• Title/Summary/Keyword: Immersion expansion

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A Study on the Application of the Electric Arc Furnace Slag Aggregate in Concrete (콘크리트용 골재로서 전기로슬래그의 적용성에 대한 연구)

  • 문한영;유정훈
    • Journal of the Korea Concrete Institute
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    • v.11 no.3
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    • pp.101-111
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    • 1999
  • Compared with the BF slag, the EAF slag has expansion due to the reaction with water and free CaO. Therefore it is specified in Concrete Specification that the FAP slag aggregated must not be used in concrete. Because of this reason it is unusual to use the EAF slag aggregate in concrete. The EAF slag aggregate treated with accelerated and water aging was comparatively satisfied with fundamental properties, which are specific gravity, unit weight, abrasion and immersion expansion ratio, as concrete aggregate. Therefore when we measured the compressive strength till 28 days, we found that the mortar and concrete replacing the natural aggregate with the EAF slag aggregate by 4 steps had better results than the concrete using the natural aggregate in a view of the compressive strength. But at 91 days, concrete using the EAF slag aggregate had no difference with it using the natural aggregate.

Effect of Curing Conditions on the ASR of Lightweight Aggregate Concrete (양생조건이 경량골재 콘크리트의 ASR에 미치는 영향)

  • 성찬용;김성완;민정기
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.35 no.4
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    • pp.38-46
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    • 1993
  • This study is to analyze effect of exposure environment and mode of ASR on the engineering properties of synthetic lightweight aggregate concrete, such as dynamic modulus of elasticity and ultrasonic pulse velocity. The results of this study are summarized as foflows ; 1. The expansion rate of each exposure environment in 380$^{\circ}$C and NaCI 4% solution was shown higher than in 20$^{\circ}$C and normal water. The expansion rate of each exposure mode was largely shown in order of fjill immersion, wetting/drying, half immersion. 2. The dynamic modulus of elasticty and ultrasonic pulse velocity of each exposure environment in 38$^{\circ}$C and NaCl 4% solution was shown less than in 20$^{\circ}$C and normal water. The dynamic modulus of elasticity and ultrasonic pulse velocity of each exposure mode was shown smaller in order of full immersion, wetting/drying, half imersion.3. The relation between dynamic modulus of elasticity and ultrasonic pulse velocity was highly significant. The dynamic modulus of elasticity was increased with increase of ultrasonic pulse velocity. The decreasing rate of the dynamic modulus of elasticity was shown 2.1~3.4 times higher than the ultrasonic pulse velocity at each age, exposure environment and mode, respectively. 4. The expansion of each exposure environment and mode was increased with increase of curing age. The dynamic modulus of elasticity and ultrasonic pulse velocity of those concrete was increased with increase of curing age. At the curing age 28 days, the highest properties was showed at each type concrete, it was gradually decreased with increase of curing age. Specially, at the curing age 98 days of full immersion, the rate of expansion of type D was shown 3.95 times higher than the type A. But the dynamic modulus of elasticity and ultrasonic pulse velocity was decreased 17% and 8.3%.

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Analysis of Immersive Game Contents Based on Storytelling: Focusing on VR Games (스토리텔링 기반 실감형 게임콘텐츠의 몰입감 분석: VR게임을 중심으로)

  • Song, Seungyeol;Lim, Sang Guk
    • Journal of Korea Multimedia Society
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    • v.25 no.6
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    • pp.844-851
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    • 2022
  • This study intends to propose an evaluation tool for analyzing the sense of immersion of realistic VR game contents in the metabus game industry, which is rapidly increasing recently. This paper presents an analysis tool to measure the degree of immersion after selecting three types VR games for research, and analyzing the immersion way method of the game. The research method analyzes how the user and the sense of immersion formed in the storytelling in the game can have an effect. Based on the results, we present an sense of immersion analysis and measurement method for evaluating the usability of VR game contents, which is a key element in the metaverse era. Furthermore, it expands the immersion element that appears in storytelling to the game industry and seeks a new direction of development through connection with the VR game industry.

A Study of the factors affecting the satisfaction of online classes

  • Eunyoung, Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.8-12
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    • 2023
  • With the recent expansion of online lectures, studies on their effectiveness and their influencing factors have increased. This study examines the factors affecting the satisfaction of online classes, considering the utilization and importance of online lectures, which have greatly increased in recent years. Based on the review of previous studies, this study identified learning presence, self-efficacy, and learning immersion as factors affecting the satisfaction of online classes, and suggested hypotheses that explain the relationship between these factors, and empirically reviewed the hypotheses. As a result of the study, it was found that learning presence and self-efficacy had a positive effect on learning immersion, and learning immersion had a positive effect on learning satisfaction. Based on the research results, some practical implications for improving the satisfaction of online classes were suggested.

Service life prediction of rubber seal materials for immersion tunnel by accelerated thermal degradation tests (가속 열 노화시험을 이용한 침매터널용 고무 씰 소재의 사용수명 예측)

  • Park, Joon-Hyung;Park, Kwang-Hwa;Park, Hyeong-Geun;Kwon, Young-Il;Kim, Jong-Ho;Sung, Il-Kyung
    • Journal of Applied Reliability
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    • v.9 no.4
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    • pp.275-290
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    • 2009
  • This paper considers accelerated thermal degradation tests which are performed for rubber seal materials used for undersea tunnels constructed by immersion method. Three types of rubber seals are tested; rubber expansion seal, omega seal, and shock absorber hose. Main ingredient of rubber expansion seal is EPDM(Ethylene Propylene Diene Monomer) and that of both omega seal and shock absorber hose is SBR(Styrene Butadiene Rubber). The accelerated stress is temperature and an Arrhenius model is introduced to describe the relationship between the lifetime and the stress. From the accelerated degradation tests, dominant failure mode of the rubber seals is found to be the loss of elongation. The lifetime distribution and the service life of the rubber seals at use condition are estimated from the test results. The acceleration factor for three types of rubber seals are also investigated.

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The Effects of Metaverse Avatar Identification on Immersion, Vicarious Pleasure, and Fashion Brand Item Sharing Intention (메타버스의 아바타 동일시가 몰입, 대리만족 및 패션 브랜드 아이템 공유의도에 미치는 영향)

  • Seunghee Shin;Hyojung Kim;Jungmin Yoo;Minjung Park
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.3
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    • pp.492-510
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    • 2023
  • The metaverse, an expansion of the real world, refers to a three-dimensional virtual world where daily life and economic activities can be conducted through avatars. This study examines the effect of avatar identification on metaverse immersion, vicarious pleasure, and fashion brand item sharing intention by subdividing avatar identification into similarity identification, wishful identification, and embodied presence. In addition, it investigates the difference in the influence relationship between avatar identification, immersion, and vicarious pleasure according to the degree of fashion involvement. The total of 319 participants were analyzed using SPSS 26.0 and AMOS 24.0. The results showed that similarity identification, wishful identification, and embodied presence had significant impacts on immersion and vicarious pleasure, influencing sharing intention. There was also a difference in the effect of avatar identification on consumer responses depending on fashion involvement. This study provides theoretical implications for experiential marketing and presents practical suggestions for developing metaverse marketing strategies.

A Study on the Residual Expansibility of Electric Arc Furnace Slag Aggregate (전기로슬래그 골재의 잔류팽창성에 대한 고찰)

  • Yoo, Jung-Hoon;Choi, Jae-Jin
    • Journal of the Korean Recycled Construction Resources Institute
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    • v.2 no.1
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    • pp.128-135
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    • 2006
  • Steel slag (divided into electric arc furnace slag and convener slag) is being produced by millions of tons per every year in many industrial countries. About 6.5 million tonnes of steel slag is produced yearly as an industrial by-product in Korea. Generally natural aggregate is relatively stable and does not enter into complex chemical reactions with water. Unfortunately, however. steel slag aggregate contains a small amount of free lime. The hydration of free lime makes steel slag aggregate unstable and liable to expand. In this paper, firstly, several aging methods are used in order to decrease the volume expansion of electric arc furnace slag, that is stabilization. The volume expansion of electric arc furnace slag is formulated from the experiment. From the formula, the residual expansibility is predicted with immersion expansion. Compressive strength of concrete with electric arc furnace slag has relation with the residual expansibility in slag aggregate.

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Property change of geopolymers after immersion (지오폴리머의 침지 후 물성변화)

  • Kim, Hakmin;Kim, Yootaek
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.31 no.6
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    • pp.247-257
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    • 2021
  • This study was started to investigate why autoclave curing (AC) specimen showed an improvement in compressive strength after immersion in water for a long time, although AC specimen did not showed a high initial compressive strength unlike our expectations. Distilled water and alkaline solutions were used for immersion and three different curing methods were engaged. It was expected that the compressive strength would be improved after immersion in alkaline solutions; however, there was little difference in compressive strength after 21 day immersion because both new crystallites produced by additional geopolymerization and expansion caused by the alkaline aggregate reaction may prevent the additional improvement in compressive strength. It was concluded that in order to secure the long-term commonality and underwater stability of the geopolymers, it is desirable aging geopolymers while immersing it underwater for more than 21 days after curing using an autoclave.

Utilization of Immersion-Drying Method for Measuring Damage Depth of Fire-Damaged High-Strength Concrete (화재로 손상된 고강도 콘크리트의 손상 깊이 측정을 위한 수중침지 건조방법의 활용)

  • Kim, Jong;Lim Gun-Su;Beak, Seung-Bok;Han, Min-Cheol
    • Journal of the Korea Institute of Building Construction
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    • v.24 no.3
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    • pp.297-308
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    • 2024
  • This study presents a novel approach for evaluating fire-induced damage depth in concrete. The methodology leverages the principle that exposure to high temperatures causes internal expansion within concrete, leading to increased voids and microcracks in the damaged zones. This heightened porosity results in greater absorption rates compared to undamaged areas. By immersing fire-damaged concrete samples in water and subsequently monitoring the drying process, the depth of damage can be assessed. Differences in drying rates and color variations between damaged and undamaged areas serve as visual indicators for determining the extent of the damage. Experimental results from this water immersion method revealed damage depths of 38.7mm and 37.5mm for two different concrete mixtures. These measurements notably surpass the damage depths estimated using traditional phenolphthalein-based methods. This discrepancy suggests that utilizing the absorption rate principle, which is directly linked to the physical changes caused by thermal expansion, offers a more accurate and sensitive assessment of fire damage depth compared to methods relying solely on the presence of Portlandite for colorimetric indication.

A Study on HCI Application based on Human Body Motion in Flight Game (활강 게임의 인체동작 기반 HCI 적용 연구)

  • Lim, Dohee;Baek, Jongwoo;Choi, Jiyoung;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.320-322
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    • 2021
  • With the development of wireless Internet technology and the expansion of the game market, various forms of games are being developed that are mounted on various platforms, including mobile platforms. In this environment, ensuring the immersion of the game user's perspective will secure the game's competitiveness, so it is necessary to increase the immersion by satisfying each area presented by the Human Computer Interaction (HCI) theory. To this end, this high school implemented downhill games and experimented with kiosks by applying an interface that recognizes the human body's movements as a way to secure freedom and immersion of game users.

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