• 제목/요약/키워드: Image Process

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의상디자인 분석을 위한 콘텐츠 제작에 관한 연구 - 중국역사배경 영상매체를 중심으로 - (A Study on the Contents Production for a Clothing Design Analysis - Focused on the Image Medium of Chinese Historical Background -)

  • 윤혜경
    • 한국의상디자인학회지
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    • 제8권2호
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    • pp.61-71
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    • 2006
  • The purpose of this study is to present a contents production process for costume design analysis by take advantage of the image media of Chinese historical backgrounds. The production process of contents for lectures on fashion design analysis can be summarized as follows: The contents for the design analysis of Chinese costumes can be divided into major media and supplementary media. Major media can be completed through the processes including the selection of Chinese historical backgrounds. images and media (video, DVD title or VOD), verification of image capture parts, image captures, and applications of PPT files. Supplementary media consist of production of analysis materials for each item and TPO, report preparation methods and discussions, and printed matters to be used at the stage of image comparison and verification. This way, a process applicable to the design analysis of Chinese costumes can be presented.

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Morphological Operations to Segment a Tumor from a Magnetic Resonance Image

  • Thapaliya, Kiran;Kwon, Goo-Rak
    • Journal of information and communication convergence engineering
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    • 제12권1호
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    • pp.60-65
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    • 2014
  • This paper describes an efficient framework for the extraction of a brain tumor from magnetic resonance (MR) images. Before the segmentation process, a median filter is used to filter the image. Then, the morphological gradient is computed and added to the filtered image for intensity enhancement. After the enhancement process, the thresholding value is calculated using the mean and the standard deviation of the image. This thresholding value is used to binarize the image followed by the morphological operations. Moreover, the combination of these morphological operations allows to compute the local thresholding image supported by a flood-fill algorithm and a pixel replacement process to extract the tumor from the brain. Thus, this framework provides a new source of evidence in the field of segmentation that the specialist can aggregate with the segmentation results in order to soften his/her own decision.

효과적인 가역 정보은닉을 위한 픽셀의 차이 값을 이용한 개선된 보간법 (An Improved Interpolation Method using Pixel Difference Values for Effective Reversible Data Hiding)

  • 김평한;정기현;윤은준;유관우
    • 한국멀티미디어학회논문지
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    • 제24권6호
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    • pp.768-788
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    • 2021
  • The reversible data hiding technique safely transmits secret data to the recipient from malicious attacks by third parties. In addition, this technique can completely restore the image used as a transmission medium for secret data. The reversible data hiding schemes have been proposed in various forms, and recently, the reversible data hiding schemes based on interpolation are actively researching. The reversible data hiding scheme based on the interpolation method expands the original image into the cover image and embed secret data. However, the existing interpolation-based reversible data hiding schemes did not embed secret data during the interpolation process. To improve this problem, this paper proposes embedding the first secret data during the image interpolation process and embedding the second secret data into the interpolated cover image. In the embedding process, the original image is divided into blocks without duplicates, and the maximum and minimum values are determined within each block. Three way searching based on the maximum value and two way searching based on the minimum value are performed. And, image interpolation is performed while embedding the first secret data using the PVD scheme. A stego image is created by embedding the second secret data using the maximum difference value and log function in the interpolated cover image. As a result, the proposed scheme embeds secret data twice. In particular, it is possible to embed secret data even during the interpolation process of an image that did not previously embed secret data. Experimental results show that the proposed scheme can transmit more secret data to the receiver while maintaining the image quality similar to other interpolation-based reversible data hiding schemes.

영화의 시간성 표현을 위한 기호학적 모델의 제언 -들뢰즈 "운동-이미지"의 기호화 과정을 중심으로- (Semiotic Approach to the Representation Process of Time in Cinema)

  • 김병선
    • 한국언론정보학보
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    • 제26권
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    • pp.7-44
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    • 2004
  • 이 논문은 영화에서의 시간성 표현 과정에 대한 기호학적 모델을 구성하기 위해 작성된 것이다. 연구자는 영화의 시간성 표현과 관련된 기존 서사 이론의 한계를 지적하고 이에 대한 대안으로서 들뢰즈(Gille Deleuze) 영화 철학(philosophy of cinema)의 적절성을 논의했다. 들뢰즈 영화 철학은 퍼스(Charles S. Peirce)의 삼원론적 기호학을 영화에 가장 잘 적용시킨 것으로 평가될 수 있는데, 이에 따라 연구자는 우선 영화를 구성하는 기호학적 최소 단위로서의 "운동아미지" 개념을 논의한 다음 이를 기반으로 고전적 서사 영화(classic narrative cinema)와 현대 영화(modern cinema)에서 나타나는 두 가지 서로 다른 시간성 표현의 기호화 과정을 비교했다. 즉, 고전적 서사 영화에서는 "정상적인 운동이미지"가 "간접적 시간 표현"과 "이야기-서사"라는 해석체를 구성하는 기호화 과정을 거치는 반면, 현대 영화에서는 "비정상적 운동이미지"가 "직접적시간 표현"과 "시간-이미지"라는 해석차를 구성하는 또 다른 기호화 과정을 거치는 것으로 보았다. 현대 영화의 기호학 과정에서 출현하고 있는 이와 같은 "시간-이미지"는 영화와 현실 사이에 놓여진 "시간"이라는 철학적 대상을 통찰하게 만들고 기존의 가치관과 이데올로기의 상투성을 극복할 수 있게 만든다. 이러한 맥락에서 "비정상적인 운동이미지"룰 만들어 내는 현대적 영상 제작 작업은 단지 특이하고 새로운 영화적 표현을 구성하는 데에만 그치는 것이 아니라, 시간을 주요한 사유의 대상으로 취하고 새로운 철학적 사유를 하게 만드는 보다 근원적인 성격을 가질 수 있게 되는 것이다.

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실수값 복원키를 이용한 광 영상 은닉 기술 (Optical Image Hiding Technique using Real-Valued Decoding Key)

  • 조규보;서동환;최은창
    • 대한임베디드공학회논문지
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    • 제6권3호
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    • pp.168-173
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    • 2011
  • In this paper, an optical image hiding technique using real-valued decoding key is proposed. In the embedding process, a each zero-padded original image placed in a quadrants on an input plane is multiplied by a statistically independent random phase pattern and is Fourier transformed. An encoded image is obtained by taking the real-valued data from the Fourier transformed image. And then a phase-encoded pattern, used as a hidden image and a decoding key, is generated by the use of multiple phase wrapping from the encoded images. A transmitted image is made from the linear superposition of the weighted hidden images and a cover image. In reconstruction process, the mirror reconstructed images can be obtained at two quadrants by the inverse-Fourier transform of the product of the transmitted image and the decoding key. Computer simulation and optical experiment are demonstrated in order to confirm the proposed technique.

EFFICIENT IHS BASED IMAGE FUSION WITH 'COMPENSATIVE' MATRIX CONSTRUCTED BY SIMULATING THE SCALING PROCESS

  • Nguyen, TienCuong;Kim, Dae-Sung;Kim, Yong-Il
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume II
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    • pp.639-642
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    • 2006
  • The intensity-hue-saturation (IHS) technique has become a standard procedure in image analysis. It enhances the colour of highly correlated data. Unfortunately, IHS technique is sensitive to the properties of the analyzed area and usually faces colour distortion problems in the fused process. This paper explores the relationship of colour between before and after the fused process and the change in colour space of images. Subsequently, the fused colours are transformed back into the 'simulative' true colours by the following steps: (1) For each pixel of fused image that match with original pixel (of the coarse spectral resolution image) is transformed back to the true colour of original pixel. (2) The value for interpolating pixels is compensated to preserve the DN ratio between the original pixel and it's vicinity. The 'compensative matrix' is constructed by the DN of fused images and simulation of scaling process. An illustrative example of a Landsat and SPOT fused image also demonstrates the simulative true colour fusion methods.

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확장적 패턴화 과정을 바탕으로 한 스킨 이미지 구축에 관한 연구 (A Study on Image Construction of Skin based on Expandable Patternization Process)

  • 최윤미;김종진
    • 한국실내디자인학회논문집
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    • 제17권2호
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    • pp.30-38
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    • 2008
  • It has been stated that the outer skin of an architecture should be related to and express the interior programs. It was rather moral issue than practicality. In contemporary urban cities, this nicely-linked relationship between exterior and interior has become much more complex and, in many cases, is no more valid. It tends that contemporary architectural skin is somehow separately developed and has its own logic to be independent from what is inside. This research focuses on these sort of logical design process to make unique image of skin in which conceptual thinking, spatialization and materialization are mixed together. More specifically this study articulates' expandable patternization process' based on the notion that it has a crucial role to systematically construct an image of skin. Expandable patternization has a couple of stages to complete an architectural skin. The first element is a single unit and the second is organization or arrangement of units based on a logical process. Lastly, the third is spatialization after relating the skin to the interior programs as well as environmental surroundings. It is found that, although, in most related projects, the architect or designer has followed his or her own preference or design tendencies, many skin projects has based the given unique characteristics from the beginning. This study concludes that skin design is not just an image making, but has an important role to amalgamate various aspects of an architectural projects: programs, concept of architect, environment, structure as well as image.

A Research on 3D Texture Production Using Artificial Intelligence Softwear

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.178-184
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    • 2023
  • AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

An Efficient Feature Point Extraction Method for 360˚ Realistic Media Utilizing High Resolution Characteristics

  • Won, Yu-Hyeon;Kim, Jin-Sung;Park, Byuong-Chan;Kim, Young-Mo;Kim, Seok-Yoon
    • 한국컴퓨터정보학회논문지
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    • 제24권1호
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    • pp.85-92
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    • 2019
  • In this paper, we propose a efficient feature point extraction method that can solve the problem of performance degradation by introducing a preprocessing process when extracting feature points by utilizing the characteristics of 360-degree realistic media. 360-degree realistic media is composed of images produced by two or more cameras and this image combining process is accomplished by extracting feature points at the edges of each image and combining them into one image if they cover the same area. In this production process, however, the stitching process where images are combined into one piece can lead to the distortion of non-seamlessness. Since the realistic media of 4K-class image has higher resolution than that of a general image, the feature point extraction and matching process takes much more time than general media cases.

Design of Unsharp Mask Filter based on Retinex Theory for Image Enhancement

  • Kim, Ju-young;Kim, Jin-heon
    • Journal of Multimedia Information System
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    • 제4권2호
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    • pp.65-73
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    • 2017
  • This paper proposes a method to improve the image quality by designing Unsharp Mask Filter (UMF) based on Retinex theory which controls the frequency pass characteristics adaptively. Conventional unsharp masking technique uses blurring image to emphasize sharpness of image. Unsharp Masking(UM) adjusts the original image and sigma to obtain a high frequency component to be emphasized by the difference between the blurred image and the high frequency component to the original image, thereby improving the contrast ratio of the image. In this paper, we design a Unsharp Mask Filter(UMF) that can process the contrast ratio improvement method of Unsharp Masking(UM) technique with one filtering. We adaptively process the contrast ratio improvement using Unsharp Mask Filter(UMF). We propose a method based on Retinex theory for adaptive processing. For adaptive filtering, we control the weights of Unsharp Mask Filter(UMF) based on the human visual system and output more effective results.