• Title/Summary/Keyword: Image Creation

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Intrinsic and Extrinsic Motivations in UCC Usage and Creation - Focused on Korea and U.S.A. - (UCC 이용과 생산에서 내외재적 동기요인 - 한국과 미국을 중심으로 -)

  • Kim, Yoo-Jung;Kang, So-Ra
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.223-237
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    • 2009
  • We aimed at identifying the determinants of favorable UCC usage and creation by integrating emotional dimension, social influence and motivations. The finding show the significant effect of pleasure on intrinsic motivation in both Korea and U.S.A. Arousal has a positive effect on intrinsic motivation in the United States, but it has no relationship wit h intrinsic motivation in Korea. In case of social influence, subjective norm gives a significant impact on extrinsic motivation whereas proved insignificant in the United States. Image is shown to be significantly related with extrinsic motivation in both nations. Also, intrinsic motivation does not posit an effect on UCC usage and creation in Korea whereas it influences on UCC usage and is not related with UCC creation in the United States. In addition, it was observed that UCC usage has a positive and significant impact on UCC creation in both nations.

Study on the 3D Modeling Data Conversion Algorithm from 2D Images (2D 이미지에서 3D 모델링 데이터 변환 알고리즘에 관한 연구)

  • Choi, Tea Jun;Lee, Hee Man;Kim, Eung Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.479-486
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    • 2016
  • In this paper, the algorithm which can convert a 2D image into a 3D Model will be discussed. The 2D picture drawn by a user is scanned for image processing. The Canny algorithm is employed to find the contour. The waterfront algorithm is proposed to find foreground image area. The foreground area is segmented to decompose the complex shapes into simple shapes. Then, simple segmented foreground image is converted into 3D model to become a complex 3D model. The 3D conversion formular used in this paper is also discussed. The generated 3D model data will be useful for 3D animation and other 3D contents creation.

CREATION OF DIGITAL CITY MODEL FROM A SINGLE KOMPSAT-2 IMAGE

  • Kim, Hye-Jin;Choi, Jae-Wan;Han, You-Kyung;Kim, Yong-II
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.365-367
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    • 2008
  • A digital city model represents a 3D environment of a city with various city object information such as 3D building model, road, and land cover. Usually, at least two satellite images with some image overlap are necessary and a complex satellite-related computation needs to be carried out to create a city model. This is an expensive technique, because it requires many resources and excessive computational cost. The authors propose a methodology to create a digital city model including 3D building model and land cover information from a single high resolution satellite image. The approach consists of image pan-sharpening, shadow recovery, building occlusion restoration, building model extraction, and land cover classification. We create a digital city model using a single KOMPSAT-2 image and review the result.

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The Power of Photographs in Richter's Paintings - The Essence of Photographs and the Representation of Paintings

  • Pan, Luomin;Jung, Heonyong
    • International Journal of Advanced Culture Technology
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    • v.9 no.1
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    • pp.105-113
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    • 2021
  • Through the analysis of Gerhard Richter's works of art in the period of "fuzzy image", this paper expounds the special internal quality of fuzzy image in Richter's works and reveals an important direction of the development of contemporary easel painting, The special essence of Richter's vague image is that he uses photos to reflect the power and authenticity of the existence of the objective things. He was not satisfied with the radical way of modern painting and tried to return to the traditional way of painting, but in fact Richter kept a special distance between classical painting and modern art. Richter not only blurs the image in his creation, but also shows that he wants to show the objectivity of things, keep the distance, authenticity and give up painting. Richter used fuzzy images to capture the concept of "visual unconsciousness", and finally separated from the concept. When we read how Richter showed the reality of things in the way of painting, we also saw a kind of contradictory psychology when he faced the complicated objective.

A Research on AI Generated 2D Image to 3D Modeling Technology

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.81-86
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    • 2024
  • Advancements in generative AI are reshaping graphic and 3D content design landscapes, where AI not only enriches graphic design but extends its reach to 3D content creation. Though 3D texture mapping through AI is advancing, AI-generated 3D modeling technology in this realm remains nascent. This paper presents AI 2D image-driven 3D modeling techniques, assessing their viability in 3D content design by scrutinizing various algorithms. Initially, four OBJ model-exporting AI algorithms are screened, and two are further evaluated. Results indicate that while AI-generated 3D models may not be directly usable, they effectively capture reference object structures, offering substantial time savings and enhanced design efficiency through manual refinements. This endeavor pioneers new avenues for 3D content creators, anticipating a dynamic fusion of AI and 3D design.

Photo Mosaic Generation Algorithm Using the DCT Hash (DCT 해쉬를 이용한 모자이크 생성 알고리즘)

  • Lee, Ju-Yong;Jeong, Seungdo;Lee, Ji-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.10
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    • pp.61-67
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    • 2016
  • With the current high distribution rate of smart devices and the recent development of computing technology, user interest in multimedia, such as photos, videos, and so on, has rapidly increased, which is a departure from the simple pattern of information retrieval. Because of these increasing interests, image processing techniques, which generate and process images for diverse applications, are being developed. In entertainment recently, there are some techniques that present a celebrity's image as a mosaic comprising many small images. In addition, studies into the mosaic technique are actively conducted. However, conventional mosaic techniques result in a long processing time as the number of database images increases, because they compare the images in the databases sequentially. Therefore, to increase search efficiency, this paper proposes an algorithm to generate a mosaic image using a discrete cosine transform (DCT) hash. The proposed photo mosaic-generation algorithm is composed of database creation and mosaic image generation. In database creation, it first segments images into blocks with a predefined size. And then, it computes and stores a DCT hash set for each segmented block. In mosaic generation, it efficiently searches for the most similar blocks in the database via DCT hash for every block of the input image, and then it generates the final mosaic. With diverse experimental results, the proposed photo mosaic-creation algorithm can effectively generate a mosaic, regardless of the various types of images and sizes.

A Study on Realistic 360 Degree Panorama Webtoon-Metaverse Service

  • Lee, Byong-Kwon;Jung, Doo-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.147-153
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    • 2022
  • Most of the metaverse service is a gamification type of metaverse solution composed by placing 3D objects on a 360 panoramic world base. However, the metaverse webtoon service is lacking in implementation and research. In this study, a method for realizing a 2D flat image form in a 3D space and a realistic 360-degree panoramic webtoon metaverse service were studied. The research process consisted of basic storytelling and design work for webtoon production, panoramic image creation to convert the produced image into 360-degree form, and content creation process for viewing 360-degree directions. Finally, we implemented shading and material work with game engine tools so that you can enjoy virtual reality-based webtoons. The webtoon-based metaverse study studied the process of creating a 360-degree panoramic webtoon from content that can only be viewed in 2D format. Accordingly, it is thought that webtoons will also be presented as a standard for the production and implementation method for the metaverse service.

Best Practice on Automatic Toon Image Creation from JSON File of Message Sequence Diagram via Natural Language based Requirement Specifications

  • Hyuntae Kim;Ji Hoon Kong;Hyun Seung Son;R. Young Chul Kim
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.99-107
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    • 2024
  • In AI image generation tools, most general users must use an effective prompt to craft queries or statements to elicit the desired response (image, result) from the AI model. But we are software engineers who focus on software processes. At the process's early stage, we use informal and formal requirement specifications. At this time, we adapt the natural language approach into requirement engineering and toon engineering. Most Generative AI tools do not produce the same image in the same query. The reason is that the same data asset is not used for the same query. To solve this problem, we intend to use informal requirement engineering and linguistics to create a toon. Therefore, we propose a sequence diagram and image generation mechanism by analyzing and applying key objects and attributes as an informal natural language requirement analysis. Identify morpheme and semantic roles by analyzing natural language through linguistic methods. Based on the analysis results, a sequence diagram and an image are generated through the diagram. We expect consistent image generation using the same image element asset through the proposed mechanism.

A Study on Generation and Types of Mandelbrot Fractal Images (만델브로 프랙탈 이미지의 생성 및 형태 연구)

  • Lim, Mi-Jeong;Cho, Hyong-Je
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.217-222
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    • 2015
  • As a Creative Director one is always looking forward to formative elements of new design. The fractal image that is generated by a computer program instead of by hand suggests a geometric pattern that can grafted into a new design for each field. In this paper we look for information about the creation of a Mandelbrot fractal image that is being utilized in the design of various sectors like textile design, architectural design, exhibition design from pure painting by convergence of both technology and art composites. And it analyses about forms based on the formative principle of creation images.

An Exploratory Study On Korean iSchool (한국형 iSchool 탐색)

  • Lee, Seongsin;Choi, Jae Hwang;Lee, Changsoo
    • Journal of Korean Library and Information Science Society
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    • v.44 no.4
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    • pp.277-294
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    • 2013
  • The purpose of this study is to give a challenge LIS field and serve a starting point for the discussion on iSchool. To achieve the study purpose, this study conducted in-depth interview with LIS scholars. Qualitative method was utilized to analyze the interview data. According to the study results, current curriculum reorganization is required for the success of Korean iSchool. In addition, the followings are the expected effects of iSchool: 1)increased possibility of interdisciplinary research and education, 2)expansion of LIS identity, and 3)creation of a new image of LIS. However, there was anxiety about losing LIS's unique identity as an librarian education institute.