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Evaluation on the Contents of Antioxidative Substance at the Different Layers in Several Rice Varieties (몇 가지 벼품종 현미층위별 항산화 물질의 함량 평가)

  • 곽태순
    • Korean Journal of Plant Resources
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    • v.11 no.3
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    • pp.257-263
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    • 1998
  • Fifteen varieties of Oryza sativa mainly includig those of Korean native rice were exactly cutted into three layers such as L$_1$ layer (the outer part of 90% from rice center), L$_2$ layer(the part of 81 ~ 91% from the rice center) and L$_3$ layer(the inner part of 80% from the rice center) and ferulic acid derivatives, which play an important role of antioxidative action, were quantitiavely analyzed by UV absorption spectrometric method at fixed 314nm. From this experiment, it was found that the more it enters from the surface into the rice center, the more those secondary metabolites contents were highly reduced. The varieties showing contents more than 20 mg/g were as follows: Hwasunchalbyeo(25.8mg/g), Jojeongdo(24.1mg/g), Suwon425(21.2mg/g), Daigolbyeo(20.6mg/g) and Nonglimna 1(20.2mg/g) by this order. Estimation onthe anthocyanin contents of both Suwon 425 and Sanghehanghyeolna revealed that its total. contents were very exactly close each other. However, it was charateristically differentiated in the contents of L$_2$ layer with respect to showing a considerably higher content of Suwon 425 than of Sanghaehanghyeolna. Conclusively, the selected Suwon 425 variety, which is coloured and flavour volatile one, showed relatively higher contents of anthocyanin, ferulic acid derivatives in the L$_2$ layer as well as L$_1$ layer when compared with Sanghaehangyeolna and even other varieties. This fact suggested that Suwon 425 could be a promising candidate for the development of health rice food.

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Establishment of Reference Linking Systems on UCI Cross-Reference (UCI 상호참조에 기반한 참조연계시스템의 구현)

  • Park, Sungbum;Lee, Sangwon
    • Journal of Information Technology Services
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    • v.12 no.1
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    • pp.115-130
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    • 2013
  • This paper describes Cross reference services in Knowledge contents based on UCI. Cross references are effective features that can increase the value of the contents. Knowledge contents include academic papers, research reports, archives, historical and cultural heritage, and professional databases. Cross references are consists of reference-to and cited-by links which can be made by reference list in article. Some of cross reference services provided are considered. We designed cross reference services for knowledge contents in Korea and prototype services are provided. The reference linking service in the area of national R&D will enable the linking of heterogeneous information produced at different sources.

A Study on the Production Process of Animentary for Digital Contents (디지털 콘텐츠 제작을 위한 애니멘터리에 관한 연구)

  • Kim, nam-hoon;Jeong, han-gyeong
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.277-280
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    • 2009
  • When an old-fashioned contents are combined with the digital contents, it will be emerged as q results of new genre. And if it is applied for business and industry, to develop it into a digital culture. Animentary combines the attributes of the animation in the documentary. Through this convergence content, old story is convert to new story and is recreated with a new method of storytelling and imagetelling. This research is to discover, convert, and recreate a story buried in the everyday life and also is to propose animentary production process recreated in the digital paradigm.

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A Study on Factors to Influence the Reuse Intention of the Online Game Contents Service (온라인 게임 컨텐츠 서비스 재이용 의도에 미치는 요인에 관한 연구)

  • Lee, Ji-Hun
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.79-92
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    • 2009
  • Domestic on-line game market is growing quickly, but game company doesn't grasp trial of users, and it is bent on to the contents service supply that it was lumped together only. If cannot reflect mind of a user to game contents service, decrease of the existing customer and influx of a new customer is difficult as a loyalty duty of company is decreasingly market share drops, and this is large to company sales will beat it. I will present marketing strategy regarding game contents service of game companys in this study as detecting factors to affect to reuse intention of on-line game users.

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Implementation of Developement System of Education Contents Utilizing 3D VR (3D VR 기반의 교육 콘텐츠 개발 시스템 구현)

  • Bae, Sungsill;Lee, Jeongmin;Ahn, Sungsoo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.97-106
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    • 2016
  • 3D virual reality technique develop rapidly such as parts of education, health, national defense, etc. This paper implements an education contents utilizing 3D virtual reality based on HMD. In this paper, contents make up Changdeokgung Palace using to 3Dmax and Unity program, it shows on implemented Helmet Mounted Display. HMD obtain dynamic image from the target source of smart phone. Also, contents consist of service senerio through divided palace position and King's a day's journey especially. Above all, this paper indicate improving performance according to reduced cybersickness and immersion enlargement. And memory capacity reduced by various technique such that file type, compressed file, minimized resource. Proposed technique can obtain dynamic 3D image by HMD implementation at real time basis so that it is possible to use simultaneously multi-source. From the various and practical experiment, it is confirm that proposed 3D VR education system is useful for experience of virtual reality practically.

An Exploratory Analysis on the User Response Pattern and Quality Characteristics of Marketing Contents in the SNS of Regional Government (지역마케팅 콘텐츠의 사용자 반응패턴과 품질특성에 관한 탐색적 분석: 지방자치단체가 운영하는 SNS를 중심으로)

  • Jeong, Yeon-Su;Jeong, Dae-Yul
    • The Journal of Information Systems
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    • v.26 no.4
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    • pp.419-442
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    • 2017
  • Purpose The purpose of this study is to explore the pattern of user response and it's duration time through social media content response analysis. We also analyze the characteristics of content quality factors which are associate with the user response pattern. The analysis results will provide some implications to develop strategies and schematic plans for the operator of regional marketing on the SNS. Design/methodology/approach This study used mixed methods to verify the effects and responses of social media contents on the users who have concerns about regional events such as local festival, cultural events, and city tours etc. Big data analysis was conducted with the quantitative data from regional government SNSs. The data was collected through web crawling in order to analyze the social media contents. We especially analyzed the contents duration time and peak level time. This study also analyzed the characteristics of contents quality factors using expert evaluation data on the social media contents. Finally, we verify the relationship between the contents quality factors and user response types by cross correlation analysis. Findings According to the big data analysis, we could find some content life cycle which can be explained through empirical distribution with peak time pattern and left skewed long tail. The user response patterns are dependent on time and contents quality. In addition, this study confirms that the level of quality of social media content is closely relate to user interaction and response pattern. As a result of the contents response pattern analysis, it is necessary to develop high quality contents design strategy and content posting and propagation tactics. The SNS operators need to develop high quality contents using rich-media technology and active response contents that induce opinion leader on the SNS.

Development of Integrated Broadcast Contents Transmission System based on Single Server (단일서버 기반의 통합 방송콘텐츠 송출시스템 개발)

  • Song, Han-Chun;Kim, Su-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.75-81
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    • 2012
  • In this paper, we design and implementation of effective integrated broadcast contents transmission System based on single server system. Because of previous broadcast contents transmission system is consist of various individual functional equipment. And it is not easy to use and not effective to manage for broadcast contents transmission. In this paper, we evaluated and analysed of developed system in the test environment. As a result of performance test, It showed that it was well performed without any data error in the performance test, and It showed that it was well managed, controled, scheduled, processed of the integrated broadcast contents transmission environment.

Management of Interactive Contents for Digital Broadcasting: Proper Use of Personal Video Recorder (디지털 방송의 양방향 콘텐츠 관리: 개인형 비디오 레코더를 중심으로)

  • Oh, Jong-Sir
    • The Journal of the Korea Contents Association
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    • v.7 no.3
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    • pp.87-92
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    • 2007
  • This paper describes the personal video recorder-based approach to realise enhanced services for interactive programmes on digital television. So far it is very difficult that most of interactive programmes included the vast quantities of contents, whatsoever it is data-broadcasting or HD-ready, are broadcasted on digital television via the current set-top box. Furthermore it was not possible to envisage until IPTV has been appeared. Even though IPTV makes possible for streaming the interactive services via high-speed broadband, it is not easy to receive the tremendous contents with interactivity through the current set-top box in a single effort. In this paper it suggests the effective solution to resolve the download dilemma for providing the interactive services on digital television by employing the set-top box fitted with the personal video recorder.

A Nutritional Study in the Manufacturing of Instant sweet Potatoes (고구마의 Instant화와 그의 영양학적 연구 (I))

  • 원재희
    • Journal of the Korean Home Economics Association
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    • v.12 no.2
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    • pp.601-607
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    • 1974
  • The results of the manufacturing of instant sweet potatoes from Korea native sweet potatoes and researching nutritional aspects from it. 1. The optimum cooking time for the manufacturing of instant sweet potatoes are 30 minutes, then it water contents are 5%. 2. Along to increasing cooking time, the contents of saccharides and another nutritive is increased, and it has almost constant value in the contents of saccharides. 3. Instant sweet potatoes are a good vitamin food because Vitamin C n the sweet potatoes is destroyed a little through cooking process, but instant sweet potatoes contain much of Vitamin C more than cereal, as 0.146%.

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Direction of approach to web-based edutainment contents for prevention of crime against children (어린이 대상 범죄 예방을 위한 웹 기반 에듀테인먼트 콘텐츠 접근 방향)

  • Kim, Y.K.;Kim, D.H.
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.759-768
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    • 2014
  • Recently crime against children is emerged as a serious social problem. Children should be protected in social. However, they have become major targets of the crime, as sexual abuse, abduction, abuse, domestic violence, school violence and so on. To solve these problems, it is important to educate crime prevention for children all above. Entertainment is one of the edutainment's elements. It attracts voluntary participation, immersion, and continuous learning from children. Edutainment contents for prevention of crime against children are far less fully studied than that of school subject as Mathematics, English, and so on. There is no serious study on edutainment contents for prevention of crime against children, as well as base study and approach way. Now more than ever, safety needs are strongly demanded in society. Accordingly, study on edutainment contents for prevention of crime against children have been demanded more than ever. In this paper we shall see basic approach principles and planning process of web-based edutainment contents for prevention of crime against children. This study lays the foundation for future work on edutainment contents for prevention of crime against children.