• 제목/요약/키워드: IS interaction

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창의적 공학 설계 활동에서 팀 규모에 따른 팀 상호작용 분석 (Analysis on Team Interaction of Team size in Creative Engineering Design Activity)

  • 김민웅;조한진;위선복;김태훈
    • 공학교육연구
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    • 제19권4호
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    • pp.14-23
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    • 2016
  • This study is to analyze the team interaction in accordance with the team size. Thereby, it is to reveal the team size for the attainment of the effective team interaction and the specific goals to achieve the purpose of this study are as follows. Firstly, the frequency and percentage of team interaction in accordance with the team size are presented. Secondly, the statistical verification of the team interaction in the social emotional area is conducted. Thirdly, the statistical verification of the team interaction in the task area is conducted. In order to do this study, we explain the purpose of study, confidentiality, and withdrawal right were described and then 32 persons who agreed to participate were selected as the subjects for the study. After that, the autonomous organization of team was induced and a total of 8 teams were organized - 3 teams comprised of 3 members, 3 teams of 4 members, 1 team of 5 members, and 1 team of 6 members. Further, Bales' (1950) Interaction Process Analysis (IPA) was used in order to analyze the team interaction, and Mangold INTERACT was used as a coding program. The results of study are as follows. Firstly, the highest frequency of the team interaction showed up in the case of five or six members and the lowest in the case of 3 members. Secondly, a statistically significant difference in the social emotional (positive) area showed up in accordance with the team size and the team organizations of three or four members were effective. Thirdly, a statistically significant value in the answer area showed up in accordance with the team size and the team organizations of five or six members were effective.

웹사이트 원격 사용성 테스트에 관한 연구 - 원격 사용자 인터랙션 관찰 및 분석 도구의 개발을 중심으로 (A Study on Remote Usability Test & Evaluation for Web Sites -with emphasis on the development of remote interaction observation & analysis software)

  • 오기태;이건표
    • 디자인학연구
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    • 제17권3호
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    • pp.147-156
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    • 2004
  • 지금까지, 웹사이트의 '사용성 테스트는(usability test)'는 피실험자에게 익숙하지 않아 자연스럽게 행동하기 힘든 '실험실 환경'에서 이뤄져왔다. 이 실험 방법은 또한 실험이 진행되는 동안 실험자가 실험자와 동일한 공간에 있어야하기 때문에 다수의 피실험자를 상대할 때 비효율적이다. 이는 실험실 기반의 사용성 테스트 법이 비용과 시간을 크게 줄일 수 있는 비동기(asynchronous)적 특성을 갖고 있지 않기 때문이다. 본 연구는 적은 수의 실험자가 다수의 피실험자를 대상으로 사용성 테스트 실험을 진행할 수 있는 비동기적 실험 방법을 제안하기 위해 문헌연구를 통해 기존의 사용성 테스트 방법과 원격 실험을 정리하였고, 이러한 연구를 바탕으로 웹사이트 원격 사용성 테스트 도구를 개발하였다. RIO라는 이름으로 개발된 도구는 웹사이트를 원격으로 사용성 평가하기 위한 태스크를 설계하는 '프로젝트 관리 모듈', 피실험자가 태스크를 수행하는 동안 인터랙션을 관찰/보고하는 '원격 인터랙션 관찰 브라우저 모듈', 수집된 인터랙션 데이터를 시각적으로 분석하는 '인터랙션 시각화/분석 모듈'로 구성되어 사용성 테스트 자료를 효율적으로 수집할 수 있는 소프트웨어 패키지의 구성과 수집 시나리오를 제안하였다.

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학습자간의 상호작용 증진을 위한 웹기반 문제중심학습 시스템 설계 및 구현 (Design and Implementation of Web-based PBL System for Improving Learner's Interaction)

  • 이준희
    • 컴퓨터교육학회논문지
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    • 제11권3호
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    • pp.57-65
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    • 2008
  • 웹기반 교육 시스템의 경우 학습자간의 상호작용이 교육적 교류와 사회성을 증진하는데 도움을 주기 때문에 인터넷을 통하여 상호작용을 증진하는 방법이 매우 중요하다. 본 논문에서는 학습자의 상호작용 향상을 위한 웹기반 문제중심학습(PBL) 시스템을 설계 및 구현하였다. 실제 웹기반 PBL 수업에서 설계된 상호작용 증진 방안이 PBL 활동에 어떤 영향을 미치고, 학생들이 웹기반 PBL 학습경험을 어떻게 인식하는지 조사하였다. 실험결과 제안한 시스템이 학습자들의 자기 주도적 학습과 정과 상호작용을 촉진하는 것으로 확인되었다.

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Interaction fields based on incompatibility tensor in field theory of plasticity-Part I: Theory-

  • Hasebe, Tadashi
    • Interaction and multiscale mechanics
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    • 제2권1호
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    • pp.1-14
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    • 2009
  • This paper proposes an interaction field concept based on the field theory of plasticity. Relative deformation between two arbitrary scales, e.g., macro and micro fields, is defined which can be implemented in the crystal plasticity-based constitutive framework. Differential geometrical quantities responsible for describing dislocations and defects in the interaction field are obtained, based on which dislocation density and incompatibility tensors are further derived. It is shown that the explicit interaction exists in the curvature or incompatibility tensor field, whereas no interaction in the torsion or dislocation density tensor field. General expressions of the interaction fields over multiple scales with more than three scale levels are derived and implemented into the present constitutive equation.

임신 주기별 모-태아상호작용 양상 (Maternal-Fetal Interaction Aspect according to Period of Pregnancy)

  • 권미경
    • 부모자녀건강학회지
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    • 제11권2호
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    • pp.93-104
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    • 2008
  • Purpose: The purposes of this descriptive survey study were to describe Maternal-Fetal Interaction aspect according to period of pregnancy. Method: Data were collected from 273 pregnant women who visited one public health center and OBGY clinic in Gangneung city. The instrument used for this study was a self-report questionnaire. Results: During maternal-fetal interaction, there were significant differences in place, feeling, touch type, voice tone, sensitivity according to period of pregnancy. Conclusion: Maternal-fetal interaction aspect according to period of pregnancy is different. Thus, it is essential to develop maternal-fetal interaction program that includes maternal-fetal interaction aspect according to period of pregnancy.

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Stochastic analysis of seismic structural response with soil-structure interaction

  • Sarkani, S.;Lutes, L.D.;Jin, S.;Chan, C.
    • Structural Engineering and Mechanics
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    • 제8권1호
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    • pp.53-72
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    • 1999
  • The most important features of linear soil-foundation-structure interaction are reviewed, using stochastic modeling and considering kinematic interaction, inertial interaction, and structural distortion as three separate stages of the dynamic response to the free-field motion. The way in which each of the three dynamic stages modifies the spectral density of the motion is studied, with the emphasis being on interpretation of these results, rather than on the development of new analysis techniques. Structural distortion and inertial interaction analysis are shown to be precisely modeled as linear filtering operations. Kinematic interaction, though, is more complicated, even though it has a filter-like effect on the frequency content of the motion.

Designing Services with Models from Interaction Design and Cognitive Systems Engineering

  • Lee, Dong-Seok;Pan, Young-Hwan
    • 대한인간공학회지
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    • 제31권1호
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    • pp.125-130
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    • 2012
  • Objective: This paper discusses how service design is related to two well-known disciplines, interaction design and cognitive systems engineering, which are applied to the design of software, websites and mobile phones, and the design of control room of nuclear power plants and cockpit control, respectively. Background: Service design has been spotlighted recently due to its promisingness to service industry. Successful cases of service design are widely shared among designers. Service design, however, is treated as practice rather than a discipline. Method: It was discussed that it is important to consider the interaction between customers and services as in interaction design, and some domains are complex enough and have functional limitation as in cognitive systems engineering. Results: Models and design tools of the disciplines are introduced and applied to service design practices. Conclusion: It was concluded that service design has the characteristics of both interaction design and cognitive systems engineering.

협업 방식의 문제 해결을 위한 그룹원 간의 구조적 대화 지원 시스템 (Structured Group Interaction System for Collaborative Problem Solving)

  • 전건호;서용무
    • 경영과학
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    • 제20권2호
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    • pp.81-93
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    • 2003
  • These days we come across many wicked problems whose solutions are beyond individuals intellectual ability. These problems can be resolved through collaborative group interaction. We developed an internet-based asynchronous group interaction support system, after looking into the collaborative problem solving process and the IBIS (Issue-Based Information System) argumentation model. It has the following characteristics ; 1) it is developed based on the modified IBIS model which is a model for group interaction to resolve wicked problems ; 2) it supports both processes of seeking and comparing solutions, while most similar systems do not have a feature to support the latter process ; 3) different structures can be defined dynamically according to the purpose of group interaction, so that it could be used for collaborative problem solving in a specific domain. To show the usability of the system, we carried out an experiment, whose result is shown at the end.

지역 공연문화시설 활성화를 위한 인터랙션디자인 개념 적용 연구 (A Study on Applying the Concepts of the Interaction Design Concept on Local Performance-art Space)

  • 홍성우;강혜경;손광호
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 추계학술발표대회 논문집
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    • pp.146-150
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    • 2006
  • The purposed of this study is to analyze the performance-art facilities. Research methods were reference study (interaction, local performance-art facilities) and research on the actual condition (on 4 local performance-art facilities for field investigation). Consequently emotional interractive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space. Interaction design is designing experience of user through the interaction for human, thing, system, and space. The result of this research is to found out the possibility of emotional interaction design concept applied in public service area as a plan to revitalize the performance-art facilities.

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인관과 로봇의 다양한 상호작용을 위한 휴대 매개인터페이스 ‘핸디밧’ (A Portable Mediate Interface 'Handybot' for the Rich Human-Robot Interaction)

  • 황정훈;권동수
    • 제어로봇시스템학회논문지
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    • 제13권8호
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    • pp.735-742
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    • 2007
  • The importance of the interaction capability of a robot increases as the application of a robot is extended to a human's daily life. In this paper, a portable mediate interface Handybot is developed with various interaction channels to be used with an intelligent home service robot. The Handybot has a task-oriented channel of an icon language as well as a verbal interface. It also has an emotional interaction channel that recognizes a user's emotional state from facial expression and speech, transmits that state to the robot, and expresses the robot's emotional state to the user. It is expected that the Handybot will reduce spatial problems that may exist in human-robot interactions, propose a new interaction method, and help creating rich and continuous interactions between human users and robots.