• Title/Summary/Keyword: IKEA Effect

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A Study of 'The Makers Movement' in Furniture Design - Focused on 'KEA Hacking' - (가구디자인에서의 '메이커 무브먼트(Makers Movement)' 사례 분석 연구 - '이케아 해킹(IKEA Hacking)' 사례를 중심으로 -)

  • Kang, Hyun-dae
    • Journal of the Korea Furniture Society
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    • v.28 no.3
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    • pp.156-168
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    • 2017
  • The digital information society that developed along with the 21st century is the 'Open-source Making Movement' which produces collective intelligence through open-source sharing and digital manufacturing tools, which is called 'Makers Movement'. The purpose of this paper is to analyze the case of Makers Movement in furniture design through 'IKEA Hacking' which arose simultaneously with the Makers Movement, and to study and present the prospect and direction of furniture design in the change of manufacturing industry. In this study, four design features were compared with IKEA hacking cases along with the establishment of 'community' which is a feature of Makers Movement. Four characteristics are first customized design, second derivative design through open source, third long -Tail effect design, and fourth, design using digital manufacturing tools. The prospect and direction of furniture design through this study are as follows: first, democratization of furniture design manufacturing, second job creation, third, coexistence of large and small enterprises, fourth promotion of various new technologies, and fifth, discovery of various furniture designers through 'Open System Organization'.

The Dark Side of Emotional Involvement in Software Development: A Behavioral Economics Perspective

  • Shmueli, Ofira;Pliskin, Nava;Fink, Lior
    • Asia pacific journal of information systems
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    • v.26 no.2
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    • pp.322-337
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    • 2016
  • Research on information systems and software engineering has often neglected behavioral effects, which may play a role in decision making on software development. The current study addresses this issue by empirically investigating the behavioral roots of over-requirement in the context of a software development project via an experiment. The negative phenomenon of over-requirement refers to specifying a software system beyond the actual needs of the customer or the market, which overload the system with unneeded features. The research question addressed here is whether over-requirement is due in part to the emotional involvement of developers with the software features they developed because of behavioral effects. Previous studies have demonstrated that under the endowment, I-designed-it-myself, and IKEA effects, people become emotionally involved and overvalue physical items that they respectively possess, self-design, or self-create. The findings of our experiment show that participants over-valued features they were assigned to be responsible for, to specify, or to construct, thereby confirming that the three behavioral effects play a role in software development decisions and affect over-requirement. Thus, the study contributes to software development research and practice from the behavioral economics perspective, highlighting the roots of over-requirement.