• Title/Summary/Keyword: Image of Animation

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Image-Based Application Testing Method Using Faster D2-Net for Identification of the Same Image (동일 이미지 판별을 위해 Faster D2-Net을 이용한 이미지 기반의 애플리케이션 테스트 방법)

  • Chun, Hye-Won;Jo, Min-Seok;Han, Sung-Soo;Jeong, Chang-Sung
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.2
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    • pp.87-92
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    • 2022
  • Image-based application testing proposes an application testing method via image structure comparison. This test method allows testing on various devices without relying on various types of device operating systems or GUI. Traditional studies required the creation of a tester for each variant in the existing case, because it differs from the correct image for operating system changes, screen animation execution, and resolution changes. The study determined that the screen is the same for variations. The tester compares the underlying structure of the objects in the two images and extracts the regions in which the differences exist in the images, and compares image similarity as characteristic points of the Faster D2-Net. The development of the Faster D2-Net reduced the number of operations and spatial losses compared to the D2-Net, making it suitable for extracting features from application images and reducing test performance time.

A Study on the expression and reader cognition of a Comics character (만화캐릭터의 표정과 독자 인지에 관한 연구)

  • Yoon, Jang-Won
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.227-231
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    • 2006
  • As for comics and animation, the specific gravity came to become still larger in all the art fields together with the importance in various image media now which is useful and goes the time of the 21st century new media. Especially the demand of users to the vision culture which develops day by day, Sensitivity Engineering Department is trying to realize the necessity for a sensitivity design acutely together. The influence of the comics which have toxicity most also in Japanese culture in a geographical position like South Korea on it, and animation is the actual condition in the reason which has reached from youth universally to the layer for years, to be inquired systematic to a Korean comics language. This reserch was conducted as we thought sufficient study on various situations are required, and among them, for the reserch of expressions of cartoons's characters, we've divided the expressions of characters that comes out in Japanese cartoons into catagories of "happiness, anger, sadness, pleasure" and "fear, astonishment and dislike" and based on these catagories, we've drawn out the minimum elements to express emotions in cartoon and prepared image-map by relating them with languages that express emotions of people and based on this, we've made a calculating tools on how our readers would read the expression languages. Samples of Japanese cartoons of which we've chosen for the purpose of drawing out the elements of expressions were limited to only published cartoons and we've made a foot steps for expression analysis of animation characters in the future.

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Expression and Reader Cognition of Japanese Comics Character (일본 만화 캐릭터의 표정과 독자 인지)

  • Yoon, Jang-Won
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.246-254
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    • 2007
  • As for comics and animation, the specific gravity came to become still larger in all the art fields together with the importance in various image media now which is useful and goes the time of the 21st century new media. Especially the demand of users to the vision culture which develops day by day, Sensitivity Engineering Department is trying to realize the necessity for a sensitivity design acutely together. The influence of the comics which have toxicity most also in Japanese culture in a geographical position like South Korea on it, and animation is the actual condition in the reason which has reached from youth universally to the layer for years, to be inquired systematic to a Korean comics language. This research was conducted as we thought sufficient study on various situations are required, and among them for the research of expressions of cartoons's characters, we've divided the expressions of characters that comes out in Japanese cartoons into categories of 'happiness, anger, sadness, pleasure' and 'fear, astonishment and dislike' and based on these categories, we've drawn out the minimum elements to express emotions in cartoon and prepared image-map by relating them with languages that express emotions of people and based on this, we've made a calculating tools on how our readers would recognize the expression languages. Samples of Japanese cartoons of which we've chosen for the purpose of drawing out the elements of expressions were limited to only published cartoons and we've made a foot steps for expression analysis of animation characters in the future.

3D Analysis of Scene and Light Environment Reconstruction for Image Synthesis (영상합성을 위한 3D 공간 해석 및 조명환경의 재구성)

  • Hwang, Yong-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.6 no.2
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    • pp.45-50
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    • 2006
  • In order to generate a photo-realistic synthesized image, we should reconstruct light environment by 3D analysis of scene. This paper presents a novel method for identifying the positions and characteristics of the lights-the global and local lights-in the real image, which are used to illuminate the synthetic objects. First, we generate High Dynamic Range(HDR) radiance map from omni-directional images taken by a digital camera with a fisheye lens. Then, the positions of the camera and light sources in the scene are identified automatically from the correspondences between images without a priori camera calibration. Types of the light sources are classified according to whether they illuminate the whole scene, and then we reconstruct 3D illumination environment. Experimental results showed that the proposed method with distributed ray tracing makes it possible to achieve photo-realistic image synthesis. It is expected that animators and lighting experts for the film and animation industry would benefit highly from it.

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An Effective Method for Generating Images Using Genetic Algorithm (유전자 알고리즘을 이용한 효과적인 영상 생성 기법)

  • Cha, Joo Hyoung;Woo, Young Woon;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.8
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    • pp.896-902
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    • 2019
  • In this paper, we proposed two methods to automatically generate color images similar to existing images using genetic algorithms. Experiments were performed on two different sizes($256{\times}256$, $512{\times}512$) of gray and color images using each of the proposed methods. Experimental results show that there are significant differences in the evolutionary performance of each technique in genetic modeling for image generation. In the results, evolving the whole image into sub-images evolves much more effective than modeling and evolving it into a single gene, and the generated images are much more sophisticated. Therefore, we could find that gene modeling, selection method, crossover method and mutation rate, should be carefully decided in order to generate an image similar to the existing image in the future, or to learn quickly and naturally to generate an image synthesized from different images.

Development of 3-D Stereo PIV by Homogeneous Coordinate System (호모지니어스 좌표계를 이용한 3차원 스테레오 PIV 알고리듬의 개발)

  • Kim, Mi-Young;Choi, Jang-Woon;Nam, Koo-Man;Lee, Young-Ho
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.27 no.6
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    • pp.736-743
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    • 2003
  • A process of 3-D particle image velocimetry, called here, as '3-D stereo PIV' was developed for the measurement of an illuminated slied section field of 3-D complex flows. The present method includes modeling of camera by a calibrator based on the homogeneous coordinate system, transfromation of the oblique-angled image to the right-angled image, identification of 2-D velocity vectors by 2-D cross-correlation equation, stereo matching of 2-D velocity vectors of two cameras, accurate calculation of 3-D velocity vectors by homogeneous coordinate system, removal of error vectors by a statistical method followed by a continuity equation criterior, and finally 3-D animation as the post processing. An experimental system was also used for the application of the proposed method. Three analog CCD cameras and an Argon-Ion Laser(300mW) for illumination were adopted to capture the wake flow behind a bluff obstacle.

Development of 3-D Stereo PIV (3차원 스테레오 PIV 개발)

  • Kim Mi-Young;Choi Jang-Woon;Nam Koo-Man;Lee Young-Ho
    • 한국가시화정보학회:학술대회논문집
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    • 2002.11a
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    • pp.19-22
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    • 2002
  • A process of 3-D particle image velocimetry, called here, as '3-D stereo PIV' was developed for the measurement of a section field of 3-D complex flows. The present method includes modeling of camera by a calibrator based on the homogeneous coordinate system, transfromation of oblique-angled image to transformed image, identification of 2-D velocity vectors by 2-D cross-correlation equation, stereo matching of 2-D velocity vectors of two cameras, accurate calculation of 3-D velocity vectors by homogeneous coordinate system and finally 3-D animation as the post processing. In principle, as two frame images only are necessary for the single instantaneous analysis of a section field of 3-D flow, more effective vectors are obtainable contrary to the previous multi-frame vector algorithm. An experimental system was also used for the application of the proposed method. Three analog CCD cameras and an Argon-Ion Laser(300mW) for illumination were adopted to capture the wake flow behind a bluff obstacle.

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A Study on the Characteristics and Production of Short-form Fashion Video (숏폼 패션영상의 특성과 제작에 관한 연구)

  • Kim, Sejin
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.1
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    • pp.200-216
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    • 2021
  • This article considers short-form fashion videos as distinguished from fashion films, defines the concept, details the expressive characteristics of short-form fashion video, and reveals the method of producing it. For the methodology, a literature review was conducted to derive the concept and expression techniques. A case study was also performed to define the expressive characteristics. Five short-form fashion videos were also produced based on the results. The final results are as follows. First, short-form fashion video was defined as a fashion medium on the purpose of fashion communication within 60 seconds and classified by three digital image formats. Second, the result of analyzing the expression of the short-form fashion video shows the simplicity and reconstitution, characterization and remediation, borderless and expansion, and synesthesia trigger of the fashion image. Third, five short-form fashion videos were produced based on the theme of the digital garden. It shows that the short-form fashion video intensively expresses the content as a medium whose sensational expression is more prominent than the composition of the story by the short running time that reflects the taste of digital mainstream.

A Study on the Policy for International Co-Production Investment Policy of Central Government and Local Government (중앙정부와 지방자치단체의 국제공동제작투자 활용을 위한 정책연구)

  • Hwang, Kil-Nam;Kim, Jae-Woong
    • Cartoon and Animation Studies
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    • s.26
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    • pp.157-172
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    • 2012
  • In order to overcome the limits of domestic image content market, entering the global market is inevitable and expanding our market volume in foreign market as in domestic market is an important factor that determines the future of Korea image content industry. Suggestions and discussions on policy for investments on domestic image content should be carried out to resolve such situation. Specially, the reason why cooperative system of central government and local government is in dire need is because cultural content industry support measures of central government is unsatisfactory and local government is not adequate enough to respond to the global environment because investment resources of small and medium enterprises in cultural content is insufficient. This paper intends to study cases of policy promoted by domestic local government and support cases of foreign countries when domestic image content industry is expanding into the global market, and to search for solutions from integrated functional perspective of central government and local government for international co-production environment. This study suggests the necessity of political connection in terms of central government strengthening assistance policy on dispersed policy of local government who operates 11 cultural industry promotion districts throughout the country. First, this study suggests the possibility of expanded international co-production by central government and local government through investment(fund).

Implementation of OpenVG Accelerator based on Multi-Core GP-GPU (멀티코어 GP-GPU 기반의 OpenVG 가속기 구현)

  • Lee, Kwang-Yeob;Park, Jong-Il;Lee, Chan-Ho
    • Journal of IKEEE
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    • v.15 no.3
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    • pp.248-254
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    • 2011
  • Recently, processing burden of CPU is growing because of graphical user interface according to enhance the performance of mobile devices and various graphical effects and creation of contents with 3D graphical effect or Flash animation. Therefore, the GPU are introduced to mobile device for support to variety contents. In this paper, OpenVG accelerator was implemented based on multi-core GP-GPU. OpenVG accelerator is verified using the sample image provided by Khronos group, and overall function is processed by only instruction set without dedicate hardware. The performance of processing the Tiger Image was 2 frames/sec.