• Title/Summary/Keyword: Image Descriptors

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Plants Disease Phenotyping using Quinary Patterns as Texture Descriptor

  • Ahmad, Wakeel;Shah, S.M. Adnan;Irtaza, Aun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.8
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    • pp.3312-3327
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    • 2020
  • Plant diseases are a significant yield and quality constraint for farmers around the world due to their severe impact on agricultural productivity. Such losses can have a substantial impact on the economy which causes a reduction in farmer's income and higher prices for consumers. Further, it may also result in a severe shortage of food ensuing violent hunger and starvation, especially, in less-developed countries where access to disease prevention methods is limited. This research presents an investigation of Directional Local Quinary Patterns (DLQP) as a feature descriptor for plants leaf disease detection and Support Vector Machine (SVM) as a classifier. The DLQP as a feature descriptor is specifically the first time being used for disease detection in horticulture. DLQP provides directional edge information attending the reference pixel with its neighboring pixel value by involving computation of their grey-level difference based on quinary value (-2, -1, 0, 1, 2) in 0°, 45°, 90°, and 135° directions of selected window of plant leaf image. To assess the robustness of DLQP as a texture descriptor we used a research-oriented Plant Village dataset of Tomato plant (3,900 leaf images) comprising of 6 diseased classes, Potato plant (1,526 leaf images) and Apple plant (2,600 leaf images) comprising of 3 diseased classes. The accuracies of 95.6%, 96.2% and 97.8% for the above-mentioned crops, respectively, were achieved which are higher in comparison with classification on the same dataset using other standard feature descriptors like Local Binary Pattern (LBP) and Local Ternary Patterns (LTP). Further, the effectiveness of the proposed method is proven by comparing it with existing algorithms for plant disease phenotyping.

Object Detection and Classification Using Extended Descriptors for Video Surveillance Applications (비디오 감시 응용에서 확장된 기술자를 이용한 물체 검출과 분류)

  • Islam, Mohammad Khairul;Jahan, Farah;Min, Jae-Hong;Baek, Joong-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.12-20
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    • 2011
  • In this paper, we propose an efficient object detection and classification algorithm for video surveillance applications. Previous researches mainly concentrated either on object detection or classification using particular type of feature e.g., Scale Invariant Feature Transform (SIFT) or Speeded Up Robust Feature (SURF) etc. In this paper we propose an algorithm that mutually performs object detection and classification. We combinedly use heterogeneous types of features such as texture and color distribution from local patches to increase object detection and classification rates. We perform object detection using spatial clustering on interest points, and use Bag of Words model and Naive Bayes classifier respectively for image representation and classification. Experimental results show that our combined feature is better than the individual local descriptor in object classification rate.

The Similarity Measurement of Interior Design Images - Comparison between Measurement based on Perceptual Judgment and Measurement through Computing the Algorithm - (실내디자인 이미지의 유사성 측정 - 관찰자 직관 기반 측정법과 알고리즘 기반 정량적 측정법의 결과 비교를 중심으로 -)

  • Ryu, Hojeong;Ha, Mikyoung
    • Korean Institute of Interior Design Journal
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    • v.24 no.2
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    • pp.32-41
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    • 2015
  • We live in the era of unlimited design competition. As the importance of design is increasing in all areas including marketing, each country does its best effort on design development. However, the preparation on protecting interior design rights by intellectual property laws(IPLs) has not been enough even though they occupy an important place in the design field. It is not quite easy to make a judgement on the similarity between two images having a single common factor because the factors which are composed of interior design have complicated interactive relations between them. From the IPLs point of view, designs with the similar overall appearance are decided to be similar. Objective evaluation criteria not only for designers but also for design examiners and judges are required in order to protect interior design by the IPLs. The objective of this study is the analysis of the possibility that a computer algorithm method can be useful to decide the similarity of interior design images. According to this study, it is realized that the Img2 which is one of content-based image retrieval computer programs can be utilized to measure the degree of the similarity. The simulation results of three descriptors(CEDD, FCTH, JCD) in the Img2 showed the high degree of similar patterns compared with the results of perceptual judgment by observers. In particular, it was verified that the Img2 has high availability on interior design images with a high score of similarity below 60 which are perceptually judged by observers.

An Efficient Computation Method of Zernike Moments Using Symmetric Properties of the Basis Function (기저 함수의 대칭성을 이용한 저니키 모멘트의 효율적인 계산 방법)

  • 황선규;김회율
    • Journal of KIISE:Software and Applications
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    • v.31 no.5
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    • pp.563-569
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    • 2004
  • A set of Zernike moments has been successfully used for object recognition or content-based image retrieval systems. Real time applications using Zernike moments, however, have been limited due to its complicated definition. Conventional methods to compute Zernike moments fast have focused mainly on the radial components of the moments. In this paper, utilizing symmetric/anti-symmetric properties of Zernike basis functions, we propose a fast and efficient method for Zernike moments. By reducing the number of operations to one quarter of the conventional methods in the proposed method, the computation time to generate Zernike basis functions was reduced to about 20% compared with conventional methods. In addition, the amount of memory required for efficient computation of the moments is also reduced to a quarter. We also showed that the algorithm can be extended to compute the similar classes of rotational moments, such as pseudo-Zernike moments, and ART descriptors in same manner.

Classification of Fall in Sick Times of Liver Cirrhosis using Magnetic Resonance Image (자기공명영상을 이용한 간경변 단계별 분류에 관한 연구)

  • Park, Byung-Rae;Jeon, Gye-Rok
    • Journal of radiological science and technology
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    • v.26 no.1
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    • pp.71-82
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    • 2003
  • In this paper, I proposed a classifier of liver cirrhotic step using T1-weighted MRI(magnetic resonance imaging) and hierarchical neural network. The data sets for classification of each stage, which were normal, 1type, 2type and 3type, were obtained in Pusan National University Hospital from June 2001 to december 2001. And the number of data was 46. We extracted liver region and nodule region from T1-weighted MR liver image. Then objective interpretation classifier of liver cirrhotic steps in T1-weighted MR liver images. Liver cirrhosis classifier implemented using hierarchical neural network which gray-level analysis and texture feature descriptors to distinguish normal liver and 3 types of liver cirrhosis. Then proposed Neural network classifier teamed through error back-propagation algorithm. A classifying result shows that recognition rate of normal is 100%, 1type is 82.3%, 2type is 86.7%, 3type is 83.7%. The recognition ratio very high, when compared between the result of obtained quantified data to that of doctors decision data and neural network classifier value. If enough data is offered and other parameter is considered, this paper according to we expected that neural network as well as human experts and could be useful as clinical decision support tool for liver cirrhosis patients.

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Feature-based Non-rigid Registration between Pre- and Post-Contrast Lung CT Images (조영 전후의 폐 CT 영상 정합을 위한 특징 기반의 비강체 정합 기법)

  • Lee, Hyun-Joon;Hong, Young-Taek;Shim, Hack-Joon;Kwon, Dong-Jin;Yun, Il-Dong;Lee, Sang-Uk;Kim, Nam-Kug;Seo, Joon-Beom
    • Journal of Biomedical Engineering Research
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    • v.32 no.3
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    • pp.237-244
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    • 2011
  • In this paper, a feature-based registration technique is proposed for pre-contrast and post-contrast lung CT images. It utilizes three dimensional(3-D) features with their descriptors and estimates feature correspondences by nearest neighborhood matching in the feature space. We design a transformation model between the input image pairs using a free form deformation(FFD) which is based on B-splines. Registration is achieved by minimizing an energy function incorporating the smoothness of FFD and the correspondence information through a non-linear gradient conjugate method. To deal with outliers in feature matching, our energy model integrates a robust estimator which discards outliers effectively by iteratively reducing a radius of confidence in the minimization process. Performance evaluation was carried out in terms of accuracy and efficiency using seven pairs of lung CT images of clinical practice. For a quantitative assessment, a radiologist specialized in thorax manually placed landmarks on each CT image pair. In comparative evaluation to a conventional feature-based registration method, our algorithm showed improved performances in both accuracy and efficiency.

SOSiM: Shape-based Object Similarity Matching using Shape Feature Descriptors (SOSiM: 형태 특징 기술자를 사용한 형태 기반 객체 유사성 매칭)

  • Noh, Chung-Ho;Lee, Seok-Lyong;Chung, Chin-Wan;Kim, Sang-Hee;Kim, Deok-Hwan
    • Journal of KIISE:Databases
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    • v.36 no.2
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    • pp.73-83
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    • 2009
  • In this paper we propose an object similarity matching method based on shape characteristics of an object in an image. The proposed method extracts edge points from edges of objects and generates a log polar histogram with respect to each edge point to represent the relative placement of extracted points. It performs the matching in such a way that it compares polar histograms of two edge points sequentially along with edges of objects, and uses a well-known k-NN(nearest neighbor) approach to retrieve similar objects from a database. To verify the proposed method, we've compared it to an existing Shape-Context method. Experimental results reveal that our method is more accurate in object matching than the existing method, showing that when k=5, the precision of our method is 0.75-0.90 while that of the existing one is 0.37, and when k=10, the precision of our method is 0.61-0.80 while that of the existing one is 0.31. In the experiment of rotational transformation, our method is also more robust compared to the existing one, showing that the precision of our method is 0.69 while that of the existing one is 0.30.

Detecting near-duplication Video Using Motion and Image Pattern Descriptor (움직임과 영상 패턴 서술자를 이용한 중복 동영상 검출)

  • Jin, Ju-Kyong;Na, Sang-Il;Jenong, Dong-Seok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.107-115
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    • 2011
  • In this paper, we proposed fast and efficient algorithm for detecting near-duplication based on content based retrieval in large scale video database. For handling large amounts of video easily, we split the video into small segment using scene change detection. In case of video services and copyright related business models, it is need to technology that detect near-duplicates, that longer matched video than to search video containing short part or a frame of original. To detect near-duplicate video, we proposed motion distribution and frame descriptor in a video segment. The motion distribution descriptor is constructed by obtaining motion vector from macro blocks during the video decoding process. When matching between descriptors, we use the motion distribution descriptor as filtering to improving matching speed. However, motion distribution has low discriminability. To improve discrimination, we decide to identification using frame descriptor extracted from selected representative frames within a scene segmentation. The proposed algorithm shows high success rate and low false alarm rate. In addition, the matching speed of this descriptor is very fast, we confirm this algorithm can be useful to practical application.

A Literature Review and Classification of Recommender Systems on Academic Journals (추천시스템관련 학술논문 분석 및 분류)

  • Park, Deuk-Hee;Kim, Hyea-Kyeong;Choi, Il-Young;Kim, Jae-Kyeong
    • Journal of Intelligence and Information Systems
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    • v.17 no.1
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    • pp.139-152
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    • 2011
  • Recommender systems have become an important research field since the emergence of the first paper on collaborative filtering in the mid-1990s. In general, recommender systems are defined as the supporting systems which help users to find information, products, or services (such as books, movies, music, digital products, web sites, and TV programs) by aggregating and analyzing suggestions from other users, which mean reviews from various authorities, and user attributes. However, as academic researches on recommender systems have increased significantly over the last ten years, more researches are required to be applicable in the real world situation. Because research field on recommender systems is still wide and less mature than other research fields. Accordingly, the existing articles on recommender systems need to be reviewed toward the next generation of recommender systems. However, it would be not easy to confine the recommender system researches to specific disciplines, considering the nature of the recommender system researches. So, we reviewed all articles on recommender systems from 37 journals which were published from 2001 to 2010. The 37 journals are selected from top 125 journals of the MIS Journal Rankings. Also, the literature search was based on the descriptors "Recommender system", "Recommendation system", "Personalization system", "Collaborative filtering" and "Contents filtering". The full text of each article was reviewed to eliminate the article that was not actually related to recommender systems. Many of articles were excluded because the articles such as Conference papers, master's and doctoral dissertations, textbook, unpublished working papers, non-English publication papers and news were unfit for our research. We classified articles by year of publication, journals, recommendation fields, and data mining techniques. The recommendation fields and data mining techniques of 187 articles are reviewed and classified into eight recommendation fields (book, document, image, movie, music, shopping, TV program, and others) and eight data mining techniques (association rule, clustering, decision tree, k-nearest neighbor, link analysis, neural network, regression, and other heuristic methods). The results represented in this paper have several significant implications. First, based on previous publication rates, the interest in the recommender system related research will grow significantly in the future. Second, 49 articles are related to movie recommendation whereas image and TV program recommendation are identified in only 6 articles. This result has been caused by the easy use of MovieLens data set. So, it is necessary to prepare data set of other fields. Third, recently social network analysis has been used in the various applications. However studies on recommender systems using social network analysis are deficient. Henceforth, we expect that new recommendation approaches using social network analysis will be developed in the recommender systems. So, it will be an interesting and further research area to evaluate the recommendation system researches using social method analysis. This result provides trend of recommender system researches by examining the published literature, and provides practitioners and researchers with insight and future direction on recommender systems. We hope that this research helps anyone who is interested in recommender systems research to gain insight for future research.

A Study on the Relationship Between Online Community Characteristics and Loyalty : Focused on Mediating Roles of Self-Congruency, Consumer Experience, and Consumer to Consumer Interactivity (온라인 커뮤니티 특성과 충성도 간의 관계에 대한 연구: 자아일치성, 소비자 체험, 상호작용성의 매개적 역할을 중심으로)

  • Kim, Moon-Tae;Ock, Jung-Won
    • Journal of Global Scholars of Marketing Science
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    • v.18 no.4
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    • pp.157-194
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    • 2008
  • The popularity of communities on the internet has captured the attention of marketing scholars and practitioners. By adapting to the culture of the internet, however, and providing consumer with the ability to interact with one another in addition to the company, businesses can build new and deeper relationships with customers. The economic potential of online communities has been discussed with much hope in the many popular papers. In contrast to this enthusiastic prognostications, empirical and practical evidence regarding the economic potential of the online community has shown a little different conclusion. To date, even communities with high levels of membership and vibrant social arenas have failed to build financial viability. In this perspective, this study investigates the role of various kinds of influencing factors to online community loyalty and basically suggests the framework that explains the process of building purchase loyalty. Even though the importance of building loyalty in an online environment has been emphasized from the marketing theorists and practitioners, there is no sufficient research conclusion about what is the process of building purchase loyalty and the most powerful factors that influence to it. In this study, the process of building purchase loyalty is divided into three levels; characteristics of community site such as content superiority, site vividness, navigation easiness, and customerization, the mediating variables such as self congruency, consumer experience, and consumer to consumer interactivity, and finally various factors about online community loyalty such as visit loyalty, affect, trust, and purchase loyalty are those things. And the findings of this research are as follows. First, consumer-to-consumer interactivity is an important factor to online community purchase loyalty and other loyalty factors. This means, in order to interact with other people more actively, many participants in online community have the willingness to buy some kinds of products such as music, content, avatar, and etc. From this perspective, marketers of online community have to create some online environments in order that consumers can easily interact with other consumers and make some site environments in order that consumer can feel experience in this site is interesting and self congruency is higher than at other community sites. It has been argued that giving consumers a good experience is vital in cyber space, and websites create an active (rather than passive) customer by their nature. Some researchers have tried to pin down the positive experience, with limited success and less empirical support. Web sites can provide a cognitively stimulating experience for the user. We define the online community experience as playfulness based on the past studies. Playfulness is created by the excitement generated through a website's content and measured using three descriptors Marketers can promote using and visiting online communities, which deliver a superior web experience, to influence their customers' attitudes and actions, encouraging high involvement with those communities. Specially, we suggest that transcendent customer experiences(TCEs) which have aspects of flow and/or peak experience, can generate lasting shifts in beliefs and attitudes including subjective self-transformation and facilitate strong consumer's ties to a online community. And we find that website success is closely related to positive website experiences: consumers will spend more time on the site, interacting with other users. As we can see figure 2, visit loyalty and consumer affect toward the online community site didn't directly influence to purchase loyalty. This implies that there may be a little different situations here in online community site compared to online shopping mall studies that shows close relations between revisit intention and purchase intention. There are so many alternative sites on web, consumers do not want to spend money to buy content and etc. In this sense, marketers of community websites must know consumers' affect toward online community site is not a last goal and important factor to influnece consumers' purchase. Third, building good content environment can be a really important marketing tool to create a competitive advantage in cyberspace. For example, Cyworld, Korea's number one community site shows distinctive superiority in the consumer evaluations of content characteristics such as content superiority, site vividness, and customerization. Particularly, comsumer evaluation about customerization was remarkably higher than the other sites. In this point, we can conclude that providing comsumers with good, unique and highly customized content will be urgent and important task directly and indirectly impacting to self congruency, consumer experience, c-to-c interactivity, and various loyalty factors of online community. By creating enjoyable, useful, and unique online community environments, online community portals such as Daum, Naver, and Cyworld are able to build customer loyalty to a degree that many of today's online marketer can only dream of these loyalty, in turn, generates strong economic returns. Another way to build good online community site is to provide consumers with an interactive, fun, experience-oriented or experiential Web site. Elements that can make a dot.com's Web site experiential include graphics, 3-D images, animation, video and audio capabilities. In addition, chat rooms and real-time customer service applications (which link site visitors directly to other visitors, or with company support personnel, respectively) are also being used to make web sites more interactive. Researchers note that online communities are increasingly incorporating such applications in their Web sites, in order to make consumers' online shopping experience more similar to that of an offline store. That is, if consumers are able to experience sensory stimulation (e.g. via 3-D images and audio sound), interact with other consumers (e.g., via chat rooms), and interact with sales or support people (e.g. via a real-time chat interface or e-mail), then they are likely to have a more positive dot.com experience, and develop a more positive image toward the online company itself). Analysts caution, however, that, while high quality graphics, animation and the like may create a fun experience for consumers, when heavily used, they can slow site navigation, resulting in frustrated consumers, who may never return to a site. Consequently, some analysts suggest that, at least with current technology, the rule-of-thumb is that less is more. That is, while graphics etc. can draw consumers to a site, they should be kept to a minimum, so as not to impact negatively on consumers' overall site experience.

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