• Title/Summary/Keyword: Image pixel

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Efficient of Hepatobiliary Scintigraphy both Decubitus Position in Biliary Leakage Patients (간담도 스캔 시 담즙 누출(Biliary Leakage)환자에서의 양측와위 자세(Both Decubitus Position)의 유용성)

  • Bahn, Young-Kag;Roh, Dong-Ook;Kang, Chun-Koo;Kim, Jae-Sam;Lee, Chang-Ho
    • The Korean Journal of Nuclear Medicine Technology
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    • v.12 no.3
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    • pp.229-234
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    • 2008
  • Hepatobiliary scintigraphy is very sensitivity of hepatic cell and gallbladder, biliary track atresia and biliary leakage. however, Hepatobiliary scan of biliary leakage diagnosis was separated determine biliary leakage and bowl drainage bile-juice. The object of this study will determine biliary leakage and bowl drainage bile-juice to hepatobiliary scintigraphy both decubitus position in bile leakage patients. Material & Methode: 31 patients (meal 14, Femeal 17), $51.1{\pm}14.4$ years. dynamic scan acquisition 60 farme for 60 minute on supine position. and delay scan was 2 hrs, 4 hrs, 24 hrs for 5 minute on supine, both decubitus position. Both decubitus position scan was kept for 5 minutes. Efficient of Hepatobiliary Scintigraphy both decubitus position in bile leakage patients was compared leakage size, density, image of supine position and both decubitus position. Results: 23 patients for 31 bile leakage patients was checked up function image or delay image, and 8 patients was checked up bile leakage on both decubitus. anatomical leakage location was supine position very well, but both decubitus position was separated bile leakage and moving bile-juice in bowl. also, uptake (counts/pixel) average of roi and bkg was supine 5.02, left decubitus 2.08, right decubitus 2.68. No. pixels of supine ROI counted 1.91 times than left decubitus, 1.05 times than right decubitus. Conclusion: 31 patient both decubitus position, but decubitus position was separated bile juice movement in bowl leakage location. also, It was compared ROI/BKG ratio and ROI No. pixels of supine, both decubitus in 38.5% patients. And No. pixels of supine position was large 19%, 5% than left decubitus, right decubitus, And density was in low 60%, 50% than left decubitus, right decubitus. It was mean bile leakage of ROI. so, If Hepatobiliary Scintigraphy was additional both decubitus position scan in bile leakage patients, this study will be more valuable in diagnosis of bile leakage.

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Acquisition of Subcentimeter GSD Images Using UAV and Analysis of Visual Resolution (UAV를 이용한 Subcentimeter GSD 영상의 취득 및 시각적 해상도 분석)

  • Han, Soohee;Hong, Chang-Ki
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.35 no.6
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    • pp.563-572
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    • 2017
  • The purpose of the study is to investigate the effect of flight height, flight speed, exposure time of camera shutter and autofocusing on the visual resolution of the image in order to obtain ultra-high resolution images with a GSD less than 1cm. It is also aimed to evaluate the ease of recognition of various types of aerial targets. For this purpose, we measured the visual resolution using a 7952*5304 pixel 35mm CMOS sensor and a 55mm prime lens at 20m intervals from 20m to 120m above ground. As a result, with automatic focusing, the visual resolution is measured 1.1~1.6 times as the theoretical GSD, and without automatic focusing, 1.5~3.5 times. Next, the camera was shot at 80m above ground at a constant flight speed of 5m/s, while reducing the exposure time by 1/2 from 1/60sec to 1/2000sec. Assuming that blur is allowed within 1 pixel, the visual resolution is 1.3~1.5 times larger than the theoretical GSD when the exposure time is kept within the longest exposure time, and 1.4~3.0 times larger when it is not kept. If the aerial targets are printed on A4 paper and they are shot within 80m above ground, the encoded targets can be recognized automatically by commercial software, and various types of general targets and coded ones can be manually recognized with ease.

A Study on Stroke Extraction for Handwritten Korean Character Recognition (필기체 한글 문자 인식을 위한 획 추출에 관한 연구)

  • Choi, Young-Kyoo;Rhee, Sang-Burm
    • The KIPS Transactions:PartB
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    • v.9B no.3
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    • pp.375-382
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    • 2002
  • Handwritten character recognition is classified into on-line handwritten character recognition and off-line handwritten character recognition. On-line handwritten character recognition has made a remarkable outcome compared to off-line hacdwritten character recognition. This method can acquire the dynamic written information such as the writing order and the position of a stroke by means of pen-based electronic input device such as a tablet board. On the contrary, Any dynamic information can not be acquired in off-line handwritten character recognition since there are extreme overlapping between consonants and vowels, and heavily noisy images between strokes, which change the recognition performance with the result of the preprocessing. This paper proposes a method that effectively extracts the stroke including dynamic information of characters for off-line Korean handwritten character recognition. First of all, this method makes improvement and binarization of input handwritten character image as preprocessing procedure using watershed algorithm. The next procedure is extraction of skeleton by using the transformed Lu and Wang's thinning: algorithm, and segment pixel array is extracted by abstracting the feature point of the characters. Then, the vectorization is executed with a maximum permission error method. In the case that a few strokes are bound in a segment, a segment pixel array is divided with two or more segment vectors. In order to reconstruct the extracted segment vector with a complete stroke, the directional component of the vector is mortified by using right-hand writing coordinate system. With combination of segment vectors which are adjacent and can be combined, the reconstruction of complete stroke is made out which is suitable for character recognition. As experimentation, it is verified that the proposed method is suitable for handwritten Korean character recognition.

Illuminant Color Estimation Method Using Valuable Pixels (중요 화소들을 이용한 광원의 색 추정 방법)

  • Kim, Young-Woo;Lee, Moon-Hyun;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.18 no.1
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    • pp.21-30
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    • 2013
  • It is a challenging problem to most of the image processing when the light source is unknown. The color of the light source must be estimated in order to compensate color changes. To estimate the color of the light source, additional assumption is need, so that we assumed color distribution according to the light source. If the pixels, which do not satisfy the assumption, are used, the estimation fails to provide an accurate result. The most popular color distribution assumption is Grey-World Assumption (GWA); it is the assumption that the color in each scene, the surface reflectance averages to gray or achromatic color over the entire images. In this paper, we analyze the characteristics of the camera response function, and the effect of the Grey-World Assumption on the pixel value and chromaticity, based on the inherent characteristics of the light source. Besides, we propose a novel method that detects important pixels for the color estimation of the light source. In our method, we firstly proposed a method that gives weights to pixels satisfying the assumption. Then, we proposed a pixel detection method, which we modified max-RGB method, to apply on the weighted pixels. Maximum weighted pixels in the column direction and row direction in one channel are detected. The performance of our method is verified through demonstrations in several real scenes. Proposed method better accurately estimate the color of the light than previous methods.

Motion Linearity-based Frame Rate Up Conversion Method (선형 움직임 기반 프레임률 향상 기법)

  • Kim, Donghyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.734-740
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    • 2017
  • A frame rate up-conversion scheme is needed when moving pictures with a low frame rate is played on appliances with a high frame rate. Frame rate up-conversion methods interpolate the frame with two consecutive frames of the original source. This can be divided into the frame repetition method and motion estimation-based the frame interpolation one. Frame repetition has very low complexity, but it can yield jerky artifacts. The interpolation method based on a motion estimation and compensation can be divided into pixel or block interpolation methods. In the case of pixel interpolation, the interpolated frame was classified into four areas, which were interpolated using different methods. The block interpolation method has relatively low complexity, but it can yield blocking artifacts. The proposed method is the frame rate up-conversion method based on a block motion estimation and compensation using the linearity of motion. This method uses two previous frames and one next frame for motion estimation and compensation. The simulation results show that the proposed algorithm effectively enhances the objective quality, particularly in a high resolution image. In addition, the proposed method has similar or higher subjective quality than other conventional approaches.

DEVELOPMENT OF CCD IMAGING SYSTEM USING THERMOELECTRIC COOLING METHOD (열전 냉각방식을 이용한 극미광 영상장비 개발)

  • Park, Young-Sik;Lee, Chung-Woo;Jin, Ho;Han, Won-Yong;Nam, Uk-Won;Lee, Yong-Sam
    • Journal of Astronomy and Space Sciences
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    • v.17 no.1
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    • pp.53-66
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    • 2000
  • We developed low light CCD imaging system using thermoelectric cooling method collaboration with a company to design a commercial model. It consists of Kodak KAF-0401E(768$\times$512 pixels) CCD chip, thermoelectric module manufactured by Thermotek. This TEC system can reach an operative temperature of $-25^{\circ}C$. We employed an Uniblitz VS25s shutter and it has capability a minimum exposure time 80ms. The system components are an interface card using a Korea Astronomy Observatory (hereafter KAO) ISA bus controller, image acquisition with AD9816 chip, that is 12bit video processor. The performance test with this imaging system showed good operation within the initial specification of our design. It shows a dark current less than 0.4e-/pixel/sec at a temperature of $-10^{\circ}C$, a linearity 99.9$\pm$0.1%, gain 4.24e-/adu, and system noise is 25.3e-(rms). For low temperature CCD operation, we designed a TEC, which uses a one-stage peltier module and forced air heat exchanger. This TEC imaging system enables accurate photometry($\pm$0.01mag) even though the CCD is not at 'conventional' cryogenic temperatures(140k). The system can be a useful instrument for any other imaging applications. Finally, with this system, we obtained several images of astronomical objects for system performance tests.

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Stereo Matching For Satellite Images using The Classified Terrain Information (지형식별정보를 이용한 입체위성영상매칭)

  • Bang, Soo-Nam;Cho, Bong-Whan
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.1 s.6
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    • pp.93-102
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    • 1996
  • For an atomatic generation of DEM(Digital Elevation Model) by computer, it is a time-consumed work to determine adquate matches from stereo images. Correlation and evenly distributed area-based method is generally used for matching operation. In this paper, we propose a new approach that computes matches efficiantly by changing the size of mask window and search area according to the given terrain information. For image segmentation, at first edge-preserving smoothing filter is used for preprocessing, and then region growing algorithm is applied for the filterd images. The segmented regions are classifed into mountain, plain and water area by using MRF(Markov Random Filed) model. Maching is composed of predicting parallex and fine matching. Predicted parallex determines the location of search area in fine matching stage. The size of search area and mask window is determined by terrain information for each pixel. The execution time of matching is reduced by lessening the size of search area in the case of plain and water. For the experiments, four images which are covered $10km{\times}10km(1024{\times}1024\;pixel)$ of Taejeon-Kumsan in each are studied. The result of this study shows that the computing time of the proposed method using terrain information for matching operation can be reduced from 25% to 35%.

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Normalized Cross Correlation-based Multiview background Subtraction for 3D Object Reconstruction (3차원 객체 복원을 위한 정규 상관도 기반 다중 시점 배경 차분 기법)

  • Paeng, Kyunghyun;Hwang, Sung Soo;Kim, Hee-Dong;Kim, Sujung;Yoo, Jisung;Kim, Seong Dae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.228-237
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    • 2013
  • In this paper, we propose a normalized cross correlation(NCC)-based multiview background subtraction method which is robust when an object and background have similar color. When the background of the capturing environment is not artificially composed, the regions in the background images which would be occluded by an object tends to have difference colors. The colors of those regions, however, becomes similar when an object enters the capturing environment. Based on this assumption, this paper proposes a concept of GoNCC(Graph of Normalized Cross Correlation). GoNCC is the distribution of NCC between a pixel in an image and pixels related by epipolar constraints with the pixel. The proposed multiview background subtraction method is performed by comparing GoNCC of the current images with the background images. To reduce computational complexity, we perform multiview background subtraction only to the pixels undetermined by single view background subtraction. Experimental results show that the proposed method is more robust to color similarity between an object and background than a single-view background subtraction method and a previous multiview background subtraction method.

Realization of the multi-phase level CGH according to the multi-channel encoding method using a PAL-SLM (PAL-SLM을 이용한 다채널 부호화 방법에 따른 다위상형 CGH의 광학적 구현)

  • Jung, Jong-Rae;Baek, Woon-Sik;Kim, Jung-Hoi;Kim, Nam
    • Korean Journal of Optics and Photonics
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    • v.15 no.4
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    • pp.299-308
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    • 2004
  • We proposed more efficient encoding methods that can design a multi-channel multi-level phase only computer-generated hologram(CGH) that can reconstruct many objects simultaneously without a conjugate image. We used a fabrication technique for the pixel oriented CGH for designing the pattern of the proposed multi-channel CGH. We investigated the difference of the optical efficiency(η), mean square error(MSE) and signal-to-noise ratio(SNR) of multi-channel CGHs that were designed by three kinds of encoding methods according to the number of quantization phase levels, and we estimated the performance of the pattern of the proposed multi-channel CGH. Generally, as the number of input objects' reference patterns stored in the CGH is increased, the reconstruction quality of the CGH is degraded. But we observed through computer simulation that the diffraction efficiency of the 1-ch CGH is 70%, and those of the 2-ch, 4-ch, 8-ch CGHs are 62%, 62% and 63%. Therefore we found that the diffraction efficiencies of the multi-channel CGHs using the newly proposed encoding method are similar to that of 1-ch CGH. We implemented the CGH optically using a liquid crystal spatial light phase modulator that consisted of a PAL-SLM efficiently coupled with a XGA type LCD by an optical lens and an LD for illuminating the LCD. We discussed the output images that are reconstructed from the PAL-SLM.

Hardware Design of High Performance In-loop Filter in HEVC Encoder for Ultra HD Video Processing in Real Time (UHD 영상의 실시간 처리를 위한 고성능 HEVC In-loop Filter 부호화기 하드웨어 설계)

  • Im, Jun-seong;Dennis, Gookyi;Ryoo, Kwang-ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.401-404
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    • 2015
  • This paper proposes a high-performance in-loop filter in HEVC(High Efficiency Video Coding) encoder for Ultra HD video processing in real time. HEVC uses in-loop filter consisting of deblocking filter and SAO(Sample Adaptive Offset) to solve the problems of quantization error which causes image degradation. In the proposed in-loop filter encoder hardware architecture, the deblocking filter and SAO has a 2-level hybrid pipeline structure based on the $32{\times}32CTU$ to reduce the execution time. The deblocking filter is performed by 6-stage pipeline structure, and it supports minimization of memory access and simplification of reference memory structure using proposed efficient filtering order. Also The SAO is implemented by 2-statge pipeline for pixel classification and applying SAO parameters and it uses two three-layered parallel buffers to simplify pixel processing and reduce operation cycle. The proposed in-loop filter encoder architecture is designed by Verilog HDL, and implemented by 205K logic gates in TSMC 0.13um process. At 110MHz, the proposed in-loop filter encoder can support 4K Ultra HD video encoding at 30fps in realtime.

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