• Title/Summary/Keyword: Image Warping

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A New Camera System Implementation for Realistic Media-based Contents (실감미디어 기반의 콘텐츠를 위한 카메라 시스템의 구현)

  • Seo, Young Ho;Lee, Yoon Hyuk;Koo, Ja Myung;Kim, Woo Youl;Kim, Bo Ra;Kim, Moon Seok;Kim, Dong Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.99-109
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    • 2013
  • In this paper, we propose a new system which captures real depth and color information from natural scene and implemented it. Based on it, we produced stereo and multiview images for 3-dimensional stereoscopic contents and introduced the production of a digital hologram which is considered to the next-generation image. The system consists of both a camera system for capturing images which correspond to RGB and depth images and softwares (SWs) for various image processings which consist of pre-processing such as rectification and calibration, 3D warping, and computer generated hologram (CGH). The camera system use a vertical rig with two paris of depth and RGB camera and a specially manufactured cold mirror which has the different transmittance according to wavelength for obtaining images with the same view point. The wavelength of our mirror is about 850nm. Each algorithm was implemented using C and C++ and the implemented system can be operated in real-time.

Implementation of 2.5D Mapping System for Fashion Design (패션디자인을 위한 2.5D맵핑 시스템의 구현)

  • Lee, Min-Kyu;Kim, Young-Un;Cho, Jun-Ei;Han, Sung-Kuk;Jung, Sung-Tae;Lee, Yong-Ju;Jung, Suck-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.599-602
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    • 2005
  • This paper utilizing model picture of finished clothes in fashion design field various material (textile fabrics) doing Draping directly can invent new design, and do not produce direction sample or poetic theme width and confirm clothes work to simulation. Also, construct database about model and material image that can confirm Mapping result by real time. Development did the 2.5D Mapping system that used path extraction algorithm, warp algorithm, a lighting extraction and application algorithm in order to implement natural Draping of model picture and material image.

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A Wide DEM Generation Based on Orthoretification and DEM Data Fusion (직각정규화와 DEM 자료 융합을 이용한 광역 DEM 생성)

  • 예철수;전병민;이쾌희
    • Korean Journal of Remote Sensing
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    • v.16 no.1
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    • pp.99-108
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    • 2000
  • The purpose of this paper is to combine digital elevation models (DEM) using SPOT satellite stereo images. After DEM extraction, a grid of longitude and latitude is generated using the results of DEM extraction. Heights at each grid location are determined from the obtained DEMs by using triangular image warping interpolation that uses the heights of the three nearest neighbors. The final heights at each grid location can then be determined by using the maximum likelihood as a fusion strategy. The input images used in this paper are two pairs of SPOT stereo images and experiments show that heights of DEM are successfully fused

Development of PCB board vision inspection system using image recognition based on deep learning (딥러닝 영상인식을 이용한 PCB 기판 비전 검사 시스템 개발)

  • Chang-hoon Lee;Min-sung Lee;Jeong-min Sim;Dong-won Kang;Tae-jin Yun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.289-290
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    • 2024
  • PCB(Printed circuit board)생산시에 중요한 역할을 담당하는 비전검사 시스템의 성능은 지속적으로 발전해왔다. 기존 머신 비전 검사 시스템은 이미지가 불규칙하고 비정형일 경우 해석이 어렵고 전문가의 경험에 의존한다. 그리고 비전검사 시스템 개발 당시의 기준과 다른 불량이 발생한다면 검출이 불가능 하거나 정확도가 낮게 나온다. 본 논문에서는 이를 개선하고자 딥러닝 영상인식을 이용한 PCB 기판 비전 검사 시스템을 구현하였다. 딥러닝 영상인식 알고리즘은 YOLOv4를 이용하고, 워핑(warping)과 시킨 PCB 이미지를 학습하여 비전검사 시스템을 구성하였다. 딥러닝 영상인식 기술의 처리 속도를 보완하고자 QR코드로 PCB 기판 종류를 인식하고, 해당 PCB 부품의 미삽은 정답 이미지 바운딩 박스 좌표와 비교하여 불량품을 발견하면 표시해준다. 기판의 부품 인식을 위해 기판 데이터는 직접 촬영하여 수집하였다. 이를 활용하여 PCB 생산 공정에서 비전검사 시스템의 성능이 향상되었고,, 다양한 PCB를 생산에 신속하게 대응할 수 있다.

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Volume Rendering System of e-Science Electron Microscopy using Grid (Gird를 이용한 e-사이언스 전자현미경 볼륨 랜더링 시스템)

  • Jeong, Won-Gu;Jeong, Jong-Man;Lee, Ho;Choe, Sang-Su;Ahn, Young-heon;Hur, Man-Hoi;Kim, Jay;Kim, Eunsung;Jung, Im Y.;Yeom, Heon Y.;Cho, Kum Won;Kweon, Hee-Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.560-564
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    • 2007
  • Korea Basic Science Institute(KBSI) has three general electron microscopes including High Voltage Electron Microscope(HVEM) which is the only one in Korea. Observed images through an electron microscope are what they are tilted by each step and saved, offering the more better circumstances for observers, a reconstruction to 3D could be a essential process. In this process, a warping method decreases distortions maximumly of avoided parts of a camera's focus. All these image treatment processes and 3D reconstruction processes are based on an accompaniment of a highly efficient computer, a number of Grid Node Personal computers share this process in a short time and dispose of it. Grid Node Personal computers' purpose is to make an owner can share different each other and various computing resources efficiently and also Grid Node Personal computers is applying to solve problems like a role scheduling needed for a constructing system, a resource management, a security, a capacity measurement, a condition monitoring and so on. Grid Node Personal computers accomplish roles of a highly efficient computer that general individuals felt hard to use, moreover, a image treatment using the warping method becomes a foundation for reconstructing to more closer shape with an real object of observation. Construction of the electron microscope volume 랜더링 system based on Grid Node Personal computer through the warping process can offer more convenient and speedy experiment circumstances to observers, and makes them meet with experiment outcome that is similar to real shapes and is easy to understand.

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Issues in Control of a Robotic Spatial Augmented Reality System (로보틱 공간증강현실 시스템의 제어의 문제)

  • Lee, Joo-Haeng;Kim, Hyun;Suh, Young-Ho;Kim, Hyung-Sun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.6
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    • pp.437-448
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    • 2011
  • A robotic spatial augmented reality (RSAR) system combines a robotics technology with a spatial augmented reality system (SAR) where cameras are used to recognize real objects and projectors augment information and user interface directly on the surface of the recognized objects, rather than relying on handheld display devices. Moreover, a robotic module is actively used to discover and utilize the context of users and environments. The control of a RSAR system involves several issues from different technical fields such as classical inverse kinematics of motors where projector-camera pairs are mounted, inverse projection problems to find appropriate internal/external parameters of projectors and cameras, and image warping in graphics pipeline to compensate the kinematic constraints. In this paper, we investigate various control issues related to a RSAR system and propose basic approaches to handle them, specially focused on the prototype RSAR system developed in ETRI.

A WAVELET-BASED VIDEO CODING USING ADAPTIVE IMAGE WARPING PREDICTION (영상의 적응적 워핑 예측을 이용한 웨이브렛 기반의 동영상 부호화)

  • 김상준;지인호
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.55-58
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    • 2001
  • 기존에 MPEG-1, 2나 H.261/263 등에 사용되고있는 움직임 예측 방법은 블록 기반의 코딩 방식으로 단순히 영상의 움직임을 선형 모델로 간주하고 영상을 일정한 크기의 사각형으로 나누어, 각 사각형이 어느 곳으로 이동하는지를 추정하는 방식이었다. 그러나 이러한 방식은 블록 당 하나의 움직임 벡터만으로 처리하기 때문에 블록 내의 복잡한 움직임은 추정할 수 없을 뿐만 아니라, 보다 일반적인 움직임인 회전, 뒤틀림, 확대, 축소 등을 추정할 수 없다. 또한, 영상의 내용에 상관없이 일정한 크기의 블록으로 나누어 처리하기 때문에 주어진 영상에 최적화된 움직임 추정을 수행하기가 어렵다. 특히 저속 비트율에서는 이러한 점들이 크게 부각된다. 이러한 점들을 극복하기 위해서 여기에서는 삼각형 메쉬를 이용한 공간 변환 방법을 이용하였다. 여기에 영상을 영상에 따라 적응적으로 분해하여 처리할 수 있는 웨이브렛 패킷 부호화를 사용하여 에너지가 많고 적음에 따라 초기 제어점의 격자를 조절하여 좀 더 우수한 성능을 얻을 수 있다.

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Effect On-line Automatic Signature Verification by Improved DTW (개선된 DTW를 통한 효과적인 서명인식 시스템의 제안)

  • Dong-uk Cho;Gun-hee Han
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.2
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    • pp.87-95
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    • 2003
  • Dynamic Programming Matching (DPM) is a mathematical optimization technique for sequentially structured problems, which has, over the years, played a major role in providing primary algorithms in pattern recognition fields. Most practical applications of this method in signature verification have been based on the practical implementational version proposed by Sakoe and Chiba [9], and il usually applied as a case of slope constraint p = 0. We found, in this case, a modified version of DPM by applying a heuristic (forward seeking) implementation is more efficient, offering significantly reduced processing complexity as well as slightly improved verification performance.

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Chessboard and Pieces Detection for Janggi Chess Playing Robot

  • Nhat, Vo Quang;Lee, GueeSang
    • International Journal of Contents
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    • v.9 no.4
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    • pp.16-21
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    • 2013
  • Vision system is an indispensable part of constructing the chess-playing robot. Chessboard detection and pieces localization in the captured image of robot's camera are important steps for processes followed such as pieces recognition, move calculation, and robot controlling. We present a method for detecting the Janggi chessboard and pieces based on the edge and color feature. Hough transform combined with line extraction is used for segmenting the chessboard and warping it to form the rectangle shape in order to detect and interpolate the lines of chessboard. Then we detect the existence of pieces and their side by applying the saliency map and checking the color distribution at piece locations. While other methods either work only with the empty chessboard or do not care about the piece existence, our method could detect sufficiently side and position of pieces as well as lines of the chessboard even if the occlusion happens.

Field-based Image Warping with Pseudomedian Filter Interpolation (Pseudomedian 필터 보간을 이용한 필드 기반 영상 워핑)

  • 김형민;이형진;곽노윤
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11a
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    • pp.350-354
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    • 2003
  • 영상 워핑이란 어떤 사물의 형태를 다른 형태로 변화시키는 기법을 말한다. 대표적인 영상워핑 기술로는 메쉬 워핑과 필드 기반 워핑 등을 들 수 있는데, 이중에서 필드 기반 워핑은 상대적으로 많은 연산량을 요구하는 것에 반해 제어선을 이용하여 좀 더 세밀하게 워핑 결과를 제어한 수 있는 것이 장점이다. 영상 워핑 과정의 특성 상, 국부적인 영상 확대와 축소 및 회전 등과 같은 다양한 기하학적인 변형이 복합적으로 발생하게 되는데 역방향 매핑 과정에서 소스 영상과 목적 영상의 화소가 정수 화소 단위로 대응되지 않을 경우, 목적 영상에 대응 시킬 화소값을 산출하기 위해 적합한 영상 보간 기술이 필요하다. 다양한 보간 기술들 중에서 평균적으로 우수한 결과를 제공하는 양선형 보간이 보편적으로 사용되고 있으나, 이 보간 기술은 대각선 방향의 윤곽 재현성에 한계를 가지고 있다. 본 논문에서는 필드 기반 영상 워핑을 수행할 시에 윤곽선 재현에 우수한 특성을 보이는 Pseudomedian 필터 보간과 양선형 보간을 효과적으로 결합하여 양자의 장점을 보간 결과에 반영함으로써 양선형 보간만을 이용하는 필드 기반 워핑 기술에 비해 자연스러운 워핑 결과를 제공할 수 있다.

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