• Title/Summary/Keyword: In-vehicle interface

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Development of a Simulator and Dynamic Modeling for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 동적 모델링 및 시뮬레이터 개발)

  • 김종수;한성현;김용태;이경식
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.305-305
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    • 2000
  • In this paper, we developed a Windows 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Developemtn of Vehicle Dynamics Program AutoDyn7(II) - Pre-Processor and Post-Processor (차량동역학 해석 프로그램 AutoDyn7의 개발(∥) - 전처리 및 후처리 프로그램)

  • 한종규;김두현;김성수;유완석;김상섭
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.3
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    • pp.190-197
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    • 2000
  • A graphic vehicle modeling pre-processing program and a visualization post-processing program have been developed for AutoDyn7, which is a special program for vehicle dynamics. The Rapid-App for GUI(Graphic User Interface) builder and the Open Inventor for 3D graphic library have been employed to develop these programs in Silicon Graphics workstation. A Graphic User Interface program integrates vehicle modeling pre-processor, AutoDyn7 analysis processor, and visualization post-processor. In vehicle modeling pre-processor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle system data. An interactive graphics capabilities provides suspension modeling aides to verify user input data interactively. In visualization post-processor, vehicle virtual test simulation results are animated with virtual testing environments.

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A Study on Driver-vehicle Interface for Cooperative Driving (협력운전을 위한 운전자-차량 인터페이스 연구)

  • Yang, In-Beom
    • Journal of Convergence for Information Technology
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    • v.9 no.5
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    • pp.27-33
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    • 2019
  • Various technical and societal approaches are being made to realize the auto driving (AD) and cooperative driving (CD) including communication network and extended advanced driver support system is under development. In CD, it is important to share the roles of the driver and the system and to secure the stability of the driving, so a efficient interface scheme between the driver and the vehicle is required. This study proposes a research model including driver, system and driving environment considering the role and function of driver and system in CD. An efficient interface between the driver and the vehicle to cope with various driving situations on the CD using the analysis of the driving environment and the research model is also proposed. Through this study, it is expected that the proposed research model and interface scheme could contribute to CD system design, cockpit module development and interface device development.

The Application of Work Domain Analysis for the Development of Vehicle Control Display (자동차 계기판 개발을 위한 WDA (Work Domain Analysis) 적용)

  • Nam, Taek-Su;Myung, Ro-Hae;Hong, Seung-Kweon
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.4
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    • pp.127-133
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    • 2007
  • The purpose of this study is to apply WDA (Work Domain Analysis) for the development of EID (Ecological Interface Design) of vehicle control display. At first, a work domain model on the automobile operation was developed using the AH (Abstraction Hierarchy) which is one of WDA tools. Secondly, information requirements that should be included in vehicle control displays were extracted on the basis of the completed model. The vehicle control information that typical automobiles interface displays currently provide occurred on the low level of the work domain model. This implies that current control displays impose too heavy cognitive workload on automobile drivers. Information requirements that can be included new vehicle control display are also discovered in the high level of the work domain model. The detailed information for EID was not proposed in this study. In the further study, the development of vehicle control display will be deeply conducted, using the results of this study.

Development of a Estimation Simulator and Dynamic Modeling for Moving Capability of Track Vehicle

  • Jeong, Dong-Yeun;Kim, Sung-Il;Han, Sung-Hyun;Lee, Kyung-Sik;Kim, Yong-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.69.4-69
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    • 2001
  • In this paper, we developed a Windows 98 version of off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98´s graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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User Interface for Unmanned Combat Vehicle Based on Mission Planning and Global Path Planning (임무계획 및 전역경로계획에 기반한 무인전투차량의 운용자 인터페이스 구현)

  • Lee, Ho-Joo;Lee, Young-Il;Park, Yong-Woon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.6
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    • pp.689-696
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    • 2009
  • In this paper, a new user interface for unmanned combat vehicle(UCV) is developed based on the mission planning and global path planning. In order to complete a tactical mission given to an UCV, it is essential to design an effective interface scheme between human and UCV considering changing combat environment and characteristics of the mission. The user interface is mainly composed of two parts, mission planning and global path planning, since they are important factors to accomplish combat missions. First of all, mission types of UCV are identified. Based on mission types, the concept of mission planning for UCVs is presented. Then a new method for global path planning is devised. It is capable of dealing with multiple grid maps to consider various combat factors so that paths suitable for the mission be generated. By combining these two, a user interface method is suggested. It is partially implemented in the Dog-horse Robot of ADD and its effectiveness is verified.

Shared Vehicle Teleoperation using a Virtual Driving Interface (가상 운전 인터페이스를 활용한 자동차 협력 원격조종)

  • Kim, Jae-Seok;Lee, Kwang-Hyun;Ryu, Jee-Hwan
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.3
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    • pp.243-249
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    • 2015
  • In direct vehicle teleoperation, a human operator drives a vehicle at a distance through a pair of master and slave device. However, if there is time delay, it is difficult to remotely drive the vehicle due to slow response. In order to address this problem, we introduced a novel methodology of shared vehicle teleoperation using a virtual driving interface. The methodology was developed with four components: 1) virtual driving environment, 2) interface for virtual driving environment, 3) path generator based on virtual driving trajectory, 4) path following controller. Experimental results showed the effectiveness of the proposed approach in simple and cluttered driving environment as well. In the experiments, we compared two sampling methods, fixed sampling time and user defined instant, and finally merged method showed best remote driving performance in term of completion time and number of collision.

A Graphical User Interface Design for Surveillance and Security Robot (감시경계 로봇의 그래픽 사용자 인터페이스 설계)

  • Choi, Duck-Kyu;Lee, Chun-Woo;Lee, Choonjoo
    • The Journal of Korea Robotics Society
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    • v.10 no.1
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    • pp.24-32
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    • 2015
  • This paper introduces a graphical user interface design that is aimed to apply to the surveillance and security robot, which is the pilot program for the army unmanned light combat vehicle. It is essential to consider the activities of robot users under the changing security environment in order to design the efficient graphical user interface between user and robot to accomplish the designated mission. The proposed design approach firstly identifies the user activities to accomplish the mission in the standardized scenarios of military surveillance and security operation and then develops the hierarchy of the interface elements that are required to execute the tasks in the surveillance and security scenarios. The developed graphical user interface includes input control component, navigation component, information display component, and accordion and verified by the potential users from the various skilled levels with the military background. The assessment said that the newly developed user interface includes all the critical elements to execute the mission and is simpler and more intuitive compared to the legacy interface design that was more focused on the technical and functional information and informative to the system developing engineers rather than field users.

A CONCEPTUAL DESIGN FOR ELECTRICAL GROUNDING ARCHITECTURE OF KOREAN SPACE LAUNCH VEHICLE

  • Kim Kwang-Soo;Lee Soo-Jin;Ma Keun-Soo;Shin Myoung-Ho;Hwang Seung-Hyun;Ji Ki-Man;Chung Eui-Seung
    • Bulletin of the Korean Space Science Society
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    • 2004.10b
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    • pp.231-234
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    • 2004
  • Electrical grounding is defined as referencing an electrical circuit or a common reference plane for preventing shock hazards and for enhancing operability of the circuit and EMI control. In order to realize the best electrical grounding system of korean space launch vehicle, we should design the electrical grounding architecture of korean space launch vehicle of system-level at the earliest point in design procedure. To minimize the electrical grounding loop and the unnecessary electromagnetic interference or radiation among the electronic subsystems, we should establish the electrical grounding rules of the all electrical interfaces. The electrical interfaces among the electronic subsystems are generally classified into the electrical power and signal interfaces. Because of using the primary and secondary power system architecture in the korean space launch vehicle system such as the common space launch vehicle systems, we need to establish the electrical grounding rules between the primary and secondary power system. We also need to establish the electrical signal grounding interface rules among the electronic subsystems. In this paper, we will describe the grounding schemes of the common space launch vehicle system and propose a conceptual design for the electrical grounding architecture of korean space launch vehicle system.

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