• 제목/요약/키워드: Imitation with animation

검색결과 3건 처리시간 0.016초

자폐아동을 위한 어머니 훈련 프로그램이 가정에서의 사회적 상호작용에 미치는 효과 (Intervention Efficacy of Mother Training on Social Reciprocity for Children with Autism)

  • 원대영
    • Child Health Nursing Research
    • /
    • 제11권4호
    • /
    • pp.444-455
    • /
    • 2005
  • Purpose: This study examined the efficacy of parent training interventions to facilitate social reciprocity and language development in children with autism. Methods: The social interaction behaviors of mothers and children over time were compared using single subject design experimentation methodology. five children who were diagnosed with autism and their mothers participated in the study. The participants were recruited from U city, Korea. The mothers were trained using training videotapes and demonstrations on how to facilitate social interaction with their children as well as promoting language development. following the training, data were collected three times per week by video taping mother-child interaction in their homes. Results: Four of the five mothers demonstrated increases in the use of imitation with animation and expectant waiting after the intervention compared to the baseline sessions; the children demonstrated noticeable increases in the use of initiation of interaction, vocalizations, and verbal production after their mothers received the training intervention. Conclusion : Results of this study demonstrate the efficacy of mother training to improve social interactions of children with autism. Additional important information can be gained by replicating this study with more participants and comparing intervention and control groups. Clearly, this intervention shows promise and has implications far clinical practice.

  • PDF

애니메이션 저작도구를 위한 음성 기반 음향 스케치 (Voice Driven Sound Sketch for Animation Authoring Tools)

  • 권순일
    • 한국콘텐츠학회논문지
    • /
    • 제10권4호
    • /
    • pp.1-9
    • /
    • 2010
  • 애니메이션 캐릭터의 동작을 만들어내기 위해 펜으로 스케치하는 형식의 인터페이스를 이용하는 저작 도구들이 연구되어 왔지만, 아직까지 음향적인 요소에 있어서 직관적인 인터페이스를 사용하여 만들어내는 방법은 연구되지 않았다. 본 논문에서는 사용자가 음향과 대응되는 의성어의 발성을 통하여 표현하면 이에 대응되는 음향샘플이 선택되어 삽입되는 방법을 제안하고자 한다. 일반적으로 사용되는 통계적 모델을 기반으로 하는 패턴인식 방법을 이용하여 의성어 발성만으로 대응되는 음향샘플을 어느 정도 인식할 수 있는지를 실험해본 결과 의성어의 음성샘플을 이용한 경우 최대 97%의 인식률을 얻을 수 있었다. 또한 새로운 음향샘플 등록 시에 발생하는 음성데이터 수집의 어려움을 극복하기 위하여 음성모델을 만드는 대신에 의성어의 음성샘플 하나만 사용하는 GLR Test를 활용해보니 기존의 방법과 거의 대등한 인식률을 실험적으로 확인할 수 있었다.

21세기 현대 패션에 나타난 타영역과의 상호텍스트성에 관한 연구 - 애니메이션, 음악, 무대예술, 테크놀로지를 중심으로 - (A Study on Intertextuality with Other Domains in the 21C Contemporary Fashion - Focused on Animation, Music, Performing Arts and Technology -)

  • 김혜정
    • 복식
    • /
    • 제54권2호
    • /
    • pp.105-119
    • /
    • 2004
  • Cultural hybridization and global cross-fertilization, begun since the 1990s, mean the hybrid mixture of the low-class popular arts and the high-class fine arts and have found expression in intertextuality by means of the thinking system of de-constructuralist post-modernism. This study was intended to investigate the artistic intertextuality between fashion and art frontiere, especially between such fields as 'animation', 'music', and 'performing arts' and 'fashion', which shows the greatest characteristic of the phenomenon that the non-mainstream culture flows into the mainstream culture. It also aimed to investigate the intertextuality between 'technology' and 'fashion' as the delivery room of the youth culture and copycat culture due to the benefit of technologies since the 20th-century digital revolution. Animation as the neo-pop art with the popular code coming to the forefront in the 21th century integrated high-class fashion and low-class fashion into one through the combination of fashion and humor, and the musical element referring to the social difference of the cultural field and the social strata is becoming the 21th-century fashion icon through its fusion with the pictorial tendency along with the leisure-time life of the non-mainstream strata. In terms of intertextuality in performing arts, fashion style performs an important role in the presentation of performing arts and since the de-construction of the fin-de-ciecle form and its fusion with media have taken place, fashion works become and element of the origin that has an influence on a series of film, dance, dramatic elements and the like. The paradigm of technology made it socially and culturally possible to achieve the architecture of clothing system necessary for fashionable technical clothing by allowing the possibility of imitation, the function of technology to form popular culture. The intertextual tendency in the 21th-century fashion began from the de-constructive phenomenon of existing norms and now takes the multicultural character of surpassing a certain domain or concept. And it positions itself as the total art of spearheading the low-class culture and the non-mainstream culture as the hybrid domain of mainstream and non-mainstream cultures or high-class and low-class cultures.