• Title/Summary/Keyword: Implementation Patterns

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Performance of 3-Dimensional Frequency Reuse Patterns and Their Application to Carrier-Aggregated Systems (3차원 주파수 재사용 패턴의 성능 및 반송파 결합을 사용하는 시스템으로의 적용 방안)

  • Sung, Jihoon;Sung, Wonjin
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.23 no.11
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    • pp.1256-1263
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    • 2012
  • Assigning different frequency resources among adjacent cells, namely the frequency reuse technique can be utilized to mitigate intercell interference, which is a major cause of performance degradation in cellular systems. Since most of conventional frequency reuse patterns are limited to the two-dimensional environment, the research for the three-dimensional frequency reuse would be beneficial especially for the implementation of femto cells in downtown office buildings. We propose frequency reuse patterns in three-dimensional space and evaluate their performance of each pattern in terms of channel capacity. In particular, we show that the proposed three-dimensional frequency reuse patterns can be applied for carrier-aggregated transmission of LTE-Advanced systems. The performance of the proposed patterns is evaluated using computer simulation.

Parallel Implementation of Radon Transform on TMS320C80-based System (TMS320C80시스템에서 Radon 변환의 병렬 구현)

  • 송정호;성효경최흥문
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.727-730
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    • 1998
  • In this paper, we propose an implementation of an efficient parallel Radon transform on TMS320C80-based system. For an N$\times$N SAR image, we can obtain O(NM/p) of the conventional parallel Radon transform, by representing the projection patterns in Radon space variables instead of the image space variables, and pipelining the algorithm, where p is the number of processors and M is the number of projection angles. Also, we can reduce the time for the dynamic load distribution among the nodes and the communication overheads of accessing the global memories, by pipelining the memory and processing operations by using tripple buffer structure. Experimental results show an efficient parallel Radon transform of speedup Sp=3.9 and efficiency E=97.5% for 256$\times$256 image, when implemented on TMS320C80 composed of four parallel slave processors with three memory blocks.

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The Design and Implementation of XSL Document Authoring System Applying XSL Patterns (XSL 패턴을 응용한 XSL 문서 편집시스템의 설계 및 구현)

  • Kim, Jin-Su;Kim, Seong-Han;Jeong, Hui-Gyeong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.6
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    • pp.1818-1826
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    • 2000
  • This research is one the design and implementation of XSL document authoring system based on the XSL pattern to transform XML document. This system is developed not according to the rule of conventional CSS methods but according to the rule of XSL syntax for document processing language of SML structure. The XSL authoring system supports Korean character documents and is available of various kinds of pattern generations so that it is useful for generation of XSL document. This system is implemented for the environment of Window NT2000 in compatible IBM PC an develops by Visual J++6.0.

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Design and Implementation for Android Game Framework Using the Linked Observer Pattern (Linked Observer 패턴을 적용한 안드로이드 게임 프레임워크 설계 및 구현)

  • Seo, Moon-Seog
    • Journal of Information Technology Services
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    • v.12 no.3
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    • pp.421-432
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    • 2013
  • The changes in the game platform is appeared since the advent of smart-phones. Apple's iOS or Google's Android platform is gradually expanding their territories in the mobile game area. Android's platform fragmentation and the absence of game development framework act as barriers for game developments. In the development of game applications on the smart-phone, the standardized development procedures under game framework can achieve the productivity improvement. In this paper, we propose a new design pattern suitable for the design of a framework for new areas of application through the expansion of existing framework. The design and implementation of the Android game development framework is presented by taking advantage of existing design patterns and a proposed pattern. Also we propose the standardized development procedure of game applications under the proposed framework.

A Design and Implementation of Product Search Support Agent based on the Behavior of Customers (구매자의 탐색 패턴에 기반한 상품 검색 지원 에이전트의 설계 및 구현)

  • 홍영준;박경환
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.41-52
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    • 2000
  • This paper introduces the design and implementation of product search support agent for an efficient Internet shopping. In existing shopping malls, electronic catalogs provide the product information by subject or keyword, or the buying information by purchasing history. This proposed product search support agent system is designed to analyze navigating patterns of customers, extract more effective buying information with regard to the current trend in customer navigating . In conclusion, this product search support agent can propose more suitable buying information to customers that he can be proposed to make purchases more efficiently.

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An Implementation of the Vision System for Monitor Inspection (모니터 화면 검사를 위한 시각 시스템의 구현)

  • 양희수;김재형;박상호;윤일동;이상욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.2
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    • pp.65-76
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    • 1996
  • This paper describes the issue relating to the design and implementation of a high-precision vision system for monitor inspection. We present several monitor inspection algorithms which evaluate the geometric distrotions of the patterns on the inspection target monitor. Also, to inspect color distortion acquired form color CCD camera into the XYy coordinate, accurately. The proposed monitor inspection system is implemented on IBM PC/486, and the user interface is developed on microsoft windows to assist unskilled users for easy use. Using the developed vision system, Experiments on the inspection accuracy and speed were performed and the results are presented.

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Implementation Of User Preference Estimation Algorithm Using Implicit Feedback (Implicit Feedback을 통한 선호도 예측 알고리즘 구현)

  • Jang, Jeong-Rok;Kim, Yon-Gu;Kim, Do-Yeon
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.641-642
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    • 2008
  • In this paper, we propose a new approach for the implicit rating algorithm of finding user's intense and preference to the contents on the web. Although the explicit method dig out the user preference of specific contents based on the user's intervention, we propose the implicit method obtaining the user preference according to the user's behavioral patterns on the web implicitly and automatically without the user's intervention. The implementation results show that the proposed approach is highly valuable for supporting recommender systems in conjunction with the users lifestyle.

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FPGA Implementation of an Artificial Intelligence Signal Recognition System

  • Rana, Amrita;Kim, Kyung Ki
    • Journal of Sensor Science and Technology
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    • v.31 no.1
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    • pp.16-23
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    • 2022
  • Cardiac disease is the most common cause of death worldwide. Therefore, detection and classification of electrocardiogram (ECG) signals are crucial to extend life expectancy. In this study, we aimed to implement an artificial intelligence signal recognition system in field programmable gate array (FPGA), which can recognize patterns of bio-signals such as ECG in edge devices that require batteries. Despite the increment in classification accuracy, deep learning models require exorbitant computational resources and power, which makes the mapping of deep neural networks slow and implementation on wearable devices challenging. To overcome these limitations, spiking neural networks (SNNs) have been applied. SNNs are biologically inspired, event-driven neural networks that compute and transfer information using discrete spikes, which require fewer operations and less complex hardware resources. Thus, they are more energy-efficient compared to other artificial neural networks algorithms.

Fast Response Technique 2 Quadrant DC Motor Speed Control

  • W. Piyarat;V. Tipsuwanporn;W. Sawangsinkasikit;Lee, M. lajindarairerk;P. Thepsatorn
    • 제어로봇시스템학회:학술대회논문집
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    • 1999.10a
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    • pp.244-247
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    • 1999
  • This paper presents a methodology of the technique for controlling DC motor drive by implementation of 2-quadrant operating mode which can ensure the torque controlling and speed with response time less than 2 seconds at all loading conditions. By implementation of BRM technique, energy is fed with definite values of BRM 256 bits, with different patterns of high accuracy, and fixing scan time at 0.667 ms, the ripple is less than 1%, thus high efficiency can be achieved, from the consequence of the accuracy of energy feeding at low current. The stability of the whole system can be determined from circle criterion by root locus method . The instant reverse direction of rotation can be done by decreasing the energy to the lowest level while motor is running with no load and variable load at the speed about 100-120 rpm and 50-60 rpm.

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Design and Implementation of High-Speed Pattern Matcher in Network Intrusion Detection System (네트워크 침입 탐지 시스템에서 고속 패턴 매칭기의 설계 및 구현)

  • Yoon, Yeo-Chan;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11B
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    • pp.1020-1029
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    • 2008
  • This paper proposes an high speed pattern matching algorithm and its implementation. The pattern matcher is used to check patterns from realtime input packet. The proposed algorithm can find exact string, range of string values, and combination of string values from input packet at high speed. Given string and rule set are modelled as a state transition graph which can find overlapped strings simultaneously, and the state transition graph is partitioned according to input implicants to reduce implementation complexity. The pattern matcher scheme uses the transformed state transition graph and input packet as an input. The pattern matcher was modelled and implemented in VHDL language. Experimental results show the proprieties of the proposed approach.