• Title/Summary/Keyword: Idea generation and development

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The Effect of A Creativity Method on Team-level Idea Generation (창의성 방법론이 팀의 아이디어 발생에 미치는 영향)

  • Cho, Namjae;Ko, Dae-Kyung;Oh, Seunghee
    • Journal of Information Technology Applications and Management
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    • v.20 no.4
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    • pp.279-291
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    • 2013
  • Companies need to secure strong methods of new product development in a rapidly changing competitive environment. They overly focusing on the perception of consumers can not lead radical changes. They need to generate sufficient creative ideas in the early stages of new product development to make radical change. The purpose of this study is to examine the effect of a creative method on the generation of creative ideas. An enhanced creativity method was designed considering existing methodology and cognitive elements. This study specifically focused on team rather than individual level creativity. This arrangement reflects the fact that companies in practice rely on team unit in NPD process. The contribution of the study is two fold : enhancing existing methodology, and testing the effect of conceptual distance on making of creative ideas. The experimental results showed that appropriate conceptual distance help to make best creative output and that ABIS attribute is proved to be more effective than traditional association.

Design Ideation and Evaluation Process for E3(Ecology, Ergonomics, Economy)-Friendly Product Development (E3(환경, 사용자, 경제) 친화형 제품 개발을 위한 디자인 아이디어 개발 및 평가 절차)

  • Lee, Wonsup;Lee, Baekhee;Kim, Eunha;You, Heecheon
    • Journal of Korean Institute of Industrial Engineers
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    • v.40 no.3
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    • pp.299-304
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    • 2014
  • Objective : The present study was intended to develop a design ideation and evaluation process for the development of ecology-, ergonomics-, and economy-friendly ($E^3$-friendly) products. Background : Due to increasing social and legal requirements on global sustainability, manufacturing companies have made more efforts ever than before for the development of eco-friendly products. However, most eco-friendly products are often criticized due to lacking ergonomic and/or economic considerations. Method : An $E^3$-friendly product development process consisting of (1) survey of eco-friendly products, (2) characterization of eco-friendly products, (3) design ideation for $E^3$-friendly product, and (4) design idea evaluation for $E^3$-friendliness was established and applied to the development of a novel product which supports drinking of daily recommended amount of water. Results : Fifty-five design characteristics were identified by a survey of forty eco-friendly products and incorporated into the proposed ideation and evaluation process. New ideas and design changes were developed effectively using the proposed development process for a novel $E^3$-friendly bottle for support of water drinking. Conclusion : The proposed process was found effective for the development of eco-friendly design ideas and improvements. Application : The proposed system would be of use to develop better design ideas having market competitiveness.

Development of a Method for Reliability Evaluation of Transmission System under the Deregulated Electricity Market (규제완화된 전력시장 하에서의 송전계통 신뢰도 평가방법의 개발)

  • Cha, Jun-Min;Kim, Hong-Sik;Choi, Jae-Seok;Oh, Kwang-Hae
    • Proceedings of the KIEE Conference
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    • 2000.07a
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    • pp.397-399
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    • 2000
  • This paper presents a method for assessing reliability indices of transmission system. Because successful operation of electric power under the deregulated electricity market depends on transmission system reliability management, quantity evaluation of transmission system reliability is very important. The key point idea is based on that the reliability level of transmission system is equal to reliability level difference of between composite power system(HLII) and generation system(HLI). It is sure that risk indices of reliability of composite power system are larger than those of generation system. It is the reason that composite power system includes uncertainties and capacity limit of transmission lines. The characteristics and effectiveness of this methodology are illustrated by the case study using MRBTS.

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Sharing Economy: Generation Z's Intention Toward Online Fashion Rental in Vietnam

  • PHAM, Huong Trang;HOANG, Kim Thu;NGUYEN, Thi Thoa;DO, Phuong Huyen;MAR, Ma Tin Cho
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.3
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    • pp.997-1007
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    • 2021
  • The last decade has seen the emergence of the idea of "sharing economy" as people are more aware of environmental issues. Although clothing businesses applying the model of sharing consumption have emerged recently, less research effort has been invested in this topic, especially in investigating young consumers' intention. The purpose of this study is to investigate factors driving Generation Z consumers' behavioral intention toward online fashion rental. In this research, a conceptual framework is proposed based on the Theory of Planned Behavior and Technology Acceptance Model. To test the research model and hypotheses, a survey of 375 students and pupils was conducted in Vietnam. All the scales' reliability and validity were assessed through Cronbach's Alpha and confirmatory factor analysis. Structural equation modeling was used to assess the relationship among constructs. The study results showed that attitude toward behavior, subjective norm and perceived behavioral control were positive contributors to Gen Z's intention to use online fashion rental. Besides, the positive relationships between attitude and two other factors - perceived usefulness and perceived ease of use - were also highlighted. Moreover, the findings provided empirical evidence for supporting the positive impact of interpersonal influence, e-WOM, and influencer e-marketing on subjective norm.

Analysis of Authentication Systems for Future Internet Service Environments (미래 인터넷 서비스 환경을 위한 인증 시스템 분석)

  • Park, Seung-Chul
    • Journal of Information Technology Services
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    • v.10 no.2
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    • pp.163-176
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    • 2011
  • In the current Internet environment, there may exist a number of independently-operating authentication systems even within a single organization, according to the service types and service providing entities. Current silo-style isolated authentication system model has revealed critical problems in the aspects of usability, cost-effectiveness, extensibility and flexibility, and privacy protection. Recently, several next generation authentication systems have been actively developed by leading industrial and standardization institutions. This paper firstly analyzes the problems of current Internet authentication system environments. And then, the underlying idea, operating procedures, and pros and cons of the newly developed next generation authentication systems are analyzed so as to provide the selection guidelines for the new authentication systems and drive further development directions for future Internet authentication systems.

A Basis Study on Optimum Design of Air Turbine for Wind Power Generation (풍력발전용 공기터빈의 최적설계에 관한 기초 연구)

  • 김정환;김범석;김윤해;남청도;이영호
    • Journal of Advanced Marine Engineering and Technology
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    • v.25 no.5
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    • pp.1091-1097
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    • 2001
  • A numerical investigation was performed to determine the effect of airfoil on the optimum flap height using NACA 00XX and 44XX airfoils. The six flaps which have 0.5% chord height difference were selected . A Navier-Stokes code, FLUENT, was used to calculate the flow field of the airfoil. The code was first tested as a benchmark by modelling flow around a NACA 4412 airfoil. Predictions of local pressure coefficients are found to be in good agreement with the result of the experimental results. For every NACA 00XX and 44XX airfoil, flap heights ranging from 0.0% to 2.5% chord were changed by 0.5% chord interval and their effects were also studied. Representative results from each case are presented graphically and discussed. It is conclued that this initial approach gives an idea for the future development of the wind turbine optimum design.

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A Fundamental Study on Wind Turbine Model of the Wind Power Generation (풍력발전용 모형터빈에 관한 기초적연구)

  • Kim, J.H.;Nam, C.D.;Kim, Y.H.;Lee, Y.H.
    • Proceedings of the KSME Conference
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    • 2001.06d
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    • pp.1014-1019
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    • 2001
  • A numerical investigation was performed to determine the effect of airfoil on the optimum flap height using NACA 00XX and 44XX airfoils. The six flaps which have 0.5% chord height difference were selected. A Navier-Stokes code, FLUENT, was used to calculate the flow field of the airfoil. The code was first tested as a benchmark by modelling flow around a NACA 4412 airfoil. Predictions of local pressure coefficients are found to be in good agreement with the result of the experimental result. For every NACA 00XX and 44XX airfoil, flap heights ranging from 0.0% to 2.5% chord were changed by 0.5% chord interval and their effects were also studied. Representative results from each case are presented graphically and discussed. It is concluded that this initial approach gives an idea for the future development of the wind turbine optimum design.

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The Form Generation Application System Establishment (형태발상 지원 시스템 구축에 관한 연구)

  • 김태호;홍정표;양종열;이건표;오기태
    • Archives of design research
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    • v.13 no.3
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    • pp.39-48
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    • 2000
  • Under the ambiguous situation that design aim is not defined, this study would help designers with 1. overcoming the limitation of form generation ability by establishing visual application system, 2. accepting users'opinions by generating images dynamically, analysing and giving information on the preferred ones on the web on real time, 3. identifying tendency of preference so that they can generate preferred colors and images in future by updating image combination and dropping low-preferred ones. This system would play a role as an idea or form generation application in the product design development process.

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Study of Game Development scenario using Web Based Thinking System -Focused on applying The conceptual system and its effects during the first step of game development process- (웹 기반 컴퓨터 지원 발상시스템을 이용한 게임 시나리오 개발에 관한 연구 -게임 제작 프로세스 초기 시나리오 개발에 대한 발상 시스템 적용과 효과를 중심으로-)

  • Chung Seung-Ho;Hwang Young-Sup;Han Kyung-Don
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.65-73
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    • 2005
  • The success or failure of a game depends on its creativity. Especially during the first period of the process. For this reason, requesting CGTS(Creative Group Thinking System) -previously developed system based on web- in the scenario process of the game designing development. In accordance, this study is to program the thinking performance in result of increasing creativity obect to shortening working hours.

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An experimental study on effectiveness of group decision support systems in diea-generation (아이디어 도출단계에서의 그룹의사결정지원시스템 효과성에 관한 연구)

  • ;;;;Kim, Sun Uk;Park, Jong Hak
    • Journal of the Korean Operations Research and Management Science Society
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    • v.20 no.1
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    • pp.11-26
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    • 1995
  • We have used various information technologies (IT) in group decision-making for increasing effectiveness and satisfaction of group decision-making process. Recently, a new form of IT so called Group Decision supprot System (GDSS) was introduced into group decision-making process. Previous experimental studies about effectiveness of GDSSS have been inconsistent and the results were mixed. There was no empirical studies about GDSS in Korea. In this study, we divide two groups-GDSS supported group and traditional face-to-face group and investigate impacts of GDSS on group decision-making processes and outcomes. An idea generation task for operational action plan development, implementing GEO's strategic vision, served as the decision-making context. Supported GDSS is GroupSystems V, which had been developed by Univ. of Arizona. It was translated by Korean. According to the results, Number of nonredundant ideas in GDSS group is two or three times more than Non-GDSS grop. GDSS group feel more equal status, have better interpersonal relationship, have more confidence on group decision than Non-GDSS group. But satisfaction of participants on decision-making process and outcome has not showed a significant difference between two groups. Because all of participants in GDSS group were novice to GDSS. With this results we suggest further studies on transforming western type GDSS to Korean decision-making culture. It will be cornerstone for development of GDSS in Korean desision-making culture. It will be cornerstone for devlopment of GDSS in Korean decsion making culture environment.

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