• 제목/요약/키워드: In-hand modeling

검색결과 521건 처리시간 0.033초

자기공명 영상을 이용한 피부 움직임 에러 분석에 관한 연구 (Analysis of Skin Movement Artifacts Using MR Images)

  • 류재헌;;;;이관행
    • 한국정밀공학회지
    • /
    • 제21권8호
    • /
    • pp.164-170
    • /
    • 2004
  • The skin movement artifacts are referred to as the relative motion of skin with respect to the motion of underlying bones. This is of great importance in joint biomechanics or internal kinematics of human body. This paper describes a novel experiment that measures the skin movement of a hand based on MR(magnetic resonance) images in conjunction with surface modeling techniques. The proposed approach consists of 3 phases: (1) MR scanning of a hand with surface makers, (2) 3D reconstruction from the MR images, and (3) registration of the 3D models. The MR images of the hand are captured by 3 different postures. And the surface makers which are attached to the skin are employed to trace the skin motion. After reconstruction of 3D models from the scanned MR images, the global registration is applied to the 3D models based on the particular bone shape of different postures. The results of registration are then used to trace the skin movement by measuring the positions of the surface markers.

PREDICTION OF THERMAL STRATIFICATION IN A U-BENT PIPE: A URANS VALIDATION

  • Pellegrini, M.;Endo, H.;Ninokata, H.
    • Nuclear Engineering and Technology
    • /
    • 제44권1호
    • /
    • pp.33-42
    • /
    • 2012
  • In the present study, CFD is employed to investigate phenomena occurring during a process of thermal stratification in U-bent pipes at transitional Reynolds number. URANS evaluation had been chosen for its low computational costs during transient analysis and for the evaluation of modeling performance in these conditions. Application of CFD at transitional Reynolds number and buoyancy driven flows indeed contains deeper uncertainties in relation to the range of applicability for hydrodynamic and thermal models. The methodology applied in the work points out, through validations with the basic problems constituting the complex stratified phenomenon, the applicability of the current turbulence modeling. Accurate predictions have been found in relation to transitional Reynolds number in bent pipes and region of stability induced by the gravitational field. On the other hand the defects introduced in the unstable region of the U bent pipe, are discussed in relation to the adopted modeling.

수학적 모델링에서 스프레드시트 환경이 수학적 모델의 정교화 과정에 미치는 역할 (The Role of Spreadsheet in Model Refinement in Mathematical Modeling Activity)

  • 손홍찬;류희찬
    • 대한수학교육학회지:학교수학
    • /
    • 제9권4호
    • /
    • pp.467-486
    • /
    • 2007
  • 이 논문은 스프레드시트를 활용한 수학적 모델링에서 스프레드시트 환경이 수학적 모델의 정교화과정에 어떤 영향을 미치는 지를 고찰한 것이다. 좀 더 자세히 살피면 수학적 모델링에서 스프레드시트 모델의 활용은 학생이 분석 불가능한 수학적모델도 분석할 수 있도록 해줌으로써 모델을 단순화하지 않고, 대신 모델을 정교화 할 수 있는 기회를 제공하고 수학적 개념을 확장해 나갈 수 있음을 보였다. 또한 수학적 모델을 스프레드시트 모델로 변환하여, 수학적 모델로부터 수학적 결론을 얻는 단계를 거치지 않고도 실세계 상황을 해석하고 설명할 수 있는 기회를 제공할 수 있음을 보였다.

  • PDF

실내 공간 형상화를 위한 아이디어 표현 방법에 관한 연구 (A Study on Presentation Methods for Formation Ideas of Interior Spaces)

  • 이종란
    • 한국디지털건축인테리어학회논문집
    • /
    • 제6권2호
    • /
    • pp.17-23
    • /
    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

  • PDF

조명 시뮬레이션을 위한 측광데이터의 생성과 적용 (A Study on the Generation and Application of Photometric Data for Lighting Simulation)

  • 홍승대
    • 한국디지털건축인테리어학회논문집
    • /
    • 제6권2호
    • /
    • pp.25-30
    • /
    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

  • PDF

스티어링 시스템의 모델링 및 진동 해석 (Modeling and Vibration Analysis of Steering System)

  • 조준호;오재응;임동규;강성종;강성종
    • 소음진동
    • /
    • 제2권2호
    • /
    • pp.125-134
    • /
    • 1992
  • In this study, ti identify the dynamic characteristics of automobile steering system which consists of many components and joints, each component combined structure was analyzed using commercial structural package, ANSYS. And, the finite element method for each component and modeling method of several joints universal joint, bolt joint, bearing, etc. were studied. On the other hand, the experimental modal analysis was performed to compare with the results of the finite element analysis and joint modeling. The result shows very close agreement between two analysis. Also, it was found that the steeing column used in this experiment does not effect the low frequency mode of entire system. In addition, we found that constraint equations need to be considered in modeling universal joint. Since the stiffness effect of Urethane around wheel could be ignored, it can be modeled only with mass effect. In the end, it was found that dynamic characteristics of the entire steerintg system depends mainly upon the wheel characteristics.

  • PDF

자기공명 영상을 이용한 피부 움직임 분석에 관한 연구 (Analysis of skin movement using MR images)

  • 류재헌;;;;이관행
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 2003년도 춘계학술대회 논문집
    • /
    • pp.719-722
    • /
    • 2003
  • This paper describes a novel experiment that measures the skin movement of a hand based on MR (magnetic resonance) images in conjunction with surface modeling techniques. The proposed approach consists of 3 phases: (1) MR scanning of a hand with surface makers, (2) 3D reconstruction from the MR images. and (3) registration of the 3D models. The results of registration are used to trace the skin movement with respect to underlying bone motions by measuring the positions of the surface markers.

  • PDF

Using of Scattering Bond Graph Methodology for a Physical Characteristics Analysis of “D-CRLH” Transmission Line

  • Taghouti, Hichem;Jmal, Sabri;Mami, Abdelkader
    • Journal of Electrical Engineering and Technology
    • /
    • 제11권4호
    • /
    • pp.943-950
    • /
    • 2016
  • In this paper, we propose to analyze the physical characteristics of a planar dual-composite right-left handed transmission line by a common application of Bond Graph approach and Scattering formalism (Methodology S.BG). The technique, we propose consists, on the one hand, of modeling of a dual composite right-left metamaterial transmission line (D-CRLH-TL) by Bond Graph approach, and, it consists of extracting the equivalent circuit of this studied structure. On the other hand, it consists to exploiting the scattering parameters (Scattering matrix) of the DCRLH-TL using the methodology which we previously developed since 2009. Finally, the validation of the proposed and used technique is carried out by comparisons between the simulations results with ADS and Maple (or MatLab).

3차원 손 모델링 기반의 실시간 손 포즈 추적 및 손가락 동작 인식 (Real-Time Hand Pose Tracking and Finger Action Recognition Based on 3D Hand Modeling)

  • 석흥일;이지홍;이성환
    • 한국정보과학회논문지:소프트웨어및응용
    • /
    • 제35권12호
    • /
    • pp.780-788
    • /
    • 2008
  • 손 포즈 모델링 및 추적은 컴퓨터 시각 분야에서 어려운 문제로 알려져 있다. 손 포즈 3차원 복원을 위한 방법에는 사용되는 카메라의 수에 따라 다중 카메라 또는 스테레오 카메라 기반 방식과 단일카메라 기반 방식이 있다. 다중 카메라의 경우 여러 대의 카메라를 설치하거나 동기화를 시키는 등에 대한 제약사항이 따른다. 본 논문에서는 확률 그래프 모델에서 신뢰 전파 (Belief Propagation) 알고리즘을 이용하여 단안 카메라에서 획득된 2차원 입력 영상으로부터 3차원 손 포즈를 추정하는 방법을 제안한다. 또한, 은닉 마르코프 모델(Hidden Markov Model)을 인식기로 하여 손가락 클릭 동작을 인식한다. 은닉 노드로 손가락의 관절 정보를 표현하고, 2차원 입력 영상에서 추출된 특징을 관측 노드로 표현한 확률 그래프 모델을 정의한다. 3차원 손 포즈 추적을 위해 그래프 모델에서의 신뢰 전파 알고리즘을 이용한다. 신뢰 전파 알고리즘을 통해 3차원 손 포즈를 추정 및 복원하고, 복원된 포즈로부터 손가락의 움직임에 대한 특징을 추출한다. 추출된 정보는 은닉 마르코프 모델의 입력값이 된다. 손가락의 자연스러운 동작을 위해 본 논문에서는 한 손가락의 클릭 동작 인식에 여러 손가락의 움직임을 함께 고려한다. 제안한 방법을 가상 키패드 시스템에 적응한 결과 300개의 동영상 테스트 데이타에 대해 94.66%의 높은 인식률을 보였다.

A Framework for Designing Closed-loop Hand Gesture Interface Incorporating Compatibility between Human and Monocular Device

  • Lee, Hyun-Soo;Kim, Sang-Ho
    • 대한인간공학회지
    • /
    • 제31권4호
    • /
    • pp.533-540
    • /
    • 2012
  • Objective: This paper targets a framework of a hand gesture based interface design. Background: While a modeling of contact-based interfaces has focused on users' ergonomic interface designs and real-time technologies, an implementation of a contactless interface needs error-free classifications as an essential prior condition. These trends made many research studies concentrate on the designs of feature vectors, learning models and their tests. Even though there have been remarkable advances in this field, the ignorance of ergonomics and users' cognitions result in several problems including a user's uneasy behaviors. Method: In order to incorporate compatibilities considering users' comfortable behaviors and device's classification abilities simultaneously, classification-oriented gestures are extracted using the suggested human-hand model and closed-loop classification procedures. Out of the extracted gestures, the compatibility-oriented gestures are acquired though human's ergonomic and cognitive experiments. Then, the obtained hand gestures are converted into a series of hand behaviors - Handycon - which is mapped into several functions in a mobile device. Results: This Handycon model guarantees users' easy behavior and helps fast understandings as well as the high classification rate. Conclusion and Application: The suggested framework contributes to develop a hand gesture-based contactless interface model considering compatibilities between human and device. The suggested procedures can be applied effectively into other contactless interface designs.