• 제목/요약/키워드: IP Film Market

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중국 IP(Intellectual Property)영화 작품의 창작 트렌드 (Creation Trend of Chinese IP(Intellectual Property) Film Works)

  • Wei, Si-Yuan;Song, Seung-Keun
    • 한국정보통신학회논문지
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    • 제24권2호
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    • pp.329-332
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    • 2020
  • Recently, IP (Intellectual Property) films have attracted much attention in the Chinese film market. This raises the need to take intellectual property films seriously in academic terms. The purpose of this study is to explore the effective methodology of content development based on intellectual property by analyzing the recent trend of Chinese intellectual property films. Recently, the driving force of the development of Chinese intellectual property films was analyzed, and the trend of Chinese intellectual property films was analyzed. The results of this study criticized the fragmented problems caused by the development of intellectual property films. This study made practical and academic suggestions to contribute to the healthy development of the intellectual property film market.

中国IP电影的现状及改善方案研究 (A Study on the Current Status and Improvement Plan of Chinese IP Movies)

  • 왕락설;김선영
    • 지역과문화
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    • 제7권4호
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    • pp.69-81
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    • 2020
  • 随着互联网公司进军电影产业, 中国的IP电影迅速发展, 并给电影市场带来巨大的商业利益。通过互联网数据, 新媒体等技术, 改变电影制作, 营销和收益模式, 形成新的产业链。本论文试图诊断中国IP电影热潮的现象, 并得出其意义和启示。为此, 选出了不同类型的代表事例来研究存在的问题和相应的改善方案。事例选定了现在IP电影改编中最受瞩目的小说, 漫画, 音乐等3个类型中的代表性作品《悟空传》, 《快把我哥带走》, 《同桌的你》。研究结果显示, 中国的IP电影存在统一化严重, 剧本创作能力不足, 版权等问题。为此, 提出了构建IP版权交易平台, 加强IP创作, 推进IP产业价值链等改善方案。希望通过这项研究进一步完善和推动中国IP电影市场的发展, 打造属于中国IP电影的价值链品牌。

디지털영화 활성화 방안에 관한 연구 (A study on revitalization plans of digital cinema)

  • 서성희
    • 방송공학회논문지
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    • 제12권5호
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    • pp.445-451
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    • 2007
  • 본 연구는 디지털영화의 활성화를 통해 한국 영화산업의 콘텐츠 부족 현상, 불안정한 수익 구조, 부가시장 축소라는 구조적 문제를 해결하고, 더 나아가 한국 영화산업의 성장 동력으로 삼고자 하는 취지에서 시작하였다. 디지털영화 제작 활성화에서는 디지털 기술을 활용한 저예산예술영화의 저변확대를 통해 영화콘텐츠의 다양성에 기여하고, 디지털기술을 매개로 방송과 연계한 콘텐츠 공동제작을 통해 디지털영화의 제작 활성화 및 영화산업의 성장을 기대해본다. 그리고 디지털영화 유통 활성화에서는 온라인상의 디지털영화 유통에 영화산업계의 보다 적극적인 시장 참여와 DMB나 IP-TV와 같은 신규매체가 영화산업의 부가시장이 될 수 있도록 적절한 홀드백 구축하는 등의 적극적인 노력이 요구된다. 이러한 디지털영화의 문제점들을 해결하기 위한 노력을 통해 우리는 문화기술 강국으로 도약할 수 있는 발판을 마련할 수 있을 것이다.

Research on Efficient Game Production Methods using Digimon Series IP

  • Lee Jong Ho
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.423-428
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    • 2023
  • Currently , the growth of various platforms is remarkable , both at home and abroad . With the growth of various platforms such as PC, console, and VR as well as mobile, the global gaming industry market size has grown to reach KRW 151 trillion . However , in order to revitalize the domestic game market , which is growing at a slower pace, improve the concentration phenomenon that is concentrated on mobile and PC platforms , and select one of the games using IP that is being discussed as a new breakthrough , and determine what form the game will take. Through this study, we would like to suggest whether multi-platform is appropriate. The Digimon series generally attracts many fans through animation , and the Digimon story Cyber Sleuth, which utilizes new scenarios to satisfy them and arouse interest at the same time , can be seen as a representative success example We believe that through this interaction, users can continue to play the main content on their PC, and create synergy by being able to play and enjoy minimal content through mobile anytime , anywhere while doing other things.