• 제목/요약/키워드: Importance of Computer Education

검색결과 337건 처리시간 0.026초

초뀇중등학교 정보교과 운영 실태 추이 분석을 통한 정보교육 개선 방안 (Study on the Way of Improving Computer Education in Elementary and Secondary Schools)

  • 안성훈
    • 한국콘텐츠학회논문지
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    • 제14권2호
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    • pp.535-543
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    • 2014
  • 본 연구에서는 우리나라 전체 경제의 핵심을 이루고 있는 IT 산업의 우수 인재를 조기에 발굴하여 양성할 수 있는 정보교육 체제를 만들기 위하여 초 중등교육에서의 정보교육의 중요성과 실태를 분석하여 문제점을 파악하고 개선 방안을 제안하였다. 이를 위해 먼저 정보교육의 중요성을 파악하기 위하여 최근 3년간 국가경제 지표에서 나타난 IT 산업의 중요성, 국민 개개인의 일상생활에서 IT 사용의 밀접성, 초 중 고 학생 및 학부모의 정보교육에 대한 수요를 파악하였다. 그리고 2008년 대비 2013년의 초 중 고교에서의 정보과목 운영 실태를 조사하였다. 그 결과, 초 중 고교에서 모두 정보과목의 선택률과 운영 시수가 대폭 축소된 것으로 나타났으며, 이에 따라 본 연구에서는 초 중등교육에서의 정보교육 활성화를 위하여 IT 특수목적 고등학교 설립, 초등학교에서의 정보교과 신설, 중 고등학교에서의 정보통신윤리교육 필수화 등의 3가지 방안을 제시하였다.

의과대학의 컴퓨터기반시험 프로그램 및 시험환경 만족도 분석 (Analysis of the Satisfaction with Computer Based Test Program and Test Environment in Medical School)

  • 김순구;이애화;황일선
    • 의학교육논단
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    • 제22권3호
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    • pp.198-206
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    • 2020
  • This study aimed to identify needed improvements to current evaluation methods in medical school computer-based test (CBT) programs and test environments. To that end, an analysis of the importance and satisfaction was conducted through a survey of 3rd and 4th year medical students who had sufficient experience with CBT programs. Importance performance analysis methodology using the correlation coefficient was applied to assess average satisfaction and importance. The first quadrant (keep up the good work) was a factor of review and time management and test facilities among the conveniences of the CBT program. The second quadrant (concentrate here) was a factor of the convenience of the CBT program and computer monitor and chair factor within the test facilities. The third quadrant (low priority) was a factor of cheating and computer failure. The fourth quadrant (possible overkill) was the location, spacing, and temperature factors of the test facilities. Improvements are needed to reduce 'eye fatigue' and help students focus and understand the questions in the CBT programs. It is necessary to improve computer monitors, desks and chairs, and consider the subject's body type and manager in order to cope with computer breakdown and peripheral failures. Spare computers are needed. These findings are meaningful in that they have been able to identify factors that require improvement in the CBT program and test environment resulting from changes in assessment tools.

예비교사를 위한 정보화 교육 방향 탐색 연구 -미국 인디애나 대학 사례를 중심으로- (A Case Study of Indiana University's CEL Program for Pre-service School Teachers)

  • 허균
    • 수산해양교육연구
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    • 제20권1호
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    • pp.107-120
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    • 2008
  • Building a competency of pre-service school teachers is one of the critical factors to decide right direction of k-12 computer & information education. In this context, we can realize of the importance of computer & information curriculum for pre-service school teachers. The purpose of this study is to explore the case of the CEL(Computer Educator License) program in Indiana University and to find the developmental direction of technology education for pre-service school teachers. To achieve the purpose of study, the methods and procedures involved the following steps: The literature reviews of technology education were performed. The analysis framework based on case study method was designed for collecting data. Data were composed of related documents, web resources, and interview resources. And collected data were analyzed. The finding and recommendation of this study were the importance of following factors: (a) technology integration in the curriculum for pre-service school teachers, (b) differentiated management with skill-based technology education, (c) leadership for using and diffusing technology in the school, and (d) connected curriculum with the national standard indicator.

The Importance of Multimedia for Professional Training of Future Specialists

  • Plakhotnik, Oleh;Strazhnikova, Inna;Yehorova, Inha;Semchuk, Svitlana;Tymchenko, Alla;Logvinova, Yaroslava;Kuchai, Oleksandr
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.43-50
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    • 2022
  • For high-quality education of the modern generation of students, forms of organizing the educational process and the latest methods of obtaining knowledge that differ from traditional ones are necessary. The importance of multimedia teaching tools is shown, which are promising and highly effective tools that allow the teacher not only to present an array of information in a larger volume than traditional sources of information, but also to include text, graphs, diagrams, sound, animation, video, etc. in a visually integrated form. Approaches to the classification of multimedia learning tools are revealed. Special features, advantages of multimedia, expediency of use and their disadvantages are highlighted. A comprehensive analysis of the capabilities of multimedia teaching tools gave grounds for identifying the didactic functions that they perform. Several areas of multimedia application are described. Multimedia technologies make it possible to implement several basic methods of pedagogical activity, which are traditionally divided into active and passive principles of student interaction with the computer, which are revealed in the article. Important conditions for the implementation of multimedia technologies in the educational process are indicated. The feasibility of using multimedia in education is illustrated by examples. Of particular importance in education are game forms of learning, in the implementation of which educational elements based on media material play an important role. The influence of the game on the development of attention by means of works of media culture, which are very diverse in form and character, is shown. The importance of the role of multimedia in student education is indicated. In the educational process of multimedia students, a number of educational functions are implemented, which are presented in the article. Recommendations for using multimedia are given.

개인정보 관리의 중요성을 교육하기 위한 역할 놀이 교수학습 설계 : 부산광역시 초등학생 3학년 대상으로 (A Role-play base Instructional Learning Design for Personal Information Management's Importance:Focus on the third-grade elementary students)

  • 김수진;임화경
    • 컴퓨터교육학회논문지
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    • 제8권5호
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    • pp.73-83
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    • 2005
  • 현재 초등학생들의 인터넷 이용률은 급격히 증가하고 있는 반면, 아이디와 비밀번호를 무분별하게 관리하고 있으며, 그에 따른 정보 유출의 심각성을 전혀 인식하지 못하고 있다. 본 논문에서는 초등학생 대상으로 개인정보 관리의 중요성을 인식시키기 위한 교수학습 방법을 설계하였다. 설계한 교수학습 방법은 역할놀이 모형을 기반으로 하였으며 초등학교 3학년을 대상으로 현장 수업에 적용하였다. 수업한 결과를 분석하여 설계한 교수학습 방법이 기존의 강의법보다 더 효과가 있음을 보인다.

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교과로서 컴퓨터교육의 필요성과 방향 (The Necessity and Direction of the Computer Education as Subject Matter)

  • 유인환;구덕회
    • 정보교육학회논문지
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    • 제8권3호
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    • pp.417-432
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    • 2004
  • ICT의 급속한 발달은 정보 사회에 대한 논의를 넘어서 지식 사회에 대한 논의를 촉발시키며, ICT를 활용한 지식 창출 능력의 중요성을 강조하고 있다. 그러나 우리나라의 컴퓨터교육은 ICT에 대한 개념이나 방향 설정이 미비한 채로 그 활용만을 위주로 전개되고 있는 형편이다. 현행 컴퓨터교육은 ICT의 기계적인 활용이 강조될 개연성이 높기 때문에 지식 사회에서 요구되는 창조적 인간상 육성에 부합하기 힘든 한계를 가지고 있다. 본 연구는 이와 같은 문제의식에 따라 컴퓨터교육의 바람직한 방향을 제공하고자, 우리나라 컴퓨터교육의 현황과 논쟁을 살펴보고, 지식정보사회에서의 컴퓨터교육의 개념과 지평, 교과로서 컴퓨터교육의 필요성과 방향에 대해 고찰하였다.

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초.중등 컴퓨터활용능력 신장을 위한 급수제 모델 개발 (Development of a Model of Grading System to Cultivate the Ability of Applying Computers in Elementary, Middle and High Schools)

  • 김정랑;김철;박선주
    • 정보교육학회논문지
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    • 제2권1호
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    • pp.19-34
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    • 1998
  • For the purpose of adapting positively to the information society, it is very important to develop the capabilities of the retrieve, gather, process and application for informations by making efficient use of computers. So, with a view to understanding the importance of computer and adjusting actively to the information society, the systematic policy to cultivate the ability of making the most of computers is strongly demended. Therefore this study is to make a curriculum and guide for improving the capability of applying computers systematically, through analyzing a curriculum of computer in Elementary, Middle and High Schools, and to develop a model of grading system to cultivate the ability of applying computers, which grades capabilities of its practical use.

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Validation of a Diagnostic Model for Core Competencies at the Higher Education Institute in Korea

  • Kim, Sung-Wan
    • 한국컴퓨터정보학회논문지
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    • 제24권1호
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    • pp.197-206
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    • 2019
  • The purpose of this study is to develop and validate a model for diagnosing core competencies at the higher education level. Based on literature reviews, a potential model for core competencies at university was suggested. A tool for validating the model was composed of 24 items, which were delivered to 226 professors and administrative staffs, 730 students, and 134 graduates & external industrial experts. Five constructs (core competencies) were extracted from the data collected among professors and administrative staff responding to the importance of the items. The results of importance and performance surveys on core competencies with students were respectively 3.28 to 3.66 and 2.68 to 3.28 (4-point Likert scale). Statistical differences between importance level and performance level were found in all the sub-categories of core competencies. Borich priority determination formula and Locus for Focus Model were used for the determination of the priority of needs. Importance survey among graduates and external experts showed that the mean of each items ranged from 2.80 to 3.76 (4-point Likert scale). The overall results of the analyses suggest that the final model is appropriate for measuring the core competencies.

자녀의 소프트웨어 교육에 대한 학부모 의지에 미치는 요인의 구조방정식 모형 (The Structural Equation Modeling of Factors Affecting the Parent Willingness on Child's Software Education)

  • 류미영;한선관
    • 정보교육학회논문지
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    • 제20권5호
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    • pp.443-450
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    • 2016
  • 본 연구에서는 학부모가 자녀의 SW교육 의지에 미치는 영향이 무엇인지 분석하였다. 구조방정식 모형을 설계하기 위해 변인을 자녀의 SW 관심도, 부모의 SW정책 인식, SW관련 역량, 자녀의 SW 진로, 자녀에 대한 SW교육 의지로 설정하고 SW교육 경험이 있는 자녀를 둔 부모를 대상으로 검사하였다. 연구 결과 자녀의 SW 교육에 대한 학부모 의지에 미치는 요인은 자녀의 SW 관련 직업을 매개로 SW관련 정책과 SW 역량의 중요성에 대한 인식이 중요한 변인으로 작용하였고, 자녀의 SW 관심도는 직접적으로 중요한 요인임을 밝혔다.

Efficiency of Learning Modes in Educational Institutions: Traditional, Electronic, and Blended learning

  • Al-Salami, Sami Ben Shamlan Bakhit
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.224-230
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    • 2022
  • The intent of this paper is to unveil the effectiveness of different learning environments (traditional, electronic, blended) in educational institutions through a set of dimensions: an introduction to traditional education and e-learning, the importance and objectives of e-learning, the difference between e-learning and traditional education and teachers' roles in e-learning, the challenges facing the use of e-learning. It also introduces blended learning, providing an account about its emergence, concept, importance, the difference between blended learning and e-learning, the advantages of blended learning, and the challenges confront using blended learning.