, identity and bond social capital through self-presentation is the intentional and tangible component of identity. At social media, people try to engage in others via a desired impression, which can maintain through performing coherent and complementary communications including displaying signs, symbols, brands made of digital stuffs(information, interest, pictures, etc,). In marketing area, consumers traditionally show common-identity as they select clothes, hairstyles, automobiles, logos, and so on, to impress others in any given context in a shopping mall or opera. To examine these social capital and attachment, we combined a social capital theory with an attachment theory into our research model. Our research model focuses on the common identity- and bond-attachment how they are formulated through social capitals: cognitive capital, structural capital, relational capital, and individual characteristics. Thus, we examined that individual online kindness, self-rated expertise, and social relation influence to build common identity- and bond-attachment, and the attachment effects make an impact on both the willingness to help, however, common bond seems not to show directly impact on information sharing. As a result, we discover that the social capital and attachment theories are mainly applicable to the context of social media and usage in the individual networks. We collected sample data of 256 who are using social media such as Facebook, Twitter, and Cyworld and analyzed the suggested hypotheses through the Structural Equation Model by AMOS. This study analyzes the direct and indirect relationship between the social network service usage and outcomes. Antecedents of kindness, confidence of knowledge, social relations are significantly affected to the mediators common identity-and bond attachments, however, interestingly, network externality does not impact, which we assumed that a size of network was a negative because group members would not significantly contribute if the members do not intend to actively interact with each other. The mediating variables had a positive effect on toward willingness to help. Further, common identity attachment has stronger significant on shared information.

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