• Title/Summary/Keyword: Image viewer

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Investigation of viewing zone parameters for full color transmission type holographic screens

  • Bahn, Ji-eun;Shin, Sang-Hun;Choi, Yong-Jin;Bobrinev, V.I.;Son, Jung-Young
    • Journal of the Optical Society of Korea
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    • v.4 no.1
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    • pp.58-61
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    • 2000
  • Viewing zone shape and size perform a key role in creating viewing comfort for the viewer. The horizontal and vertical sizes of viewing zones, formed by a full color transmission type holographic screen with a stereoscopic image projection are investigated. The screens have been recorded as holograms of a narrow stripe shaped object with different width; to extend the vertical size of the viewing zone the holograms were exposed two times with the hologram shifting between exposures. The viewing zone parameters were measured as a function of the stripe width of the object and of the exit pupil size of projection optics for several holographic screens having the size of the 30 $\times$ 40 $\textrm{cm}^2$.

Constructing Impressions with Multimedia Ringtones and a Smartphone Usage Tracker

  • Lee, KangWoo;Choo, Hyunseung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.5
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    • pp.1870-1880
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    • 2015
  • In this paper, we studied facial impression construction with smartphones in a series of experiments with two smartphone applications: SmartRing and SystemSens+. In the first experiment, impressions of faces associated with different music genres (trot vs. classical) were compared to impressions formed from a facial image alone along the social warmth and intelligence dimensions. In the second experiment, the effect of similarity attraction was investigated by manipulating the extroversion of facial images. Results indicated that impressions of faces cannot only be constructed along the social warmth and intelligence dimensions, but can also be made more or less attractive based on their similarity to the viewer's personality. Our experiments provide interesting insights into facial impressions formed in a smartphone environment.

Comparision of Irregular Quadtree Decomposition with Full-search Block Matching for Synthesizing Intermediate Images

  • Kim, Kyung-Tae
    • Journal of the Optical Society of Korea
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    • v.8 no.3
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    • pp.108-114
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    • 2004
  • To allow multiple viewers to see the correct perspective and to provide a singh1 viewer with motion parallax cues during head movement, more than two views arc needed. Since it is prohibitive to acquire, process, and transmit a continuum of views, it. would preferable to acquire only a minimal set of views and to synthesize intermediate images. This paper presents how to synthesize the intermediate images using irregular quadtree decomposition and compares the proposed methods with full-search block matching. The image at the middle viewpoint between both viewpoints is synthesized and yields a 32.8 ㏈ peak-signal-to-noise ratio (PSNR) which is 2.8 ㏈ high and has a running time 30% of that for conventional full-search block matching.

Design of the OLED Driver IC using Novel Verification Method (새로운 설계 검증법을 이용한 OLED 구동 IC 설계)

  • Kim, Jung-Hak;Chung, Ho-Ryun;Ha, Chung-Gyun;Lee, Joo-Chul;Lee, Wook;Lee, Hwan-Woo;Yang, Hwi-Chan
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.997-998
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    • 2006
  • This paper proposes an design of the OLED(Organic Light Emitting Diodes) driver IC using novel verification method. This method using the HDL(hardware description language) simulator, PLI(Programing Language Interface) and image viewer. The proposed method can be used efficiently to function verification in display driver IC.

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Development of an Immersive VR Display System Supporting Continuous Arrangement of Multiple Screens (다중스크린의 연속적인 배치를 지원하는 몰입형 가상환경 디스플레이 시스템의 개발)

  • 남상훈;채영호;강재훈
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.1
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    • pp.18-26
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    • 2002
  • The suggested modular projection system can have flexible arrangements of screens. Modular and continuous arrangements of the display system enable us to modify the screen configuration easily, so that the system can be used in various applications. The image of each screen is calculated automatically by using window projection and the tracked position of the viewer. This system also uses the off-axis stereoscopic projection for the seamless stereoscopic edge blending of multiple connections of screens. The system has been successfully tested for the general navigation model and the CAU driving simulator with motion platform.

A Study on how chromatic adaption affects human visual performance of display

  • Lee, Hwal-Ly;Woo, Jong-Seok;Whang, Ki-Woong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1550-1553
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    • 2009
  • We studied the human visual performance with PDP and LCD to clarify the relationships between viewer preference and chromatic adaption. In this paper, optical performance of the display is measured mechanically based on standard. The human visual performance about the display color image quality trough optical process is represented numerically based on CIECAM02. By comparing these results with the result of the questionnaire, performance of the display can be evaluated in detail.

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Hidden Line Removal for Technical Illustration Based on Visualization Data (기술도해 생성을 위한 가시화 데이터 은선 제거 알고리즘)

  • Shim, Hyun-Soo;Choi, Young;Yang, Sang-Wook
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.6
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    • pp.455-463
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    • 2006
  • Hidden line removal(HLR) algorithms can be devised either in the image space or in the object space. This paper describes a hidden line removal algorithm in the object space specifically for the CAD viewer data. The approach is based on the Appel's 'Quantitative Invisibility' algorithm and fundamental concept of 'back face culling'. Input data considered in this algorithm can be distinguished from those considered for HLR algorithm in general. The original QI algorithm can be applied for the polyhedron models. During preprocessing step of our proposed algorithm, the self intersecting surfaces in the view direction are divided along the silhouette curves so that the QI algorithm can be applied. By this way the algorithm can be used for any triangulated freeform surfaces. A major advantage of this algorithm is the applicability to general CAD models and surface-based visualization data.

Design for Creating Full-Text Database of Korean Dissertation (대학도서관의 학위논문 전문DB구축방안)

  • 방준필
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.9 no.1
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    • pp.39-52
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    • 1998
  • The purpose of this study is to design the solution for creating full-text database of Korean dissertaion, After considering file formats for text based and image based database, Viewer, Search, Copy Right, Abstracts and Indexes, situation of Korea University Library, decided the principles of creating database. And suggested the design to produce the database for Korea University Library, that is easy to get file format conversion in case of the introducing new technology for the future.

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EPUB3.0 based N-Screen Support Design and Implementation of e-book readers (EPUB3.0 기반 N-Screen 전자책 리더 구현 및 설계)

  • Jeong, Yoon-Sang;Kim, Jin-Ah;Moon, Nammee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.886-888
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    • 2014
  • 텍스트(Text)와 이미지(Image)만을 지원하던 EPUB2.0에서 오디오(Audio), 비디오(Video), 벡터 그래픽(SVG), 벡터 수학식(MathML), 다중 CSS3, 무제한 글꼴 내장, 세로쓰기, 자바 스크립트(Java Script) 등의 멀티미디어(Multimedia) 기능을 지원하는 EPUB3.0이 발표되면서 전자책의 시장이 더욱 발전하고 있다. 본 연구는 이러한 최근 동향에 따라 EPUB3.0 기반의 전자책 리더를 EPUB File Controller, EPUB File Analyzer, File Analyzer, EPUB Viewer로 분류하여 설계하고 다양한 콘텐츠를 N-Screen에서 사용할 수 있도록 구현하였다.

An Analysis on the Range of Singular Fusion of Augmented Reality Devices

  • Lee, Hanul;Park, Minyoung;Lee, Hyeontaek;Choi, Hee-Jin
    • Current Optics and Photonics
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    • v.4 no.6
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    • pp.540-544
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    • 2020
  • Current two-dimensional (2D) augmented reality (AR) devices present virtual image and information to a fixed focal plane, regardless of the various locations of ambient objects of interest around the observer. This limitation can lead to a visual discomfort caused by misalignments between the view of the ambient object of interest and the visual representation on the AR device due to a failing of the singular fusion. Since the misalignment becomes more severe as the depth difference gets greater, it can hamper visual understanding of the scene, interfering with task performance of the viewer. Thus, we analyzed the range of singular fusion (RSF) of AR images within which viewers can perceive the shape of an object presented on two different depth planes without difficulty due to the failure of singular fusion. It is expected that our analysis can inspire the development of advanced AR systems with low visual discomfort.