• Title/Summary/Keyword: Image Representation

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Condition-invariant Place Recognition Using Deep Convolutional Auto-encoder (Deep Convolutional Auto-encoder를 이용한 환경 변화에 강인한 장소 인식)

  • Oh, Junghyun;Lee, Beomhee
    • The Journal of Korea Robotics Society
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    • v.14 no.1
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    • pp.8-13
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    • 2019
  • Visual place recognition is widely researched area in robotics, as it is one of the elemental requirements for autonomous navigation, simultaneous localization and mapping for mobile robots. However, place recognition in changing environment is a challenging problem since a same place look different according to the time, weather, and seasons. This paper presents a feature extraction method using a deep convolutional auto-encoder to recognize places under severe appearance changes. Given database and query image sequences from different environments, the convolutional auto-encoder is trained to predict the images of the desired environment. The training process is performed by minimizing the loss function between the predicted image and the desired image. After finishing the training process, the encoding part of the structure transforms an input image to a low dimensional latent representation, and it can be used as a condition-invariant feature for recognizing places in changing environment. Experiments were conducted to prove the effective of the proposed method, and the results showed that our method outperformed than existing methods.

An Approach for the Cross Modality Content-Based Image Retrieval between Different Image Modalities

  • Jeong, Inseong;Kim, Gihong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.6_2
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    • pp.585-592
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    • 2013
  • CBIR is an effective tool to search and extract image contents in a large remote sensing image database queried by an operator or end user. However, as imaging principles are different by sensors, their visual representation thus varies among image modality type. Considering images of various modalities archived in the database, image modality difference has to be tackled for the successful CBIR implementation. However, this topic has been seldom dealt with and thus still poses a practical challenge. This study suggests a cross modality CBIR (termed as the CM-CBIR) method that transforms given query feature vector by a supervised procedure in order to link between modalities. This procedure leverages the skill of analyst in training steps after which the transformed query vector is created for the use of searching in target images with different modalities. Current initial results show the potential of the proposed CM-CBIR method by delivering the image content of interest from different modality images. Despite its retrieval capability is outperformed by that of same modality CBIR (abbreviated as the SM-CBIR), the lack of retrieval performance can be compensated by employing the user's relevancy feedback, a conventional technique for retrieval enhancement.

A Study on the Symbolism and Fashion Image of Barbie Doll (바비 인형(人形)의 상징성(象徵性) 및 패션 이미지에 관(關)한 연구(硏究))

  • Yum, Hae-Jung;Lee, Mi-Suk
    • Journal of Fashion Business
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    • v.6 no.2
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    • pp.137-150
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    • 2002
  • The purpose of this study attempts to analyze the symbolism and fashion image of Barbie doll. It is scarcely a coincidence that the Barbie doll was developed in the united States in 1950s. She had been created in the 1950s as a cartoon character in a German newspaper, who named Bild Lilli. In 1959, toy company bought the rights and produced and almost identical doll in the United States. Therefore Barbie has symbolized the consumer culture of United States, ideal body image, and modern youth culture. It may be as a conclusion that Barbie's fashion can be divided into three period : 1. a period of classic fashion(1959-66), 2. a period of young casual fashion(1967-79), 3. a period of ethnic and career fashion. Just as Barbie's roles and clothes have changed with the spirit of the times, she is a valuable representation of female images and fashion over the last 40 years. Barbie's fashion image is divided into material girl image, dream girl image, and bad girl image.

A Study on Implementation of Image Editing Tool based on Combining of Bitmap and Vector Image (비트맵과 벡터방식을 혼합한 이미지 편집도구 구현에 관한 연구)

  • 김진호;이규남;나인호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.165-168
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    • 2001
  • It is possible to classify image data into two types according to the internal representation: one is bitmap, the other is vector. A bitmap image is represented by the two dimensional pixels whereas a vector image is represented by mathematical functions to draw vector objects such as line, rectangle and circle on the two or three dimensional space. So it is necessary for users to use a individual application program for each different image. In this paper, we present a method for designing and implementation of image editing tool based on combining of bitmap and vector image.

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A Study on Image Representation of Bisexual Lighting (바이섹슈얼 라이팅(Bisexual Lighting)의 영상 표현 연구)

  • QIAO, YINA
    • Trans-
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    • v.11
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    • pp.119-142
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    • 2021
  • Video was a cultural practice based on image. The audience longs to experience new things, not everyday things through by video images. There are many components of the image, but among them, color, a visual representation, plays a big role. Since the advent of color films, color has constantly evolved as an important component of visual art and has become an important role in innovative visual art design. According to film history data, filmmakers were interested in color since the film was created in 1895, but in the early stages of film development, film colors were only black and white. Because these two colors no longer satisfy viewers, more natural colors began to emerge from the film as it was colored. However, with the development of historical paintings, the lack of artistic creation and the public's level increased, making people more active in using colors because simple reproduction of natural colors alone does not satisfy people. The colors in the video are both techniques of expression and can be understood by mind and thought. It is also an indication that colors do not just exist, but they work strongly on human psychology. Now people are so motivated by repetitive and unimportant information that they find that the human intuitive system simplifies the information they receive unconsciously that they have certain customs and characteristics when they see things. Color is part of the film language, or color language can express the film's ideological themes or portray vivid characters in the film, and people are receiving more intuitive messages. This study analyzed the basic color components of bisexual lighting, namely, pink, blue, and purple, and analyzed how human psychology is affected through color, combining the scenes from the video. The purpose of this paper is to explore what color language bisexual lighting is expressed using color properties in images and how bisexual lighting interacts with human psychology through color.

Literary Study in Representation of City Images in Contemporary Theater: A Comparative study of Modern American and Modern European Theater

  • Yang, Gi-Chan
    • Lingua Humanitatis
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    • v.7
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    • pp.227-246
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    • 2005
  • The difference between presentation of cities in the European modern drama and its counterpart the American modern drama denotes and comes from two very different images of cities. While the European modern drama presented cities that were desolate and fantastic to certain measure, the American modern drama presented the images of actual cities that can be identified by the spectators and readers. Although one cannot 'actually' identify any actual representation of cities in both the European and the American dramas, the images of cities can be discerned in the dialogues of the characters in the plays themselves. In this perspective the images of cities that are represented in any work of modern drama are actually represented through metaphors and connotations. The images in this instance rests and can only be identified within the boundaries of psychology. The dialogues are means through which the author communicates with the spectators. Because drama is above all categorized as being a work of text before representation, deciphering drama also falls in to same cadre as any other literary texts. Through the means of 'decontextualisation' the reader/spectator identifies with the associated images that the text proposes.

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Few Samples Face Recognition Based on Generative Score Space

  • Wang, Bin;Wang, Cungang;Zhang, Qian;Huang, Jifeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.12
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    • pp.5464-5484
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    • 2016
  • Few samples face recognition has become a highly challenging task due to the limitation of available labeled samples. As two popular paradigms in face image representation, sparse component analysis is highly robust while parts-based paradigm is particularly flexible. In this paper, we propose a probabilistic generative model to incorporate the strengths of the two paradigms for face representation. This model finds a common spatial partition for given images and simultaneously learns a sparse component analysis model for each part of the partition. The two procedures are built into a probabilistic generative model. Then we derive the score function (i.e. feature mapping) from the generative score space. A similarity measure is defined over the derived score function for few samples face recognition. This model is driven by data and specifically good at representing face images. The derived generative score function and similarity measure encode information hidden in the data distribution. To validate the effectiveness of the proposed method, we perform few samples face recognition on two face datasets. The results show its advantages.

A continuous solution of the heat equation based on a fuzzy system

  • Moon, Byung-Soo;Hwang, In-Koo;Kwon, Kee-Choon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.3 no.1
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    • pp.13-17
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    • 2003
  • A continuous solution of the Dirichlet boundary value problem for the heat equation $u_t$$a2u_{xx}$ using a fuzzy system is described. We first apply the Crank-Nicolson method to obtain a discrete solution at the grid points for the heat equation. Then we find a continuous function to represent approximately the discrete values at the grid points in the form of a bicubic spline function (equation omitted) that can in turn be represented exactly by a fuzzy system. We show that the computed values at non-grid points using the bicubic spline function is much smaller than the ones obtained by linear interpolations of the values at the grid points. We also show that the fuzzy rule table in the fuzzy system representation of the bicubic spline function can be viewed as a gray scale image. Hence, the fuzzy rules provide a visual representation of the functions of two variables where the contours of different levels for the function are shown in different gray scale levels

A Study on Representation Techniques of Visual Tactility in the Surface of Contemporary Architectutre (현대건축의 표면에 나타난 시각적 촉각의 표현기법에 관한 연구)

  • Jeon, You-Chang;Kim, Sung-Wook
    • Korean Institute of Interior Design Journal
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    • v.17 no.3
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    • pp.139-147
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    • 2008
  • Modern architecture's optical mechanism focused on Ocuularcentrism neglects the tactility of vision and tends to eliminate the optical and tactile dualism of traditional spaces by representing spaces and surfaces that are abstract and cold-hearted. In other words, all sensory experiences, except for visual experiences, are eliminated to make it impossible to create the substantial core of architecture that combines time, image, and surface textures. The fast-changing social trends, the emergence of new materials and technologies, and the corresponding development of various types of media since the Industrial Revolution have changed the paradigm of human perception and representation. With the development of media, other sensory experiences besides visual experience have been stressed and human perception has converted from single perspective to complex perspective. In result, new sensory items, such as visual tactility, have replaced the traditional vision-centered hierarchy. The composition of architectural surfaces has represented the functional and commercial needs of technology, structure, as well as the socio-cultural needs of the community. In contemporary times, it is being changed and developed by the new tactility and the corresponding expression of modern architecture. Based on the visual representation of tactility of architectural surface, this study used a composition of surface that combines various events, meanings, and senses to examine how architecture can mediate and reproduce viewers' visual experiences and discover the existential relationship between architecture and men.

A Study on the Anti-Architectural Thinking of Georges Bataille (조르주 바타유의 반건축적 사유에 관한 연구)

  • Khang, Hyuk
    • Journal of architectural history
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    • v.30 no.6
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    • pp.59-70
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    • 2021
  • Compared with other philosophers and writers who were engaged in architecture Georges Bataille was extraordinary. Because he produced anti-architectural discourse. This paper studied the Bataille's thinking with relation to architecture that used as a fundamental and privileged metaphor. Philosophy regarded as the foundation of all academic discipline needed architecture in order to show its system was durable, synthetic and hierarchical. The will to build a solid system of reasoning made philosophy to call architecture to pretend that it is structurally stable. Metaphor and representation is inevitable in philosophy. Then architectural image that supported by discourse of philosophy became a representation of sociocultural system. According to Bataille architectural representation justified existing power and belief system. With architecture Identity always represented the true and good. This kind of architectonic thinking erased the Other that allowed metaphysics and symbolic Against architecture Bataille produced writings of violation and excess corresponding to labyrinth. Labyrinth in fact made a formal structure of architecture possible to be a metaphor of symbolic system. Bataille's anti-architectural thinking paradoxically shows the importance of Architecture and give a chance to rethink the ethical aspect of architecture instead of aesthetics.