• Title/Summary/Keyword: IT인력양성

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A Study on Curriculum Development of New Media Contents Industry (뉴미디어 콘텐츠 산업 분야 교육과정 개발 연구)

  • Jung, Hyang-Jin;Rha, Hyeon-Mi
    • Journal of Digital Contents Society
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    • v.13 no.1
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    • pp.83-89
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    • 2012
  • Even though it is expected the industry on new media contents will be grown constantly, corporate feels that the related specialists, human resources are so lack and it is real that the specialty level on related personnel, skilled works is low. In current situation, it is essential that the active supports will be given to new media contents industry with constant high quality human resource development as a winning point to success. Therefore the curriculum development must be reflected the current field situation in this industry for the human resource to meet the field corporate requirements. The DACUM method is used to develop the curriculum on this study in order to develop the college level human resources who have active adoptability to corporate in new media contents industry.

On the role of university-based regional innovation centers(RICs) for industry oriented human resource development for locally focused industry (지역특화분야 기업형 인재양성을 위한 대학 지역혁신센터(RIC)의 역할)

  • Jun, Yong-Du
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.1
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    • pp.115-119
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    • 2010
  • In Korea, there exist around 120 regional innovation centers(RICs) which have been established in many universities since the mid-nineties by Ministry of Knowledge Economy of Korea. These centers aim at higher competitiveness of their local industry by providing it with direct services using expensive testing or manufacturing equipment along with cooperative technology development and well trained work forces. Considering the nationwide importance of human resources development in the key industrial sectors, the RICs naturally should take part of responsibility because the most advanced equipments in each important industrial field have been invested during the last 15 years which amount over 500 million US dollars. In the present study, a brief concept for the industry-oriented human resources development program utilizing the already established RIC infrastructure is proposed.

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Unmanned Vehicle-based Realistic Content Training Course Design (무인이동체 기반 실감 콘텐츠 교육 과정 설계)

  • Jin, Young-Hoon;Lee, MyounJae
    • Journal of Internet of Things and Convergence
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    • v.8 no.2
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    • pp.49-54
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    • 2022
  • Immersive contents is content that provides a realistic experience by maximizing the user's five senses, and includes virtual reality, augmented reality, and mixed reality. In order to provide a sense of reality to users in immersive content, it is necessary to provide realistic visual images, hearing, and touch. However, due to the rapid change in the environment for developing immersive content, experts in training human resources are having difficulties in designing the curriculum. In this study, we propose a series of educational courses that use drones to acquire and process real-world measurement data and apply the derived data to VR, AR, and MR to help experts in training immersive content develop talent. The design of training process composes through demand survey and analysis of companies, students, and local communities. This study can be a useful resource for education experts who want to train immersive contents manpower.