• Title/Summary/Keyword: Image simulation

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A WEATHERED IMAGE GENERATION METHOD FOR LANDSCAPE SIMULATION

  • Mukai, Nobuhiko;Morino, Masashi;Kosugi, Makoto
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.816-820
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    • 2009
  • In landscape simulatin, it is necessary to express very realistic image generated by computer graphics. One solution is to use texture mapping; however, it needs a lot of work and time to obtain images for texture mapping since there are huge variety of images for buildings, roads, stations and so on, and the landscape image is diverse due to the weather and time. Especially, weathered images such as stain on walls, crack on roads and so forth, are needed to make the landscape image very realistic. These weathered images do not have to be strict so that it saves a lot of work and time for obtaining the images for texture mapping if we can generate a variety of weathered images automatically. Therefore, this paper describes how to generate a variety of weathered images automatically by changing the weathered shape of the original image.

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Improvement of Vegetation Index Image Simulations by Applying Accumulated Temperature

  • Park, Jin Sue;Park, Wan Yong;Eo, Yang Dam
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.2
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    • pp.97-107
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    • 2020
  • To analyze temporal and spatial changes in vegetation, it is necessary to determine the associated continuous distribution and conduct growth observations using time series data. For this purpose, the normalized difference vegetation index, which is calculated from optical images, is employed. However, acquiring images under cloud cover and rainfall conditions is challenging; therefore, time series data may often be unavailable. To address this issue, La et al. (2015) developed a multilinear simulation method to generate missing images on the target date using the obtained images. This method was applied to a small simulation area, and it employed a simple analysis of variables with lower constraints on the simulation conditions (where the environmental characteristics at the moment of image capture are considered as the variables). In contrast, the present study employs variables that reflect the growth characteristics of vegetation in a greater simulation area, and the results are compared with those of the existing simulation method. By applying the accumulated temperature, the average coefficient of determination (R2) and RMSE (Root Mean-Squared Error) increased and decreased by 0.0850 and 0.0249, respectively. Moreover, when data were unavailable for the same season, R2 and RMSE increased and decreased by 0.2421 and 0.1289, respectively.

A Study on the Hyperreal in the Military Look - From the Industrial Age to Modern Times - (밀리터리 룩(Military Look)에 나타난 하이퍼리얼(Hyperreal) - 산업시대이후부터 현대까지 -)

  • Lee, Song-Lim
    • Journal of the Korean Society of Costume
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    • v.61 no.3
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    • pp.83-96
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    • 2011
  • It will be very effective in studying fashion images that reflect society to investigate the process of the images of military uniforms becoming fashion with the images as the original or image changes in the military look in relation to The hyperreal of the Simulation phenomenon. The foundation of the study was set up by studying simulation and simulacra. Studying the simulation phenomenon in fashion was followed by explaining the aspects of simulacra and the hyperreal in image changes in fashion to study and analyze the simulation phenomenon of the military look based on the findings. The study examined the military look from the Industrial Age to modern times through simulation and the hyperreal in the military look of modern fashion through the changes of images that started with military uniforms. Those research efforts led to the following conclusions: Looking into fashion through the military look reveals that The hyperreal made its appearance in most cases with few cases of the 1st and 2nd simulacrum. And hyperreality was closely related to media in fashion under the influence of media. In short, fashion and copy are in an inseparable relation, and the hyperreality phenomenon has always been present in modern fashion.

ANALYSIS BY SYNTHESIS FOR ESTIMATION OF DOSE CALCULATION WITH gMOCREN AND GEANT4 IN MEDICAL IMAGE

  • Lee, Jeong-Ok;Kang, Jeong-Ku;Kim, Jhin-Kee;Kim, Bu-Gil;Jeong, Dong-Hyeok
    • Journal of Radiation Protection and Research
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    • v.37 no.3
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    • pp.146-148
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    • 2012
  • The use of GEANT4 simulation toolkit has increased in the radiation medical field for the design of treatment system and the calibration or validation of treatment plans. Moreover, it is used especially on calculating dose simulation using medical data for radiation therapy. However, using internal visualization tool of GEANT4 detector constructions on expressing dose result has deficiencies because it cannot display isodose line. No one has attempted to use this code to a real patient's data. Therefore, to complement this problem, using the result of gMocren that is a three-dimensional volume-visualizing tool, we tried to display a simulated dose distribution and isodose line on medical image. In addition, we have compared cross-validation on the result of gMocren and GEANT4 simulation with commercial radiation treatment planning system. We have extracted the analyzed data of dose distribution, using real patient's medical image data with a program based on Monte Carlo simulation and visualization tool for radiation isodose mapping.

Dust Scattering Simulation in Taurus-Auriga-Perseus(TPA) Complex

  • Lim, Tae-Ho;Seon, Kwang-Il;Min, Kyung-Wook
    • The Bulletin of The Korean Astronomical Society
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    • v.36 no.1
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    • pp.88.1-88.1
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    • 2011
  • We present the FIMS/SPEAR FUV continuum map of The Taurus - Auriga - Perseus (TPA) complex, which is one of the largest local association of dark clouds located in (l,b)~([152,180],[-28,0]). We also present the result of FUV dust scattering simulation, which is based on Monte Carlo Radiative Transfer(MCRT) technique. Before the simulation we generate the model cloud using Hipparcos 77834 stars and the calculation of their E(B-V). From the density-integrated image and the cross section image of the modeled cloud we confirmed that the Taurus cloud is located in ~130pc. The cloud north of the California nebula is known for its two layered structure and we confirm that using the cross section image of the modeled cloud. In our modeled cloud, that two clouds are located at ~130pc and at ~300pc, respectively. Over the whole region the result image of simulation is well correlated with the diffuse FUV observed with FIMS/SPEAR. The dense core of the Taurus cloud, however, is not revealed completely in the map.

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A Cycle GAN-based Wallpaper Image Transformation Method for Interior Simulation (Cycle GAN 기반 벽지 인테리어 이미지 변환 기법)

  • Seong-Hoon Kim;Yo-Han Kim;Sun-Yong Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.2
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    • pp.349-354
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    • 2023
  • As the population interested in interior design has been increasing, the global interior market has grown significantly. Global interior companies are developing and providing simulation services for various interior elements. Although wallpaper design is the most important interior element, existing wallpaper design simulation services are difficult to use due to drawbacks such as differences between expected and actual results, long simulation time, and the need for professional skills. We proposed a wallpaper image transformation method for interior design using cycle generative adversarial networks (GAN). The proposed method demonstrates that users can simulate wallpaper design within a short period of time based on interior image data using various types of wallpaper.

Verification, Variation and Application of Image SNR Distribution based upon Nonlinear Image Sensor Model using Simulation (시뮬레이션을 이용한 위성용 카메라 비선형 모델의 영상 신호-잡음비(Image SNR) 분포도 검증/특성 및 활용)

  • Myung, Hwan-Chun
    • Aerospace Engineering and Technology
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    • v.8 no.2
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    • pp.160-169
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    • 2009
  • In the paper, the Image SNR(Signal-to-Noise) distribution proposed in [1] is reviewed from the three points of views: verification, variation, and application of the distribution. First, the proposed Image SNR distribution is verified through the noise-based simulation over a 2D image detector. Second, its variation over the linear/nonlinear gains shows that the noise-effect itself cannot explain every reason for the degraded Image SNR distribution. Third, through the application to optimal selection of the operation parameters, the usefulness of the proposed distribution is clarified.

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The Effect of Training Patch Size and ConvNeXt application on the Accuracy of CycleGAN-based Satellite Image Simulation (학습패치 크기와 ConvNeXt 적용이 CycleGAN 기반 위성영상 모의 정확도에 미치는 영향)

  • Won, Taeyeon;Jo, Su Min;Eo, Yang Dam
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.40 no.3
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    • pp.177-185
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    • 2022
  • A method of restoring the occluded area was proposed by referring to images taken with the same types of sensors on high-resolution optical satellite images through deep learning. For the natural continuity of the simulated image with the occlusion region and the surrounding image while maintaining the pixel distribution of the original image as much as possible in the patch segmentation image, CycleGAN (Cycle Generative Adversarial Network) method with ConvNeXt block applied was used to analyze three experimental regions. In addition, We compared the experimental results of a training patch size of 512*512 pixels and a 1024*1024 pixel size that was doubled. As a result of experimenting with three regions with different characteristics,the ConvNeXt CycleGAN methodology showed an improved R2 value compared to the existing CycleGAN-applied image and histogram matching image. For the experiment by patch size used for training, an R2 value of about 0.98 was generated for a patch of 1024*1024 pixels. Furthermore, As a result of comparing the pixel distribution for each image band, the simulation result trained with a large patch size showed a more similar histogram distribution to the original image. Therefore, by using ConvNeXt CycleGAN, which is more advanced than the image applied with the existing CycleGAN method and the histogram-matching image, it is possible to derive simulation results similar to the original image and perform a successful simulation.

High Spatial Resolution Satellite Image Simulation Based on 3D Data and Existing Images

  • La, Phu Hien;Jeon, Min Cheol;Eo, Yang Dam;Nguyen, Quang Minh;Lee, Mi Hee;Pyeon, Mu Wook
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.2
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    • pp.121-132
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    • 2016
  • This study proposes an approach for simulating high spatial resolution satellite images acquired under arbitrary sun-sensor geometry using existing images and 3D (three-dimensional) data. First, satellite images, having significant differences in spectral regions compared with those in the simulated image were transformed to the same spectral regions as those in simulated image by using the UPDM (Universal Pattern Decomposition Method). Simultaneously, shadows cast by buildings or high features under the new sun position were modeled. Then, pixels that changed from shadow into non-shadow areas and vice versa were simulated on the basis of existing images. Finally, buildings that were viewed under the new sensor position were modeled on the basis of open library-based 3D reconstruction program. An experiment was conducted to simulate WV-3 (WorldView-3) images acquired under two different sun-sensor geometries based on a Pleiades 1A image, an additional WV-3 image, a Landsat image, and 3D building models. The results show that the shapes of the buildings were modeled effectively, although some problems were noted in the simulation of pixels changing from shadows cast by buildings into non-shadow. Additionally, the mean reflectance of the simulated image was quite similar to that of actual images in vegetation and water areas. However, significant gaps between the mean reflectance of simulated and actual images in soil and road areas were noted, which could be attributed to differences in the moisture content.

Representation and Non-Representation of the Body in Fashion - Based on Simulation Theory by Jean Baudrillard (복식에 표현된 몸의 재현성과 비재현성 - 보드리야르의 시뮬라시옹 이론을 바탕으로 -)

  • Yim, Eun-Hyuk
    • The Research Journal of the Costume Culture
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    • v.15 no.4
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    • pp.604-619
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    • 2007
  • Aesthetic consciousness of the body determines the form of clothing, reflecting the time and culture as well as the individual and society. Using 'body' to analyze the clothing form, my study develops a framework by which to classify the representation and non-representation of the body in fashion. Theoretically, this study draws from Jean Baudrillard's Simulation theory which maintains that simulation develops the whole edifice of representation. My study substitutes the successive phases of the image to that of (non) representing body in fashion. The correspondences between them are; first, 'image is the reflection of a basic reality' for the representation of physicality, second, 'image masks and perverts a basic reality' for the manipulation of physicality, third, 'image masks the absence of a basic reality' for the absence of physicality, and fourth, 'image bears no relation to any reality whatever' for the absence of body in fashion. Aesthetic ideal of the body is visualized in the form of a dress. Fashion continues to explore forms and images that transcend the traditional representations of the clothed body. My study suggests a framework to analyze bodily representation in fashion, focusing on the relationship between the clothes and body.

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