• 제목/요약/키워드: Imagery Culture

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<수면의 과학>에 나타난 시뮬라시옹 표현기법 연구 (Simulacra Theory as a Conceptual Framework for Understanding Expression and Technology in )

  • 방윤경
    • 만화애니메이션 연구
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    • 통권24호
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    • pp.135-154
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    • 2011
  • 실제로 존재하지 않는 대상을 존재하는 것처럼 만들어놓은 인공물을 지칭하는 말인 시뮬라크르(Simulacra)는 본질의 원 실체를 가정하지 않고, 스스로 이미지를 창출하고 본질의 역할을 자청하는 독자적인 또 하나의 세계를 지칭하는 말이다. 많은 영화들이 무의식의 세계와 꿈을 넘어 시뮬라크르를 표현하는데 있어서 3D 애니메이션(3D Animation)을 포함한 CG(Computer Graphics)를 적극 사용하고 있다. 본 연구의 목적은 CG를 최소화한 아날로그적 표현기법을 통해 신세계를 이미지화 하고, 영상화 하는데 초석 같은 역할을 하고 있는 영상의 마술사라 불리는 미셸 공드리(Michel Gondry)의 작품 <수면의 과학>의 표현 기법을 분석함으로서, 카메라 기법, 왜곡과 과장, 스톱 모션 등 다양한 아날로그적인 기법들이 뮤직비디오, 영화, 애니메이션 등에서 새로운 표현 영역을 넓히고, 창조의 효율을 극대화 시켜줌으로서 영상의 미학적 발전에 영향을 끼치고 있으며, 본질보다 기호가 더 중요시 되는 현실에서 시뮬라크르를 재현하거나 창조하고 있는 수많은 영화 및 다양한 영상 매체에서 그의 다양한 아날로그적 시도가 더욱더 새로운 기법을 탄생시킬 것 을 기대해본다.

시각적 차원에 의한 건축 공간의 개념 형성에 관한 연구 (A Study on Formation of Concepts of Architectural Space based on the Optical Dimension)

  • 변대중
    • 한국실내디자인학회논문집
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    • 제19권5호
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    • pp.56-66
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    • 2010
  • This study proposes a thesis of architectural concepts and visual dimension systems, and the comparison between steps of spatial formation and dimensional alteration. The second chapter, to form the basis of this study, explains the dimensional alterations and changes of fundamental notion of space. In the third chapter, history of space, architectural formations, and changes of the viewpoint are analyzed as objects of study. The forth chapter presents the interrelation between dimensional alteration and the transition in fundamental notion of space, demonstrating that modern architecture has been born from these cultural movements. Lastly, the fifth chapter suggests possibilities on further studies and the following conclusions: First, architectural spaces have been changed, in accordance with the changes of culture, art and the tools that regulate architectural design. Proportional regulations by two-dimensional tools and depth through three-dimensional drawings are created. Second, architectural spaces gained depth by recognizing movement and time that have induced formations to change, creating various aesthetic backgrounds and attempts. Third, the aesthetic background and cosmologic spatial concept have led the visualization and changes of architectural experience. It created the design tools and shapes originated in dynamism and vitality. Forth, diversification of fundamental spatial concepts has become palimpsest and complex, and been divided into four dimensions; expressional two-dimensional space, perspective three-dimensional space, forth-dimensional space of time and experience, and imagery space formed by body movement. Fifth, architecture has been influenced by the elevated viewpoint that understands the whole world as a space. It has evolved from the two-dimensional proportion principle, change of depth and vanishing point to multidimensional space of movement and time. Sixth, changes of fundamental notion of space have arisen from changes of visual dimensions in times. In other words, space has been developed from two-dimensional space to multidimensional space by accepting visual dimension, grasping distance, direction, depth, height, velocity, movement, gravity, power and structure.

Case Study of Design Motifs of National Symbols in Countries Including Korea: Focused on Scarves and Neckties

  • Kyung, Nam-Jae;Keum, Key-Sook
    • International Journal of Costume and Fashion
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    • 제12권2호
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    • pp.67-82
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    • 2012
  • 21st century is the Age of Culture, and a period that is represented by symbolism and imagery. This is no exception for the countries that want to enhance their image in the international community. In order for a country to improve its brand, it has to select a representative emblem, symbols and cultural items. The usual suspects for this are its name, flag, and anthem. Each of these items can elicit different types of symbolism. It can also be used to differentiate the country from others; however, these are not the only sources of symbolism at the country's disposal. Other popular tools include cultural heritage, both tangible and intangible, climate, natural environment, and its national character. A country can use these items to associate itself with certain images. The purpose of this study is to find an objective way to effectively boost Korea's brand. This will be done by comparing and contrasting the ways countries including Korea have used their national emblems to enhance their image. Data from each of the countries were collected and analyzed. The results of this study will become empirical evidence in researches aimed to develop fashion designs that use Korea's national emblem as its motif in order to improve its national brand Countries that were used for this research were United States, United Kingdom, Japan, France and Korea, and they were chosen because their national brand rated highly. The items selected for the analysis were scarves and neckties. This was because, compared to other fashion items, it was easier to sort out scarves and neckties that used motifs of national emblems as well as these two items having the highest usage rate of this type of motif. Group of experts looked through a combined total of 370 scarves and ties and they analyzed the following factors in the design: type of motifs, frequency, use of color, methods of expression and images.

칼라영상을 이용한 방울토마토 품질 인자 계측에 관한 연구 (Study on Quality Factor Measurement for Cherry Tomato using Color Imagery)

  • 김대용;오현근;이남근;김영식;조병관
    • 농업과학연구
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    • 제37권2호
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    • pp.303-308
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    • 2010
  • Surface color is the most important quality factor for the grade evaluation of cherry tomato. Color is one of the representative indicators for the maturity which is closely related to the internal quality of cherry tomato, such as firmness, sugar content, and acidity. This study was carried out to investigate the relationship between surface color and internal quality of cherry tomatoes harvested from both hydroponic and soil culture at different ripening stages. To calculate the color values of cherry tomatoes an automatic color imaging system was constructed. A specially designed image processing algorithm for the color measurement was developed. The color values of L*, a*, b* were calculated from the initial color values of RGB and then compared with the internal quality. Statistical analyses indicated that the internal quality was more highly correlated with the surface color than size of cherry tomatoes. Color image features were also investigated to detect external damage of cherry tomatoes. The value of (R value - R mean value)/R mean value was the most effective image feature for the detection of damaged areas on the surface of cherry tomatoes. The results of this study demonstrated the feasibility of color sorting process as an alternative of the conventional drum type size sorting system for cherry tomato industry.

전남지역의 문화관광축제 상품현황 분석 (Market Analysis of Cultural Products Sold in Jeonnam Cultural Tourism Festivals)

  • 이미숙;정경희
    • 대한가정학회지
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    • 제48권1호
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    • pp.97-110
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    • 2010
  • The purpose of this study was to identify development strategies of high value-added cultural products in order to help promote Jeonnam cultural tourism festivals. In order to achieve this purpose, we carried out a market survey of cultural products sold in cultural tourism festivals held successfully within the Jeonnam area.The subjects of this study were local festivals which were labeled as cultural tourism festivals by the Ministry of Culture, Sports and Tourism from 2000 to 2008. The results of this study were as follows: Firstly, a store survey was conducted to analyze the categories of products on offer. As a result, the most frequent product was accessories (46.2%), followed by clothing and miscellaneous goods (25.2%), ceramic products (14.8%), interior decoration products (9.1%), and stationery (4.6%). Secondly, in the design motif used for cultural products, most products did not contain festival or local images. Cultural products with festival images made up 47.2% of the range, while only 2.3% of products on offer contained local imagery. The remaining 50.3% of cultural products for sale did not use festival or local images. Finally, in terms of materials used, most products used metal (36.7%), followed by textiles (32.9%), ceramic (13.8%), wood (6.2%), plastic (6.2%), paper (3.6%), and leather (0.2%). For price range, 52.4% of product were equal to or below 10,000 won, followed by 33.1% between 10,000-30,000 won. The results of this study showed that the cultural products of Jeonnam festivals lacked symbolism of the region or festival itself. Furthermore, items and the price ranges were not diverse enough. A possible solution would be to address this short coming, but more importantly, design a marketing and commercial strategy tailored towards the promotion of cultural products which contain both regional and festival imageries.

재생디자인을 활용한 한옥의 재구축 디자인 방법에 관한 연구 (A Study on the Design Method of Restructuring Hanok by the Restoration)

  • 박상현;박찬일
    • 한국실내디자인학회논문집
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    • 제19권1호
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    • pp.16-26
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    • 2010
  • In recent, as rediscovery of the modern value is developed through the support by the government and the reinterpretation of the traditional culture, a Korean-style house(Hanok) also becomes an object of interest. Among these various viewpoints to see the Korean-style house, the necessity of a new spatial design approach to contain the types and functions of the architectural space of the Hanok appropriate to the modern society is raised which is not a passive approach to preserve the existing cultural assets. Out of the methods of the new spatial design of the Hanok which reflect the paradigm of the times, this study has the purpose to make an approach from the viewpoint of 'Restoration design'. As the 21 st century started, the recycle design whose active discussion and performance is made largely by Europe and Japan can be called a design method in the hardware part which enables continuous adaptive use of a building by applying a new use purpose and method to a building which doesn't use the recycle design or has low efficiency. In that meaning, it can be considered to be a very important architectural activity historically, archltecturally and spatially. Based on the methodological characteristics of the recycle design, this study largely divides the types of recycle into coherent recycle and imagery recycle and dedto s detailed methods of space, consinto ion and material and wardrobe used for each case to analyze the methods of concrete recycle design through the methodological analysis of recycle cases of the existing modern buildings. For the objects of recycle cases of the Hanok made recently based on the design methods acquired here, it was examined how the architectural and spatial characteristics of the Hanok can be reconsinto ed through what kinrecycmethods. The approach of the recycle design is considered to be a cornerstone to show a new architectural and spatial value in the viewpoint of the Hanok existence in modern times.

공연분석: 오스터마이어의 <햄릿> (프랑스 2008, 한국 2010) (Performance Analysis of Ostermeier's Hamlet)

  • 이인순
    • 한국연극학
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    • 제52호
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    • pp.229-270
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    • 2014
  • Ostermeier's Hamlet has no particular contemporary reinterpretation. Alternately devoting to show retrospect in illusion and existence through revenging actions. However, Shakespeare's metaphorical and implicative language is dissipated and the style of the play is not an illusive space-time, but a tragic theatrical production that uses rough language to express the depth of the story. The Perfomance of Hamlet is a sensuous jumble up of a diverse range of mass media. The double roles that the actors carry out give an affect of isolation between the audience and the play itself showing both empathy and liberty. Ostermeier's Hamlet distinctively shows a post-modern performance through the prominent elements of dirt, the use of mixed genre, theatric emphasis, making an image and the fulfillment of acting. Nonetheless, Ostermeier's performance stays off the point on the breakup strategy of the post-modern drama without suspending the narrative of Shakespeare's Hamlet. Besides aiming to show a performance centered by the imagery of physical expression, his performance shows New Realism in the 1960's, showing everyday life. Ostermeier thinks, that theatre helps give contemporary people an accurate reality check in the constant unstable periods of time. Therefore, Hamlet shows post-modern physical expression and outspoken dramaturgy using the effects of mass media in New Realism without breaking up realistic narration. With being the aberration of the Castle Helsingor, the main character Hamlet, expresses lunacy and can be considered as metaphor for young adults whom are broken down and isolated from the economic system. He is a substitute for those who experience agony, anger, torment, etc. and other suppressed emotions in everyday life. With the method of direction in the portrayal of Hamlet show signs of succession in the abundant popularization of the classics by communicating with the audience by following the trend of modern mass media and audio-visual perception; emphasizing the point of the philosophical topic 'life and death,' 'life and theatre,' and 'illusion and reality.'

미하일 바흐친(Mikhail Bakhtin) 카니발이론의 유희성을 중심으로 본 베트멍(Vetements)의 패션 밈 특성 (Characteristics of Fashion Memes in Vetements based on the Playfulness of Mikhail Bakhtin's Carnival Theory)

  • 윤지애;박혜원
    • 패션비즈니스
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    • 제25권2호
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    • pp.1-17
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    • 2021
  • The development of the Internet has led to the emergence of an internet meme culture using duplication. This phenomenon has appeared in the fashion field as 'fashion memes' and its playful expression has helped it to spread. Vetements is one of the well-known brands that actively incorporates fashion memes into their fashion. The purpose of this study was to examine the playfulness of Mikhail Bakhtin's Carnival Theory and identify the playful identity, design characteristics, and implications of Vetements' fashion memes in light of Bakhtin's playfulness. The research methods were literature research and collection case analysis, and empirical content research was conducted in parallel. The scope of this study was fashion memes shown in the products from 2017 S/S to 2019 F/W. The study results showed that Bakhtin's playfulness could be divided into "playfulness in the destruction of hierarchy", "playfulness in grotesque imagery" and "playfulness in the emphasis on the lower bodily stratum". Based on these findings, the playful identity of Vetements' fashion meme images can be described as follows. First, it breaks down the existing order of fashion brands like the destruction of hierarchy in Bakhtin's theory. Second, it is grotesque; it is strange, eerie, yet ridiculous at the same time. Third, it is a playful metaphor of contamination, filth, and lower stratum. The modes of embodiment of such identity include Vetements' collaboration with famous brands, the use of cheap items, and the expression of genderless ideas.

단기 자비명상이 자비심과 이타행동에 미치는 영향 (The Effects of Short-term Loving-Kindness & Compassion Meditation on Compassionate Love, Four Immeasurables, and Altruism)

  • 장지현;김완석
    • 한국심리학회지 : 문화 및 사회문제
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    • 제20권2호
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    • pp.89-105
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    • 2014
  • 본 연구는 20분의 단기 자비명상이 대학생의 자비심과 이타행동에 어떤 영향을 미치는지 확인하고자 하였다. 대인관계 문제척도(KIIP-SC)에서 점수가 높은 순으로 대학생 35명을 선별하여 자비명상집단(n=19)과 심상화집단(n=16) 중 하나에 무선할당하였다. 자비명상집단에는 20분간의 자비명상을 실시하였고, 심상화집단에는 같은 시간동안 자비명상집단과 동일한 인물을 심상화하고 외모특징을 탐색하게 하였다. 연민적 사랑과 사무량심을 측정하여 자비심의 측정치로 삼았고, 곤경에 처한 인물에 관한 2개의 시나리오를 제작하고 주인공을 친구, 아는 사람, 낯선 사람으로 달리해서 기부와 도움의도를 측정하여 이타행동의 지표로 삼았다. 연구결과, 자비명상집단은 심상화집단에 비해 연민적 사랑이 더 많이 증가했으며 낯선 사람에 대한 기부행동, 친구와 아는 사람, 낯선 사람에 대한 도움행동도 유의하게 많이 증가하였다. 또한 두 집단 모두 수련 후에 긍정적 기분 수준이 증가하고, 부정적 기분은 감소하였다. 하지만, 사무량심과 대인관계 문제 수준에서는 두 집단의 증분점수에 유의한 차이가 없었다. 이러한 결과를 단기 자비명상이 대인관계 문제가 있는 사람들의 자비심과 이타행동을 증가시키는 데 긍정적인 영향을 미치며, 이런 효과를 기분의 효과로 설명할 수 없다는 것을 보여주는 것으로 해석하였다. 본 연구의 의의와 제한점 및 향후 연구의 방향에 대해 논의하였다.

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A Research on the Men's Costume on the Bigdata of Movie Napoleon

  • Weolkye KIM;Sangwon LEE
    • International Journal of Advanced Culture Technology
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    • 제12권3호
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    • pp.29-36
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    • 2024
  • The public can now access movies faster and more easily thanks to over-the-top (OTT) services. The audience may be impacted by period dramas, where accurate costume reproduction is crucial. For filmmakers, it is critical to replicate period costumes using precise historical information. The goal of this study is to act as a reference so that, when it comes to period dramas, viewers can evaluate them using impartial criteria and movie producers can use data based on fact to plan their costumes. The film Napoleon won the British Academy Award for Costume after hiring costume experts to create 95% of the entire costume, according to data from the Napoleon I Museum. Following the French Revolution, the ostentatious and ornate men's attire vanished, to be replaced by a more modest and functional outfit. For tops, vests were cut to waist length, shirts, cravats, and carrick were worn, and tailcoats were the norm. The pants were swapped out for loose-fitting ones. The glitzy hues and embellishments from the bygone era progressively vanished and formed the foundation of the contemporary men's costume, which is dominated by black. The hats worn were tricorn, bicorn, top hat, and bowler, and the hairstyle changed from long to short gradually. The civil class wore short tops called carmagnoles. Napoleon wore a high-collared Napoleon collar and a tailcoat with a bicorn, which became his emblem. Green, navy, and white were the colors of the uniform, and a gray woolen coat was worn outside. The elaborately decorated costumes were worn to court and to banquets; the Napoleonic coronation costume was embellished with gold embroidery on silk, red velvet, and martyred hair; the post-revolutionary costumes gradually became more colorful. In the movie Napoleon, period clothing items were well represented, with the aristocracies wearing dark tailcoats, vests, shirts, and cravats. Based on the data from the men's costume, Napoleon's outfit in the movie was made more similarly. This study's limitation is that not every character in the movie could have their costume examined, and the material matter could not be precisely determined by examining the images displayed on the screen. Given that portraits typically feature a great deal of noble imagery, the clothing worn by common people is also associated with data limitations when it comes to movie costume design.