• Title/Summary/Keyword: Image viewer

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A study on the effective batch image management method (효율적인 일괄 이미지 관리 방법에 대한 연구)

  • Choi, Jae-Wan;Kim, Tae-Eun
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.779-784
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    • 2008
  • An environment of information sharing is developed as a high-speed growth of internet infrastructure and a fast supply of digital imaging devices. Therefore, developing and supply various digital contents are needed. As occasion demands, the utility of editing tools with a simple image viewer, or programs to need technical education increased. One of subproblems is to take long time for editing images. In this paper, we propose a new method which is a method to edit images in a lump. This method has advantages compared with the previous searching engines in terns of performances and speed. Also, we propose the new approach for developing fusion graphic image contents as binding each advantages of the category. It reduces the production time and costs of contents by the proposed method.

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Remote Medical Information Service System based on RFID Technology and Mobile Terminal (RFID 기술과 이동 단말기를 이용한 원격 의료정보 서비스 시스템)

  • Kim, Jae-Joon;Kim, Jong-Wan;Cho, Kyu-Cheol
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.3
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    • pp.131-140
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    • 2007
  • A general medical information service in hospitals recently has been rapidly developed in the effective patient management due to the digitalization. In addition, the hospitals make an effort to support the medical information service in ubiquitous environment. A key requirement in ubiquitous environment is the ability to communicate between the image viewer system using the DICOM standard and a server system to support the medical information service. This paper describes a remote networking system based on the mobile terminal with RFID technology for the medical information service. In order to apply the overall configuration, we first implemented the DICOM viewer system, configured the database to store the patient information, and realized the server/client networking system in mobile terminal environment. In particular, this paper showed the capability for the medical image-based communication as well as the text-based communication.

Evaluation of Usefulness and Availability for Orthopedic Surgery using Clavicle Fracture Model Manufactured by Desktop 3D Printer (보급형 3D 프린터로 제작한 쇄골 골절 모델을 이용한 정형외과 수술에 대한 유용성과 활용가능성 평가)

  • Oh, Wang-Kyun
    • Journal of radiological science and technology
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    • v.37 no.3
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    • pp.203-209
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    • 2014
  • Usefulness and clinical availability for surgery efficiency were evaluated by conducting pre-operative planning with a model manufactured by desktop 3D printer by using clavicle CT image. The patient-customized clavicle fracture model was manufactured by desktop 3D printer of FDM wire laminated processing method by converting the CT image into STL file in Open Source DICOM Viewer Osirix. Also, the model of the original shape before damaged was restored and manufactured by Mirror technique based on STL file of not fractured clavicle of the other side by using the symmetry feature of the human body. For the model, the position and size, degree of the fracture was equally printed out. Using the clavicle model directly manufactured with low cost and less time in Department of Radiology is considered to be useful because it can reduce secondary damage during surgery and increase surgery efficiency with Minimal invasive percutaneous plate osteosynthesis(MIPO).

3D Reconstruction of Internal Zonation in Zircon (저어콘의 내부 누대구조의 3차원적 복원기법)

  • Kim, Sook Ju;Yi, Keewook
    • The Journal of the Petrological Society of Korea
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    • v.23 no.2
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    • pp.139-144
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    • 2014
  • A series of the planar cathodoluminescence (CL) and backscattered-electron (BSE) images of magmatic zircon from the Paleozoic Yeongdeok pluton in the southeastern Korean Peninsula were taken using a scanning electron microscope for a 3D reconstruction of internal zonation of zircon. Seven zircon crystals mounted in epoxy were serially polished with average $3{\mu}m$ thickness to their disappearance. Their 3D reconstruction of zonation was performed using the Volume Viewer function in the ImageJ software. The 3D oscillatory zoning pattern of zircon was apparently shown in all the analyzed crystals. This method can further be applied to zircon crystals of multiple growth histories as well as other geological materials.

Disparity and Image Characteristics of Stereoscopic Video Affecting on Viewing Safety (스테레오스코픽 비디오의 시청안전성에 영향을 미치는 변위 및 화면 특성)

  • Seo, Young-Ho;Bae, Yun-Jin;Kim, Woo-Youl;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.17 no.5
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    • pp.789-807
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    • 2012
  • The purpose of this paper is to find various disparity factors in conjunction with situations and contexts of the contents that cause viewer's discomfort, which is to make a content production guideline for viewer's safety, eventually. As a methodology, we extract the experimental data by letting various viewers push a pre-defined key as long as they feel discomfort during watching stereo 3D contents. For each contents, we extract the disparities and disparity changes for the focal point, vicinity of the focal point (ROI, region of interest), and the whole image. For each contents, each point or part of contents is analyzed to find the factors causing discomfort with the two prepared data with watching the contents in 3D. Then, all the analyzed data are re-analyzed to find the strength of each factor. The results from the analyses are explained from the factors having relatively high strength first. It includes the factors that are not known as well as the ones that we can already guess.

Self-localization from the panoramic views for autonomous mobile robots

  • Jo, Kang-Hyun;Kang, Hyun-Deok;Kim, Tae-Ho;Inhyuk Moon
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.49.6-49
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    • 2001
  • This paper describes a self-localization method for the mobile robot using panoramic view images. A panoramic view image has the information of location of the objects from the viewer robot and direction between the objects at a position. Among the sequence of panoramic view images, the target objects in the image like traffic signs, facade of a building, road signs, etc. locate in the real world so that robot´s position and direction deliver to localize from his view. With the previously captured panoramic images, the method calculates the distance and direction of the region of interest, corresponds the regions between the sequences, and identifies the location in the world. To obtain the region, vertical edge line segments

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Navigation based on Multi Cylindrical Environment Map

  • Park, Youngsup;Hyekyung Ko;Cheungwoon Cho;Kyunghyun Yoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.167.6-167
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    • 2001
  • The cylindrical environment maps of image-based representation methods make high-quality, simple and low-price real-time navigation possible. In this paper, we propose a method to navigate from one viewpoint to the next in the virtual inside space, composed of several cylindrical environment maps. Our system is classified into the two modules. first of all, the panoramic image viewer that employs the rotation and zoom-in/out methods to navigate the virtual inside space, such as the Quicklime VR. The other is smooth real-time navigation using cubic mesh interpolation when the viewpoint moves from one environment map to another in the virtual space.

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Knowledge-Based Numeric Open Caption Recognition for Live Sportscast

  • Sung, Si-Hun
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1871-1874
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    • 2003
  • Knowledge-based numeric open caption recognition is proposed that can recognize numeric captions generated by character generator (CG) and automatically superimpose a modified caption using the recognized text only when a valid numeric caption appears in the aimed specific region of a live sportscast scene produced by other broadcasting stations. in the proposed method, mesh features are extracted from an enhanced binary image as feature vectors, then a valuable information is recovered from a numeric image by perceiving the character using a multiplayer perceptron (MLP) network. The result is verified using knowledge-based hie set designed for a more stable and reliable output and then the modified information is displayed on a screen by CG. MLB Eye Caption based on the proposed algorithm has already been used for regular Major League Base-ball (MLB) programs broadcast five over a Korean nationwide TV network and has produced a favorable response from Korean viewer.

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A study on SLA(Scanned Linear Array) Applications for Mobile Communication Units (이동통신 단말기용 SLA(Scanned Linear Array) 적용에 관한 연구)

  • 김인회;안원석;문현찬
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1998.06a
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    • pp.275-278
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    • 1998
  • In recent years, miniaturization has become the key factor in the development of mobile communication system. Portable communications and computing devices suffer from two conflicting requirements which are device size to be as small as possible and large, high resolution display. These problems can be solved by virtual display. Any display in which the user views an image through an optical system is a virtual display. It provides a display which is high resolution, appears large to the viewer and at the same time occupies little physical space. In this study, handhold units of mobile communication was investigated through use of the SLA(Scanned Linear Array). The basic SLA mechanism comprises a linear array of LED's, a magnifying lens, and a scan mirror. To optimize virtual image, we investigated optical system design and operating condition for each part.

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On the Study of Textual Classics and Artistic Creation - Taking Buddhist Art Dunhuang Grottoes as an Example

  • Liu Tingting
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.205-210
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    • 2023
  • Stone cave paintings are continuous interactions as independent mediums in places such as text, images and stone cave architecture. Unlike Buddha statues, the narrative of the text always fascinates and guides the viewer to the timeliness of the image, that is, the narrative. In particular, in Buddhist art, Buddha statues are never simple images, and murals are never simple paintings. Before the Tang Dynasty, most unknown artists were artisans, and many artists still worked on murals in temples and palaces, and independent paintings such as scrolls and sides became an important form of painting after the Tang Dynasty, changing the mechanism of painting creation. In this paper, the graphic creation process prioritizes dedication and service, but we can still feel the creativity of the painters strongly. The historical resources of how to paint these paintings, the clues to the copies, and the precursor to the foreground, encourage the painters to constantly try to resemble each other and discover problems...Therefore, in this paper, it was confirmed that reinvention and creativity are very important, and that Dunhuang Buddhist art is the basis for artists' creation and the source of vitality.