• Title/Summary/Keyword: Importance of Computer Education

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Study on the Way of Improving Computer Education in Elementary and Secondary Schools (초뀇중등학교 정보교과 운영 실태 추이 분석을 통한 정보교육 개선 방안)

  • Ahn, Seonghun
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.535-543
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    • 2014
  • In this paper, I proposed a way of improving computer education in elementary, middle and high schools. I firstly analyzed the importance of computer education by researching an index of a national economic condition, People's IT use frequency and the demand for computer education by students and parents. Secondly, I researched the condition of computer education in elementary, middle and high schools. Finally, I analyzed problems of current computer education and proposed three way of improving computer education in elementary, middle and high schools.

Analysis of the Satisfaction with Computer Based Test Program and Test Environment in Medical School (의과대학의 컴퓨터기반시험 프로그램 및 시험환경 만족도 분석)

  • Kim, Soon Gu;Lee, Aehwa;Hwang, Ilseon
    • Korean Medical Education Review
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    • v.22 no.3
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    • pp.198-206
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    • 2020
  • This study aimed to identify needed improvements to current evaluation methods in medical school computer-based test (CBT) programs and test environments. To that end, an analysis of the importance and satisfaction was conducted through a survey of 3rd and 4th year medical students who had sufficient experience with CBT programs. Importance performance analysis methodology using the correlation coefficient was applied to assess average satisfaction and importance. The first quadrant (keep up the good work) was a factor of review and time management and test facilities among the conveniences of the CBT program. The second quadrant (concentrate here) was a factor of the convenience of the CBT program and computer monitor and chair factor within the test facilities. The third quadrant (low priority) was a factor of cheating and computer failure. The fourth quadrant (possible overkill) was the location, spacing, and temperature factors of the test facilities. Improvements are needed to reduce 'eye fatigue' and help students focus and understand the questions in the CBT programs. It is necessary to improve computer monitors, desks and chairs, and consider the subject's body type and manager in order to cope with computer breakdown and peripheral failures. Spare computers are needed. These findings are meaningful in that they have been able to identify factors that require improvement in the CBT program and test environment resulting from changes in assessment tools.

A Case Study of Indiana University's CEL Program for Pre-service School Teachers (예비교사를 위한 정보화 교육 방향 탐색 연구 -미국 인디애나 대학 사례를 중심으로-)

  • Heo, Gyun
    • Journal of Fisheries and Marine Sciences Education
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    • v.20 no.1
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    • pp.107-120
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    • 2008
  • Building a competency of pre-service school teachers is one of the critical factors to decide right direction of k-12 computer & information education. In this context, we can realize of the importance of computer & information curriculum for pre-service school teachers. The purpose of this study is to explore the case of the CEL(Computer Educator License) program in Indiana University and to find the developmental direction of technology education for pre-service school teachers. To achieve the purpose of study, the methods and procedures involved the following steps: The literature reviews of technology education were performed. The analysis framework based on case study method was designed for collecting data. Data were composed of related documents, web resources, and interview resources. And collected data were analyzed. The finding and recommendation of this study were the importance of following factors: (a) technology integration in the curriculum for pre-service school teachers, (b) differentiated management with skill-based technology education, (c) leadership for using and diffusing technology in the school, and (d) connected curriculum with the national standard indicator.

The Importance of Multimedia for Professional Training of Future Specialists

  • Plakhotnik, Oleh;Strazhnikova, Inna;Yehorova, Inha;Semchuk, Svitlana;Tymchenko, Alla;Logvinova, Yaroslava;Kuchai, Oleksandr
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.43-50
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    • 2022
  • For high-quality education of the modern generation of students, forms of organizing the educational process and the latest methods of obtaining knowledge that differ from traditional ones are necessary. The importance of multimedia teaching tools is shown, which are promising and highly effective tools that allow the teacher not only to present an array of information in a larger volume than traditional sources of information, but also to include text, graphs, diagrams, sound, animation, video, etc. in a visually integrated form. Approaches to the classification of multimedia learning tools are revealed. Special features, advantages of multimedia, expediency of use and their disadvantages are highlighted. A comprehensive analysis of the capabilities of multimedia teaching tools gave grounds for identifying the didactic functions that they perform. Several areas of multimedia application are described. Multimedia technologies make it possible to implement several basic methods of pedagogical activity, which are traditionally divided into active and passive principles of student interaction with the computer, which are revealed in the article. Important conditions for the implementation of multimedia technologies in the educational process are indicated. The feasibility of using multimedia in education is illustrated by examples. Of particular importance in education are game forms of learning, in the implementation of which educational elements based on media material play an important role. The influence of the game on the development of attention by means of works of media culture, which are very diverse in form and character, is shown. The importance of the role of multimedia in student education is indicated. In the educational process of multimedia students, a number of educational functions are implemented, which are presented in the article. Recommendations for using multimedia are given.

A Role-play base Instructional Learning Design for Personal Information Management's Importance:Focus on the third-grade elementary students (개인정보 관리의 중요성을 교육하기 위한 역할 놀이 교수학습 설계 : 부산광역시 초등학생 3학년 대상으로)

  • Kim, Su-Jin;Rim, Hwakyung
    • The Journal of Korean Association of Computer Education
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    • v.8 no.5
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    • pp.73-83
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    • 2005
  • Recently, Internet utilization ratio of elementary school students is urgently increasing. On the other hand, elementary school students are not doing personal information management properly in the Internet. As a result, it is causing problem of information leakage. In this paper, we proposed a instructional learning method to teach importance of personal information management to an elementary school student. Proposed method is based on role-play instructional learning method. And applied to the third-year class in elementary school. We show that proposed method is effect in education than traditional teaching method about personal information management's importance.

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The Necessity and Direction of the Computer Education as Subject Matter (교과로서 컴퓨터교육의 필요성과 방향)

  • Yoo, In-Hwan;Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.417-432
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    • 2004
  • The rapid development of ICT(Information and Communication Technology), beyond the argument of information society, has invoked discussion of knowledge-based society and enhanced the importance of the producing knowledge by using implementation of ICT. However, current computer education, without exactly defining the conception of ICT and direction of computer education, has great limitations in applying into education because it has mechanical characteristics and is not satisfying the demands of education that is supposed to bring up the creative human beings in current knowledge-based society. This study starts from the recognition of such problems. This paper explores the current computer education and argument. In addition, we researched necessity and direction of the computer education as subject matter.

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Development of a Model of Grading System to Cultivate the Ability of Applying Computers in Elementary, Middle and High Schools (초.중등 컴퓨터활용능력 신장을 위한 급수제 모델 개발)

  • Kim, Jeong-Rang;Kim, Chul;Park, Sun-Joo
    • Journal of The Korean Association of Information Education
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    • v.2 no.1
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    • pp.19-34
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    • 1998
  • For the purpose of adapting positively to the information society, it is very important to develop the capabilities of the retrieve, gather, process and application for informations by making efficient use of computers. So, with a view to understanding the importance of computer and adjusting actively to the information society, the systematic policy to cultivate the ability of making the most of computers is strongly demended. Therefore this study is to make a curriculum and guide for improving the capability of applying computers systematically, through analyzing a curriculum of computer in Elementary, Middle and High Schools, and to develop a model of grading system to cultivate the ability of applying computers, which grades capabilities of its practical use.

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Validation of a Diagnostic Model for Core Competencies at the Higher Education Institute in Korea

  • Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.197-206
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    • 2019
  • The purpose of this study is to develop and validate a model for diagnosing core competencies at the higher education level. Based on literature reviews, a potential model for core competencies at university was suggested. A tool for validating the model was composed of 24 items, which were delivered to 226 professors and administrative staffs, 730 students, and 134 graduates & external industrial experts. Five constructs (core competencies) were extracted from the data collected among professors and administrative staff responding to the importance of the items. The results of importance and performance surveys on core competencies with students were respectively 3.28 to 3.66 and 2.68 to 3.28 (4-point Likert scale). Statistical differences between importance level and performance level were found in all the sub-categories of core competencies. Borich priority determination formula and Locus for Focus Model were used for the determination of the priority of needs. Importance survey among graduates and external experts showed that the mean of each items ranged from 2.80 to 3.76 (4-point Likert scale). The overall results of the analyses suggest that the final model is appropriate for measuring the core competencies.

The Structural Equation Modeling of Factors Affecting the Parent Willingness on Child's Software Education (자녀의 소프트웨어 교육에 대한 학부모 의지에 미치는 요인의 구조방정식 모형)

  • Ryu, MiYoung;Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.20 no.5
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    • pp.443-450
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    • 2016
  • In this study, we analyzed what factors parents have on the SW education willingness for the child. In order to design a structured model, we set the configuration of five variables; child's SW interest, recognition of SW policy, importance of SW competency, child's SW profession and willingness of SW education. We surveyed the parents who their children have SW education experiences. According to the results, mediating factors on parental commitment to their child's SW education was recognized SW-related jobs. SW-related job was worked the recognition of SW policy and the importance of SW capabilities as independent variables. In addition, SW interest of child affected an important independent factor.

Efficiency of Learning Modes in Educational Institutions: Traditional, Electronic, and Blended learning

  • Al-Salami, Sami Ben Shamlan Bakhit
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.224-230
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    • 2022
  • The intent of this paper is to unveil the effectiveness of different learning environments (traditional, electronic, blended) in educational institutions through a set of dimensions: an introduction to traditional education and e-learning, the importance and objectives of e-learning, the difference between e-learning and traditional education and teachers' roles in e-learning, the challenges facing the use of e-learning. It also introduces blended learning, providing an account about its emergence, concept, importance, the difference between blended learning and e-learning, the advantages of blended learning, and the challenges confront using blended learning.